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Review

Spec Ops: The Line Review

  • Game release: June 25, 2012
  • Reviewed: June 27, 2012
  • PC

A striking vision of a devastated Dubai plays host to murky morality and banal gunplay in Spec Ops: The Line.

by

Spec Ops: The Line is a game rife with contrast. In the sandstorm-wracked city of Dubai, refugees huddle in crude shanties erected in the opulent atriums of luxury hotels, and soldiers construct rough outposts in swanky rooftop clubs. On these makeshift battlefields, most of your time is spent casually gunning down hundreds of enemy combatants, but your squadmates still argue passionately over the value of one anonymous virtual life. Mechanically, Spec Ops is an utterly commonplace third-person shooter, but narratively, it strives to raise philosophical questions and put you outside of your comfort zone. These contrasts create some intriguing moments, but they are too often muddled by mediocre execution.

The environmental design is one of the highlights. A fierce sandstorm has left Dubai with an entirely new geography, one defined by sliding dunes and sandy canyons. Trapped by the swirling debris, the citizens are forced to create makeshift shelters amid the towering skyscrapers, carving out settlements in the luxurious wreckage. Walk just past the glittering peacock statues and extravagant mosaics to find rickety cots, shabby walls, and dirty sheets.

A battalion of American soldiers have taken up residence here too, following their failed evacuation attempt, and their military outposts add an ominous air of conflict to the landscape. The artifacts of the aborted exodus tell a story too; cars are abandoned, belongings have been left behind in a hurry, and desperate pleas for help adorn the walls.

These striking scenes are punctuated by the politically charged graffiti that some stranded artist has created around the city, anonymous accusations that target the suffering of the people (smiling images of hotel guests with their eyes hollowed out) and those who helped exacerbate an already bad situation (a skeletal news anchor holding a smiling yellow puppet). The disparate architectural and artistic threads intertwine to create a fascinating landscape, one that is a pleasure to explore. The sights are even more captivating on the PC, as the higher resolutions make for more detailed textures and richer lighting effects.

Enemy shotgunner, under the peacock and in front of the grand piano!

Unfortunately, no such creativity is found in the actual combat. Gunplay in Spec Ops: The Line is a simple matter of taking cover, popping out to shoot enemies, and advancing to more cover from where you will shoot more enemies. The guns you fire are a fine military array of assault rifles, shotguns, sidearms, and heavy weaponry. The enemies you fire them at return the favor vigorously but lack the kind of artificial intelligence that can liven up a firefight. There are a few neat opportunities to destroy barriers or ceilings and let the environment kill your foes, but the bulk of the time you're serving up headshots to anything that moves (and getting a nice slow-motion flourish for your troubles).

This humdrum gunplay is paired with slightly clunky movement mechanics, which might see you failing to sprint on cue or melee attacking a low barrier instead of vaulting over it. Spec Ops does not compare favorably to its genre peers when it comes to maneuvering around the battlefield, but these shortcomings are rarely an issue in the single-player campaign. In the competitive multiplayer modes, however, they become a hindrance exacerbated by your relative fragility. Some interesting map layouts, a light class system, and a nice array of objective-based modes can create some fun conflicts, but the creaky locomotion makes it unlikely you'll feel invested enough to make a significant dent in the bevy of unlockable weapons, perks, and gear options.

The campaign itself can be completed in under seven hours, and the journey you undertake is inspired by the novel Heart of Darkness, in which a man journeys upriver into the jungle to seek a powerful and enigmatic character who may or may not have gone off the deep end. In Spec Ops, you play as Walker, one of three Delta Force soldiers who arrive in search of Colonel Konrad, an American commander who took his battalion to Dubai against orders in hopes of saving the people trapped therein. It quickly becomes clear that the situation in the city has deteriorated drastically, and there are numerous factions struggling for survival.

Though your mission is to rescue survivors, the first humans you encounter are hostile. A failed attempt at communication leaves you no choice but to fight back, and this pattern repeats throughout much of the campaign, establishing one of the main narrative contrasts of Spec Ops. You're there on a rescue mission, but you just can't seem to stop killing people.

Vertigo, anyone?

