Hell Yeah: Wrath of the Dead Rabbit Review

An emphasis on style over substance defines Hell Yeah: Wrath of the Dead Rabbit, though unfortunately even the stylish aspects have serious problems.

Revenge has never been so tedious. After salacious photos of Ash, the prince of hell, make their rounds in the underworld, the fiery rabbit goes on a quest to kill 100 creatures that are reveling in his embarrassment. Excessive violence follows you through the twisted worlds that make up this lengthy adventure. Enemies erupt in fountains of bubbling blood, and Ash has a crass witticism at the ready to make light of their torment. It's a preposterous setup, and Hell Yeah: Wrath of the Dead Rabbit doesn't hold back from objectionable situations. But once you become numb to the juvenile antics, shallow gameplay derails your blood-splattering fun. Hell Yeah: Wrath of the Undead Rabbit relies on its immaturity to reel you in, but the poorly developed action makes your time spent in hell miserable.

Hell Yeah doesn't shy away from long story sequences. Ash trades insults with the various critters he meets during this 2D adventure, but the dialogue is so cringe-worthy that even trying to enjoy it on an ironic level is asking too much. References to outdated memes and dusty catchphrases populate every exchange, making you wonder if there's going to be an original utterance in the interminably long conversations. When Ash says, "Talk to the paw" (get it, because he's a rabbit!) or when one of the countless minigames commands you to "Om nom nom!" you can only shake your head. Hell Yeah tries to be humorous but relies on such tired material that you'll skip past the trite lines so you can get back to the action.

And, at least initially, the action holds its own. Hell Yeah is an expansive platformer in which you travel through a variety of off-the-wall locales connected by teleportation gates. Locked doors and impenetrable walls keep you from exploring the entire world from the get-go, so you have to hunt down the nasty creatures enjoying your humiliation to gain access to more of the map. Ash has a powerful repertoire of destructive tools from the beginning that become even more dangerous as you claw deeper into this nightmarish world. A handy saw circles your body at all times, allowing you to cleave through certain walls and weaker enemies without breaking a sweat. When a formidable baddie stands in your path, an arsenal of pain-dealing guns can make short work of him. A flamethrower, Gatling gun, missile launcher, and more are used to turn enemies into bloody piles of goop, and using your prodigious power to slay your oppressors carries with it some feral joy.

See, in Mortal Kombat, a little head popped up saying "Toasty!"

It's a foundation for a savage adventure, but it's not long before the puerile antics become dull. The moment-to-moment action in Hell Yeah encompasses the basics needed in a platformer without any extra flair to make it special. Ash has a floaty jump that makes avoiding enemy projectiles or leaping to higher ground a cinch, and dual-stick aiming makes gunning down enemies while dancing about the playing field second nature. But the ease with which you traverse the worlds makes the various encounters feel like mindless busywork. The majority of enemies are little more than bugs splattering against your fast-moving windshield, and the jumping challenges don't demand the precision or immediacy that could have made them compelling.

Instead of being made up of enjoyable traversal and exploration, the majority of Hell Yeah features by-rote stretches that pad the overall length until you face the next of your many antagonists. It's when you square off against your 100 most hated enemies that Hell Yeah reveals its true colors, and, sadly, it's also when this adventure is at its weakest. Each of these creatures has a name and a backstory, and you frequently trade barbs before a fight. But don't think that all of that buildup translates to an engrossing fight. Instead, you can dodge and counterattack against most of these enemies and come out on top in about five seconds. Your impressive arsenal is laughably large, considering how rarely you have to switch to a different gun.

When your foe's life is drained, a quick-time event is queued up, and your own sadness grows exponentially. A smattering of these minigames crop up throughout this adventure, but they're so shallow and slight that even spending a few seconds completing them becomes a drain. Rapidly mashing a button or trying to stop a moving meter at the right time is not fun, and the fact that these same situations surface repeatedly turns the simple act of dispatching enemies into a painful ordeal. When you murder your enemy, a brief cutscene plays out showing the horrible way in which you disposed of them. These pull you away from the action, forcing you to watch a few ho-hum evisceration sequences that repeat far too often. Normally, you can breeze through these QTEs, but a few of them are tricky enough that you might fail them a couple times. Trying to quickly find a target through a sniper scope relies more on luck than skill, and failing any of these activities damages Ash and makes you fight the enemy again until you whittle down their life once more.

