Review

Kingdoms of Amalur: Reckoning Review

  • First Released Feb 7, 2012
    released
  • X360

Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.

Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.

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Now Playing: Kingdoms of Amalur: Reckoning Video Review

Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.

Behold, the power of the elements!
Behold, the power of the elements!

It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.

Introducing another character whose name you will never remember.
Introducing another character whose name you will never remember.

You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

It's that lack of identity that holds Kingdoms of Amalur back from being a force to be reckoned with. It feels like it was made by separate teams that did their own things without checking in with each other. The dialogue is all so serious, yet the art design doesn't complement that tone with an equally serious look. The creature designs are so wonderfully frivolous they seem like they belong in another game--though on their own, they are the best part of the game's visuals. Sure, you've got some ordinary wolves and spiders. But you've also got kooky boggarts that dance about like miniature witch doctors. Kobolds' ears are so pointed, they look as if they could carve up a roast, and big brutes called ettins are so engorged with muscles that it looks as if their sinewy tendons might rip through their skin at any moment.

Boy is it fun to fight these creatures! Kingdoms of Amalur's combat is fantastic, no doubt about it. Depending on how you equip yourself and how you spend skill points (more on this to come), you might find yourself heaving a long sword in addition to a pair of daggers, or sporting a bow and arrow along with some chakhrams. What are chakhrams, you may ask? Well, they are razor-edged hoops you fling at your enemies, which, like all of the game's weapons, may possess elemental properties to make them even more effective. Flinging a pair of fiery rings about is a blast. And as you level up, you earn moves that make you even more powerful, letting you string moves into combos that have you leaping out of harm's way as you fling the chakhrams forward, or releasing them in a single thrust that sends them circling around you like murderous whirling dervishes.

Chakhrams are by no means the only way to have fun in Kingdoms of Amalur. If you choose a great sword, you juggle enemies and perform combos that have you hurtling about like a champion pole-vaulter. With a late-game magic spell, you combine lightning, fire, and ice attacks in a slow-motion fit of elemental rage. With daggers equipped, you can sneak up on enemies and slit their throats from behind. Of course, there's more to good combat than all these fancy animations and combos. Without basics like proper collision detection or tight controls, the visual flourishes would be meaningless.

Thankfully, the combat is mechanically sound. When dagger meets flesh, you feel the impact. The occasional minor delay aside, the game responds to your button presses properly, allowing you to fire off arrows and spells without trouble. The auto-targeting (usually) chooses the proper target based on the direction you face, letting you move from enemy to enemy in a chain of slashes, stabs, and parries. The only trouble you might encounter is with the camera, which valiantly tries to make the action look cinematic. Every so often, however, it pulls in so close you can't properly manage the battle, or it might park itself underneath the ground geometry.

Flinging chakhrams around is one of this game's greatest joys.
Flinging chakhrams around is one of this game's greatest joys.

You occasionally get the chance to enter reckoning mode and activate a melodramatic finishing kill that has you shoving a sword down an ogre's throat, or something equally vicious. (Hysterically, initiating a conversation while still in reckoning mode initiates a conversation with slow-motion lip synching but normal-paced voice-over.) But as satisfying as those fatalities are, the action's flexibility is even more so. You have two weapon slots and can equip anything you want in them, provided you meet the stat and level requirements. You can also spend points in any of three extensive skill trees, roughly divided into spellcaster, rogue, and warrior roles. Go full-on mage if you want, or mix and match as you see fit. Wield a sword and a magical staff. Try for the unlikely combination of scepter and hammer. Don't like how things are shaping up? Visit a fateweaver to reset your entire skill tree and redistribute your points in another way. Such are the benefits of freedom from the confines of fate.

With so much flexibility, looting becomes even more rewarding. Monsters drop a lot of stuff, and you find chests scattered everywhere. Because you could potentially change your approach at the drop of a hat, you might get use out of items that you would consider vendor trash in other games. Heck, you can break down some of that equipment and build your own weapons and armor using the blacksmithing skill. Vendors are there when you need them, but chances are that you can find or make items that are far more useful than what you can buy. You can even name your own creations, so feel free to use four-letter words in the name of your super special staff if you so desire. The game's ESRB rating is M, after all.

