The Simpsons Game Review

The Simpsons Game is exceptionally funny, but the hobbled Wii control scheme sucks out what little fun there was to be had with the gameplay.

The Simpsons Game is a very strange animal. On the one hand, it's the sort of rote, generally uninteresting action platformer that dozens of high-profile licenses have cribbed for nefarious game-making purposes over the years. Yet, at the same time, this is a game that knows what it is and takes every opportunity imaginable to riff on that very fact. The game is as much about mocking the various conventions of the game business as a whole as it is about being Simpsons fan service, which makes for a very weird and often hilarious experience; so much so that you almost forget the gameplay itself is still pretty uninteresting. Unfortunately, the lackluster control scheme used for the Wii version turns right back around and reminds you of that fact at every turn.

The Simpsons take on the game industry at large in The Simpsons Game.

The premise for The Simpsons Game is appropriately meta, given the circumstances. One day, Bart happens upon a manual for a game called The Simpsons Game, which has floated down from out of the sky. He learns that this game gives him and his family members special powers then promptly sets off to cause as much violence as possible. At the same time, a game called Grand Theft Scratchy has just been released in stores and Bart wants a copy, much to Marge's chagrin. She sets off on a crusade to stop video game violence. Then longtime comic foils Kodos and Kang show up to start blowing up the town, rehashing sequences from a variety of Treehouse of Horror episodes. Also, there's a weird and wacky world the Simpsons keep getting trapped in called "the game engine," sort of an alternate dimension where video games are created that's run by a bunch of haggard-looking spoofs of Mario, Sonic, koopa troopas, Ryu, and Madden football players. There's also a bunch of utterly random cameos from notable personalities, both from the Simpsons universe and the game industry itself. This is one bizarre and genuinely incoherent adventure, which is to say it's a lot like an extended episode of the show.

The jabs at video game culture are especially excellent. At times, the Simpsons family will find itself in worlds that are directly cribbed from notable game franchises and genres. The sections that knock off Grand Theft Auto and Japanese gaming in general are especially good. But you'll also come across direct parodies of Medal of Honor, EverQuest, and Shadow of the Colossus, to name a few. There are even some subtler gags in there as well, like the little mini-levels that pop up, directly mimicking such classics as Gauntlet and Joust. There is a really sharp awareness of the gaming audience's mentality in the writing here, and the game's various parodies are just about pitch-perfect.

It's not all game humor, of course. There's plenty of Simpsons-oriented humor as well, with a ton of crazy in-jokes scattered throughout the gameworld. When the game isn't lifting specific scenes or situations from various old episodes of the show and turning them into game levels, it's throwing out truly obscure lines that reference things from Simpsons past that even some of the more dedicated fans of the show might need a minute to recall. Anyone remember Linguo, the grammar robot? Or the Treehouse of Horror episode where dolphins became evil and tried to take over the world? If you said "yes" then congrats because the writers have geared this game decidedly toward you and your ilk.

All of this excellent humor does a good job of veiling the fact that the gameplay isn't very good. You'll be too busy giggling in most cases to notice that the camera is frequently getting in your way and that most of these mission objectives are just kind of boring, which in the case of the Wii version also means frustrating. Most of the game revolves around simple action platforming where you hop around a lot of platforms and solve some light puzzles. You also beat up football players, pseudo-Ryus, miniature Krusty the Klowns, lumberjacks, Kodos/Kang lookalikes, killer dolphins, sumo Comic Book Guys, as well as gangsta Itchys and Scratchys, among others. Unfortunately, most of this stuff is just kind of boring. The combat has all the depth of the old Simpsons Arcade Game from the early '90s, and the finicky in-game camera has a tendency to make some of the platforming sections far more irritating than it should be. It doesn't help that the Wii game maps the camera controls to the D pad. Not that there's ever been a great solution for camera control in these sorts of games on the Wii, but the sluggish and generally imprecise movement of the camera via this control methodology only exacerbates the general camera issues. On the combat side, if you're going to pick between the A button and the B button on the Wii Remote to make the button you mash to attack guys, why would you make it the B button? It's just uncomfortable.

Oddly enough, the game seems entirely self-aware of its own blatantly average gameplay. Along the way, you'll collect a number of "clichés," which are highlighted by Comic Book Guy himself. These include pits of lava you fall in, invisible barriers, a character's inability to swim, recycled enemies, escort missions, and the like. It's kind of funny to see these pop up because, yes, these are very clearly video game clichés. But the really weird thing is how utterly dedicated the game is to making you live through these clichés again. The game makes fun of escort missions, but then makes you do one anyway. You have to give the game credit for dedicating itself all the way to its gags, though the gameplay suffers a bit because of it.

Some of the parodies in this game are hysterical.

The one kind of interesting thing The Simpsons Game does from a gameplay standpoint is that it constantly pairs you with another Simpson. You actually have the option to play cooperatively with a friend at any time, but when it's just you all by your lonesome, your cohort is a computer-controlled tagalong. Nearly all the game's puzzles involve the two characters working together, and for the most part, the artificial intelligence holds up its end of the bargain, rarely lagging behind by much. Plus, you can switch to the other character on the fly, which is helpful because you often have to use the special powers of both characters in somewhat rapid succession.

