Review

The Elder Scrolls Online Review

  • First Released Apr 4, 2014
    released
  • PC

Uneasy alliance.

I look across the Alik'r desert from atop my steed. The arid ground below its hooves has been cracked by the sun's intense heat, and only husks are left where vegetation once thrived. I see a shrine in the distance signaling a friendly oasis, but it's lonely here, and I long to catch a ride on the hot breezes that blow past. It's a pensive moment, and I savor it, for I must believe that a grand adventure waits for me beyond that shrine, beyond the rocky plateaus that wall in this desert, beyond the Arabia-inspired dwellings that dot the sands.

The great wonder of The Elder Scrolls Online is that sights like these can inspire gleeful anticipation. Such grand vistas must harbor unknown secrets. Such vast landscapes must also have room for a story of your own crafting, a story you can share at the inn after a hard day's journey across deserts and mountains. The great disappointment of The Elder Scrolls Online is that many of these sights and sounds are weak facades that cannot hide how clumsily the game tries to join two disparate halves that cannot form a whole. One half, the single-player fantasy experience, does not provide the emergent adventuring for which the series is known, hobbled as it is by the online environment. The other half, a bog-standard massively multiplayer role-playing game, is hampered by The Elder Scrolls Online's tendency to punish you for playing with others.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: The Elder Scrolls Online - Video Review

The Elder Scrolls Online goes out of its way to sell its peculiar coupling of incompatible parts, however. When you first load up the game and enter character creation, rhythmic strings and kettledrums crescendo until they are joined by French horns and virtual choristers. The famous Elder Scrolls theme begins to play, and you turn your attention to choosing a race from this famed fantasy universe, from the haughty High Elves to the feline Khajiit. Then you choose from one of four classes and begin to customize your character, using all sorts of sliders to make your fanged Orc dragonknight look as fearsome as possible, or to make your pale Nord sorcerer look so angelic that she might have floated down from the heavens. This is a great start. You feel the energy. You're ready to make a name for yourself on the continent of Tamriel.

Once you depart the introductory dungeon, the possibilities seem endless, at least at first. Daggerfall was the first major city I explored, and I roamed the streets taking on quests and chatting with the townsfolk. During dialogue, the camera closes in on your conversation partner just as it does in single-player Elder Scrolls games like Skyrim and Oblivion. Every line is spoken aloud, and conversations demand your input. The game wants you to pay attention, and at first, I eagerly listened. Amazingly, none of these people wanted me to go clear out a cellar full of rats, or murder 10 ladybugs. Instead, they wanted my help solving mysteries and activating golems built by the long-extinct Dwemer race. These were quests I could get behind.

The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.
The Bound Armor spell can make you look like a fearsome warrior even when you're wearing the flimsiest of clothing.

Unfortunately, in leaving behind the usual questing cliches and focusing on lengthy conversations with non-player characters, The Elder Scrolls Online creates different kinds of problems. As you move from one place to the next, you hear the same few actors over and over again, which might not have been such a sin if their voices weren't so distinct and recognizable. Even if you've never heard Troy Baker's voice in another game, you'll soon come to know it in this one, given how many characters he plays. A great actor can disappear into a role, assuming the role is worth disappearing into. Alas, the game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head. There's no chance for an actor to build a character when dialogue is written in long, bone-dry sentences better put to paper than delivered from an actor's tongue.

You could levy the same criticism against previous Elder Scrolls games, of course, but such conversations weren't the crux of the prior games' storytelling. Instead, the greatest stories that emerged were the ones you created for yourself by taking advantage of the games' interlocking systems. The Elder Scrolls Online by its very nature limits the kind of fun you can make. You can't murder random shopkeepers and incur an entire village's wrath. You will never mourn for a trusted follower, such as Skyrim's Lydia, when he or she falls in battle, for there are no followers for hire. In theory, you can head off in whatever direction you choose, but enemy levels don't scale to your own, so the overall direction of your adventure is just as gated as in any other MMOG.

His words say
His words say "go away." So does his body language, for that matter.

And so you move through Tamriel in more or less the prescribed direction, trudging through one long-winded tale after another instead of conjuring one to call your own. Luckily, many of these tales are intriguing ones. During my travels, I stumbled upon a village with a terrible secret, and once I uncovered it, I was asked to determine whether I would lead the villagers to freedom, or insist they remain under a terrible curse. I led the Fighter's Guild to a renaissance after revealing a plot that threatened to undermine its power. My favorite moments were those in which I saw a story come to life rather than hearing it read to me from a script. I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words. It's too bad that the people of Tamriel would usually rather talk.