Other side activities include alchemy (experiment with herbs and make potions!) and sage crafting (make gems and slot them into your weapons and armor!), though that is hardly all of them. There's simply a lot of game here, and as uninventive as the quests are, there's comfort in going from location to location, engaging in awesome battles and unlocking chests to discover the spoils inside. (Side note: just because a lock is rated as difficult doesn't mean what's inside is all that valuable. It's disappointing to find a few herbs and minor trinkets that you might have found in an unlocked chest.) And there's no questioning how well Kingdoms of Amalur is put together. Bugs are rare, the combat is balanced well, and the frame rate is generally smooth. The only vermin you face are on the field of battle.

The wind-up is the most important part of casting a magic spell.
The wind-up is the most important part of casting a magic spell.

How much you love Kingdoms of Amalur: Reckoning depends on what you look for in a role-playing game. Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context. If that's you, then Kingdoms of Amalur will disappoint. Then again, you might want wonderful battles against cool creatures, terrific looting and leveling, and lots of ways to customize your skills and equipment. If so, then this is the world you should inhabit. The context is hardly inspired, but you'll be having so much fun that you may not care.

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The Good

  • Top-notch combat with a real punch
  • Fantastic, flexible character advancement
  • Some great-looking creatures
  • Extensive world with tons of stuff to do and lots of monsters to fight

The Bad

  • Generic story and characters
  • Generic world
  • Generic quests

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
266 Comments  RefreshSorted By 
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MVan86

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Once again proof of why Gamspot needs to address it's reviews. The reviewer's personal opinions are clearly on show and are what drags both the tone of the review and the score down. Sure okay we've got used to realistic graphics in games but the real question is what's the quality of the graphics? As for generic - which aside from "It looks too cartoony" has been the main objection levelled at this game - please, please give it a rest. I can't help thinking that simply put people have been waiting to level this argument against fantasy RPGs and finally have a new entrant without a huge following they can finally attack without a fanbase backlash. This game has had a HUGE amount of history created for it and distinct versions of genre stalwart enemy types. The questing is well questing, I don't see how anyone can pretend questing in other RPGs is somehow anything other than 'go there and do X then come back to me for your reward'.

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N-bellic

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I don't really understand the whole "generic" argument. I can't think of many modern games that aren't generic or share ideas with other games. Surely it's all about the amount of fun the game has to offer? I'm not trying to insult the reviewer or anything, just a bit curious as to the reasoning behind this complaint.

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believa

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can someone PLEASE fire kevin van ord ... he says the same things every time .. Skyrim lovin jackass we really need new blood for the RPG reviiews, I always seem to gravitate to IGN for these types of reviews

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Goiter1972

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There are sooooooooooooooooo many bugs in this game!! Crashes.. constantly...

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wattupMarcel

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Great game, average review.

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JSusie

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I wish people other than Van Ord would review RPG games. I very rarely agree with anything he says.

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Mawy_Golomb

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Quality > Quantity. Give us half the amount of quests found in Skyrim next time, and go ahead and make the game more balanced, both story-wise and gameplay-wise. What I find irritating about ES and other open world RPGs is that most of them hardly emphasize story at all. Just present us with a shades of gray morality system (a la The Witcher's) and give a much more original story akin to Planescape: Torment, with very developed characters that you care about and meet at least a few times throughout the game, as opposed to having hundreds of NPCs who you just meet one and never see again.

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Mawy_Golomb

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[This message was deleted at the request of the original poster]

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McGregor

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So far, this game is everything I love about the genre. Awesome combat, cool skill tree, and loot. The story may be generic, but it is still engaging (granted I haven't beat the game, so it may be a disappointment in the end). Overall, this is a great start to a new IP. I am wondering if the detail that the review sites are complaining about was due to the fact that this is a new IP, and the budget was granted accordingly, therefor, the time it takes to add details (like skyrim) would have put them over-budget. Either way, I'm having a ton of fun with this game, and even though there are a few shortcomings, it's definitely a 'must buy' in my opinion. As a side note, I don't think it is fair to compare this game with Fable, I didn't like Fable, and found it to be very boring. This game has such amazing fluid combat, that it sets itself apart from any game like it. I'd almost compare it to a god-of-war meets diablo. Darksiders is also a very good comparison...any over-the-top action game describes the combat very well, but the skill tree and loot remind me of Diablo/WoW.

