Depressing story, yet alluring.

User Rating: 8 | Silent Hill 2: Director's Cut (Platinum) PS2

Good

- I love the psychological horror aspect of this game. Quite literally, I was battling it out with James' mentality. His tug of war between his guilt for not being able to do anything for Mary. All the negative feelings manifesting into monsters and the deformed environment.

- the story kept me hooked cause it was a constant mystery. I never knew what was really going on, as it only gave me bits and pieces.

- the music is of course A+. Perfectly crafted for the environments, and timed extremely well. Made me feel uneasy for a lot of parts, similar to SH1.

- The detail in the environments were great. And the graphics generally looked great.

Bad

- the combat really needs some work. It was forgivable on the PS1, but less here. Especially the boss fights. It involved simply run and shoot, or heal and shoot. They were so straight forward. I guess given how clunky the movement is, anything harder would be a headache.

- some of the key items did not stand out enough. There were a number of times where I simply didn't notice it. If i didn't refer to a guide, I would've gotten it only if I examined every object in the room. They really need to add some kind of highlight to it, or increase it's contrast somehow without breaking immersion.

- The regular enemies actually got quite repetitive.

- There's gotta be a faster way of pulling the map up. Since there are so many doors, i often have to refer to it, but every time i look at it, it takes 1 second to pull up, 1 second to close. This all adds up. It would've been nice if there was some sort of mini map on the side.