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Review

Infamous: Second Son Review

  • Game release: March 21, 2014
  • Reviewed:
  • PS4

Can't find a better man.

Seattle is a police state. Department of Unified Protection director Brooke Augustine has set her fascist government organization loose on the God-fearing populace, abusing her power to round up those with mutant abilities. Unmanned drones patrol the skies, invasive checkpoints detain suspected bio-terrorists, and high-tech surveillance cameras monitor everyone's actions. It's a city built upon fear. The citizens willingly accept their new overlords because so many are scared of their friends and neighbors who are now imbued with superpowers. So when protagonist Delsin Rowe finds that he is able to absorb others' powers, he enters a society ready to pour their hatred upon him. Do you fight those who loathe you? Or free Seattle from the chains of an oppressive dictatorship?

The world of Infamous: Second Son plays upon the recent changes that have taken place within our own society. By offering an exaggerated viewpoint of the safety-over-freedom measures that are now a part of our daily lives, we see how dangerous such a path could be, and how few people rise up if their lives remain comfortable. It's an intriguing setup, but one that fails to stir a strong emotional response. The binary morality doesn't show a balanced angle that could have made you sympathize with the government's actions, even if you disagree with how those rules are enacted, and that one-sided viewpoint turns what should be a hard-hitting situation into one that's difficult to relate to.

You see the situation through the eyes of Delsin. His youth was spent spray painting cartoonish doodles while avoiding the wrath of his older brother, Reggie, a police officer with a firm belief in what's right and what's illegal. Delsin's immaturity is immediately an annoyance as he spouts terrible one-liners while shirking any responsibility. During the first hour of Second Son, you're stuck watching cutscene after cutscene establish the fiction, and that uneven pacing feels like shackles preventing you from exploring this gorgeous world. However, once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background as you flex your elemental muscles.

Once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background.

Delsin has a run-in with the escaped conduit Hank, who has smoke coursing through his veins. That chance meeting transforms Delsin from just another forgotten screw-up into the potential savior of a beautiful metropolis. Through the power of smoke, you can turn into a translucent wisp at a moment's notice. Float through air vents to propel yourself from the rain-drenched streets to the striking rooftops or drift like an ethereal shadow among the citizens compelled to fear you. The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential. The slow-paced, methodical movement that defined the two earlier Infamous games has been stripped away here, replaced by a frenetic speed that has you rushing through this open world like a sentient lightning bolt.

Fights are structured for you to take advantage of your extraordinary abilities. Snipers perch upon billboards, armored vans carry reinforcements, and helicopters patrol the skies. Troops have the power of cement to complement their standard arsenal. They construct concrete walls and dive upon you with deadly might, so standing still is an easy way for you to meet a quick end. So you show off your quick feet, drifting into and out of fights, peppering aggressors with flaming missiles while you dance just out of their deadly strikes. Take too much damage, and your view becomes oversaturated while an angelic voice scores the soundtrack of your death. Unlike in previous Infamous games, your health regenerates over time, so knowing when to seek shelter and when to stay aggressive forces you to fight thoughtfully.

Like a neon flash through Seattle.

Second Son has a binary morality system that mirrors the black-and-white decision making from the previous games. If you're a callous jerk, for instance, you can choose to forsake your Native American heritage to avoid punitive measures from Augustine. If you'd rather sleep with a sound conscience, take responsibility for your actions so your tribe doesn't suffer. Without a moral gray area, these choices filter reality through a cartoonish prism where only pure good and unadulterated evil exist. Though these extreme decisions feel totally disconnected from reality, the manner in which this dichotomy exists within the framework of combat adds serious weight to your every action.

The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential.

Delsin earns a single-use, screen-clearing attack no matter which side of the morality coin you fall on. When you play as a hero, you must tread with a light touch. You need to subdue enemies with smoke handcuffs instead of killing them off, and make sure you direct your attacks away from ordinary citizens. If you fail to follow these basic rules, your chain breaks, and your chance to use your most powerful attack disappears. On the villainous side, chaos is the key to earning that most treasured of prizes. Not only must you kill every attacker, but you must do so as quickly as possible. If you spend too much time between conquests, your multiplier vanishes, so you must act as aggressively as possible, indiscriminately exterminating anyone who moves.