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spanxxx

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i played this game, and it has everything, a little diablo and skyrim and a lot of darksiders and darksiders was one of the best games ever . i can not believe G gave it such a low score the only thing that is missing is a horse to ride.

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Ndente

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the one thing I don't like about skyrim, it s the miriad of books you find everywhere.. as soon as I learnt how to tell skill augmenting ones from the useless, I stopped even opening the latter. That said, if the lack of deepness you mention is connected to this kind of things, I think I'd love KOA: I fancy battles and fighting and action way more then dialogues I easily recall you guys didn't gave a 9,5 to skyrim, which is, on my behalf, the best single player CRPG I've ever played.. you once where completely trustworthy for me, in terms of games reviews: now I come to doubt it, sometimes.. this time being one of those occasions, I think

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darin1976

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WOW. this websites reviews are awful. you give a game like skyrim rave reviews knowing its full of bugs and glitches with dated combat. its morrowind or oblivion with a new paint job and bash fresh new colorfull and fun games. i guess KOA didnt pay you for your review. you suck.

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capnbonko

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@Zukias75 i'm with you. i think dark souls is great game, but its combat is greatly overrated. in fact, i find it pretty bland... thats not to say that the combat in this anything to write home about. kind of weird how you just whip out new weapons in a microsecond. idk, both are good games, but im looking for realistic combat that still has tons of variety and pizazz...

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pai-may

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What a surprise, another fantastic game being compared to DS and TES. I love DS, TEs can go suck. I'll be buying this.

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Zukias75

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@joke_man If you can't compared the gameplay of KoA to DS or any other games its your problem but the point is that this game is underrated by GS as so many other games like DS are overrated. Some times reviews here are right, yes but many times are not. Have a nice day.

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DarcDestiny

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First I want to start by saying that Kevin is my favorite reviewer here and I have always enjoyed his reviews even if I didn't agree with the score. With that said, I am very disappointed with this review. I have been playing this game non stop since it released, and as far as I can tell, his negatives for the game are way off. First let's start with it being a "generic world". Are we even playing the same game? The world is one of my favorite parts of it. It's colorful, packed with goodies, the art is amazing and is well varied. It is high fantasy at its finest. As for the quests, I found them to be varied enough to keep them fun and the dialogue good enough for me to not only listen to it, but also make me care and actually want to help these people. The characters were the one thing I agree with, in the sense that they looked like dolls, but the dialogue was good enough that I didn't care. All in all I would have given it a 9. If GameSpot gave it at least an 8 I would be content with that, but a 7.5 is just wrong. This is just my opinion, but as I've seen in the comments, I'm not the only one that feels this way. One more thing before I go and probably the most important. If we keep dismissing original IP's just because they don't live up to the impossible standards of a game like Skyrim, we are gonna end up playing nothing but repeats of the same games over and over. If that's where gaming is headed then we as gamers have a long boring road ahead of us.

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joke_man

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@Zukias75 KoA's gameplay isn't even comparable to Dark Souls....And even if you want to make such a comparison, you should consider the horrendous difficulty of KoA compared to that of DS. KoA is a breeze in that respect, which takes a huge dump on the strategy involved in the otherwise great combat system. That being said, I still stand by that the two games aren't comparable, espectially in the combat department. And to everyone else, most of you are going on and on about reviewers comparing this game to Skyrim, while in the same breath comparing it to DS and Fable as a measure for your own means....Seriously, you should read your own comments, you sound like children.

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darkdemonlord69

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The reviewer needs to go back to play Skyrim. Poor Show gamespot. You should know better than to Compare a Action RPG/Loot grinder to a WRPG. Or have a rewiew posted such as this trash. The reviewer should have just typed.... This isn't skyrim. 7.5 . Finished.

