Rogue Universe is exactly how NOT to do a good space sim

User Rating: 3.2 | Space Force: Rogue Universe PC
Since Freelancer, alot of space sims have come and gone, and none of them have even come close to beating it and Space Force: Rogue Universe on paper, sounds great. Rpg Space Sim with story mode and a freeform game?! Definately sounds good to me, unfortuntely when you actually get to play the game, its a totally different story. Sure, the visuals look good and the sci-fi background music fits in well, but the game itself is terrible.

Game starts out with a really basic tutorial that really gives you jack all information, not that the manual gives much either. You'll eventually pick up a few ideas being to fly to the nearest Space Station and pick up a few quests, fly through what seems endless space (boring!!) to your target, engage in boring combat where your enemy can do complex and fast turns just to get in a few shots on you to make it seem like a good dogfight, where in fact your target never really had a chance. The targetting system is badly messed up as well, quite often flying to a station and actually trying to dock can be such as frustrating event among other things, oh and don't forget this game is also prone to the odd crash as well.

Everything just seems very outdated, old and badly done in a nutshell. Sure, Rogue Universe will have some hardcore fanbois, but to be honest as space sims go, Elite and Frontier are still the grand daddys of them all with Freelancer coming in 3rd for me, if developers can't even make them half as good as those, then don't even bother.