Review

Little Big Planet PS Vita Review

  • Game release: September 18, 2012
  • Reviewed:
  • VITA

The Vita version of Little Big Planet is the best yet, and makes great use of touch and tilt controls to boot.

by

It has been a long time coming, but Little Big Planet PS Vita is finally here and--on the off chance that you're wondering--Sackboy's latest adventure was well worth the wait. Not only does LBP Vita improve upon its predecessors in some meaningful ways, but it also manages to put the Sony handheld's oft-abused touch and tilt functions to great use while doing so. Out of the box, LBP Vita has plenty of great content, and if previous games are anything to go by, user-created levels will keep the game fresh with new and occasionally awesome experiences for many months to come.

As in previous games, the story mode in LBP Vita serves as a showpiece for what the included creation tools are capable of. Playing through the expertly crafted story levels is both a humbling and an inspiring experience if you're an aspiring creator, and, more importantly, it's also a lot of fun. A charming narrative about an evil puppeteer in the colorful land of Carnivalia, told largely through brief cutscenes, ties all of the otherwise dissimilar levels together, and the playful audio and visual presentation throughout is hard to find fault with. If you disliked the floaty platforming action in previous games, you're going to be similarly disappointed here; the game never demands more precision than you're afforded by the controls, though, so when Sackboy dies, it's at your hands.

Story levels are designed to be fun for solo players and groups of up to four players alike.

LBP Vita's story mode rarely poses a serious challenge, but acing levels with 100 percent of items found and no lives lost is a different matter entirely. It's not even possible to find all of the items on your first playthrough in many cases, because stickers found in subsequent levels are needed to trigger specific switches. Levels littered with secret areas, multiplayer-only puzzles (the built-in voice chat comes in handy), and loads of collectible items demand to be replayed, and even after you've milked a level for all of the tangible rewards that it's good for, there are level-specific leaderboards to climb.

Successfully find the keys hidden in many levels, and you unlock minigames that include everything from boxing and air hockey to whack-a-mole and tower-building with Tetris blocks, many of which are played with the screen oriented vertically. The fact that these incredibly varied minigames were all created using the same tools you have at your disposal is impressive, but none of them are likely to hold your attention for long. For that you need to head to the arcade area, which features five games that, in some cases, wouldn't look out of place if they were made available individually on the PSN store.

Like the aforementioned minigames, the arcade games boast plenty of variety. Retro Vector brilliantly combines elements of classics like Asteroids and Lunar Lander. StratoSphere is a colorful puzzle game in which you touch shapes to determine whether or not they alter the course of a ball, and Tapling is a stylish touch-to-jump game that's somewhat reminiscent of LocoRoco. About the only thing that these and the other two arcade games all have in common, other than being great time-wasters, is that they employ the all-new "memorizer" device.

Arcade games like Retro Vector set the bar high for aspiring creators.

Among other things, the memorizer makes it possible for you to create multilevel games that don't need to be played through in a single session because progress can be saved. As demonstrated by the arcade games, it's also possible to incorporate ratings for individual levels and afford players an opportunity to replay them in any order via a simple menu system. In short, the memorizer makes it significantly easier to create games that feel like games rather than just a series of levels strung together. It would be even easier if the lackluster memorizer tutorials did a better job of explaining things with some context.

It would be hyperbole to suggest that the only limitation when creating content is your own imagination, but tools certainly aren't a significant obstacle.

LBP Vita offers no fewer than 67 tutorials covering various creation tools. Stephen Fry's witty narration is reason enough not to skip them, but the quality of the instruction that you're given is inconsistent. You're generally told what to do step-by-step while experimenting with different gameplay items, but it's not always clear what your goal is, and no attempt is ever made to offer feedback if you run into problems. In many tutorials it's not even possible to replay the instructional video, which is a bizarre oversight. Adding to the unfinished feeling of this aspect of LBP Vita are a handful of tutorials that, unlike the rest, aren't interactive at all and are simply presented as videos. All-new creation tools and the refinements made to existing ones mean some of the tutorials are useful even for experienced LBP creators; it's just unfortunate that their presentation isn't up to the standard that's set elsewhere.