The usual kill-20-wolves quests might be uncommon in The Elder Scrolls Online, but the game ultimately finds its own themes to repeat. There always seems to be someone wrongly imprisoned in stocks. People never want to open their doors in the midst of an emergency. There's always a local leader being controlled by some cult or another. But even when you're tired of chatting it up with ghosts who always seem to be stuck in this plane of existence for some reason, the game tries so very hard to keep you in its thrall. There is no minimap to clutter your screen, only a full-screen map and a compass that identifies areas and objects of interest. Your six-slot action bar disappears when you aren't engaged in combat, and by default, players and non-player characters are not identified by floating names or icons. "This is not a game--this is a life," The Elder Scrolls Online seems to say. And when I'm combing a beach for treasure or facing a Daedric monstrosity, it's the only life I'm aware of. When you keep things simple, the game makes it easy to be in the moment.

The game's creaky writing isn't about developing characters; it's about advancing plot and pouring volumes of lore into your head.

Of course, such a life is only an illusion, and the game is intent on smashing that illusion to pieces at every turn. Many quest lines end with you making a decision that is then reflected in the world around you; for instance, you may choose to save one group of NPCs from a fire and sentence another to burn, thus leaving only one group for you to interact with later. As long as you keep to yourself, the illusion is complete, and the game's phasing technology has you seamlessly entering instances that reflect the path you followed. Join other players, however, and you tear off The Elder Scrolls Online's thin veil. You and a buddy might enter a region only to have your teammate turn invisible, leaving behind a wandering icon. You might initiate battle, only to discover that your friend doesn't see the same enemies and thus can't help fight them. I was so annoyed by such moments that I rallied others to my side only when I wanted to clear a dungeon or fight one of the elite monsters that pepper the landscape. The multiplayer half just doesn't play nicely with the single-player half.

The single-player half is hardly innocent in this family squabble, however. A quest that puts you in another character's sandals and sends you back in time to witness tragic events of the past is initially engaging. But seeing three other players standing there, all portraying the same character, kills the scene. Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief. Witnessing a bunch of other people performing the same tasks is hardly a new phenomenon in MMOGs, but The Elder Scrolls Online's attempts to personalize the narrative progression make the immersion-breaking foibles all the more jarring.

In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.
In this quest, you must determine who to trust. Make the wrong decision, and you ally with the prince of domination.

That isn't to say that the game doesn't provide opportunities for players to come together, with four-player dungeons leading the way. It's easy to find a group and get into a dungeon once you've reached the appropriate level, and you can find success even if your party has an atypical assortment of classes. My first runthrough of the Tempest Island dungeon was with two other damage dealers and a healer, yet we fared rather well against the area's bosses, one of which kept us on the move as it dogged us with a roving lightning storm. I like this dungeon for the way its tropical marshes contrast with its wooden bridges and stone sanctums, and for the imposing atronachs you battle as you venture through it. I don't like the way a quest giver in the dungeon will walk away in the middle of dialogue because another player finished the conversation first, forcing me to reinitiate the exchange. Nor, for that matter, do I like every dungeons' overall tendency to create narrow choke points in high-action areas. (Hello, limited camera angles!) Maps don't always feel designed around how players actually use those spaces.

The action is fine, but it never crackles, in part due to the lifeless animations that make combat look more like a mundane chore than a dazzling display of magic and mayhem. Single-player Elder Scrolls combat has always been somewhat messy, but its real-time nature usually communicates a sense of blade against flesh. The Elder Scrolls Online combines the old-fashioned hotkey combat of games like World of Warcraft with the action-oriented swordplay of games like Tera, to mixed results. You target using an onscreen reticle (though you can get some assistance from your tab key), and you are limited mainly by your mana and stamina bars, not skill cooldowns. You can also block attacks and tumble, but this is not true action combat, so there is some buffer between your key presses and the actions you see onscreen.

I watched a former comrade morph into a terrible monstrosity and looked on as a brave young woman martyred herself for the greater good. In The Elder Scrolls Online, actions speak louder than words.

I did come to appreciate the ways of sorcery in spite of the dreary animations, especially once I reached level 15 and could equip a second set of weapons and skills. You can switch between sets during battle, Guild Wars 2 style, but The Elder Scrolls Online's combat is not nearly as snappy as Guild Wars 2's, nor does it offer many reasons to switch sets in the middle of combat. But I liked the variety of magic spells, using destructive staffs that offered a main elemental attack (fire, ice, or lightning), and restorative staffs that opened up healing options when fellow Daggerfall Alliance members needed a boost. I came to enjoy a spell called crystal fragments in particular, not just for the way the crystal formed in midair as I performed jazz-hands gestures, but also for the concussive thud it caused when impacting a spriggan's bark. The spell is particularly dramatic looking from a first-person perspective, though I typically played in third-person because it gave me a better view of my surroundings.

You aren't limited to any given type of weapon or armor, however, no matter which class you choose, and weapon types have various skills associated with them. There's a good deal of freedom in how you spend skill points, which you earn when you level up, complete particular quests, or collect enough of the skill shards scattered around Tamriel. You're limited to five active skills and a single ultimate ability per weapon set at a time, however, and as a result, I stuck with a limited number of skills and purchased many passive abilities out of fear that I would be an ineffective mage if I spread my points too thinly.

