RoboBlitz Review

RoboBlitz may be short, but it's also one great-looking, catchy grab bag of classic 3D platform challenges.

With a title like RoboBlitz, you would expect this Naked Sky Entertainment game to be some kind of amalgamation of an Isaac Asimov story and a futuristic Dallas Cowboys. But sorry, football fans, there isn't a pigskin in sight in this Steam-distributed action adventure about a good robot battling evil robots attempting to take over a space station. That's no loss, however, because the cutesy premise is the foundation for a catchy arcade experience blending puzzle-solving with action. Some irritating control problems and abbreviated length remind you that this isn't quite a full game, although it's hard to complain too much due to the $14.95 price tag and gorgeous looks derived from the Unreal 3 engine.

It's not too difficult to tell the good guys from the bad guys here.
It's not too difficult to tell the good guys from the bad guys here.

It's certainly unique, too. You play Blitz, the robot guard of a space station under attack by a pirate gang called the MegaNOED. Your only hope at keeping your circuits in place and sending these dastardly villains away without any booty is the space cannon, a gun emplacement that has to be fired up by visiting the station's six sections and solving 19 levels of puzzles. The bad-guy robots of MegaNOED also battle your attempts to get the big gun readied and fired every step of the way, so this isn't simply a case of plugging in power cords and pulling a trigger.

Nothing here is revolutionary, although the game does a nice job of mixing puzzles with blasting bad guys. Most of the puzzles are straightforward and always involve either getting something for the cannon or fussing with gears, electronics, and the like to power it up and ready it to go bang. So you collect metal junk and enemy robots to toss into a grinder that recycles scrap into ammo. You realign mirrors to reflect lasers and open doors. You dodge pistoning pillars that can crush Blitz as flat as a circuit board. You jump from one whirling gear to another over spike-filled pits. You fire up conveyer belts and move boxes around. All in all, the game plays like a grab bag of classic 3D platform challenges.

Some of this is vaguely irritating busywork, and it's just ridiculous that a space station's sole means of defending itself is reliant on a robot jumping through hoops for a few hours. But the puzzles are interesting if not inventive and generally not too difficult, and you're kept hopping by flying and rolling pirate-scout robots. At times the game goes into full-blown third-person shooter mode, with brief stretches where you gun down baddies with the EMP rifle, plasma gun, and other weapons that your robotic buddy Karl makes for you when you give him enough of the upgradium power-ups lying around levels. Most of the shooting is basic have-at-'em stuff, although the bosses at the end of each section of the ship are very tough and require a gimmick or two to defeat.

Control problems and a general awkwardness take some of the shine off the gameplay. Although a certain amount of mechanical clumsiness is to be expected--after all, you're playing sort of a cross between R2-D2 and Tom Servo from Mystery Science Theater 3000--the controls really remind you that you're playing a ham-fisted robot, not the supercommando with the agility of a Romanian gymnast typically found in action games. Although Naked Sky has obviously taken pains to make the in-game physics as realistic as possible with use of Ageia's PhysX technology, you frequently run into ramps that you can't get up without a flying start, or junk that is so heavy to carry when moving forward that you have to drag it in reverse. These moments do make RoboBlitz feel more authentic, but they also seem too true-to-life for a game that's otherwise very simple.

Also, there are some rough spots when it comes to getting around. Corridors often seem too narrow, so you spend a fair bit of time bouncing Blitz into walls. A fair number of objects are just a smidgen too big to be carried through doorways and halls, which at first seems kind of funny but soon gets aggravating. The camera too often and too quickly defaults to first-person mode when shoved into a corner, which can cause you to lose your equilibrium (and maybe even your lunch). Most of all, though, Blitz's arms are too damned short, making it tricky to pick up objects without slamming into them and pushing them further away. As you have to pick up a lot of objects over the course of the game, this gets frustrating fast.

But at least you get to gawk at a lot of pretty scenery while you're booting junk around. Even though RoboBlitz is a short budget game, it was built with the Unreal 3 engine and is quite pleasing to look at. All surfaces have great detail and depth, apparently due to the new engine's use of procedural texture technology. There isn't a great deal of variety here in the space station's rooms and corridors, although every setting has an authentic, industrial sci-fi look and different-colored lighting effects. Yet despite these good looks, the game runs great on a midrange system.

Note to self--remember to incapacitate flying enemies with EMP rifle before grabbing them.
Note to self--remember to incapacitate flying enemies with EMP rifle before grabbing them.

Robots are nifty and distinct, too. Both Blitz and Karl have a lot of personality, largely because they look both high-tech and like something that a kid might make out of egg cartons and Styrofoam cups. Enemy bots are cartoonish as well, and most come with jack-o'-lantern-style grimaces that leave you no doubt that they're the bad guys. Music is on the lighter side and can best be described as sort of a techno take on old-time platform soundtracks. It's deeply derivative, but it's perfect for this style of game and somewhat evocative of the great tunes in the original Sonic the Hedgehog games.

The one big catch is that RoboBlitz is short. You can zip through the solo game in four or five hours over one or two sittings (give or take an hour or two, depending on how you fare against the bosses). And when you're done, you're done, unless you want to try the tougher Master Technician difficulty setting, as there are no multiplayer options and no extra goodies beyond a level editor (although Naked Sky is planning to add multiplayer support in the near future). Still, this is a catchy old-fashioned arcade game with a fresh new look, and for $15, it's worth a try.

The Good

  • Good mix of action adventure puzzles and shooting
  • Great visuals and sound

The Bad

  • Some issues with physics and controls
  • No multiplayer at present

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