Such opposing play styles better communicated who my Delsin was than the many tired cutscenes that encompass the rest of the narrative. During my first playthrough, I was as good as possible, so I fought with a methodical, thoughtful air that made me consider each flaming missile that I lobbed. I used restraint. When my health diminished, I hid in the shadows so as not to succumb to the angry forces. After a hectic victory, I would look upon the battlefield with wry satisfaction. My enemies lay prone before me, chained to the ground, left to think about the path they had chosen. I was both victorious and righteous. The citizenry recognized my efforts, and celebrated me when I walked the streets. I was a hero in action and word, and their fears of the unknown slowly dissipated.

Chaining enemies to the ground with element number 10.

It was during my second time through that I took the evil route and realized the extent of my extraordinary powers. No longer did I hold back. When an armored van would arrive, I would immediately toss missiles toward it, unconcerned about the collateral damage that would result. Overwhelmed enemies would surrender, desperate for respite, and as they walked toward me with arms raised above their heads, I would maniacally laugh as I lit their heads on fire. When bullets pierced me from every direction, I would grow angry, becoming even more reckless as I desperately tried to fill my kill quota. No one was safe when my Delsin was around. And the citizens who were taught to fear me yelled hateful remarks as I walked through the streets. The dumb ones, at least. I killed my share of loose-lipped normals.

Combat strikes a happy balance between the slow-paced affairs of the first Infamous and the overly chaotic endeavors of Infamous 2. Second Son offers speed with a purpose. So fine-tuned are your actions that you move with blinding speed and yet are always aware of your surroundings. Ensuring the action stays hectic without becoming overbearing is an extraordinary accomplishment, so much so that I happily played through twice only to still remain hungry for more. As I sprinted up the sides of buildings and called in explosive strikes, Second Son felt less like another Infamous and more like a new entry in the Prototype franchise. It's so fast, so frenetic, and so gloriously over the top that it makes the old days of Cole McGrath slowly climbing buildings seem like a distant memory.

The citizens who were taught to fear me yelled hateful remarks as I walked through the streets.

Delsin gains access to more powers beyond the smoke you start off with, and each transforms both the action and locomotion in interesting ways. You might employ a slow-motion effect to corral your enemies in a precise manner, or mix stealth into your explosive encounters to keep enemies guessing, and such twists ensure that each showdown keeps you thinking up new tactics as you revel in the destructive glory. Sadly, the powers don't branch in interesting ways depending on your moral choices, so though combat plays out in different ways, the weapons you use are nearly identical.

Somewhere in Seattle hides a mural commemorating Sucker Punch's past.

Missions present scenarios that urge you to fight in inventive ways. The myriad ways in which you flex your combat prowess left me glued to the screen as I eagerly overcame every roadblock in my way. Bosses mirror the brilliance of the normal forays by compelling you to move with speed and precision as you mount a hellacious counterattack. Fights stretch on longer than I expected, but instead of being tedious wars of attrition, they instead kept me riveted as I tried to perfect my craft. Standing up to my overpowered foes for these long battles felt like a victory well earned, and I was happy with the assortment of bosses on offer through the course of this adventure.

Second Son has top-notch combat that expertly melds substance with style. But despite the speed that separates this from previous games in the franchise, there's a feeling of familiarity that's impossible to shake. The Seattle in Second Son offers a stark contrast to the direction recent open-world games have taken. This is not a living, breathing world that you inhabit. Rather, it's a playground for you to go nuts in. The people who populate the world exist only for your benefit, so it never feels like a real city. It's an anachronistic return to what sandbox games used to be, and represents an approach that I still enjoy more than the serious options that populate store shelves. Still, I couldn't help yearning for more concrete improvements to what I've already experienced. The cutting-edge visuals are laid over a decade-old formula that is still fun though sadly showing its age.