In The Elder Scrolls Online, you never truly escape the past.
In The Elder Scrolls Online, you never truly escape the past.

You don't have to stick to a particular set of crafting skills either, and you can always spend skill points in non-combat disciplines if you fancy yourself an artisan. It's tempting to dabble in every profession at first, but your inventory quickly fills when you hoard every potential crafting resource under the sun and moon. Inventory space upgrades are pricey, so it's best to choose a few professions and stick to them. Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be. And so I crafted for myself and myself alone, eventually sticking with alchemy and enchantment--alchemy for the fun of experimenting with different flowers and herbs to see what poultices I could make, and enchantment for the sake of hearing my in-game avatar speak melodramatic incantations.

Such drama pales in comparison to the drama of The Elder Scrolls Online's player-versus-player battlefields, of course, which pit the game's three main factions against each other in the grand expanses of Cyrodiil. The PVP instances--or campaigns, as they're called here--focus on the siege warfare that Dark Age of Camelot introduced so many years ago, encouraging factions to infiltrate and capture each other's keeps.

Breaking into a house only to be surrounded by a half-dozen other would-be burglars destroys any hope of role-playing as a surreptitious thief.

Cyrodiil's expanses are so great, in fact, that it can take entirely too much time just to get to the action, even when making use of the PVP's quick-travel system. Luckily, The Elder Scrolls Online is at its best when the PVP action heats up, whether you and your comrades are setting up a line of defensive ballistae at the top of a keep's walls, or going for broke and charging a nearby farm protected by NPCs. It's here that I took to a healing role, using area-of-effect healing skills that allowed me to stay on the move and deal a little damage of my own without having to heal teammates individually. These massive battles are good fun, if somewhat handicapped by the core action's stiffness. The PVP campaigns' bigger handicaps are logistical ones. Just getting out of Cyrodiil and back to the relative peace of player versus environment can be time consuming, and the fact that you can't limit a group search to your own campaign is a drag.

Of course, such issues can be patched, as can The Elder Scrolls Online's other continuing troubles, a few too many broken quests chief among them. I'm less certain, however, that the single-player and multiplayer sides of this fantastical coin will ever complement each other. That's too bad, because when the stars align, I get that special tingle in my brain, the kind that heralds upcoming heroism in the face of danger. It happens when the soundtrack's solo cello climbs an arpeggio and then hangs there knowingly, just as I engage a group of harpies. It happens when I face a decision that has no clear right answer. Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.

Back To Top

The Good

  • Large, attractive vistas urge you to explore
  • Some intriguing quests get you involved in the world
  • When the action gets intense, the PVP is a blast

The Bad

  • Game's focus on individual story progression discourages grouping
  • Wooden dialogue and repetitive voice-overs can make questing a chore
  • Single-player and multiplayer aspects constantly clash, disrupting immersion

About the Author

Kevin VanOrd's first massively multiplayer game was the original Asheron's Call, and he still thinks that Asheron's Call 2 was an underpraised gem. He's played every Elder Scrolls game since Daggerfall, and having spent 90 hours of adventuring in The Elder Scrolls Online, he's ready to hang up his staff.

Other Takes on The Elder Scrolls Online

After pouring hundreds of hours into the Elder Scrolls franchise over the years, Shaun McInnis used The Elder Scrolls Online as an opportunity to finally take a shot at the MMO genre. With his Nord Dragonknight, Shaun made it to level 22 before beginning this review.
Read Review
1998 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for paulovaca
paulovaca

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By paulovaca

@phatsanta Sorry for my "Letter" format, but if this is only what you have in Kevin's defence let me continue.


Let me ask something. have you ever played a MMO?

If your answer is no, stop read. You wouldn't understand.

If your answer is yes, you know what I'm talking about. This game, of course, isn't a 10(there are lot of bugs and there isn't a big inovation - although some of the mechanisms are the best ones, in my opnion, for MMO) and even if it was a 10. some people would not like. This review was, clearly, made for a guy that don't play MMO and is tired to play. I mean, for enjoy a MMO you have to play hours and hours, reach the end game, build your character piece by piece and be part of the community. If you reach the cap level, you are at 50% of the game.


Old = tired


90 hours?! OMG! This is nothing for a MMO! And I bet that he played without read the quests and the game on mute.





Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

@philginge @Syndicalist

40 man WoW raids was fun yes. I remember 5 ppl AFK in Molten Core, some healers dps'ing and only 20-25 people really foccused in killing the boss. That was fun for that time. But that time ended.

I started Veteran dungeons in ESO last weekend and was totally impossible to complete on groups that I was. We missed DPS and some tactics knowledge to kill 1 of the bosses. Mobs and Bosses have a very nice AI. (Not tottally scripted like WoW).

I go wait to have better gear and try get a better ballanced group to go there again.

4 man Veteran dungeons are already a challenge. I can't wait for 12 man raids.