Should you choose to skip the tutorials completely, most of LBP Vita's creation tools are so intuitive that with a bit of trial and error (and plenty of playtesting) it's not difficult to create and share levels that you can feel good about. Even incorporating Vita-specific features like touch and tilt into your creations is incredibly easy. Want that block of wood that you just placed to respond to touch? Stick a touch modifier on it. Want players to be able to drag that block of wood around with their finger? Tweak just one setting for the touch modifier, and you're good to go. It would be hyperbole to suggest that the only limitation when creating content is your own imagination, but tools certainly aren't a significant obstacle.

Incorporating touch controls into games like Tapling is no more difficult than any other aspect of level creation.

Sharing your creations online could hardly be easier, and while there's no guarantee that your masterpieces will find an audience, there are systems in place to help the best user-created content bubble up to the surface. Levels that have received positive feedback from players show up in the "cool levels" menu, while levels that the development team particularly likes show up in the "team picks" area. As a player looking for levels to play, you can also search using a number of criteria, such as most played, highest rated, and most recently published. There's also an option to search via a text field, which is handy if, for example, a friend gives you the name of a level that he'd like you to try.

Of course, all of the community features of LBP Vita require you to be online, which, given that it's a portable system, isn't always easy. It's great, then, that while perusing user-created levels you have the option to download them to play later. Taking your Vita on a long road trip? You can load it up with community levels before you leave. Just be sure to upload ratings and reviews for those levels when you return; it takes only a moment, and the success of the LBP ecosystem depends on it.

This is the game that your Vita has been waiting for. For months, the shiny handheld has been aching to show you what it's really capable of, and with the arrival of Little Big Planet PS Vita, it finally has an opportunity to do so.

The Good
Wonderfully varied story levels and minigames
Makes excellent, sparing use of touch and tilt controls
Refined toolset makes level creation easier than ever
The Bad
Creation tool tutorials feel unfinished
8.5
Great
About GameSpot's Reviews

About the Author

/ Staff

Justin has been a fan of user-created content ever since he made his first (not good) map for Command & Conquer: Red Alert 2. He created levels in both of the previous LittleBigPlanet games after finishing their story modes, and for the purposes of this review he built and published a level entitled White Lines that he'd love you to check out.

Discussion

0 comments
cozmcrae
cozmcrae

I really want a vita after having loved my psp but I just can't see me buying one until there are much more decent games out and there is a steady flow of them in development. Its a shame as I have spoken to friends who love love their own ones but they only seam to own one game.

anthonynriddle
anthonynriddle

I just got my Vita in the mail last week. I simply love this thing. I have Black Ops, Unit 13, Uncharted, Gravity Rush, and Mortal Kombat. I really enjoy every one of the games and they play great. I was a huge fan of the PSP and actually owned two of them, so the Vita was a natural progression for me. I couldn't be happier with this purchase. I can see myself putting some serious time into gaming on this device.

Jonnyblaze2008
Jonnyblaze2008

i just bought a Vita..........still not impressed...

meconate
meconate

Finally, a good reason to buy a PS Vita.

painpas
painpas

Vita is not driving traffic I guess. Ad money leads to video reviews and the like. If you like videogames on the go. This is one of the only games that you need really and PSO2 if it comes states side. There are some mini games that I replayed over and over again which is so cool. Now I just back out to listen to music and play LBP. Sound Shapes you need DLC for me to return to you but my new lover captivated me with her levels of fun. BUY this game better yet this is a downloadable along with Sound shapes and Lumines. You don't want to be without this game in an all else fails bored to death moment.

Richy_Krimmel
Richy_Krimmel

the best vita game and no video review. wow.

Intellips
Intellips

BTW, Gamespot is supposed to be a leading gaming site on the net, yet there is no video review. Very disappointing.