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darkdemonlord69

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Disagree with the review. This is not a "open world" RPG. It is more of a zone by zone. As for the bashing of "fetch and return" sidequests. Many RPG's of all types of RPG's have this sidequest sort of thing. Skyrim(Open world RPG) has them. Fable(Zone by Zone RPG) has them. Mass Effec(Shooter/Action RPG)t has them. It is something that you run across thru many of them. One thing I was looking to see if the reviewer would mention. Is this game did something I'm not used to seeing. When you go to create your character. You don't pick a class right off the bat. Then as you play thru, you get the feel of the assortment of classes. And a little exp in playing as each. So you get to idea of what you like to play with. And you can switch it up as often as you like as you progress thru the game. The story is good. Not great. Combat is good , not great. I would give this game somewhere between a 8 and 8.5. It is a decent game. Has a little of everything to keep you occupied.

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Xtatic324

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Bet ill love this game. Seems 7.5s are the way to go with me. Not that i care much about a score.. just being sarcastic. FF 13-3 got 7.5 and i love it.. This game has same and seems the gameplay is amazing. I mean thats what gaming is for me.. "gameplay"

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XCyberForceX

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Played the demo. When you first set off, waking up from being dead and thank God not being a zombie, the game was awesome. I loved the story and they way it progressed. The aspect of not knowing who you are and slowly having your powers and abilities revealed were great. The setting was fantastic and the fighting off the chart. However, when I finally entered the open world, after escaping the gnome underground structure, that's when the game became a bit unbelievable and drab. Don't get me wrong, the artistry was fantastic but the dialogue and side-quests were rather, well, lame. It became repetitious after a while. Yes, it was just a demo but over-all not a game I would like to devote hours to. Seriously, after a while I would see myself just rushing through the main quest to finish the game. And that's not what I want in a RPG. Others may agree or disagree but I will have to pass even though for others it would be a great game to play. Finally, I don't agree on the 7.5 rating. Anywhere between 8.0 and 8.5 is more deserving.

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krollvetter

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I found Fable and Fable II just not satisfying and got 3/4 of the way through both and never picked them up again. So, I understand the comparisons with these games as being "unsatisfying". Not sure if I'd want this as a long-term-spend-alot-of-time-with-game if the characters and story are lacking. And I do hate side quests that are fetch and return. Fun combat and leveling can be great though, so this might be a "pick-up" game for me. One that's used to pass some quick gaming time. I think this might appeal to gamers who's main aim is killing, leveling and looting - stat breakers. I'll wait 'til it's very cheap or at the used game store. Otherwise I wouldn't pay full price for it.

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buccomatic

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ME3 and RE ORC will have a tough time beating KoA:R out for game of the year. This is easily one of the best AAA console games for either console hands down. I don't know what game the reviewer was playing when he did this review but he's way off on this one. I usually rely on gamespot more than any other review site when deciding if i want to buy new or wait until there's a price drop a half year later, or more, or wait and get one at an auction website (you know the one) for dirt cheap. Gamespot is usually the most reliable and spot on in terms of reviews and their overall score. But this one (like legacy of kain blood omen for the old xbox) is just flat out wrong. sorry if you disagree but the logic behind the 7.5 score eludes me. perhaps they're trying to punish EA for all this DLC online pass baloney (which is fine with me). but in this case, the game has so much content to begin with and you get the free online pass with purchase of the game new that it's a non - issue. and i HATE the DLC monster, flat out hate it! but with a game this huge and this friking awesome. i'm glad i actaully bought the game new. it's the first brand new from retail game i have bought since RE5! anyways this game frikin pwnz! "go get you one!" :)

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kylts

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@Zukias75: The reason they've given it a low score is for how Bland and cookie cutter this game is Sure the combat's great but the overall feel of the game is very Lacking, It's the same Story with Fable 2 & 3. The game aims to be an epic journey and that's what you look for in RPG games.

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Zukias75

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Here again gamespot score is not right. Its very ridiculous how they give better score to less good game in general. The gameplay of this game is far better than dark souls who got a 9.5 . Just one exemple of incompentant reviewer of GS.

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bowflexman

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Couldn't agree more cowboy. Honestly, I am happy with the game's plot so far. I think that for being an RPG of this style the story is well written. It is structured enough to pull you in but free form enough to let you feel like you are writing your own destiny.

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Cowboy-Bebop

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Generic story and characters Generic world Generic quests. This gets a 7.5 and games like GTA and CoD get better reviews??? Wow. Take 2 and Activision must pay a lot of bonuses for their good reviews.