Upvote • 
Avatar image for philginge
PhilGinge

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By PhilGinge

@Syndicalist I'm finding it hard to make sense of your comments.


I too was a Massive WOW player back in the day stopped playing around lvl 80 content. I used to both Love&Hate the 40 man raids in wow, but they would take ages! going through MC and BWL were challenging not because of the mobs or bosses but because people were STUPID! WOW doesn't do 40 man raids anymore does it? They dummed it down to 10 and 25 man raids towards the end of my playing days.


The reason I find you confusing is mainly due to the fact that you didn't make it to end game in ESO, as I understand it you played 50 hours and decided you hated it, which is fair enough.


But if you never made it to end game and never played a single VET dungeon why would you compare end game WOW content? You have taken a bite from the apple decided you don't like the taste and said its a rubbish orange. Get a grip man!!

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@paulovaca


You said that I don't like MMORPGs, and this is utterly WRONG. I played a lot of WoW around 7-10 years ago, and the game was brilliant back then. The raids required actual strategy and team-work. The end-game boss encounters were tough, and punishing. The very concept of having 40 or 20 people working together (as opposed to just spamming in ESO) made it an amazing experience at the time. Progressing through a new dungeon (BWL was new when I started playing), bidding for loot. Loot was exclusive, valuable and hard to get. You felt like you'd achieved something when you got loot in WoW. It went downhill after the second expansion by introducing 10 man raids and 20 man instead of 40. It encouraged a great community and it allowed the players to customise the game to a large extent.

ESO has none of this. There's no community spirit in ESO, outside of people complaining about the game, and others insulting them for complaining. There's no economy, there is little actual co-op. There are nothing but no-skill boss encounters that require no more effort than respawn-running to beat. When many players come together at the Dark Anchor events, it doesn't look or feel like a battle. It feels more like whack-a-mole. Enemy pops up, boom dead instantly.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@hardin_voyager

I was at work and I was bored. I can't play on games at work, but I can sure as hell grief your cash-cow of an 'MMO'.

ESO is literally inferior to most F2P MMORPGs, based purely on the fact that the game is designed for consoles, and feels+looks like utter garbage compared to any other MMORPG out there. Not to mention the fact that there is a cash-shop to get pay-to-win mounts... You can't even set up key-bindings and you are limited to a few ability slots (for the console controllers!). This, and the unwieldy interface, plus total lack of UI mods, makes ESO a pathetic joke in comparison to EVERY other MMORPG.

Everything about this game STINKS. And I say this as a fan of WoW, GW2, Secret World + Rift. Also as a fan of the Elder Scrolls series, this game is horrible in comparison to ACTUAL ES games. I refuse to accept this as an entry.

Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

@paulovaca @Syndicalist

I wonder why that "Syndicalist" loose so much time bashing other people games.

But if I look to his nick name is easier to understand. Many Syndicalists (not all of course) focus all their life energy bashing something. They can't live without it.

I know well cause I have one cousin that is just like that.


Make love not war...

Upvote • 
Avatar image for paulovaca
paulovaca

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By paulovaca

@Syndicalist


hahahahahahahaha


You doesn't like MMOs, you don't know how to play a MMOs and you liked WOW only because the cartoon graphics. I respect that and now I understand you, but this is a kind of player that ESO will not suit.


Sorry if you are disapointed, but have a lot of game out there that you can play. Go and have fun.


I'm defending a game that I like. What are you doing?

Attacking ESO. Why?

Or defending Kevin? If this was your answer, sorry you can't change this garbage review.


I'm going to play ESO...


See ya

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@paulovaca

A game should not take 90 hours, or require 'getting to the end' to unlock ENJOYMENT.

A good game is fun to play from the beginning, and doesn't require 90+ hours, OR the max-level to become 'fun'.

Little do you realise, that you are making the case for exactly why ESO sucks balls.

I've felt more drawn-in by F2P MMOs than ESO. Which is a shame, I had looked forward to ESO, but it turns out it is a failed console-based MMO which is inferior to most MMOs out there, and it is a HORRIBLE embarrassment to the ES Franchise, which contains some truly great games. ESO is one of the worst MMORPGs I've ever played. I played WoW back in Vanilla and TBC, and those were the best days for MMORPGs. ESO cannot possibly come close to 40 man raids without battle-respawns. If a boss kills you in ESO, you just ressurrect and rush back in. This is a stupid, unskilled mechanic, and MMORPGs were more innovative 10 years ago.

Upvote • 
Avatar image for BigDawgSteve420
BigDawgSteve420

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By BigDawgSteve420

While I don't think this game is 6, its definitely not as addictive as other mmos have been. Granted I still think the best WoW was the BC days and haven't touched it since a few months of Cata, but I guess I still have expectations of getting as immersed/hooked as I did with WoW, and its not there. I'd say its a matter of free time not being the same as it was in my favorite WoW phase, but I haven't touched the game in a week and I've had free time(such as the time I'm on here now). I'd still recommend to give it a try though if you've ever liked Elder Scrolls or are looking for something different from the cookie cutter MMOs out there.