Sometimes, you are given a choice. Try to rescue the potentially friendly operative, or save two innocent civilians? Who is guilty, the man who stole water for his family, or the soldier who administered harsh justice? There are no right or wrong decisions, just a difference in who dies and how. These moments shine a spotlight on your squad chatter as Lugo and Adams chime in on the situation you are presented with. They generally argue different sides and react strongly to what you do, but your character's response is almost always to bully them with talk of "doing what's right" or "doing what you had to do." Then it's back shooting the guys who are shooting at you and exchanging profanity-laden victory shouts. The moments meant to encourage reflection fade to the background, drowned out by the overriding narrative justification of self-defense.

There are some story moments that make an impression, however. There's a humorous homage to the similarly inspired movie Apocalypse Now, and a number of licensed songs are piped in to the battlefield to set an appealing fatalistic tone. Both of these examples are the work of the mysterious Radio Man, a disembodied and incongruously jocular voice emanating from speakers rigged throughout the city. Other moments force you to look at the horrors you've wrought, but these often feel cheap because you so rarely have a choice in your action. It's not until late in the campaign that Spec Ops gets more daring and disruptive with its storytelling, but by then it feels like too little, too late.

The disconnect between the gameplay and the narrative elements of Spec Ops: The Line is numbing, which makes it more difficult to contemplate the murky morality of war in the way the game wants you to. There are some intriguing things to be teased out of your adventure through the lovely ruins of Dubai, but the contrast between ambition and execution makes the experience as unsteady as the shifting sands.

The Good
Engrossing amalgam of art and architecture
Memorable moments, both humorous and shocking
The Bad
Stiff movement mechanics
Relentless killing overrides moral dilemmas
6.5
Fair
About GameSpot's Reviews
Other Platform Reviews for Spec Ops: The Line

About the Author

/ Staff

With his Apple IIGS as the spark and his neighbor's NES the fuel, Chris Watters' passion for gaming caught fire early. Years later, you can find him aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent while desperately avoiding sunburns.

Discussion

0 comments
santinegrete
santinegrete

One of the most aritstically important games of this ending generation. Review judged this game as a whole package, but even that way they messed up. If you think story is important in games just get this.

Grenadeh
Grenadeh

Not sure about  a 6.5. Large disparity of review and user score, usually the indicator of a good game - Spec Ops is definitely an 8. If you pay close attention, too, the mindfuck/twist at the end gave you plenty of signs all along.

donigj
donigj

wow, after reading all the comments about how underrated this game is, you guys have convinced me to buy it!

dipdish
dipdish

Well, I'm actually more surprised to hear the random Turkish shout-outs, such as "Leave us alone, dirty American!", "Kill those shit-eaters," and such in the 2nd chapter of the game. Some of the Turkish words are totally mambo jumbo, though. Turks in Dubai, eh? = )

LordCrash88
LordCrash88

It's weird and sad....

But this article reminds me of Bioshock Infinite....."the disconnection between narrative and gameplay".....

But Bioshock got a 9/10 and The Line a 6.5/10.....that's not only unfair (I played both titles recently), it's even hilarious.... :/

Crazed8
Crazed8

I gotta tell ya at times when I hear people complain about this game most people tend to miss the point of this game. I can see why people might not like this game but I genuinely believe that it is a very good game with a very good plot. It says what it needs to say in a good and powerful statement. If you don't like the game good for you but I feel as though it is very underrated.

pitosga
pitosga

Actually, I WILL make my own original post as I just thought of how this game could've been fundamentally better. And that's in managing to not have a shoot 'em up structure for a wrap-around. Something of an interactive cinematic experience akin to Indigo Prophecy/Fahrenheit or Heavy Rain, for instance. An alternative would be... survival... stealth action? There IS a cataclysm throughout the game, after all. So something along the lines of surviving a perpetual sandstorm in a dead city whilst avoiding most hostile encounters, or silently resolving these, might've worked out very well.

Maybe next time... not a chance if this one doesn't achieve commercial success, though.

G-Man4ever
G-Man4ever

I am 1/2 trough the game and have to say that the reviews don't do it justice. When you think of a < 7 game you think at a technical wreck with a lame storyline and no graphics. This game just blows you away simply by the fact that it is so underrated. the graphics are AMAZING, both interior and exterior designs are so detailed, they match the area so well with a mixture of surreal luxury and combines it with devastation, both natural and man made. on top of this add the story line which from my point of view, is one of the most captivating and air-tight stories i heard in a FSP since COD:MW (2007). While i agree that the character may not respond always as you would like, and at times it does have a "stiff" feeling, this does not happen often. even with this issue, it's far from calling it broken, . Spec. Ops The Line may not be a diamond, but it's a diamond in the rough, and 6.5 is beyond unjust. there have been lots of games that were riddled by bugs and performance issues, and still got a 9+ rating (skyrim, gta 4, COD >MW1). 

