If you want a great story driven RPG, with an unusual style, your wait is over.
The gameplay is really interresting because instead of the overused turn-based fighting, where you imput a command only to watch your character carry it out (ie. Final Fantasy X), you use a system called the "judgement ring." This pie sliced device is used for everything besides conversations and opening the occasional treasure chest. The ring has three slices in it, similar to a pie, generally having three slots, with a little red slice on the tip of each one. The object is to wait for the spinning line to get inside the slices, with hitting the red slice for a bonus at whatever you are doing. If you are buying/selling items, this will either lower the cost of what you are buying, or raising the value of what you are selling. If you are attacking or casting magic, it will determine if you carry out your action. This means if you miss your slice, your anything you are doing with the ring fails. If this sounds difficult, it really isn't. As with any game, a little paitence and practice, and you will be nailing the red slices, or strike zones, like a pro. Its a fun system, and you will find yourself, more often than not, appreciating this breakout of boring battles.
The graphics for its time, and now, are great. Characters are detailed and environments are nice and detailed, although, not much interaction, just looks. Overall, this is a very underrapreciated RPG, and one that is worth giving a chance. Just be prepared for a long and strange journey across two disks.