2 • 
Avatar image for elijafirebrand
elijafirebrand

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@BigDawgSteve420 My favorite WoW release was the water zone.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@BigDawgSteve420

I'd give this game a 4, because it is one of the worst MMORPGs I've played. It even felt inferior to lame F2Ps like Forsaken World.

Upvote • 
Avatar image for kindlewithcare
KindleWithCare

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 25

User Lists: 5

Edited By KindleWithCare

I put a few more hours into the game and sadly it has not gotten any better. This review is spot on. I just cannot get into it. It isn't bad, but it is not better than the other good MMO's out there. Kevin, I do not always agree with you, but your reviews on Dark Souls 2 and ESO share my thoughts quite well. If you want to play this game then have fun. just don't expect much.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@kindlewithcare

I totally agree. I spent 50 ish hours on this game, and it is absolutely mediocre. Really amongst the worst, least-addictive MMORPGs I've ever played. It cannot even begin to compare to the giants like WoW or GW2. It is totally hindered, limited and bogged down in it's consolised UI and controls. It feels and looks like an F2P.

To everyone else,

Listen to Kevin Van Ord, for he is speaking the truth here.

Upvote • 
Avatar image for philginge
PhilGinge

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@Syndicalist whesn your Birthday ?? I will buy you a special "I LOVE Kevin Ord" t-shirt...

btw you have something on your nose... its brown and stinky.

Upvote • 
Avatar image for paulovaca
paulovaca

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By paulovaca

Hey guys from gamespot I have news for you. Your reviewers are getting old!


I think that is too complex to this guy swap weapons and distribute his skill points (when he has a lot of options). In other words he is so used with the others MMOs that he isn't capable to manage all the options that has in ESO.


What about the immersive sound system, specially when you are in a battle?


What about the tons of strategys that you can use to win a fight? (for that, I know your answer, you only can fight smashing buttons without knowing whats happening, am I right?)


What about AI?


This review was a garbage like many others that I read about other games(there are games that you tagged as "Editor's choice", and made me spend money, that were more garbage than this review).


This is sad, because I used to trust in your (gamespot) reviews.


Hope you fix this.



Thanks

7 • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@paulovaca

Your ageist rant makes you look like a petulent child. Using an arbitrary factor like age is NO different from racism.

You cannot handle an objective review of this utterly mediocre game. And in your anger, you post ageist rants that make you look like a child who didn't get his way.

Except, you DID get your way; you got to play ESO, and yet despite that you could be playing on ESO, you choose to spend your time posting angry comments on Gamespot instead. You are angry because you are in denial about how awful ESO is. Probably because you blew a small fortune on some collector's edition rubbish.

Shame on you.

I bet you could never handle a real game like Dark Souls.

Upvote • 
Avatar image for paulovaca
paulovaca

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Syndicalist


"No different from racism"? lol


Sorry, I bet that Kevin isn't older than me. At least in age. But you know that when I said that he is getting old I mean that he is just another guy that doesn't like changes and he wants more and more of the same but better. I spent more than 300 hours with Dark Souls and for me it is a great game, but is more of the same but better. I'm a fan of Dark Souls, but I like changes, I like of a enviroment that changes every day and I like deal with people. A review like this one can ruin a game, specially when come from a site like this. He talks only about the bad things and the game has a lot of good things and don't deserve a 6/10. Sorry, if you thinks different you are wrong.


At least to MMOs, gamespot is dead to me.




Upvote • 
Avatar image for babyspittle
babyspittle

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Syndicalist in reality, the difference between characters is greater in ESO than most games.

Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

@Syndicalist

You really have no clue about what u are talking... In Eso in 4 man dungeons if You die u cannot come back by your own. You need wait till fight finish.


You only can be ressed by other players, if they have a gem and they need channel 6 seconds or so to ressurect you. And after u are ressed you also need wait 5 or 6 seconds to do any action.

In many figths this means a wipe. You really need skill and choose the right moment to ressurrect someone because if u do it when boss AOE or is targeting you .... bye bye.


In Wow only 4 classes can ressurrect but the system is very different. WoW ressurects are INSTANT. You get in fight in less than 1 second... that is a joke.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@paulovaca

WoW went through a very steep decline about 5-6 years ago, when they made the raids smaller and made epic loot more accessible to casuals (the default position of ESO, ironically).

Before that, the game was hardcore and contained a level of challenge and reward I've never seen in any other game since, except for Dark Souls.

WoW is boring now, I agree. But ESO is a total joke. No customisation. No real choice. No freedom. No real life to the world. No economy or market (this is part of what makes an MMO life-like). Phased areas and quests (almost completely destroys the co-op questing). It doesn't look or feel like any MMO because it's multiplayer interaction is executed so poorly, that there is little reason to use it at all. There is no end-game content. There are no epic raids requiring actual skill to beat.