Crazed8
Crazed8

This game taught me to mix Antidepressants into my ice cream. Its a excellent game the type that i believe everyone needs to play at least once.

monowasp
monowasp

This is one great game. Any fans of the Uncharted-series will love this game. There are no puzzles, but everything else is reminiscent of Naughty Dogs great games. Loved it.

X360PS3AMD05
X360PS3AMD05

Just finished it, and i give it a 10/10. I'm not surprised i guess at the low score, when mainstream floppage gets much higher

Konviktion
Konviktion

This is one of the most underrated games in history. It deserved a much higher score from reviewers.

GetafixOz
GetafixOz

Zero Punctuations game of the year for what its worth. Im gonna play it now as I actually think Ben Croshaw is one of the few reviewers around with the right idea on where this industry should be heading.

powellGangingUp
powellGangingUp

This review's harsh on the game, sure the movements are not up to expectation and sure the gunfights aren't good but you gotta give them credit for other good elements they put in too! Every year they keep giving COD good points which I realized from MW2 that COD only changes in story and adding some MP elements! COD's stories are good and this game's story is even better, it isn't subtle but delivered some parts of storylines that COD couldn't. If reviewers are judging COD purely on great storylines and some attractive features which I think they do then they should done the same for this game too. 

IceJester45
IceJester45

Just got the game during the autumn Steam sale. It's quite good, I think. The campaign is excellent, even with the relentless killing. At least, I think it is.

zoczuki
zoczuki

I really like the story of this game

rtb61
rtb61

The game was horribly linear with very little choice in route taken. The endless frustration over the character leaping when you meant to crouch or sprinting only to stop short and crouch was bad enough to get me to unload the game after one play through.

3rd person conversions from game console to pc, are generally bad, this game is no exception, I wish they would label it as such.

6.5 was pretty generous as it is always all about the game play and this game was a 5 or less when it came to game play.

CommandoVD
CommandoVD

To be honest,In my opinion i think that this review is a bit harsh and underrating for a game like this.Except for it's stiff movements everything else in this game seems fine.Gripping storyline, impressive multiplayer features,very challenging gameplay makes this game a quite good third person shooter. 

HKILLER88888
HKILLER88888

i like it how no one knows that they did one fuck up!and that was the language! people of Dubai are ARABS they Speak ARABIC and Farsi Is the Language of IRANIAN i think those that dubed for EA's BATTLEFIELD 3 went straight to 2K saying we Dub Arabic parts for you so does this mean they didn't know the difference?

abhirajgoldy
abhirajgoldy

most under-rated game of the year for me,many negative points he mentioned are not even negative, even games like RE5 & GOW series have stiff movements mechanics,i respect the reviewers personal view, but it made this game looks bad (6.5 is considered pretty lame to be precise) in fact the game is quite good in all aspects

ginyuman
ginyuman

This is an Awesome game!!!Most mature game I've ever played.I just don't understand , just because a game doesn't have a good multiplayer u give it a bad rating.CODs are all the same from COD 4 yet you guys rate every game that comes every year above 8.0. GameSpot needs to improve its editorial standards or lose its value.

Grenadeh
Grenadeh

@dipdish How could one middle eastern person possibly move to a different country? Insane right? smh

Grenadeh
Grenadeh

@pitosga No. Your opinion is henceforth completely invalid on all games for the remainer of time.

Nothing should ever follow Quantic Dreams example unless it is literally already a movie and you want to throw in some fake gameplay.

pitosga
pitosga

@G-Man4ever I agree with you and I'll add some rather than make my own original post and repeat what's already been said.