Intellips
Intellips

This game is amazing. Except for the stage where you're forced to use the back touch to navigate flight, the touch screen implementation feels intuitive and natural. Honestly, this is the best LBP game I've played, and I've played all of them.

Richy_Krimmel
Richy_Krimmel

this is my free game from the buy one get one free promotion at launch! can't wait to play it!

WreckEm711
WreckEm711

Excellent game, I'm having a lot of fun with it!

chazy035
chazy035

Gamespot, please make a TOTURIAL VIDEO???

02050muh
02050muh

video review please~ lazy assss!! ( love it when u can type ASS all u wanted!)

paraskhos_basic
paraskhos_basic

Amazing game IMHO.Its a great game to have and i feel its better than PS3 ( personal choice).

piotrjustyna
piotrjustyna

Got this game yesterday and it's superb. Basically restored my faith in Vita. Well done! Getting my second memory card now.

DennisWZH
DennisWZH

just because of the tutorial....

Leboyo56
Leboyo56

 @cozmcrae I have ten games, and still have a whole lot more that I want. It's a really great system. Memory cards are the biggest problem.

Leboyo56
Leboyo56

That's why you get Playstation Plus.

bakagami
bakagami

 @Vaev IDK,  I love the game but it is really short.  If were comparing, I would say that LBP2 is a better game but I'm not saying one thing then scoring it another. 

Leboyo56
Leboyo56

 @painpas There's also Tales From Space: Mutant Blobs Attack, Gravity Rush, Uncharted: Golden Abyss, WipEout 2048, Rayman Origins, Zero Escape: Virtue's Last Reward, Street Fighter X Tekken, Assassin's Creed III: Liberation, Playstation All-Stars Battle Royale, and Persona 4 Golden on the list for great Vita titles. If people still think that's not enough games to justify the system, then they must not like handhelds or something :/

Leboyo56
Leboyo56

@cozmcrae And now I have around twenty-five games, thanks to both Playstation Plus and weekly sales.

Leboyo56
Leboyo56

@bakagami @Vaev LBP2 IS the longest in the series, but it's still completable in five to six hours if you play it in one session by yourself (coop slows you down greatly, but it can make the game a lot more fun). My favorite is still the first though. I prefer the cardboard cut-out characters over the Sackbots a bit, honestly. However, Clive is my favorite LBP character, so it's debatable.

Lordbleck
Lordbleck

 @Gelugon_baat  @Vaev There shouldn't be any reason to change the standards for a Vita game. How does this game compare to other Vita games is what they should be doing, just like what they did with App Store games. It's a different platform, the standards don't need to be changed. If they said it's the best yet, then they should stick by that "statement" and reflect it in their scoring system. On top of that, I found, along with a mass of others, that the Vita version feels as good or better than the PS3 versions of the game. It's factual, there doesn't seem to be much or anything stripped, it CAN'T be worse than another LBP game.

 

I don't see score standards evolving majorly in any CoD game for either, with the exception of that train wreck Declassified.

 

Vaev had a point, you need to stop defending Gamespot no matter what point someone makes. You do it on nearly every terrible review I see on this website, although I don't see anything wrong with this review for the most part, other than a slight error on their part with rating/scoring the game.

 

 

Leboyo56
Leboyo56

@painpas Okay, take away Gravity Rush from that list. After playing it for awhile I've decided it's one of my least favorite titles for the Vita.

JusticeCovert
JusticeCovert

 @Gelugon_baat  @Intellips Actually our payroll has nothing to do with it. One of the most challenging aspects of covering Vita games with video is that the handheld doesn't have a video out.

bakagami
bakagami

 @Gelugon_baat  @DennisWZH Quoted from the review:

"Should you choose to skip the tutorials completely, most of LBP Vita's creation tools are so intuitive that with a bit of trial and error (and plenty of playtesting) it's not difficult to create and share levels that you can feel good about."

