Good.. but some issues I didn't like

User Rating: 6 | Riviera: Yakusoku no Chi PSP
Ok, I was expecting something much more different, something more like Final Fantasy.

What I liked:
-Some nice graphics and combat system, like enemy's rage and an evaluation according your time/ending move.
-Every dialog is spoken.
-Some events require combos. "Dodge the rock! 'triangle, square, up' ".

What I dind't like:
-You cannot explore by your own, instead of moving with the analog stick around a map, you just press "walk to the next map" or spend a Travel Points on something so simple as exploring. I particularly hate this feature, since exploring is directly related on how well you do in battle. Is very frustrating seeing a chest and not being able to open it since you ran out of TP, or wasting one of this valuable points in something as useless as saying "whoa, this looks old".
-Too much dialog for unnecessary things. Each time you walk to another room, every character says something very useless.
-Plot.. same old story about the nordic gods, Ragnarok, Valhalla, Asgard, Utgard, etc.
-Repeated backgrounds/sprites. The same kid with a hammer you fighted in level one, appears in level two.. thee... etc. Also, that same kid is the blacksmith of a town (laaazy)
-Overdrive skills aren't impressive.
-Overall game is slow paced.
-Everytime you enter battle, you must set 3 characters to fight with, set the formation, select carefully your 4 items (including weapons!). Repeat ad infinitum for each fight.
-Your inventory is limited to 20 items. Weapons/Armor/Potions included. Each weapon/Armor/Item can be used a limited amount of times, e.g.: "Flamberge x40" (can be used 40 times). "Rosier x1" (can be used one time). Why can I choose between "N" characters if I can't have the proper equipment for each one? What's the point? Conclusion:
This is a good game, but if you are more the kind of a fast-paced, platforming/exploring, this game may not be for you.