Die and you get sent back to the last checkpoint. These respawn points are sprinkled liberally throughout the maps so you rarely have to trudge too far over the same ground, but there is one hiccup in this system. You frequently come back to life with only a small fraction of your health bar, and because energy recharge stations are often located far away and one hit can spell your doom, you have to gingerly traverse obstacles. Frustrations abound in Hell Yeah. From enemies that have to be juggled (and yet you can't see where they're going to fall), to wonky collision detection and annoying knockback attacks, Hell Yeah is constantly trying to stifle any enjoyment you could muster from this aggravating adventure.

The one element in which Hell Yeah shines is its puzzles. Most of the time, enemies can be defeated by blasting them a few times with a gun. But there are occasions when your brain is more important than your brawn, and figuring out how to progress takes a pinch of cunning. You may have to zoom out the screen to show a love-starved creature that he's all alone in the universe, or push a fireball-flinging pyramid through teleporters, and these moments of contemplation are a happy respite from the tediousness that encompasses the rest of your travels.

Defeated enemies land in The Island, a place of quiet servitude where you assign tasks for your own gain to the creatures that dared stand against you. If you want more treasures to purchase at the gift shop or energy if your life is getting drained too quickly, then make sure you have a monster working in a section that doles out the rewards you most desire. It's a neat idea, and seeing your demoralized foes doing busywork on your behalf is a clever way to reintroduce vanquished baddies, but the presents you receive don't have much impact on your adventure. Plus, you can assign only 80 monsters at a time to do your work, and because there are 100 in the game, one fifth of them might sit around doing nothing.

Don't shoot the shell! The darn thing is clearly made of metal.

Hell Yeah is a convoluted mess that throws many different elements together in the hope that something worthwhile emerges, and in no place is that more apparent than in the visual design. Colorful, cartoonish worlds and creatures give this adventure a unique look, but all too often, the confluence of colors and special effects makes it tricky to see what you're doing. Every inch of the screen is populated by shiny, sparkly, eye-catching distractions, and just understanding where you are and what dangers lie before you is an exercise in frustration. The most important aspect of artistic design is to quickly and efficiently communicate what's going on, and Hell Yeah is an utter failure in that regard.

The most egregious problem with Hell Yeah is that it's not fun to play. A slew of shallow ideas thrown into one game do not make for a worthwhile experience. Whether you're completing simple quick-time events, defeating brain-dead monsters, slowly jumping between easy-to-reach platforms, or reading the meme-ridden text, it's clear that Hell Yeah is trying to hide its lack of depth through variety and style. With a greater emphasis on puzzle solving, Hell Yeah could have been entertaining. But because few of the elements are enjoyable, you shuffle from one tedious activity to another, waiting for a satisfying moment that rarely comes. Sinner or saint, you are transported to the underworld in Hell Yeah: Wrath of the Dead Rabbit and it doesn't even apologize for making you suffer.

The Good
Responsive controls
Interesting puzzles
The Bad
Awful quick-time events
Distracting visual design
Verbose, cliche dialogue
The Island management subgame is nearly worthless
Punishing checkpoint system
4
Poor
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Discussion

0 comments
tj3n321
tj3n321

im here just to tell u guys DONOT believe in the review score, this game is really really good, both graphics and gameplay, i ussually dun have interesting in sidescorlling game, but i just cant stop playing this game! really good game, a bit confusing graphics sometimes but its so funny! 

oskuuu
oskuuu

good game, was on sale at live for -67% no regrets from buying it, btw quick-time events are great compared to some games and i don't find visual design distracting at all

SanoBR
SanoBR

I just have created a account here in Gamespot to say that I already downloaded this game and I never had seen before such a terrible, horribly, bad-taste, pain-in-the-a** review.

Dieofnv
Dieofnv

this is coming from the guy that gave Fable: The Journey 8

i hate this stupid clown a joke of a Editor.

dead888
dead888

Tom Mc Shea should be fired for this review. 

t0ecutter
t0ecutter

What a clown. The community score is far more indicative of what this game deserves. It is just plain fun and is unashamedly tongue-in-cheek with the humor much the same as Duke Nukem 3D was all those years ago. Anyone considering this should look past the poor review and trust what the majority of people are saying: Play it!

