Review

Halo: Spartan Assault Review

  • First Released Jul 18, 2013
    released
  • XONE

Halo: Arcade Edition.

With Halo: Spartan Assault, Microsoft can say that the Xbox One managed to have a Halo game out during the launch window. The bad news is that it's not Halo 5 or even another HD anniversary edition. Yet it's still a Halo game, which means it has a wealth of Covenant grunts to murder with your trusty needler. Spartan Assault reimagines Halo as a twin-stick shooter, delivering on much of the genre's arcade allure. However, the transition from mobile to consoles has brought with it a bevy of microtransactions, for better or worse. Mostly worse.

The non-numerical Halo games have been fitting avenues to explore other facets of the UNSC beyond Master Chief's exploits. Many of us were already familiar with SPARTAN-IV commander Sarah Palmer in Spartan Ops, and Spartan Assault makes her a playable character, along with Edward Davis, who appeared in the Halo: Initiation comics. Set after the war of the original trilogy but before Halo 4, the game finds Palmer, Davis, and other members of the UNSC faced with a Covenant invasion rather than a Promethean one. The setting maintains the Halo universe's curious aversion to normal astronomical objects; if it isn't a ring-shaped world, it's a hollow one. In Spartan Assault's case, the planet of Draetheus V is standard enough, but its moon, X50, isn't a moon but rather a planet-destroying Forerunner structure. Sound familiar?

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Halo: Spartan Assault Video Review

In making Spartan Assault a genuine Halo game, developers 343 Industries and Vanguard Entertainment did away with one of the common comforts of many twin-stick shooters: unlimited ammo. It makes for a mild challenge in ammo conservation, until you realize how often fallen foes drop weapons for you to capitalize on. I give Spartan Assault credit for punishing complacency. The ease of the initial levels, along with their bite-size play lengths, makes it tempting to charge into the fray without taking advantage of the environment and the items in the field. Dying at the hands of the occasional wraith or grenade barrage encourages you to strategize. It's most rewarding when you have the presence of mind to know your ammo count and the cooldown time of your current armor ability, vanquishing foes using your mind as much as your might.

As I progressed through the game's first few missions, I was motivated to try out every familiar Halo weapon and see how they worked in this game's elevated camera view. The USMC rifles are reliable as expected, as is the target-tracking ammo of the sadistic needler. I was especially fond of dual-wielding a pair of SMGs, guns known for their inaccuracy in first-person Halo games, but their bullet-spreading tendencies worked great against the agile buggers in Spartan Assault.

Expect to protect and defend glowing red columns.
Expect to protect and defend glowing red columns.

The iconic Warthog and the free-flying Banshee are nowhere to be found, though more puzzling is the inability to wield an energy sword--not to mention, the ability to withstand three energy sword hits in quick succession. And don't even bother trying to hijack an occupied Covenant Ghost; you're better off taking it down with a plasma grenade instead of risking a fatal collision and restarting the level.

Halo vets will recognize the many objectives of Spartan Assault, which skew toward killing in general and focus less on activating switches. The more tense assignments are timed survival missions requiring you and your squad to last three to five minutes. Taken one at a time, these missions satisfy the need for short sessions, though in the scope of the overall game, tearing through Spartan Assault's 35 sorties makes for a playthrough that shouldn't take longer than five hours.

Acknowledging the double-dip of porting Spartan Assault on the Xbox One, Microsoft is offering a 66 percent discount to fans who have previously purchased the game for Windows 8 devices. An equally attractive incentive is the introduction of co-op play in five new missions featuring the much-loathed Flood. These levels, with their turnkey switches and their laser turrets that benefit from two operators, are designed with two players in mind. The Flood's penchant for overwhelming Spartans gives this mode a brief Smash TV-inspired rush that the campaign lacks. These new assignments can all be cleared in less than an hour--and they underscore by the lack of couch co-op and the campaign's total lack of co-op.

The entire game can be completed without spending real money or even the experience points you earn after each mission. However, even though success is possible, the game does place artificial constraints on you, encouraging you to spend some credits. I have always enjoyed the one-hit-kill prowess of a sniper rifle in any shooter, and it's disappointing that, aside from a couple of missions, the only way to access such a weapon in Spartan Assault is by spending cash or XP. Then again, I still managed to get my instant-kill fix through the classic Halo magnum.

Now there's co-op. Too bad you'll face the Flood.
Now there's co-op. Too bad you'll face the Flood.

Greatly disappointing is the lack of permanent ownership of Spartan Assault's purchased enhancements, since you don't get to keep these items after using them in a mission. The only reason to get into in-app purchases is to use various boosts and assists to get gold stars for scoring well. Spartan Assault should have succeeded in being a competitive arcade game by the classic definition, one where you strive to beat your friends' high scores, but victory rings hollow when you can buy your way to the top. Trial and error is needed to figure out which single-use armor abilities and boosts work best in getting the most points in a given mission, so Spartan Assault is best suited for Halo fans with high tolerances for repetition.

Whether you're hurriedly exiting a Scorpion tank on its last legs or backpedaling away from a gravity-hammer-wielding Brute, Spartan Assault is not short of familiar, albeit select, Halo moments. In-app purchases do not intrude on Spartan Assault's overall appeal, though the selection of optional items is only of interest if you seek to improve your scores. The limitation on cooperative play is the game's biggest disappointment, so here's hoping that Microsoft Studios has more multiplayer levels in mind for possible downloadable content.

Back To Top

The Good

  • Twin-stick shooting with Halo appeal
  • Bite-size missions to satisfy 10-minute arcade fixes

The Bad

  • 35 missions fly by in a few hours
  • Poor in-app purchase implementation
  • Limited co-op play

About the Author

Miguel has appreciated Halo as a game series, having beaten all of the mainline installments, though he hasn't read any of the novels or comics. Clearing all 35 missions in Halo: Spartan Assault took him about five hours.
32 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Zevvion
Zevvion

454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Zevvion

It was my understanding that this game was pretty shit. Besides shitty microtransactions that hinder progression, the core controls and shooting were supposed to feel inaccurate and unsatisfying.