That certainly didn't prevent me from getting 100 percent on both a good and an evil playthrough. Side missions nicely complement your story efforts so you have plenty of reason to roam if you want to spend more time in pristine Seattle. Second Son is not the tedious collect-a-thon that many open-world games are. Extra activities are clearly labeled on the map, so instead of wandering aimlessly around the rainy streets, you focus on maximizing your enjoyment. My favorite detour was spray painting inspiring messages on walls. Sure, the act of tilting the motion-enabled controller at the stencils was hardly thrilling, but seeing what artistic propaganda Delsin cooked up was always a treat.

The view from above is as dizzying as it is breathtaking.

Creating graffiti isn't the only way an unusual control scheme is used. During context-sensitive situations, you must manipulate the touchpad, and though this sounds incredibly gimmicky, it actually added to my immersion. Swiping to open a door to free those suspected of being conduits engaged me more than pushing a button could, as did holding my thumbs firmly on the pad as Delsin grabbed a generator he was trying to destroy. Employing controls different from the norm is always a tricky endeavor, and Sucker Punch did a great job of ensuring these little moments added to the experience rather than distracting from your actions.

Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun.

The Good
Dynamic, fast-paced combat
Breathtaking visual design
Side missions offer a fun diversion
Exciting boss fights
Moral alignment determines how to excel in fights
The Bad
Black-and-white morality is overly simplistic
Delsin is an annoying character
8
Great
About GameSpot's Reviews
Other Platform Reviews for inFamous: Second Son

About the Author

Tom adores the chaotic frenzy of the Infamous franchise. He played through Second Son twice for this review, getting 100 percent both times. It took him 16 hours his first time through as a good Delsin on medium and 10 hours the second time as an evil Delsin on expert.

Discussion

2467 comments
rebfaction
rebfaction

I love this, once I got into this game it's a great game fan to play. love the characters, graphics, and story 

daviz88
daviz88

good game but a step back from its prdecessor

jellyman68
jellyman68

Really enjoying this game at the moment. I think it's a bit cheap of the reviewer to state that he finds Delsin annoying as he's a character that's clearly aimed at a target audience, and as far as I can tell it worked very well and most people like him.

It's a game that certainly rewards people for sticking with it too. I wasn't sure if I was going to enjoy it for the first 4 hours or so but it got better and better as I played on. Now having fun sprinting through the city at light speed, turning invisible, fighting beastly DUP agents with my digital sword, etc.

yamahagr
yamahagr

if this game take 8 nad if this game is next gen game then iam the anticrist

supersonic125
supersonic125

Play it for a day , didn't hold my interest, took it back the next day.

tim1935
tim1935

Loved this game!!!  Got all the trophies.  I think it deserved a 9.  I would give a 10 if there were more variety in enemies and things to do.  I don't particularly like the Papertrail missions though (neat concept but takes you away from the game way too long digging through monotonous webpages).

GWA17
GWA17

You need to give this game a bit of time before you give up on it and then it gets extremely fun. Great game and Delsin is NOT annoying in the least I like the character he's entertaining. 

jecomans
jecomans

How do the boss fights count as exciting? They are the worst part of the game, especially the finale. I can't think of many other games so thoroughly nerfing their strengths to force in some boss arenas like SS does. It would have been good to have a longer campaign; maybe utilize the interesting side-kicks they spent all that time introducing. It seems to me that a little too much of the budget went to making sure it looked amazing. It's so much fun to play, though, when they unleash you upon the city, it's a shame SP dropped the ball at the end. 

lithium023
lithium023

I can honestly say this game blows goats, you get tired of your little powers for your weapon preaty fast and realy just want a gun and for that I give this piece of garbage 1 out of 10   

RyogaRod
RyogaRod

Game has gotten better as it goes along.

windzorite
windzorite

As I was playing I tried looking for how delsin was so annoying but didn't find it. Likes his character Closest I cam to disliking him is when I played as a evil delsin.

sullvader
sullvader

Yeah I really don't get what people dislike so much about Delsin I got the game expecting to have a problem with the character but I don't see what the problem is I quite like the guy! Also the paper trail fee DLC is possibly one of the best things I have ever played on any platform, if you include this in your rating there is no way this game scores less than 9 for me its a 9.4 far more than expected. 

anarky23
anarky23

Not liking the main character is subjective and should not be a reason to take off points!