AAKn
AAKn

who let this idiot review games

pseudospike
pseudospike

4.0!?  Seriously!?  Looks like 4.0 is the new 7.5, amirite guiz?

skillz191
skillz191

I Agree with this review, this game is rubbish in my opinion. It's boring, tedious, repetitive, not fun and has poor button mapping. I had high hope for this game when i first saw it.

Black_Knight_00
Black_Knight_00

Amazing soundtrack and fun game, a million weapons and costumes and weird enemies. A bit of repetition and frustration at times but this 4.0 score is a complete joke.

neuroboy
neuroboy

I'm really surprised by this low score... even though I generally don't like this sort of frenetic in-your-face immature cartoon violence, and have got a bit tired of 'indie' style platformers, I think this game is a blast! (Though I did get it free from Playstation+)

patasa01
patasa01

i am gonna like this game. There are many games with bad reviews but i like them best like Darksiders 2 for instance got a low score on bugs eh? U show me one i those bugs then ill say i havent found a single bug in this game well as they say

 

                            'Its The Difference In Opinion'

burgeg
burgeg

Got this game free on PS Plus and I've played the first two zones so far. HOLY MOTHER OF GOD IS THIS GAME AWESOME! Do not understand the bad reviews at all. I mean.....damn. This game is gonna have to get pretty damn awful later on for my impressions of this game to lower. I'm so impressed with it. Insanely fun.

devrindare
devrindare

I think GS really hate Quicktime events, First Resident Evil 6 & now this. This game is so much fun

o016945
o016945

This isn't a 4.0 game. It's a great reminder on what made Sega a great company 15 plus years ago. It's one of the few current Sega games to do that. However, you can't just ride on that notion either. Is the game fun? That is a simple matter of opinion. You have Tom saying that the visuals are too distracting and the puzzles are fun. Another major publication says that the visuals are fun, not distracting, but the puzzles lower the fun.

 

Basically, this game is a matter of taste. It's got a good retro vibe and simplistic gameplay that is meant to be more fun and entertaining, rather than too hard and frustrating. You see, I've played a shitload of platformers in my 32 years of life, and the most frustrating platformers are those that are far too hard. It's a good reason why I couldn't get into Vectorman that much. So striking that balance of fun and challenging has always been a tough feat for any developer.

 

Now, as I said, this is a game taste, but does that warrant a 4.0 grade? Sure, he didn't like it, but the score dictates that it isn't a quality game. He isn't fond of the little mini games and says it isn't fun, but is the quality actually degraded because of their inclusions? No, it isn't. Does the game have control issues? No, it doesn't. Does it have a ton of glitches? No, it doesn't. Is it a game that will be enjoyed by many? Yes, it is.

 

This is where I think reviewers have lost their credibility. A score should not just be given because of their personal taste. Giving a low score to a game that honestly has quality, is just self pride. I didn't like Marvel Vs Capcom 3, but while it is a 4.0 game to me, it wouldn't deserve that score. That is another game about personal taste. I like strategy and realism in my fighting games, but others enjoy the fast paced button mashing style of MvC. It's still a quality game.

edpeterson
edpeterson

Oh goodie, Tom Mc Shea reviewed this. Now I don't know if it's a good game or a bad one since he always seems to make games seem sooooooo much worse than they actually are.

sp4zzj4zz
sp4zzj4zz

Mr McShea being a douchebag? Nothing new here. Just read the very last paragraph of his article here : http://l.gamespot.com/LwpEU3

 

Can't put too much stock into anything on this website anyways, I mean, seriously, this is Gamespot. You know? The same place that fires employees for writing fair and balanced reviews.

scoobtig
scoobtig

This just in, Gamespot confirmed as having no sense of fun or common sense.

nemt
nemt

Looks like Sega forgot to buy a good score.

awoody17
awoody17

I agree with everything in this review except the score. My main gripe; it does indeed feel shallow. But 4? Man, that's harsh. I've seen much worse games get much better scores.

GunBladeHero
GunBladeHero

Well off to download the trial version first.

RussellGorall
RussellGorall

Guess who used verbose on the Internet today? YOU DID!

vadicta
vadicta

I still think it looks like fun :P

badboy
badboy

I'm not expecting much from this game, but I don't think it's as bad as that. Will try it and see.

