Snipe like a Ghost

User Rating: 7.5 | Sniper: Ghost Warrior 2 PC
The game is powered by Cry Engine 3 so the graphics in the game are fine. Beautiful environment the jungle, urban and the mountains feel refreshing when played at max settings. The single campaign is divided into three parts act I, II &III. The story revolves around the three acts.


The sniping is not as easy as it seems as far this game is considered. The focus for aim depends on gamer's heartbeat. While running or holding your breath during a shot i.e. slow motion, our heart beat increases up to '170' and lose focus for an immediate second shot. Heartbeat is inversely proportional to our aim. Sniping targets requires patience so that we get all the shots perfect. Sometimes there are also environmental factors such as wind responsible for difficult to snipe. A red reticule appears during sniping which glows when we have a perfect aim.


Sniping covers much type of different objectives like covering our team while they infiltrate the enemy territory, shooting street lights to cover the dead bodies, get clear shots 7-8 one after another to clear the area. To get a double kill with a single bullet. Shoot a target (person) in a moving car, shooting a pilot in a flying helicopter adds to complete satisfaction of sniping in this game. The longest shot in single player campaign for me was 1549m. The bullet cam is great.


Stealth is also a part of game-play. We can perform stealth kills using knife. Sometimes the only objective of a level is remaining undetected and no shooting like get through the village or park undetected. If you don't follow the instructions you get caught easily and die. The other weapon gamer has a pistol. The pistol does not have a cross-hair. It can be only used for aiming short distance because difficult to judge the movement of enemy. Mostly used for silent kills or when enemy gets alert.


AI partner tells us when to run, stop, wait & shoot. Orders us like "be quiet & don't engage". The radio commentary is also important because we to follow the orders at that instant. At one level when I missed a shot, immediately AI partner shot the target. Enemy AI is always on the run if we are detected; they move in random manner take cover and shoot us. If detected 99% chances are that you will die. AI is tough but sometimes AI enemy does not detect his partner is killed which is weird.

If you play on hard it is quite challenging because there are no hints; no markers on the target that we are supposed to kill. There's trial and error strategy to be applied trying to figure out ways to complete the objectives.


The game could have been easily 8.0 or 9.0 if there was i) no AI partner telling us when to kill and who to kill ii) less of remaining undetected throughout and focus more on shooting iii) Slightly more hours of single player campaign iv) Short intervals between save checkpoints v) Levels where the player himself has a freedom (to think) on how to approach the target, implement his own strategy and complete the objectives not only in one way but 2 or 3 other ways.