 

apparently not as important as all that

Intellips
Intellips

@JusticeCovert Granted that that's the case regarding the video output, other sites get around this by recording straight from the vita screen. Actually, I think you guys did this when Persona 4 and Black Ops declassified featured in the "now playing" show.

bakagami
bakagami

 @DiverseGamer you are a bit late to the party but you called it right, it was all very petty

uchihasilver
uchihasilver

 @PeterDuck  @Gelugon_baat it's always amusing to see the masses disagree with Gelugon_baat and yet he/she constantly argue back as if he/she is unaware of there bigotry nature.

 

PeterDuck
PeterDuck

 @Gelugon_baat 

there you go.

 

here kitty, kitty kitty...sniff my finger

-Gelugon_baat

 

I trained you well, now fetch!!!

PeterDuck
PeterDuck

 @bakagami 

thanks! i meant to ask your permission to steal it though, just so we're cool.

bakagami
bakagami

 @PeterDuck  You're welcome to it,  use it in good health.  It's one of my better analogies, both amusing and appropriate  :D

PeterDuck
PeterDuck

 @Gelugon_baat 

"Also, I remember that you have told me that the word "hypocrisy" has no meaning to you - and here you are accusing me of double standards."

 

Hmm. I wonder what that has to do with you having double standards. Oh that's right, absolutely nothing. Go dig some more. Want a copy of my tax return too?

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

 

 

just wanted to say HI to the moderators. They must be enjoying this a great deal.

 

PeterDuck
PeterDuck

 @Gelugon_baat 

when you find proof of my double standards then you quote them here.

 

I found proof of your double standards, i quoted you and you admitted to it.

 

huge difference.

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

PeterDuck
PeterDuck

 @Gelugon_baat 

I like how you are able to state the obvious. I hope you can get a job with that skill.

 

The answer is still no (to your original question)

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

PeterDuck
PeterDuck

 @Gelugon_baat 

then why did you ask the question?

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

PeterDuck
PeterDuck

 @Gelugon_baat 

"And you don't have double standards too?"

 

no

 

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

PeterDuck
PeterDuck

 @Gelugon_baat 

then you are applying a double standard here, kitty.

Do you know what that means?

 

 

 

here kitty, kitty kitty....sniff my finger

-Gelugon_baat

 

 

btw, that's going to be my signature on every single comment I post on GS from hereon in.

PeterDuck
PeterDuck

 @Gelugon_baat 

"Also, if there's anyone that is a better subject for psychoanalysis, that would be you"

 

remember what you said a 25 minutes ago?

 

"You just resorted to even more deflection.   :|"

 

 

 

here kitty, kitty kitty....sniff my finger

PeterDuck
PeterDuck

 @Gelugon_baat 

not really. I have plenty. I'm having a field day here. It feels strangely compelling to talk to a crazy person after a hard day at work. Let's say, it's interesting , intriguing and quite amusing.

 

Plus, bakagami's method of characterizing you was spot on. So I will stick to that. Why fix something that isn't broken, kitty? a wheel is round, no need to make it square.

 

anyways, I think I know what you are doing here. I'm not sure if there's a psychological term for this but I think the term "double jeopardy" can be applied. Basically, you just know at this point that few people take you seriously on this website. You've pissed enough people off and you made yourself look like a fool on many occasions.

 

So you are trying to cause as much damage as possible, so to speak, because there's no other option. This is your internet persona now, it's a routine, a safe haven. Your motto is to troll until there's no end and to not care what other people say about you when you actually DO care (but you can't show it, aside from when you pointed out that me liking other person's argument would not make you go away, a slip up on your part, I should say).

 

I never psychoanalyze anyone online, but you are one fine specimen, so I just can't pass on the opportunity.

PeterDuck
PeterDuck

 @Gelugon_baat 

"Now look who's resorting to deflection"

 

I don't know. Who?  I gave you a definition of deflection, you must not have understood what encyclopedia britannica had to say about you.

 

And, wow, haha, replying to me 5 minutes after I posted, even though your last reply is 10 hours old. do you have computer screen glued to your testicles by any chance? I am thinking you have this portable laptop glued to your forehead so that you are able to reply to every comment on GS within minutes! amazing. you should patent it. And when you die, your brain should be studied lest we are unable to cure mental illness by then.