Leboyo56
Leboyo56

Well I stuck with GI's review of 8.5 and bought it day one, as I was really looking forward to this. Also didn't let Gamespot's review of Tokyo Jungle sway me from buying it. Seriously, the average user review for Hell Yeah is a 4.5 out of 50 ratings or something, while Tokyo Jungle's is an astounding 4.9 out of 200 or so. 

Leboyo56
Leboyo56

 @neuroboy This game isn't free for PS+ last I checked a day or two ago, it's just discounted three dollars.

neuroboy
neuroboy

Oh, and the random 'quicktime' events to finish off bosses are a lot of fun, and a great idea which I've never seen in a 2D platformer before.

HKILLER88888
HKILLER88888

ahh forgot to mention its 2D-3D cartoonish Graphics were AWESOME i really liked it

Raxyman
Raxyman

 @megakick I'd say no. It IS strange and weird. But 4? GS can't rate s*** nowadays.

Raxyman
Raxyman

 @nemt GS should put a tab on the header already. "Buy your reviews here"

ryogapower
ryogapower

 @Leboyo56  @neuroboy here in the uk it is free. and i agree this is a criminally low score, its a lovely little throwback game that feels fresh and solid to play. look at the meta-scores and realise that tom o'shea is being super harsh.

neuroboy
neuroboy

 @Gelugon_baat  @o016945  Yes, but professional reviewers, are supposed to have objective opinions, and I think this is where Tom has failed by being too harsh because of his personal tastes , and therefore his credibility as a reviewer has been harmed.

 

This game is great at what it does - provide a ton of mindless fun, and even chucks in some innovation amongst the idiocy! The low score could sink this game, when it really doesn't deserve it.

nemt
nemt

 @Gelugon_baat

 Lucky for us GameSpot has been proven corrupt a number of times, most notably during the Kane & Lynch debacle.

duomaxed
duomaxed

 @Gelugon_baat  Thank you Mr. Obvious. From all your reply's, I've noticed you have the uncanny ability to either A.) belittle someone for having an opinion different than your own, or B.) state the obvious. In this case you have stated the obvious. Of course it's a difference of opinion, that much is obvious. Sometimes it's just better not to say something if you have nothing to say, you know?

bfoy
bfoy

 @Gelugon_baat 

 

"You may want to know that Kevin vanOrd, who checks the reviews of his colleagues, thinks that L.A. Noire is not a good game - his opinion did not stop him from endorsing Carolyn Petit's praise-filled review of that game."

 

Which is EXACTLY my point of how a professional is supposed to behave and why it's not all just about opinion. Merry Christmas.

bfoy
bfoy

 @Gelugon_baat  @neuroboy 

 

And just to be clear, I think McShea's written review is very well done and insightful, it's your "just an opinion" broad defense I take issue with. Now that I have noticed all of your other posts, it's clear you're some sort of apologist thinking his tireless kiss up campaign will land him an internship at Gamespot.

bfoy
bfoy

 @Gelugon_baat  @neuroboy 

 

What you said is a load or crap. I didn't care for the demo of this game, from what little I did play I agree with Gamespots review, but any shmuck can give his "me likey, me not likey" opinion; we're talking about professional analysis here. A 4 out of 10 is a broken game with little to no redeeming value and going by other reviews and gamer reception, this game is nothing of the sort.

 

I can't stand this cowardly "it's an opinion" nonsense. When you've been gaming long enough you learn to tell the difference between a game that is trash and a game that just isn't your cup of tea, you also learn how to recommend games you personally did not enjoy to a broader audience because on a fundamental level they are a decent play. I didn't like Bioshock, I didn't care for the narrative and the combat felt clunky to me, so going by your logic I should shrug the whole game off as a 4 out of 10 if I were working for Gamespot. 