I kind of liked the idea of this game, but it seems they didn't deliver. Oh well. I bet Halo 5 will still be pretty great.

Upvote • 
Avatar image for chemwizard
chemwizard

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Microtransactions will be the legacy of Xbox One it seems. I know that this game was released for W8, but still.

Upvote • 
Avatar image for PixelAddict
PixelAddict

2237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

I've played every other Halo game to death (yes, even Halo Wars), but I am not at all interested in this.

They should have released an "Anniversary" double pack of Halo: CE and Halo 2. THAT would have been a legitimate Halo title for the release window. This... is a mobile game.

Upvote • 
Avatar image for ScaredySquirrel
ScaredySquirrel

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So, they want to charge 15 dollars for a cell phone game ported to the X1 and it's filled with micro transactions. Well, it's settled. This game is not for me!

4 • 
Avatar image for swimbearuk
swimbearuk

1248

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Most of my full price games cost me less than this to play, because I rent them. I can't see me spending more money on this, and I definitely wouldn't buy anything which heavily features microtransactions. If they want to sell this type of game to me they need to scrap microtransactions and reduce the cost to about £5.

Upvote • 
Avatar image for ohjtbehaaave
ohjtbehaaave

2114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

Edited By ohjtbehaaave

Gamers need to start BOYCOTTING games with this type of Microtransaction bullshit. You keep buying it… they'll keep doing it. Send a message to game companies you won't stand for it anymore. Gamers are getting royally screwed now.

3 • 
Avatar image for Freboy
Freboy

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Microtransactions. Enough said.

2 • 
Avatar image for unreal101
unreal101

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Not terrible, but not worth $15 either.I will say it was surprisingly fun most of the time.

Upvote • 
Avatar image for kuu2
kuu2

12062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

This game deserves a 3. Lacks local coop for some reason and the online portions are minimal. No new levels and in no way should be $15. The only reason I got this game is due to it being only $5 since I have it on my Surface.


Upvote • 
Avatar image for FoxbatAlpha
FoxbatAlpha

10669

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Hey Kuu!

Upvote • 
Avatar image for Heil68
Heil68

60713

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

It's not bad. I bought it in hopes to play some coop, which this genre is great for.


Upvote • 
Avatar image for FoxbatAlpha
FoxbatAlpha

10669

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good show mate!

Upvote • 
Avatar image for blackace
blackace

23576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

I'll wait. Hopefully this with be Microsoft first FREE game for the Xbox One free game program. It's suppose to start this month. Haven't heard any announcement yet. Either this or Max: Curse of Brotherhood.

Upvote • 
Avatar image for FoxbatAlpha
FoxbatAlpha

10669

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wow I'm seeing all SW regs in comments!

Upvote • 
Avatar image for ScreamDream
ScreamDream

3953

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ScreamDream

MicrotransactionsSoft.

Upvote • 
Avatar image for sakaixx
sakaiXx

15914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 5

Edited By sakaiXx

atleast the music is still epik !

Upvote • 
Avatar image for jharring
jharring

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jharring

So it's an arcade game where the lasting appeal would be competing for high scores, but you can't get the highest scores unless you spend additional real money on the game.


NOPE NOPE NOPE NOPE NOPE NOPE

Upvote • 
Avatar image for malakadil
malakadil

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

why xbox one . why not on xbox or xbox360 . waste of power

Upvote • 
Avatar image for Bgrngod
Bgrngod

5766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

@malakadil It will be out on 360 in January.

Upvote • 
Avatar image for sunbeam4
sunbeam4

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

@malakadil in jan for 360.

Upvote • 
Avatar image for Drkoolbeanz
Drkoolbeanz

222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Drkoolbeanz

@malakadil Why not a mobile phone?

Upvote • 
Avatar image for Bgrngod
Bgrngod

5766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

@Drkoolbeanz It's already out on mobile.... has been since July....

Upvote • 
Avatar image for Sergeant_
Sergeant_

312

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sergeant_

@Drkoolbeanz @malakadil Why not Zoidberg?

8 • 
Avatar image for GSyythisBlueDudeyyGS
GSyythisBlueDudeyyGS

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@Sergeant_ @Drkoolbeanz @malakadil Holy shit that was awesome to just stumble upon randomly :P

Upvote • 
Avatar image for diskotheque
diskotheque

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

The game itself actually looks pretty cool, especially considering I'm not a fan of the Halo series... but damn if micro-transactions aren't the biggest killjoy out there.

Upvote • 
Avatar image for Bgrngod
Bgrngod

5766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

@diskotheque I agree. I'm more than a little annoyed that EVERY SINGLE GAME I've played on my Xbox One has micro-transactions front and center.

Upvote • 
Avatar image for Talldude80
Talldude80

6321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@Bgrngod @diskotheque seriously? wow, that is REALLY annoying! Microtransactions are a big downer!

Upvote • 
Avatar image for shakensparco
shakensparco

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks pretty fun despite the flaws.

Upvote • 
Avatar image for feared4power
feared4power

621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By feared4power

why didn't they remove the blue bar

Upvote • 
Avatar image for kuu2
kuu2

12062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By kuu2

@feared4power Because this was a total cash grab and in turn a lazy port.

Upvote • 
Avatar image for ps3gamer1234
ps3gamer1234

1539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I do not like the blue bar around the screen.

Upvote • 
Avatar image for ps3gamer1234
ps3gamer1234

1539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By ps3gamer1234

Cool.

Upvote •