Xero1246
Xero1246

well that's your opinion Mr Reviewer, Delsin is a brilliant character

Oinker
Oinker

Does this game have rag-doll physics (or any kind of equivalent)? It doesn't seem like it does, which makes me want it less.

thecman25
thecman25

"Delsin is an annoying character" that's just stupid Delsin is an amazing character

Feeder16
Feeder16

Echo the it's a short game comments, managed to platinum it fairly quickly. Not to mention it's the first game I have ever got a platinum trophy on. If you could skip the cutscenes I bet you could finish this in four hours.

Dragerdeifrit
Dragerdeifrit

good game but i finished it the same day i bought it... and i dont even play that much, and i couldnt care less about repetitive sidemissions, please revert back to ps2 graphics but give me a 20 hour game... please ; ;

Xirtahm
Xirtahm

I hit Platinum in less than 3½ days.  Great fun, I won't argue that, but this is definitely the easiest, tiniest game in the series.

SNESNOSTALGIA2
SNESNOSTALGIA2

Right now I got about 70 percent of the trophies. Gonna do that evil expert run now probably. Excellent game all in all. Very similar to the previous entries in core gameplay (whether that's good or bad is for you to decide) but huge graphical boost obviously. There isn't a ton of freedom and sometimes doing side missions straddles the line between fun and 'just going tnrough the motions' but when its all clicking this game is a blast. I'm just hoping I won't have to do all the side missions again now. I think they could have either sped up the tagging or made it more complex and the other side quests are not too original. I actually enjoyed the hidden camera ones. Coles legacy was decent and you get his jacket which is cool. I started really enjoying paper trail and then it ended! I will have to go online to check that out.

chitosan87
chitosan87

I don't why so many people love this game. This game is slight different from its prequel and quite similar with Prototype. I played the first game, took me 15 mins to ditch the game. So boring ...


Perhaps I put so much expectation to it. But somehow, it doesn't feel really Fresh

sampson3121
sampson3121

funny, the other day i watched a live stream of some guy with about 500k subscribers play second son for the first time.

he ran around the first base like a chicken with his head cut off looking for smoke to suck up. people were telling him to go on top of the roof, and he didn't even read his chat room. he put the controller down and said he gives up, and that he wasn't impressed by the game. my 10 yr old son finished that base in 5 minutes. it was painful to watch. he came on about 10 mins later with titanfall. are all titanfall xbots that stupid?

ebookerd1
ebookerd1

How is the content? Will I be bored in 3 days. I was considering a PS4 but I have been trying to find a game that could sell me. I didn't like Uncharted because I finished it in 3 days and did almost everything possible in the game. I was told by my buddy it was too short. I want to hear more opinions?

Coldpain
Coldpain

*Possible Spoiler Alert* I'm doing my expert run as "good" Delsin. I think the extended duration of invisibility will ultimately make it easier to complete.

epicdrome
epicdrome

Game lacks. I compare this game to prototype. Why give the enemy guns and show the weapons on the ground after killing them whithout the ability to pick up and use them. Prototype you had super human powers but could still use enemy guns as well. Really was not worth the money in my own opinion. Hopefully watchdogs will be good. Just seems next gen games are trash right now. Developers just wanted to rush games out for the console not using it's full potential. On another note. this has to be the only game I have ever played that does not utilize every button on the controller. How do you make a game using only 80% of available buttons? As I said.. Just a game to put out on the market for PS and nothing more. Good games will arrive in a few years using the PS4 and xbox1 full potential. 

blackzio
blackzio

i was expecting to get bored near the end. but i just wanted more. now it's time to play evil on expert. is there any word on dlc for this game? 

ninboxstation
ninboxstation

is anyone else having troubles, with the "connecting to the Paper Trail Part 1"??... (after the "crime scene")

ninboxstation
ninboxstation

they should have made two Infamous SS versions, one with Deslin and on with Fetch.... (and with the Limited Edtion version with Fetch, instead of getting Deslins cap, you get a pink wig...)


you can only start one version with one character, but after finishing it (maybe on expert?), you can then play the other characters too..

ninboxstation
ninboxstation

I prefere sofar fighting with the "smoke" powers  (good Deslin), but fooling around with the "neon" powers is cool... (it'sjust OO watching him "neon" run anywhere....)

lyncer777
lyncer777

At least in terms of graphics/visuals, inFamous SS does not disappoint! what you see is what you get, unlike Watch Dogs... 