I, too, play and enjoy the stories in the Modern Warfare series, though I can't speak for MW3 as I've yet to play it. Hell, I liked the story in MW2 enough to make it a video tribute to put up on youtube, more for myself than anything, as I wanted to finally uninstall the game (after letting it lurk in my HDD for over a year) and still be able to relive its peak moments, so I picked the best that I could and made a collage of sorts. Incidentally, I just did that with Spec Ops: The Line today, as I feel the same way towards it. This is all to say, past all the popularly despised aspects about Modern Warfare, I am able to appreciate the series through its uniqueness, which it does have. I wouldn't rate it as high or low as most people would, but more in a middle ground, albeit a positive one, definitely. And with that, SO:TL definitely deserves the same treatment. If you put the story and setting aside and compare the experiences between the 2, finding that MW has the advantage, well consider this: SO:TL was made by a studio I, at least, had never heard of, remotely. Safe to say they didn't have neither the budget nor the experience that the Infinity Ward folk have for their titles. To have made this game, I consider it the greater feat of the two, no doubt about it.

Supposedly the game doesn't respond as well on game pads as on the PC? I don't know for myself. I know that the game never presented responsive problems to me. The only clunky I found in the movement was the lack of jumping and being blocked from falling (that always irks me and isn't uncommon). I did notice a learning curve regarding taking cover, sprinting and crouching, in how they intertwine, but once I got the hang of it, it always responded as I wanted it to. The problem from then on remains in the cover system at heart, being personally unenjoyable not just in this game, but any. I'm reminded of playing Gears of War and I can tell you for certain I enjoyed it much, much less than this. Granted, I played it much later after release, yet regardless I'd rate my experience a 6 out 10. The combat was rarely fun, the setting tried but fell short of impressive, the premise was good but the story presented itself not daring enough, too mundane and not too interesting. At least in SP:TL there was more sense to employing the cover system in that it has a more realistic approach to combat -- while still being a game where you defeat an army mostly by yourself (although in at least one moment in the game, the high kill count goes toward realism). Think about it: it's a battle of firearms, does it make sense if they faced each other off standing, hopping or strafing about or if they do as they do and take cover behind what they can? The former may usually be more enjoyable, but if you imagine the game that way, you can perhaps visualize how silly it'd be compared to the dire tone of the story. It would serve to distance the two all the further, gameplay and story. In a real scenario, I think it's very much realistic that most combat is engaged in using cover. If you're good enough -- helps if you've already played through -- lots of times you don't have to take cover, take enemies out quickly enough not to have to duck fire or regenerate health. Lower the difficulty if necessary, if that's what it takes to enjoy the game better. I personally found that easy wasn't too easy and that normal was rather "just right", enemies taking few shots to go down, not many less than you. Deadlier attacks and a weaker resistance to them only adds to the realism.

Speaking of which, the weapons may be considered boring, yet, again, how else would you like it? They had to go with emulation of real weapons, made-up ones wouldn't suit the story in the least. The first 2 shotguns are sadly not good choices throughout the game -- while the last one is arguably the best weapon -- but you get a good array, from pistols, through SMGs, assault and sniper rifles, to grenade launchers and RPGs. Ammo crates are just plentiful enough to let you keep a certain weapon if you make a point of it. Carrying only 2 weapons might make it seem otherwise, but the loading screen does warn you: count your shots, ammo is scarce in Dubai -- despite all the firefights, heh. But it relatively is, you can't spray n' pray. A dropped weapon will yield a single clip and you can only carry so much, which is only sensible. Yet even more realism when you actually need to blindly shoot, such as when a shotgunner or heavy comes up to you, making it dangerous to expose yourself from cover, lets you be swiped by the Reaper's scythe-made-manifest. I've seen blind firing in other games, but this is the first one where it's realistically as inaccurate as it should be and where it has actual use despite that.

I'll leave it at that lest this wall of text becomes unreasonable even to a committed reader. I award you 1 internets commendation if you've read the whole thing, properly.
TL;DR: It's a noteworthy game, worth playing at least once through. Passable combat, occasionally fun; good SFX & music; outstanding setting and premise; memorable story.

vault-boy
vault-boy

 @rtb61 I don't think you could have missed the point more if you were shooting in a completely different direction and the point was in a completely different country... across an entire ocean. You aren't there for good gameplay, if anything the bad gameplay reinforces what the game is trying to do. The uncanny feeling of the gameplay reinforces the mental instability of Walker throughout the gameplay because even when just shooting you are still feeling like something isn't quite right.

