Street Hoops Review

Anyone looking for basketball, arcade-style or otherwise, would be better served by NBA Street, NBA 2K3, or just about any other GameCube basketball game.

Street Hoops is an attempt by Activision and developer Black Ops Entertainment to make a fast-paced basketball game with a whole lot of hip-hop flavor. Or, to put it another way, Street Hoops is an attempt to duplicate the success of EA's similarly themed NBA Street while delivering a more authentic street ball experience. However, unlike EA's game, Street Hoops is shallow and incredibly dull.

Playing the game with another person avoids most of the stupidity found when playing against the computer.
Playing the game with another person avoids most of the stupidity found when playing against the computer.

There are a handful of different modes to choose from, beginning with the standard five-on-five full-court action. You can also play down to three-on-three full court or anywhere from three-on-three to one-on-one in half-court modes. The world championship mode is the main mode here, letting you pick a team and travel to the game's different locales to play the other teams in the league, earning money along the way. That money can be used to change the appearance of your players. There's an apparel store that lets you choose from a large collection of clothing lines, including Ecko, Pure Playaz, Rocawear, and many, many more. The pawnshop is used as a jewelry store, and here you can buy fat rope chains with platinum pieces for your team. The barbershop lets you configure your players' hair for a small fee, the most expensive, of course, being the $50 Afro. At times, it seems like customizing your players is deeper and more interesting than the basketball itself. The game also has a gambling feature that lets you bet on your team in several different categories.

The gameplay in Street Hoops is forgettable and almost seems like an afterthought thrown in after Activision had acquired a ton of different music and clothing licenses. There's very little depth to be found here, and the game has the simplicity of a 16-bit-era NBA game with none of the challenge. On most difficulty settings, the computer can't put up a decent fight on defense, leaving you open to fast-break the ball up court with nothing in your way. In the event that you do have to get around a defender, you can simply pound on the juke button repeatedly, which will almost always cause the defender to fall over, clearing your path. On defense, stripping the ball from computer players is, again, a matter of button mashing and positioning your player properly. The game gives you a finer level of control by letting you select which move set you want each player to have, and it gives you a toggle button on offense that, when pressed, makes the face buttons trigger different fancy moves. However, the standard fancy move you get without holding down any buttons works just fine. Like NBA Street, Street Hoops attempts to award you for flashy play. A momentum meter builds and catches on fire when one side is completely full, giving players improved stats and unlimited turbo for a short period of time. Playing the game with another person avoids most of the stupidity found when playing against the computer, but the lack of useful strategy (beyond the obvious "pass the ball across the court and dunk it before the defense has time to set up") still makes the game a little too straightforward.

Street Hoops is, quite simply, poor.
Street Hoops is, quite simply, poor.

The GameCube version of Street Hoops is a bit cleaner than previous versions of the game. It still has a basic, low-poly look, but the texture quality isn't as blurry. The players move well but look quite bad, and given the game's heavy focus on emulating real-life clothing lines, you'd think a little more care would have been used when putting those clothes and logos into the game. The court textures look reasonably clean. The game's soundtrack is packed with tracks from artists like Cypress Hill, Xzibit, Smut Peddlers, and many more. Commentary is handled by a Los Angeles radio personality named Big Boy, who tosses in so much rap and street slang that it all sounds forced and phony. Thankfully, the game lets you adjust several different sound levels, so you can turn the announcing off.

Street Hoops is, quite simply, poor. The simplistic and boring gameplay makes it seem like the developer spent more time making sure the licensed clothing fit into the game than making sure that the basketball gameplay had any merit to it. If you were a fan of Strawberry Shortcake Musical Match-Ups for the Atari 2600, or any other game where the main function is dressing people up in various clothes, then Street Hoops is nonstop excitement. But anyone looking for basketball, arcade-style or otherwise, would be better served by NBA Street, NBA 2K3, or just about any other GameCube basketball game.

The Good

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The Bad

About the Author

Jeff Gerstmann has been professionally covering the video game industry since 1994.