~I dont want to set the world on fire~ 


Peace brothers... and sisters.

GunEye
GunEye

Just started the game yesterday, and man! its awesome. I  am loving it. The visuals are stunning. Some elements look slightly dated such as the water around Seattle - but that is understandable since those waters are not explored - and if you restart at the shore.

As for the game itself: on expert enemies are as tough and challenging as I remember them from previous games - and even stronger. They put a lot of pressure and don't give up easily, while their AI is pretty nice: they might surrender if they see their friends start falling.


On the negative side: I feel like the series should put the whole Karma: Good and Evil thing  to rest. It's time to move on. Perhaps if it was more like Law and Chaos - that would work better. I would then probably play Chaos. Thing is, EVIL doesn't fit the character - and it feels too extreme. There is no real middle line. And you don't feel like you are giving roleplaying choices - and letting you make your decisions: you feel like they ask you: You want to be good or evil? Evil? OK - now you have to work by a harsh code of evilness: kill and destroy everything including innocents even if it seems silly.

It is like a code of conduct Evil or Good. Either way.. you are giving very limiting rules to work by.


Actually - I think they should remove Karma altogether. And allow players to explore and test all special abilities. Perhaps "Karma" or Fame will be how the world around you changes and respond to you, with some special abilities being more potent when you are Lawful or Chaotic?

Better yet - Karma should be a complex network of possibilities, not just black and white.


I really want to play Infamous (the evil side) - but I feel that it isn't just being infamous - it just being a reckless bloodthirsty terrorist.


Anyone found a middle ground somewhere?

Big question is - can you play Good story Karma, not kill civilians, and STILL GET EVIL  KARMA LEVELS AND SKILLS?

Virdentaucent4
Virdentaucent4

@sullvader  The reviewer is a bit melodramatic. Some people's thresholds are just miniscule for certain aspects of a character, such as how cocky/sour they are. What I really hate is the reviewer proclaiming WE will hate the character, instead of objectively stating what the character's personality is like. It's fine for a reviewer to state THEY do not care for the personality, but to make a proclamation what other people will feel is as cocky and arrogant as this reviewer seems to feel about the game's protagonist.

No reviewer should tell us what we will/won't like about something particularly subjective like personality, WE the audience and customers will make our own assessments.

jecomans
jecomans

@anarky23  It shouldn't (and everyone else liked him anyway), but it evened out because he accidently gave points for the awful boss battles. 

stealthyninja81
stealthyninja81

@Oinker yes it does. its not as good as GTA5's ragdoll but you can send enemies flying and if you get blown up or smacked really hard then you go into a kind of ragdoll.

sampson3121
sampson3121

@chitosan87 perhaps you should play longer then 15 minutes, ever think of that?

watched a live stream, some guy did the same...it was painful to watch...he ran around like an idiot saying they're to many enemies and couldn't figure out that he had to go on top of the roofs to recharge. my 10 yr old finished that base in 5 minutes, and he can't put the game down...the abilities are amazing, but you wouldn't know that cause you only played 15 min.

Zevvion
Zevvion

@sampson3121 You're not great at connecting facts in a logical manner. 


First, everyone misses something sometimes that was very obvious. I bet you played a game at some point and missed something that was extremely obvious to someone else. Place, time, state of mind... all factors in your attention and focus. Because it happens once, doesn't automatically make you stupid. 


Second, the fact that the person who missed something obvious played Titanfall next is not any indication that people who play Titanfall are thus automatically stupid, if we accept your premise. It's called post-hoc reasoning and it's a fallacy.