pseudospike
pseudospike

 @Gelugon_baat Yet again you miss the point.  Look at it this way.  You are saying that my opinion that Tom's opinion is wrong is invalid because it's just an opinion, but by saying that you also say that my opinion is valid and so is your opinion that my opinion on Tom's opinion is invalid.  So, your circular logic works against your argument, or at least can not be used to prove anything.  What I'm saying is that this review, and all of his reviews, are based in opinion and not real critical analysis...thus, his opinion can be discarded.  Everything he mentions to give this game such a low score is very much based on how he liked said part of the game or hated it, not that those parts are badly implemented or didn't work.  I'm saying Tom should stick to his opinion shows and articles, much like Rush Limpball, and leave the reviews to more competent and logical critics.  Then again the quote is basically meant to tell the viewer to make their own informed opinions on what to think and believe and to trust yourself.  Which is interesting because you never have your own opinion.  You tend to just side with whatever the GS review says instead of forming your own informed opinion on said game.  You give new meaning to the phrase "sheeple".  :P

pseudospike
pseudospike

 @Gelugon_baat “You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.” ― Harlan Ellison

pseudospike
pseudospike

 @Gelugon_baat You heard, but you never listen.  Which is why everyone hates you.

 

I see myself as a self-proclaimed caller out of bullshit.

 

Why do you care so much as to defend every shit Gamespot review?

pseudospike
pseudospike

 @Gelugon_baat  @neuroboy Of course credibility is real and necessary for any critic to be taken seriously.  Tom has no credibility and everyone knows he scores games lower than a credible critic normally would just to get a response or maybe to prove some sort of sick hipster mentality.  There are MANY examples of this and most people don't take his reviews seriously because of it.  It's a sad fact.  Personal opinions are fine, but when you get paid to review games there needs to be consistency and a modicum of impartiality in the final score to be taken seriously.

 

Also, why do YOU care so much to defend EVERY shitty review he makes?  You seem to love throwing around terms like fanboy and nostalgia, even though you are the worst person to make such claims, since you just side with the mods on GS no matter what and hate on just about every game in existence.  Why do you care so much about defending Tom's review - do you get paid to do so - a slap on the back - anything?

Raxyman
Raxyman

 @Gelugon_baat Not only me it seems...

 

And i'm just making a stand from what i saw, i played Hell Yeah, and 4? BS. That's why i wrote here. Nothing to do with likes, handshakes or convincing. I'm done with that.

Raxyman
Raxyman

 @Gelugon_baat A long time ago i stopped caring about GS readers, because 80% are trolls (not saying you are though). I'm not interested in convincing anyone anymore. So my comment WAS directed to people who already think like me.

duomaxed
duomaxed

 @Gelugon_baat  @duomaxed What do you mean? I didn't ask anything. If what you mean is that I should take my own advice and not say things if I have nothing to say, then you sir would be correct.

neuroboy
neuroboy

 @megakick  @Gelugon_baat  @SolidSnakeFan  While I think Tom has been too harsh on this game, I wouldn't say that Gamespot gives low scores... if anything, they are too liberal with the 8 and 9 marks, and have devalued 5, 6 and 7s so people think that that is a bad score rather than an average to good.

 

Too many games get hyped up to be worth 8.5 or 9 points, and people forget that 7/10 is actually a good score - I recall the outcry when Mirror's Edge got  'just' a 7, but I thought that was a fair score, even though I personally love the game.

 

As a real life example, I have a First Class BA Degree with Honours, and to get that I needed to score on average 70% across my units... not 90 or 100%.

megakick
megakick

 @Gelugon_baat

 Sure- Sure...

This game doesn't deserve a 4.

Just because he doesn't like the game play, Maybe some people do, BAD REVIEWER biased opinion.

4 is below average visual and subject alone is better then most games.

megakick
megakick

 @Gelugon_baat  @SolidSnakeFan

Reviews are pretyy worthless don't take them to heart. Tom Mc Shea gives low reviews, add 3 points to any review he gives. Gamespot has pretty bad reviewers.

Hell Yeah! Wrath of the Dead Rabbit More Info

  • First Released
    • PC
    • PlayStation 3
    • Xbox 360
    Hell Yeah! is a crazy action-adventure platformer set in Hell.
    7.1
    Average User RatingOut of 91 User Ratings
    Please Sign In to rate Hell Yeah! Wrath of the Dead Rabbit
    Developed by:
    Arkedo Studio
    Published by:
    Sega
    Genres:
    Platformer, Action, 2D
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    All Platforms
    Blood and Gore, Crude Humor, Language, Mild Suggestive Themes, Violence