 

yeah, okay, nothing to say, kitty?

PeterDuck
PeterDuck

 @Gelugon_baat 

"You are wasting your time on this board too."

 

Not as much as you are. I'm not the one replying to several different people at the same time.

 

"Oh sure, and you don't have a mountain of an ego yourself, which you maintain by attacking the ego of others?"

 

Nope, I only come on this website several times a day. I usually maintain my ego by working out, earning money and having sex with my girlfriend.

 

"And you aren't making an ass out of yourself too by continuing to reply to me?"

 

No. Because simply replying to someone does not constitute the one doing the replying as being an ass. One CAN make himself look like an ass based on the content of the reply.

 

"And look who's talking about self-defense mechanism, you who made a summary of my posts.'

 

yes, in fact I did. That has nothing to do with my self-defense mechanism, It's just a summation of most if not all of your rantings on GS. One has nothing to do with the other. In your case, self-defense mechanism has to do with projection.  Projection is a form of defense in which unwanted feelings are displaced onto another person, where they then appear as a threat from the external world.(encyclopedia brittanica)

 

So what does my self-defense mechanism have to do with anything? You have to be more specific.

 

I like how whoever calls you out on something, you use THAT word and throw it back at them. I am rubber, you are glue? right?

 

I mention ego and you talk about my ego

I mention self-defense mechanism and you mention mine

I talk about you wasting your time and you talk about wasting my time

I talk about you being a troll and you call me a troll

 

wanna be a little more original, kitty?

 

 

"You still remain a pathetic troll too."

I am rubber you are glue, why don't you grow up, you silly noob.

 

p.s. here kitty kitty kitty. sniff my finger

PeterDuck
PeterDuck

 @Gelugon_baat

you replied first. So you wanted to put one of your stupid semantics comment on here since you crave attention.

 

So you reply first, then you agitate people on these boards and then you expect to be left alone?

 

just like I said, for someone who is into anime girls and such you have one hell of an ego.

PeterDuck
PeterDuck

 @bakagami 

"You gotta admire (sorta) the pure staying power.  He/she could probably argue us all to exhaustion & still have plenty left over.  It's impressive in a pathetic sort of way"

 

well, this is what I've been saying so far. it's kinda WORTH arguing with him here because you just KNOW he is arguing with 10 other people at the same time. So by default we are making him waste MORE time, ergo,  it is good that he is wasting time on these board instead of doing some productive, etc.

PeterDuck
PeterDuck

 @Gelugon_baat 

we went over this already, I'd rather waste a couple of minutes now and then and see you squirm and make an ass out of yourself again and again. THAT, and me wasting your time since you are talking to about 10 different people at the same time.

 

"You, on the other hand, are not though. You have a tendency to think that anyone who thinks differently than you do to be stupid."

 

well, whatever. You can deflect all you want (typical self-defense mechanism: if you can't defend yourself then DEFLECT and make the other person the subject of the matter).

 

You still remain one pathetic pro-level troll.

bakagami
bakagami

 @Gelugon_baat It doesn't matter who started the conversation, I've repeatedly tried to end it but you keep replying to post that I make to other people.  Let me make this more clear to you.  LEAVE ME THE F*** ALONE.

uchihasilver
uchihasilver

@bakagami @Gelugon_baat You gotta admire me when other people understand what im say but yet you gelugon_baat never cease to amaze that you cant understand simple text oh well intelligence is wasted on you

bakagami
bakagami

 @Gelugon_baat You must miss me since you keep calling me back into this.  You have plenty of others to play with so leave me alone already, I'm done with you

bakagami
bakagami

 @PeterDuck You gotta admire (sorta) the pure staying power.  He/she could probably argue us all to exhaustion & still have plenty left over.  It's impressive in a pathetic sort of way

uchihasilver
uchihasilver

 @obsequies  @PeterDuck  @Gelugon_baat@bakagami  i have yet to see a single page on gamespot thus far that Gelugon_baat doesn't hate on someone it amazes me how petty he/she is and Bakagami never avoided you're questions where do you get this crap from he answered them all you just lack the IQ to read his posts which not everything you asked him =/ oh well im not getting into an argument with you once again

PeterDuck
PeterDuck

 @Gelugon_baat 

yeah, who are you trying to convince here? here, kitty, kitty, kitty...