It's about the same as me saying the fact that you got 3 likes means that at least 3 people here are incapable of valid reasoning. 

dgunnell
dgunnell

@ebookerd1  


There is replay value because you can do a good and evil playthrough, with different missions opening up depending on the path you take. There is also Paper Trail, which I think is an incredible idea. It gets the player engaged more than just playing the game. You learn more about supporting character back story and you get to play detective. Is it worth it to buy a PS4? It depends what kind of games you like. This game reminds me of Spider-man 2 (open world be the hero type games). The powers are really fun, and there is enough variety to stave off boredom, at least in my opinion. I really think they should rescore the game after Paper Trail is complete. It is so inventive. So much creativity went into crafting the mystery. Really, this is what EVERY story-based AAA game should strive to be.


Oh and a little hint for Paper Trail, the actual mystery (at least part 1) is all done on the Paper Trail website. Don't be like me and go looking around for a parking garage, jet ski or a library for an hour in game. :)

ninboxstation
ninboxstation

as evil Delsin it might be the other way around..(might instead. perfer to fight with neon powers as evil Deslin .)

epicdrome
epicdrome

@lyncer777  You're pointing out the most obvious. Every game for next gen consoles have great graphics.... 

ninboxstation
ninboxstation

@lyncer777  

if you play focused on good karma (on expert) and don't  try to just "nuke" enmies all the time (but collect Karma on each one possible), avoid civilian casualties, then the Gameplay delivers imo too...

(as evil Deslin it should be satisfying too, in it's own way..., and play falshier......)

ninboxstation
ninboxstation

@GunEye  

as far as I played, you either get good or evil Karma skills (not both)..., but that's actuallly good, so you have a reason for a 2nd playthrough....

good karam seems more challenging, while bad karma seems a bit flashier..

(for the platinum trophy, you'll need both skills maxed out, if you want that, you'll have to do 2 playthroughs)


some are playing good karma for the first playthrough on normal, then evil karma on expert for the second playthrough, which is ok..., 

imo I'd play good karma on expert straight on the first playthrough, posibly the best gameplay as good on expert..... (but be prepared to play like "cat and mouse" an exert against bigger enemie hords and use cover..,  you have to flee a lot and recharge....).... 

then play a "fast and flashy" 2nd playthrough as evil Deslin (also expert..)


by the way "good" Deslin feels a bit "chaotic"..(not you're typical good guy.., but still not a killer..)

chitosan87
chitosan87

@sampson3121 @chitosan87  hahaha ... Agree with you. But I'm 26 now, games like would be interesting when I'm 10 years back. Perhaps I'm gettin' used with games like Skyrim and MGS, so when I played InFamous ... well, U get the picture right? That Joy just didn't come from the inFamous.


I truly love watched it from Utube, but not experience it myself. 

GunEye
GunEye

@ninboxstation I already playing on Expert for my first playthrough. Btw I changed to expert about 10 - 15 minutes into the game - when you are in the Beach near the start and escaping your brother. Do you think I will still get the Expert  campaign completion achievment? I didn't even know I can change difficulty level until I pressed the OPTIONS button on the Dualshock 4. I thought I would be asked about difficulty - but they never did.


Anyway - again... I know that different skill set is a good thing: but I do feel like this whole black and white theme is wrong. Both gameplay wise and story wise. Maybe if there were 3 or 4 Karma levels. And none are neutral. If good actions would have consquences and evil would also have rewards but consequences. etc..

I always loved how The Witcher 2 handled moral choices - you didn't feel like there is an obvious GOOD and BAD choices. I remember having 3 choices with the dragon near the end - none felt that exalted and heroic and yet none felt evil. I had to think deeply and nothing felt "right" or "wrong".


Maybe if Karma in infamous would be in seperate bars - so you can be both Evil and Good at he same time and maybe also Chaotic and stuff.. so you can advance and change playstyle and character behevior the way you see fit.


Anyway - do you think I can play an Infamous (evil karma levels and skills) Delsin but take good choices in the story and not kill civilians? or does making good choices in story affect the Karma way too much?

Also in NG+ - do you think the Karma Resets? or if I am on HERO with max good Karma and I want to keep my skills on NG+ but become EVIL - I need to start going from Hero to Infamous? sounds impossible.

gacogaco
gacogaco

@sampson3121 @Zevvion  Maybe he does not give a fuck to the chat. Maybe he was just playing, getting his pay while stupid people watch him having fun (or being stupid). Maybe, just maybe.

ninboxstation
ninboxstation

@GunEye  

PSN name

 my PS4 profile name is "Cadis Etrama Di Raizel", my PSN name is actually "RaiTheNoblesse"  (sorry for mixing those two up -.-'...)

ninboxstation
ninboxstation

@GunEye  

Paper Trail - Side Mission

SMALL SPOILER!! (as where/when/how you can start it)

.