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wilson336

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@skemaal They compare it to Skyrim because it is a review, and reviews have to have something to compare this game against within the genre. Skyrim is generally considered the current benchmark in RPGs, just as Fallout 3 was a few years ago. A rating would be meaningless if there was nothing else to rate against....Didn't think I'd have to explain how a review works, but oh well. If you don't like the review, just play the demo yourself....I'm waiting until this hits the bargain bin....

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gvoodoo

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LoL ! comparing this to skyrim ! kiddin me right o.O the visual is kinda childish and fantasy also story is boring tooo.....

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skemaal

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Why review sites and people compare this to Skyrim is beyong me. Two totally different types of RPG folks!!!

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manchubot

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It's just an opinion I felt differently then gamespot personally in the sense the story was okay, but I actually didn't care for the combat. I had my eye on this game for several months and the demo created some cause for concern. I let it slide and took a gamble on the purchase and I got pretty bored to tears with it. Gamespot gave it a 7.5 but they just had a guy reviewing who liked other types of rpgs and nothing wrong with that. On the Skyrim comparisons it's pretty silly. Much like comparing Dark Souls to Skyrim it's just as silly to try comparing KoA to Skyrim.

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bowflexman

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I am about 10 hours in right now, and this game really is awesome. People are right when they say it isn't a sandbox style open world. It is more like WoW in that sense, but is that a bad thing? This game is easily as massive as Skyrim in every way, which is no small feat, and the combat is stellar.

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LunchSackSal

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AGREED!! Open world? ... not really. In Skyrim you can walk to a cliff.. and jump OFF!! In Amalur ... there are those invisible walls everywhere that keep you from doing this. Graphics are nice.. but closer to World of Warcraft than Skyrim.. Overall Great review guys.. as much as I hate to admit it.. I played the Demo and was very underwhelmed.

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chaozzgod

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[This message was deleted at the request of the original poster]

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chaozzgod

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@tivikekukika What he said about Dark Souls score is very true,IF u look at the DS the way u lowered the score of amalur,well DS DO NOT deserves a 9.5 certainly!!

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Blackened_Halo

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according to me, kingdoms of amalur sounds very good ...

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luketheduke324

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Everyone stop crying over this review. it is a fair opinion, ive played the game myself and yes i agree the combat is cool, but its very very unoriginal. if you read the review you would see that skyrim has its own personality, with varied quests (like a dog talking in your head, or the house of horrors quest) and with mass effect having its own universe it could be as big as star wars! if this game was made with supposedly famous authors, then the story should have been FAR better. sure the combat is good, but the reason i play RPG like mass effect, skyrim, star wars KOTOR, Bioshock (okay RPG/FPS) is because of really good stories and memorable characters, and this game just didnt deliver. 7.5 is good for a game being held up by its gamepay. and kevin is one of my favorite reviewers who dose give fair reviews, nuff said.

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Petty_Steve

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The beginning of the game reminds me of Revenant. Ha... Still looks like fun either way :D

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yalc1n

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this game apparently deserved more than 7.5 . the only reason imo is its name not being "elder scrolls: reckoning". and gamespot did the same thing before. they gave castlevania a 7.5 for its name not being "God of War: lords of shadow". pity

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advocacy

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Everything about this is awesome except it's title. You'd think that with all the creative geniuses behind this project, they would've come up with a better sounding name. For example: Reckoningville

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wumpscutnut

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Well i'm not going to buy the game now... not just based on the score but about what kind of game this game apparently is. Action RPG? Main focus is on combat, leveling up, getting new skills? Weak storyline? Weak characters and a weak world with limited exploration? I play RPG's for the latter reasons and this just doesn't sound like MY kind of game. I'll just wait for it to have been out a week and rent it from Gamestop for free.

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guitardude1243

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Scratch the generic quests and rather droll story, the game itself is pretty good. Combat is crisp and most importantly fun. I hope more developers use KoA as an example of how action should be implemented. I would also like to point out you don't need to personally berate the reviewer, just state why you disagree and move on, otherwise you just become a d*ck.