 

time to pull out my old copy and paste comment, I made it just for you (and I added a little something at the end):

 

"Gelugon_baat's every comment on GS:

"It's just your opinion...Stop wining about GS reviews, whiner...stop espousing opinions about other people's opinions...why are you on this website if you are going to talk crap about GS review...stop slandering and defaming GS...Yes, I agree with this dialogue that has nothing to do with me and I feel the need to point that out even though there is a "like" button now...I value GS opinions which is why I will bash yours if you bash theirs, and I see absolutely no conflict in that, if you don't like something about the game or the review, then your ego must be hurt... my ego gets hurt when other people like my opponents comments and arguments...etc"

PeterDuck
PeterDuck

 @Gelugon_baat 

"Putting "likes'" on the posts of those arguing with me isn't going to make me go away, PeterDuck."

 

never said it would. I know you are like a turd that won't flush. But I did hurt your over-infalted ego, apparently.

 

Also, I loved bakagami's comment about the cat not being able to figure out what the finger is pointing at (I wish I could give more likes for that one). That was like the perfect analogy for your gamespot persona, or lack thereof.

Rovelius
Rovelius

 @bakagami Actually, Justin Calvert brought up the same point in LBP2's review.

bakagami
bakagami

 @Gelugon_baat I don't care what you think of it.  here, again, have the last word after this.  That is really all you care about, right?

bakagami
bakagami

 @Gelugon_baat FINE!  since you need it spelled out for you in small words:  this game has plenty of documentation, the tutorials are complete, even the things the reviewer mentioned are covered in the tutorials, they are just not interactive. 

 

bakagami
bakagami

 @Rovelius True, but that can be said for all of the LBP titles.  I've never been much of a level creator anyway, lacking the creative gene, I suppose. 

bakagami
bakagami

 @Gelugon_baat lol, you are really desperate now, aren't you?  You're not even making any sense.  I make no assumptions, I merely respond to what you write.  You have already told me that you haven't played the game, so how can you have your own opinion?  You've been told what to think by somebody else.

And the fact that you latched on to the one negative in an otherwise glowing review shows that you are the one that can't abide opposing views.

anyway, I grow tired of going in circles with you, it is clear that you you can keep it up forever since you are unhampered by facts or logic.

bakagami
bakagami

 @Gelugon_baat once again, don't pretend you know anything about me. How many times do you need to be told the same thing?  Your assumptions only make you look more foolish.  Also, as I've said before, if your opinion was your own, good or bad I would respect it.  You just borrowed yours from somebody else.

Rovelius
Rovelius

 @bakagami  @Gelugon_baat Pfft. The documentation in this game is enough only for the targeted audience - kids. You want to create a full game, as advertised on the box? Prepare to hit the game design theory and programming concept books AND adapting the latter to their unreliable visual language.

 

As great as it get, LBP bites more than it can chew...

bakagami
bakagami

 @Gelugon_baat I do get some justifiable satisfaction from making fun of you, but who wouldn't?

bakagami
bakagami

 @Gelugon_baat come on, I've seen you around for years & its all that you ever do.  It's what you're all about, why don't you just own it?

bakagami
bakagami

 @Gelugon_baat  @johnnybowman Maybe he's not, I don't know him, so I can't say.  But essentially you are admitting here that you are just a troll and that anyone who wishes to engage in a rational, serious discussion should just pay you no mind.  Finally, some honesty out of you

PeterDuck
PeterDuck

 @bakagami  

Hi bakagami. I see you have met the most infamous troll of gamespot, i.e. Gelugon_baat.