 

You might think that sounds stupid but look at survival horror. All of the greatest and most scary survival horror games have terrible combat because it reinforces the feeling the developers tried to make with the game, only in survival horror its the feeling of being helpless and weak.

 

Also, the story is the real reason you're there. But you, like many others, have just written it off as another mediocre Call of Duty clone.

Grenadeh
Grenadeh

@HKILLER88888 Actually the people of the UAE speak multiple different languages and so , no, it's not a fuck-up. I have relatives in Dubai, they speak English, and Arabic, and French, and other languages.

CrysisFPS
CrysisFPS

 @HKILLER88888 Well spotted! On the bright side, at least it proves the developer was able to distinguish between the two; some people don't even know what Farsi is, or that Iranians do NOT speak Arabic.

 

HKILLER88888
HKILLER88888

other than that this game was actually very perfect!should Get more than 6.5 it had a very strong story (short ofcurse!)

CrysisFPS
CrysisFPS

@Gelugon_baat

I have every reason to believe that there is a sense of fanboy-ism involved in mainstream reviews of Modern Warfare. Is it at all ironic that every remake (sequel?) is given the most positive review likely as a result of the series' popularity, yet once-in-a-while games are practically slammed down in what are BIASED reviews, and could very easily be a result of bribing by Publishers. Kane And Lynch has proven it.

 

And for the record, Chris Watters IS a bad reviewer. I am not likening that at all to what he is as an ordinary, social person. For all I know, he could be a decent man. It's most of his reviews that I, and a few others, are annoyed about. Is it really professional to write a one-page-long review with Cons that wouldn't necessarily tarnish the overall enjoyment then classify the game only as somewhere above mediocre? He's done this before. I dislike his writing style, not his personal opinion. I don't agree with every rating Kevin Vanlord generates to a game, but unlike Chris, he writes his reviews respectably well so I have more admiration for him as a writer.

 

I will mention again, what is the point of the comments section if you are not going to voice your opinion of the review? There's a difference between a good/bad review, and a positive/negative review. A lot of us think this is a bad review for a score that seems out of place from the overall description.

 

I will also point out again, by commenting we get to signal to people who are interested in majority's opinion about whether the overall game is recommendable or not. It's only fair that people get to recognise what the audience believes instead of the writings of one single person. Most people here are not even attacking Chris, just the quality of the review, and the one's who do are aware of the fact that he can be so easily biased in his writing.

 

Clearly you will go limitless lengths to defend any criticism we have towards something on Gamespot, even by twisting some of my words and making up new issues. And darn right I am accusing you of imposing opinions on everybody else; we are just acting within our rights to get our voice out on what we think of this review. You, on the other hand, are just an impulsive annoyance who is desperate for their own internet traffic.

 

Grenadeh
Grenadeh

@pitosga @G-Man4ever MW and Spec Ops are completely different genres with completely different gameplay and stories, though.

AtomicBaconBits
AtomicBaconBits

@vault-boy@rtb61 That's a terrible excuse.

 It's a videoGAME...GAMEPLAY is what should come first and foremost. It doesn't matter how good the story is, if it's not fun to play, then what's the point of playing it? The story is great, yes, but that's about it. Besides the story it's just another mind-numbing generic shooter. I wanted to like the game, but it bored me to death. I'm so tired of people losing sight if what matters. If the gameplay isn't fun, it doesn't matter how good any other element is.


HKILLER88888
HKILLER88888

 @CrysisFPS well my man some people don't even know where is Iran i saw some Americans Mistake Iran with Iraq!and i went on asking the reason that why people were speaking Farsi in game they said cuz those guys were poor Iranian workers in there who couldn't get out of dubai in time (like Iranian are that many in Dubai!)

pitosga
pitosga

@AtomicBaconBits @vault-boy @rtb61 

What is a game that is all about gameplay and no story than a generic game? The gameplay has to be VERY creative for it alone to make a game unique. The majority of games have a story to tell them apart from the rest. And this one's story certainly sets it apart, it's nothing short of outstanding. I agree with you in that the gameplay is all about the combat which can get tedious as it is too alike and there is so much of it. But remember this didn't have a triple A budget and a team of star developers behind it. For an obscure studio to have shown up and did something this good, it's a valiant effort. And they deserve the merit where its due, not to get slammed for not making the game 4 or 5 stars in every category because it's a military shooter and otherwise won't be noteworthy.

