SimCity Societies is a game which seems to be ok with the visuals and sound, but there is a deep substance missing.

User Rating: 7 | SimCity Societies PC
SimCity Societies is a new spin-off taken from the very popular SimCity series. However, this game is not good enough to challenge it predeccesors, mainly because of problems in the gameplay.

Here, you can build different types of cities. You can choose to have a city where fun is a routine, to introduce dictatorship to you people, or to build a industrial city. The environments where you can build your cities are very good and seem very realistic. Furthermore, the names recommended for your city are very funny. Luckily, in an update which became available since May, there are more buildings to choose from, and there are introduced six scenarios, which will ask you to build some certain types of cities and there are some victory conditions which you need to complete in order to win, while there are some defeat conditions at the same time.

This new title introduces us the social energies. Social energies are a feature of a building. Such energies are authority, productivity or knowledge. Some buildings use these energies, some others produce them. However, the connection between the buldings and these energies is definately unclear and sometimes pointless. It is also dissapointing to see that social energies and your sims' happiness are not at all related.

A positive point of the game is the visuals and the sound which features. The buildings and environments of the game are well-made, while they are combined with a great soundtrack. It is very good that the music changes if you build a certain city. Unfortunately, the graphics machine is a bit dissapointing, as even with the best cards, the game stucks for 1 or 2 seconds in order to load the details(of course this happens only in a high resolution and visual settings).

SimCity Societies is a game which does not have a deep substance, which I think is essential, but its catchy graphics and awesome sound may attract the younger ones to a point of addiction(and that's because small children do not care about the substance of the game at all).