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sixgears2

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There seems to be a pattern of mistaken identity among all the sub-8.0 reviews that I've read so far for KoA. All of these people seem to be intent on comparing the game to the current RPG goliath, Skyrim. I understand that the developers may have implied that the game is similar in scope in order to aid marketing, but you only need to spend an hour with the title to see that KoA was designed quite deliberately as an action RPG/loot grinder with a few deeper elements--somewhat open world, crafting, etc.--thrown in to add a little bit of depth and personality. . Skyrim was designed from the ground up to be a large-scale, organic, full-blown tradtional (with a coupe of quirks, obviously) WRPG. It focuses on a deep, compelling world that encourages exploration. That's exactly what a full-blown RPG should do, but expecting an action RPG to submit to the same standards and design choices is just ridiculous. Action RPGs are meant to hook the player by constantly dangling the next tantalizing skill point, combat move, or loot item just ahead of the player whilst also offering up a suitable number of bad guys to stylishly use that stuff on. That's exactly what KoA does. We're talking about two very different sub-genres here. I'm fine with the game getting a 7.5 or below, but you have to explain why you felt that way about it within its own sub-genre instead of simply shoveling out "it isn't like Skyrim in these ways" and publishing it. Poor show, GameSpot.

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gill117

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8.0 would be my rating because if u can give fable 3 a 7.5 when it was clearly a piece of sh** u can give this a 8.0

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unbentonslaught

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Reviewers gonna review, users gonna complain

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Anderspish

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It got a 7.5 the same reason Skyward Sword got a 7.5. Not enough advertising dollars were spent at Gamespot. We all know after Jeff Gerstmann was fired in 2007 for giving a *low* score to a game that the gaming company paid tons of advertising dollars for on Gamespot that dollars influence reviews. Pay money and your game gets a certain amount of protection. I'm done with Gamespot--the only reason I visit this site is because of the domain videogames.com Forget it. Time for IGN.

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srocciso

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As I've read every other comment here, I actually agree the score has nothing to do with the game being good or bad, what pisses me off is the review itself. Generic story and characters, generic quests, generic everything ok ok but then how is that NOT a problem in skyrim ? The only original quests in Skyrim are the Daedric Quests. At least here is not orcs, humans, elves, dwarves; is a whole new world with different races. Please stop judging the game form the demo itself, I played the demo on steam, it sucked big !! Then I saw day[9] playing the WHOLE game and really got interested; got it for myself and now it seems pretty good, sure some characters are forgettable but some are really good and a generic story ? What's more generic than killing dragons or killing an alien species that wants to wipe out earth ? Everything is generic now then for that matters. At least be consistent in your reviews, if Amalur is so generic it deserves a 7.5 then Skyrim deserves no more than 8.0.

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DinoBuster

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I don't think the game is a 9 or 10, but it's definitley better than a 7.5, and if I remember reading correctly, a flat 7 is the score Gamespot gives a mediocre game, (regardless of the "good" underneath the number.) I really just feel like commenting on his opinions of the games generic art direction, which most certainly is quite removed from generic. The monster designs themselves are far from typical, and while, yeah, their not all darkly twisted and creative like the creatures in Dark Souls, but even the bears and wolves have a particular look that places them amongst the aesthetic. The depictions of Brownies and the Boggart monsters are particularly interesting and creative in my opinion. Saying this game lacks identity makes me assume the reviewer really doesn't know how to perceive things from a general artistic standpoint. he certainly knows how to "write" like he does, but in conclusion to reading this review and some of his others, I'm reminded that being able to write doesn't necessarily mean you know exactly what you are talking about.

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EllaminWolfus

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I loved this game,it is a damn shame the only accurate reviews are Joystiqs, IGNs and Gameinformers. (8's are good people it depends on opinion remeber) but this review seems awful, the more reason I wont go back to gamespot till Kevin Van**** and Matt Mc*** get fired (Free speech no expletives not spam, I know rules)

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nemesi609

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@INewIRave its not that 7.5 is a bad score, but this game just deserves more than 7.5. i have also played games i loved 7.5, but they deserved that rating, because of certain flaws or shortcomings that took enough away from the good to bring it down to that level. kingdoms of amalur does not deserve a 7.5, and it seems that theres a few people who agree with that enough to say something.

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