Ulala's own Zero Mission, now on the GBA.

User Rating: 9.2 | Space Channel 5: Ulala's Cosmic Attack GBA
With all the ports and remakes of classic games, Space Channel 5: Ulala's Cosmic Attack is sort of like Ulala's own "Zero Mission". Space Channel 5: Ulala's Cosmic Attack is a remake of the original Space Channel 5 for the Sega Dreamcast. How does this rate compared to the original and the new remake for Sony Playstation 2: Space Channel 5 Special Edition? Let's find out. Graphics: 8\10 Compared to the Dreamcast and Playstation 2, the Gameboy Advance doesn't stand a chance, but it holds it's own with a great conversion from 3D to 2D. Ulala's detail is good for the GBA, and they did a good job making the other characters standout. The backgrounds are on par with screenshots from the Dreamcast version. I think it pushed the GBA as far as they could in terms of graphics usage. Sound: 7\10 MIDI like music is more than likely the best they could do. Most of the music is great, and I don't think they could have done and better. The only problem I had with the music is the fact that it would get off beat at times, just to correct itself on Ulala's turn. As for the voice samples and normal sounds, like the ZAP from Ulala's guns, the sound as if they were ripped straight from the Dreamcast version, which is a plus in my book. Gameplay: 10\10 Ah, the story. Most Rhythm Action games don't have a story, but Space Channel 5 has a great storyline. You play as Ulala, a young reporter working for the small broadcasting corporation "Space Channel 5". You are reporting a story about an alien invasion happening at a Spaceport. The alien race known as the Morolians are using ray guns to force people to dance. To get the scoop, as well as save people who have been captured, you must out dance and out shoot your opponents by pressing a sequence buttons according to the rhythm, similar to Simon Says. Besides the Morolians, you must also go up against opposing reporters, such as Channel 42's Pudding and the Space Pirate Broadcaster's leader Jaguar, and the boss robots at the end of each level. In each level, you'll save people by either out dancing their Morolian captors or by saving them with a rescue beam during shooting matches. Sometimes you have the chance to save special characters, but I won't elaborate on that part. There are even people who, when you rescue them, will slightly modify the music with their instruments. Value: 9\10 The game is fun, and will have you wanting to play more. It’s a little on the short side, but the extra mode takes you to different areas in the same levels. All in all, it’s an excellent game, and really fun. Overall: 9.2\10 The game is great in every aspect, even though it doesn't stand a chance against the Dreamcast or Playstation versions. The greatest parts are that it has solid gameplay, great music, a great story, fun characters, and good graphics. It's a sleeper hit, but a hit none the less. I strongly recommend this game to anyone who wants a challenge. Just as a little note, there are more sections in each level that you unlock when you beat the game. Just continue on your completed save.