.

after the first (or second) real "neon" mission, when you can finally start  the "cross the big bridge" Main mission, there's a new Side mission on the map (yellow) too, besides the Main mission "cross the bridge" on the map (white, as usual), that's when you can start the Paper Trail Side mission (you'll see some paper brids flying in the area on the map, hinting the start marker of the Paper Trail)

.

.

ninboxstation
ninboxstation

@GunEye

 haven't started the Paper Trail so far, didn't use any walkthrough yet..., I'v just reached barely 50% sofar (good/expert), 

but I haven't seen the Paper Trail so far, but I'm advancing slowly (completed each discrict 100%, before starting the next mission..), so I suppose the Paper Trail will show up at some point...


my PS4 Profile name is: Cadis Etrama Di Raizel (which is the complet name of "Rai the Noblesse", my Avatar...)



GunEye
GunEye

@ninboxstation@GunEye Ok man cya, btw tell me you PSN name I will add you into friends ok? perhaps we can also play some coop games in the future.

And did you manage to start Paper Trail? did you use walkthrough to find it or is it easy to find? thanks.

My Profile name is: Ransom Seraph

(also my Steam name btw).

ninboxstation
ninboxstation

@GunEye  

not sure about the NG+ game

think linking with facebook is ok, but you dont need too..., not sure what the problem there is....


for those playing evil first, I hope they have the patience to play good on expert on the 2nd playthrough, without "rushing" through it... (or only "nuking" the enemies), the karma gameplay as good Deslin is cool..

(I've got to go now, I'll be back in ca. 4h.)

GunEye
GunEye

@ninboxstation I don't think you reset your skills - that will take away the whole idea of NG+. I mean if you start a NEW GAME that's something else. Question is - if you go on NG+ -> and keep your KARMA - won't it be impossible to go back to EVIL?

Answer: YES it is, I remember trying to start being Evil in Infamous 2 when I was Hero: it was impossible to even lose a Karma level. That's what I don't love about this system... its not flexible - and you are forced to go with one way. There really isn't a point in asking you for choices later. You just follow a mechanic path.... no roleplaying what so ever.


Anyway: did you start this Paper Trail thing? I don't even know how to unlock or start it? I logged in now in my pc... but how do I get it unlocked in game? and how do I start?


EDIT: OK so I went to the PAPER TRAIL page: I logged in initially using Facebook (since I didn't want to bother making a profile). Then I Linked my PSN account: by pressing on the LINK MY ACCOUNT on the upper right, and then typing my PSN email and password.

Now it says that I am linked. But how do I start?

Why didn't they simply integrated the missions without all the mambo jumbo signing in and linking....

(btw you think linking with Facebook is safe? or can it risk my PSN information to go public or something?)

ninboxstation
ninboxstation

@GunEye

you could maybe play evil karma and take the good choices.. ( and not kill civilians.. )

but you  wont get get both karma skills and you very likely  will NOT max your evil karma...


don't know about NG+ (something the reviewers should have written), but I  think it does reset the skills.. (not sure though)..

but the system will reconise for sure,  when you max out both skills in two different playthroughs for the platinum trophy..

inFamous: Second Son More Info

  • Released
    • PlayStation 4
    inFamous: Second Son is a PlayStation 4 exclusive and the third entry in the inFamous franchise by Sucker Punch. The game is set seven years after the events of inFamous 2 and follows the story of Deslin Rowe, a 24 year-old who gains the ability to direct, manipulate, and even transform into smoke after he rescues occupants from a fiery bus wreck.
    8.5
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    Developed by:
    Sucker Punch
    Published by:
    SCEE, SCEA, SCE Australia, SCEI
    Genres:
    3D, Open-World, Adventure, Action
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    All Platforms
    Blood, Drug Reference, Language, Sexual Themes, Violence