You may whine about WoW. But at least in WoW, when you die in a raid boss, you cannot just resurrect and run back into the fight to finish it off. You need skill. This is completely out of the window in ESO. It's a pathetic, no-skill, no-frill, and no-thrill MMO failure. At least WoW had full continents which you could explore freely without loading screens interrupting anything.

Even the F2Ps are better, for chrissake. ESO takes absolutely no lessons at all from any other MMORPGs and it suffers horribly as a result. Fanboys like yourself cannot stifle the truth about this game. We all know what Zenimax is capable of, and bending facts is nothing new.

Upvote • 
Avatar image for elijafirebrand
elijafirebrand

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Syndicalist The first thing you've said that I mostly agree with. However the F2P are not better they are all worse.

Upvote • 
Avatar image for paulovaca
paulovaca

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By paulovaca

@Syndicalist


Thanks for the tip, but already have a decent MMO, it is called Elder Scrolls Online and I'm looking foward for Archeage.


WOW?? hahahahahahahaha


Again, thanks for the tip.


LMAO

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@paulovaca

If you want a decent MMO which allows you some freedom, get WoW. You focus way too much on graphics. Gameplay is what truly matters, especially in a time-consuming MMORPG. ESO is atrocious. I've played, and enjoyed numerous MMOs. I have also spent countless hours enjoying TES series. I wasn't quite sure what to expect when I played ESO, because I'd pretty much ignored it. 50+ hours into the game, and I have absolutely no desire to play it, because it is BORING as hell. It has no competition, no economy, no world pvp. It simply has NONE of what brings other MMORPGs to life.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@paulovaca

Van Ord is 'too old' to enjoy ESO.

Yet he is not too old to recognise the brilliance of Dark Souls.

Your pathetic ageist rant comes off as extremely childish. Ironic.

Upvote • 
Avatar image for jamenta8
jamenta8

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By jamenta8

@paulovaca I agree with you Paul. Something really is rotten in the state of Denmark by how much this MMO has been slammed by gamespot - especially considering some of the mediocre games that have been given much higher ratings.

As cjmilla commented earlier in this thread - Leaf Johnson on IGN does a much more thorough and "clearer depiction" of the game than Kevin. And not only has gamespot NOT been willing to address the obvious bad review here - but a few days ago did yet another follow up piece that was simply a laundry list of negative things they wish TESO would have.


Sure - I can make a laundry list of any game out right now showing what it doesn't have - and make it look bad. In fact, if you look hard enough, you can nitpick anything to death.


TESO - whether Kevin or Gamespot wants to admit or not (and they don't want to admit it) - is now the MMO of the moment. Its server population is strong - its PvP is the best I've ever seen in an MMO - it's progression skill system brilliant, it's audio values in sound effects and music is grade A, and it has just dated all MMOs that rely on textual context for their quests. In truth, I believe TESO is the next generation of MMO.


You've not heard any of this from Kevin or any other reviewer here on Gamespot. And that really is too bad, because in the end, it isn't TESO that will be taking a reputation hit here - but Gamespot's reputation that will be taking a piss.


And yes - the reviewers have either gotten old or have been bought off.


4 • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@jamenta8

You need to actually play some other PC-based MMORPGs before you play this trash. They all make it look like the limited, horribly gimped console-based rubbish that it is. No key bindings. Limited to 5 abilities. No UI modding. Terrible basic UI. Awful combat. This game is atrocious.

I'm sick of clowns telling me 'the game gets better at 100+ hours'.

50+ hours here and I've had no fun at all. I've played a lot of MMOs and I've played a lot of ES. ESO is horrible compared to either, and is horribly dull in comparison to everything else out there. Frankly, it deserves lower than a 6/10. It's hilarious that you fanboys are crying about the 6/10, considering it is WAY more than this sinking ship deserves.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@jamenta8

What planet are you on?!

It would be highly suspicious if Kevin Van Ord gave this third-rate MMO rubbish anything higher than 6/10. It feels and looks like an F2P, but sounds like an audiobook read by celebrities.

I've played enough of this game to know that it is more like 4/10 at best. Flashy voice actors, lore-dumps and no real substance. Van Ord nailed it. What I can't understand is how it didn't get a lower score than 6.

Upvote • 
Avatar image for chris1980s
chris1980s

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@jamenta8 If the game is remotely hipster and 2D it seems gamespot give it a 8 or 9/10. Its like they are second guessing what the majority want to hear, and are getting it wrong.


How can Kentucky Route 3 get 9/10, and ESO 6/10?

How can Huntsman get 6/10 by Kevin, and then he rates ESO as being as good at 6/10.


Its getting silly now, I just can't take GS seriously.

2 • 
Avatar image for Shehi
Shehi

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By Shehi

Sorry Kevin, I love your reviews, but this one is a ... garbage!