Hell, if you looked at The Witcher that way, would there have been a The Witcher 2? Would it have been as good as it was? And this is coming from me, who thinks the sequel is overrated. As well as the original, at least by the fans, as it has ghastly gameplay. I had far less fun in terms of gameplay in TW than in this game. Yet the story and structure were worthwhile and deserved kindling. So do this game's.

pitosga
pitosga

@HKILLER88888 @CrysisFPS 

Too right, it's not iranians, it's pakistanis, hah! Sad, actually. Still, it seems more a reason to me than an excuse; considering wealthy citizens of Dubai would make for poor insurgents, I'd think. The pun is an afterthought...

Also, if you find the confusion surprising, well... you'd be greatly surprised at how confused folk can be about geography.

mgaroz
mgaroz

First I was lazy cuz I didn't type it, then when I said i had typed I lacked the wit for efficiency cuz I didn't  copy and paste (which would have in turn made me lazy for not typing)? Got it

Shaizan00
Shaizan00

 @Gelugon_baat Lol, Good to know you understand the difference between one person and everyone else.  Actually I probably wouldn't be wasting my time trying to convince everyone how wrong I am.Good luck though.

Shaizan00
Shaizan00

 @Gelugon_baat I am commenting to you.  You have commented to several posters who disagree with your opinion.  Same thing?

Shaizan00
Shaizan00

 @Gelugon_baat It doesn't matter what you think about how long I've been on Gamespot.  You disagree with everyone who doesn't conform to your opinion no matter how outspoken you are, while you are the only one.  People would still call you a troll.What about you then?  Are you a troll? (nice edit)

Shaizan00
Shaizan00

 @Gelugon_baat But there arent a lot of users like you.  You are the only one.  You just can't stand most people have a different opinion than you.

Shaizan00
Shaizan00

 @Gelugon_baat Ahh but I express my opinions over and over again and about "limited view" to you, while you do it to anyone you don't agree with, which is A LOT of people.  So it's like are you being trollish or am I being anti-trollish.Seeing how you are the only one who disagrees with with everyone...

Shaizan00
Shaizan00

 @Gelugon_baat Yet you are the one who cant take a different opinion as evidence with your replies to everyone who you don't agree with.  It has just been you I have responded to.  One person, as opposed to your several replies to several people with a different opinion than your own.And hell yea. Pettier people like yourself have nothing better to do than express their opinion over and over again to people who disagree with your limited view.

Shaizan00
Shaizan00

 @Gelugon_baat Maybe you should stop your trolling.  Not sure why you are the only person whining when someone says that they believe the review is wrong.  Yet I guess I dont have days/months/years to sit on gamespot write pointless stuff about video games so I dont understand.

Shaizan00
Shaizan00

 @Gelugon_baat LOL.... awesome.  Maybe people just arent as much of a troll as you are because you can't accept the review was wrong.  Just stop your whining, get a tissue, and wipe the sand outta your spots.

Shaizan00
Shaizan00

 @Gelugon_baat You are the one whining about people not agreeing with the review.  I don't see anyone else doing the same.

Shaizan00
Shaizan00

 @Gelugon_baat You might want to start trolling the xbox review of the game also.  A lot of people are saying that the review sucks. Gonna have to check the PS3 review, but I'm thinking you'll have to troll that one too.

Shaizan00
Shaizan00

 @Gelugon_baat Actually I think I accomplished what I came to do.  Someone cares too much for a game they hate.

Shaizan00
Shaizan00

 @Gelugon_baatPeople need to stop listening to gelugon_baat who can't take a different opinion of the game that they don't like soooo much.

Shaizan00
Shaizan00

 @Gelugon_baat People need to stop listening to Selugon_baat who can't take a different opinion of the game that they don't like soooo much.

Spec Ops: The Line More Info

First Release on Jun 25, 2012
  • Xbox 360
  • PlayStation 3
  • + 2 more
  • PC
  • Macintosh
Conflict rages and morality is murky in this third-person shooter set in disaster-struck Dubai.
7.9
Average User RatingOut of 1549 User Ratings
Please Sign In to rate Spec Ops: The Line
Developed by:
Yager
Published by:
2K Games
Genres:
Action, Shooter, Tactical, Third-Person
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
All Platforms
Blood and Gore, Intense Violence, Strong Language