The powers themselves aren't terribly interesting, but at least they add a bit of variety to the proceedings. Bart can use a slingshot to hit enemies from a distance, as well as nail various targets. He can also get all Bartman and use a cape to float while jumping. Homer can turn into a morbidly obese ball that can be rolled around to attack foes using dash and slam attacks. Plus he can also turn into gummi Homer and launch gummi balls at enemies. Lisa can use her saxophone to turn enemies against one another, and at specific checkpoints in levels, she can use her Buddhist powers to bring a giant arm down to either attack foes or pick up pieces of the scenery then drop them into other spots to use as platforms or bridges. Marge is equipped with a megaphone and can use her powers of moral persuasion to get any passers-by to form a posse to do her bidding, which usually involves destroying things, building things, or beating up bad guys.

As amusing as these sound, they're rarely used to especially interesting effect within the game itself. Most of the level objectives are pretty simple and it's plainly obvious in most cases which powers you need to use when. A few of the puzzle-solving sections are kind of neat, but that's about the extent of it. It also bears mentioning that some of the various special combat moves for each family member are married to specific motion controls on the Wii Remote and Nunchuk, but the precision of these controls leaves something to be desired. It's sometimes just hard to get some of the moves to work, and when they do, the ones that require aiming are often hard to line up due to the camera wonkiness.

It won't take you long to best The Simpsons Game. The main story mode will probably run you around six to seven hours, if you don't stop to smell the roses and collect every little random item the game throws at you. In the Xbox 360 and PlayStation 3 versions of the game, you could wander around Springfield and collect even more scattered items hidden about the town, but no such luck here. All the various episodes are locked into the Simpson household, and you can't wander anywhere else. Still, even just within the episodes themselves, there is lots to collect, and after you beat each level, you can go back and play it as a time challenge, which unlocks even more crazy stuff. The Wii version of The Simpsons Game also includes a few level-specific "Wii moments," which are just random minigames that loosely fit the theme of whatever stage you're in. They're an OK distraction from the general game, but nothing you'll find yourself wanting to play much after you've tried them once.

Given that this is a game based on a cartoon, it would have been exceedingly easy for the developers to quickly slap together some lousy-looking cel-shaded graphics and call it a day, but that isn't the case in The Simpsons Game. This game looks a whole lot like the show on which it's based. The characters and environments are drawn or animated in such a wonderful way that you really get the sense that you're traipsing through an episode of the show. You do lose a small sense of that when the game switches to an animated cutscene outside of the game engine, but at times, the line between the two really is blurred. The colorful and crisp graphics are made better by a steady frame rate that rarely hitches, save for in split-screen mode. Interestingly enough, the Wii version really doesn't lose that much in terms of visual fidelity when compared to its 360 and PS3 counterparts. It doesn't look quite as crisp as those versions, but the art style still shines through wonderfully.

The graphics do an excellent job of recreating the look of the show.

Audio is equally impressive. The entire voice cast from the show is on hand, and they deliver their lines with the same sort of comedic enthusiasm as they do on the show. Even the guest stars are on point, and there are some hilarious guest stars to be sure. All the other areas of sound design are excellent too. Great sound effects pepper each level, and the music is always appropriate for the scene, from the weirdo jazz music that plays as you fight on an airship in the Japan level to the bombastic score that layers over the raid dungeon action of the EverQuest level. It's great stuff all around.

In the end, The Simpsons Game is one of those weird cases where a recommendation of it is based less on its merits as a game and more on its merits as an experience. The things that make this game are its sense of humor, sharp writing, and excellent presentation. The gameplay isn't atrociously bad or anything, though the significantly more irritating control scheme on the Wii version does a lot to drag it down when compared to its other console counterparts. It's something that's more to be put up with while you appreciate the many other things going on than enjoyed on its own merits. That might not sound like a ringing endorsement, but The Simpsons Game is absolutely worth playing--just not necessarily on the Wii. It's an OK choice if the Wii is the only system you own, but you're ultimately better off looking at any of the other console versions if you're interested in the humor-filled adventure that is The Simpsons Game.

The Good
Fantastic writing that successfully lampoons both gaming culture and the Simpsons itself
Sharp visuals
Lots of stuff to collect and unlock
The Bad
Middling gameplay
Camera likes to get in your way
You can beat the game in about six hours
Wii control scheme is awkward and unresponsive at times
6.5
Fair
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The Simpsons Game More Info

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  • First Released
    • DS
    • PS2
    • + 4 more
    • PS3
    • PSP
    • Wii
    • Xbox 360
    Use character-inspired powers to help Homer, Marge, Bart, and Lisa save the world.
    7.4
    Average User RatingOut of 4652 User Ratings
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    Developed by:
    Griptonite Games, Electronic Arts, EA Redwood Shores
    Published by:
    EA Games, Electronic Arts
    Genres:
    Platformer, 3D, Action
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    All Platforms
    Alcohol and Tobacco Reference, Animated Blood, Cartoon Violence, Crude Humor, Language, Suggestive Themes