8 • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@Shehi

Uh oh, here are 8 of Zenimax's lawyers.

Upvote • 
Avatar image for cjmilla527
cjmilla527

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By cjmilla527

I'm still playing ESO and am level 20 now and have to say that this review is just straight up bad. Not because I have a problem with someone else or Kevin Van Ord because I think he is a decent reviewer overall but for MMO's Kevin is not the guy you want to listen to. The guy doesn't ever hit max level or experience any endgame before he puts his MMO reviews out there unlike the writer over at IGN who did a thorough review on the game from start to finish. I still haven't played enough of the game to put out a score of the game but from what I have played so far I like. ESO isn't revolutionary or anything and follows the standard MMO formula but it does it really well and better than 90% of the MMO's out there. Who can honestly say that the questing in world of Warcraft or FF a realm reborn, SWTOR, any of the dozen of MMO's out there all of which I have played to max level or further are any better than ESO? They could not because well they aren't. The combat is probably in my opinion the best part of the game and dungeons are a huge amount of fun well the 3 I have done so far have been a blast. Listening to this guy one could easily form the opinion that this game is trash and not worth there time at all but if your a fan of MMORPG's id definitely say don't base your buying decision on this mans review go over and check out Leaf Johnsons review at IGN not just because the score is higher but because its a much better more thorough and clearer depiction of the game.. Score the game what you will but a trash review is a trash review and this is...a trash review..

5 • 
Avatar image for chris1980s
chris1980s

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

Edited By chris1980s

This game is a masterpiece compared to the crap Kevin rates as 9/10. I can't take this guy seriously. Ok so ESO may or may not be MMO of all time but its easily an 8/10 objectively speaking.

3 • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@chris1980s

Dark Souls 2, that is a masterpiece.

ESO is a third-rate MMORPG which is inferior to most other MMOs. It feels shallow and trashy compared to MMOs like WoW or GW2.

Even F2P Rift looks and feels better, and has vastly superior UI and controls.

ESO takes away freedom at every opportunity, which is horrible compared to most MMOs, and above all, it is horrible compared to every single Elder Scrolls title!!!

A fair score for this game would be 4/10. It belongs with Neverwinter and Forsaken World.

Congratulations on the humiliation of having spent money on this rubbish. Beta-testers like myself tried to warn you not to, but you insisted and now you truly are the laughing stock of the gaming community.

Real gamers are playing real games like Dark Souls. Which doesn't need a marketing dept posting fake reviews and angry comments to achieve success. It does so by simply being a great game. ESO on the other hand, is absolute trash.

hahahahaha

Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

BTW, RPGFan released yesterday a fair review to ESO: 8.2/10.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@hardin_voyager

highly innaccurate, more like.

50+ hours, 15 levels, and nothing remotely interesting happening at all. ESO is utter crap.

Upvote • 
Avatar image for nanofiber
Nanofiber

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Syndicalist @hardin_voyager

It took you 50+ hours to get to lvl 15?! No wonder yoi didn't like the game, it seems to be too complicated for you. Stick to WoW where you can TAB and roll your head on the keyboard.

IGN also gave it an 8 btw, the game is getting good reviews.

Upvote • 
Avatar image for romiohell
romiohell

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By romiohell

This review is 90% accurate ... and i believe that Elders scrolls franchise shouldn't have gone to MMO Period !!

2 • 
Avatar image for cyberwookie72
CyberWookie72

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By CyberWookie72

Meta critic and user review are both 7.2...something fishy is going on here?

2 • 
Avatar image for BigDawgSteve420
BigDawgSteve420

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@cyberwookie72 I heard a lot of metacritic reviews were based on a lot of bugs/glitches/hacks/exploits and people slamming that, although my retort to that would be that its Elder Scrolls and its an MMO at launch....can you really be surprised by any of that stuff being in the game??

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@cyberwookie72

That is NOT true. Most negative reviews DID cite bugs. HOWEVER, these are not used as the krux of any argument against ESO.

I posted a review, which deliberately avoids using bugs as an argument (since I didn't experience THAT many, anyway). The fact is, the game is just awful. It feels like a poor MMO, as it's designed for consoles, and is really, really simplified to the point of being childish compared to Elder Scrolls games. It really fails miserably on both fronts. And those still promoting this trash have absolutely no taste, and no shame.

Either that, or some here belong to Zenimax's grassroots marketing.

Upvote • 
Avatar image for ---Cipher---
---Cipher---

771

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

This is directed towards those people who are saying that this (or any GS review) was bought off by "X" developers:


I'd like an honest answer here, why wouldn't, if GS IS selling reviews, the developers behind ESO (who already spent an astronomical amount of money on the game) spend the money to buy a better review from GS themselves? Seriously, I want an answer here. That has always bothered me.

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

@---Cipher---

We can see here what happens when a reviewer defies big games companies, by speaking the truth.