 

All I can say is I am very very sorry.

bakagami
bakagami

 @johnnybowman   I know, I would never be able to get him to see reason or even be reasonable.  The idea is to expose the troll to those who would take it seriously.  Gotta wonder about these tho,  what kind of person that it takes to get some kind of sick satisfaction out of going around telling people that they things that they love are crap? 

bakagami
bakagami

 @Gelugon_baat I'll say one last thing, its not elitist, its informed.  I base my opinion on personal experience, can you say that same?  I wouldn't presume to comment on a topic that you know about if I didn't also have knowledge of my own.  But that's just me, I suppose.  If you had played the game and said, "here's what I think"  then good or bad,  I would respect that opinion but you are all "I don't know anything about it but here's my ill informed opinion anyway"  Then to insist that you know more than someone who has actually played the game is just pure arrogance.  Would you tolerate that in one of your topics?   I don't think so.

 

with that I'm done

bakagami
bakagami

 @Gelugon_baat by customer I mean most everyone in this comment section with the exception of you, since I know from previous discussions that you don't even own a Vita so therefore aren't even qualified to have an opinion.

You are just looking for a reason to criticize, as I said to another troll here earlier, it must disappoint you to not be able to have a "legitimate" axe to grind about a game that you would never play in the first place.  I'm sure that GS will throw you a bone with the next Vita release.  It's what they do. 

with that I'm done running in circles with you.  Since we've established that you have no shame, I'll await your closing remarks with great amusement  ^_^

bakagami
bakagami

 @Gelugon_baat I'm not trolling anything, I'm simply pointing out the obvious to everyone who isn't just looking for a petty, nitpicky excuse to be critical.   Wonder which would please more customers, deeper tutorials or more polish on the game itself...or maybe postpone the game again?  Go on, try to tell me that you think the tutorials are most important

bakagami
bakagami

 @Gelugon_baat have you ever noticed that when you try to point to a cat's food, instead of looking at what you are pointing at, the cat will sniff your finger.  That is what talking to you is like, only difference is that the cat can't help it & you I suspect are doing it on purpose..take it personal if you want, I don't care enough

bakagami
bakagami

 @Gelugon_baat I don't really care if you understand me at this point, tho I'm pretty sure that everyone else does.   I'm not that hard to understand & this isn't exactly rocket science.  Maybe if you weren't trying so hard to avoid acknowledging what I've been saying or do you enjoy making yourself look stupid?

bakagami
bakagami

 @Gelugon_baat once again, trying to act like you know me when you can even understand what I am saying to you. 

Have you even played any LBP title?  If so, you would know that the creator community is already well established and those people could probably teach the devs a thing or two about the game, for those new to LBP I'll repeat the earlier quote since you seemed to have not understood it the first time:

 

"Should you choose to skip the tutorials completely, most of LBP Vita's creation tools are so intuitive that with a bit of trial and error (and plenty of playtesting) it's not difficult to create and share levels that you can feel good about."

 

or were you just looking for something to criticize?

 

bakagami
bakagami

 @Gelugon_baat don't pretend that you know anything about me, if I didn't mean it, I wouldn't have said it.

In this case the fundamentals are well documented, the features that aren't are the advanced voodoo of level creation, which is still easier to learn than most other level editors.  Try to make a UT or Source level or mod & tell me again how hard LBP is, lol

bakagami
bakagami

 @Gelugon_baatyeah, I suppose some people need all the help they can get.  That's why games are all dumbed down these days so people don't have to take the time to learn how to play themselves

LittleBigPlanet PS Vita More Info

  • Released
    • PlayStation Vita
    LittleBigPlanet lets you play, create, and share on the PlayStation Vita.
    8.7
    Average User RatingOut of 185 User Ratings
    Please Sign In to rate LittleBigPlanet PS Vita
    Developed by:
    Tarsier Studios, Double Eleven, SuperMassive Games
    Published by:
    SCEI, SCE Australia, SCEA, SCEE
    Genres:
    3D, Action, Platformer
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Everyone
    All Platforms
    Mild Cartoon Violence