Van Ord is getting some real hate here from the ESO fanboys (who are mainly angry because they bought the game and realised it sucks, but are in total denial) and Zenimax's marketing dept.

Upvote • 
Avatar image for Gravity_Slave
Gravity_Slave

1751

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gravity_Slave

This was one of those games where I got excited about the next gen of consoles. But after reading and watching videos about it, I just can't get into it. Even on the PC, the graphics just seem sub par and bland. This could easily have been something that was out a decade ago when it comes to graphics. Guess I'll just have to bank on The Division for my RPG open world Co-op fix. All that on top of ESO charging $15 AND $60 for a copy of the game. Take WoW's lead Bethesda! Give away the game, get them hooked and they'll gladly pay the subscription!

Upvote • 
Avatar image for trueepower44
trueepower44

85

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

@Gravity_Slave There isn't an MMO with better graphics out right now, and when you talk about MMO's with large scale pvp, 100 plus players on the screen, you need to scale things around that type of gameplay. 15$ is a problem for some people no matter how good the game is. Which is fine. I am going to pay because I know ftp = fail. I don't know when people will actually learn that.

3 • 
Avatar image for romiohell
romiohell

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@trueepower44 @Gravity_Slave lol @ there isn't an MMO with better graphics out there now !!


You must be blind dude .. or a Big TROLL .. are you telling me TESO is better graphics than TERA or GW2 ? are you telling pvp is better than GW2 and wow itself ? hate ppl accusing others when they don't get their facts straight in the first place .

Upvote • 
Avatar image for Syndicalist
Syndicalist

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Syndicalist

@hardin_voyager

You are completely wrong.

Those games were designed for PC and have way more powerful graphical capability than ESO, which is designed primarily with consoles in mind.

Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

@trueepower44 @romiohell@Gravity_Slave

Yeah is what i said. WoW was a good game till 4-5 years ago. Have a huge community. And people only stay there because of the friends. And because of competition.

They want to see their names, or their guild names in top of ranking charts, either PvE or PvP.

Last WoW expansion was crap (except the raids that are average) and got 7.5, ESO is a very good game and got 6.0. Oh well.

Upvote • 
Avatar image for trueepower44
trueepower44

85

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

Edited By trueepower44

@romiohell @trueepower44 @Gravity_Slave WOW isn't better at anything, you lose all credibility right there.

2 • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By hardin_voyager

@romiohell


I think you are the troll. ESO graphics are much better than TERA or GW2 by far


About PvP i have no PvP exp in GW2, but WoW good PvP was lost 4 or 5 years ago, it is totally crap atm. What matters in WoW is the rankings. PvP... PvE.. whatever.


I played WoW since release for 9 years... Have more than 500 days playing WoW (12K+ hours). So I know what I'm talking about.



2 • 
Avatar image for trueepower44
trueepower44

85

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

Kevin saying things like "I found like I had no reason to weapon swap", "I didn't want to put points into skills because I was afraid to gimp myself".

Those are comments made by someone who clearly doesn't have a very good idea of the games skills, character customization, and overall game play (at least to the full extent). Kevin is a reviewer I respect, but clearly he was way off when he reviewed this game. I don't even know what my final score will be for sure at this point, however a 6.0 is way too low for this game regardless.

4 • 
Avatar image for chris1980s
chris1980s

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

@trueepower44 its not perfect, but 6/10 is silly, especially considering the rubbish this guy gives a 9/10.

2 • 
Avatar image for Sigleaf
Sigleaf

219

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@trueepower44 To be honest, weapon swapping shouldn't even be in the game when 50% of the time you use it it lags for a few seconds, and shows no animation of which weapon if any it actually swapped to, its horrendous and needs to be fixed.

Upvote • 
Avatar image for trueepower44
trueepower44

85

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

@Sigleaf @trueepower44 Weapon swapping works fine, and the point I was attempting to make was that you actually need weapon swapping to survive in late game and in pvp.

Upvote • 
Avatar image for BurningUp99
BurningUp99

250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@trueepower44 @Sigleaf It does lag sometimes for me at least and I get that thing Sigleaf is talking about where you're not sure which weapon came out...it might be my video card though I need to upgrade. I don't have a problem with it most of the time but in some of the fast paced battles you wish it was a little faster. I don't get why anyone think it shouldn't be in the game it makes perfect sense and I don't get why the reviewer doesn't see any need to use it. I use it all the time.

Upvote • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@Sigleaf @trueepower44

I think it's normal that you need a few seconds to swap weapons? Or not... ?

For me it's logical.

Yes the animation can be improved. But apart from that the weapon (and spells ) swaping is fun and helpfull a lot of times.

2 • 
Avatar image for hardin_voyager
hardin_voyager

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@freedomzealot

Yes wow is a mmo, but since TBC that is not a mmoRPG anymore.

Wow totally lost the RPG in it.

Now you can level to 90 avoiding 3/4 of the leveling content that you was supposed to do.

Upvote •