Review

Halo 4 Review

  • First Released Nov 6, 2012
    released
  • X360

A thrilling, moving story and intense competitive multiplayer help Halo 4 continue the series' reign as one of the premier shooter franchises.

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Halo is in new hands. After chronicling humanity's defeat in Halo: Reach, developer and series creator Bungie passed the reins to 343 Industries, who has charted a new course for the iconic Spartan and his AI companion, Cortana. In Halo 4, the duo confronts a fresh new threat to the human race and grapples with mortality in a way the series never has before. The result is the most compelling story a Halo game has ever told, conveyed through a campaign that combines the excellent combat, pacing, and environmental design that have long been hallmarks of the series. The intriguing new cooperative mode feels flimsy, but the competitive multiplayer reasserts itself as one of the most exciting offerings in the genre. Halo 4 doesn't just take the franchise baton in stride; it sprints out confidently to keep Master Chief and company at the head of the pack.

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Now Playing: Video Review - Halo 4

At the end of Halo 3, Master Chief and Cortana were adrift on a derelict ship, having just struck the final blow to bring an end to the Covenant's devastating campaign against the human race. Chief then entered cryo-sleep for the next four years, while humanity poured its energies into fortifying its defenses and expanding its galactic presence. A captivating opening cutscene shows this new initiative taking a critical look at the past, foreshadowing some interesting tension later in the game. Meanwhile, Chief and Cortana are roused when they stumble upon a dire threat to humanity's existence. This foe provides the series with its first proper villain, one whose roots in previously-vague Forerunner mythology soon come into frightening focus.

These galactic machinations are dramatic and intriguing, and they are brought to life vividly by Halo 4's stunning technical prowess. From sweeping panoramic vistas to claustrophobic jungle clearings, the environments are rich with detail enhanced by thoughtful lighting and sharp textures. The excellent artistic design that makes human, Covenant, and Forerunner architecture so instantly recognizable is on display once more, helping to create a cohesive sci-fi world. Expressive facial animations bring characters to life, imbuing the cutscenes with extra emotional weight and making the story that much more engaging. It's all tied together with an amazing soundtrack that complements every aspect of the game. Alien environments ring with eerie strains, characters' emotions are reflected in plangent chords, and the intense action is driven along by urgent orchestrations.

No Caption Provided

Yet for all the excitement and emotion of the main plot, the most engrossing drama of Halo 4 takes place between Master Chief and Cortana. Everyone's favorite artificial intelligence is nearing her expiration date, forcing these two all-but-invincible characters to face the prospect of death in a way they never have. This delicate, degenerative process is handled eloquently, and great voice acting, animation, and writing combine for some poignant moments. 343 Industries delivers a compelling narrative on both an intimate and a grand scale, with a satisfying conclusion that will make you excited for what's to come.

Halo 4 is a striking step up in storytelling for the series, but when it comes to the action, things are more familiar. Halo has always been a shooter built on clear gameplay systems that combine in complex and gratifying ways. The crafty and aggressive enemy AI squads work together, adjusting their tactics as you assault their ranks. Your four-pronged arsenal of guns, grenades, melee attacks, and armor abilities fuels a variety of different battlefield strategies. And the environments both large and small provide enough space to maneuver creatively, occasionally furnishing a vehicle or two for your driving enjoyment.

These systems are a through line in the series and they continue to hold up well in Halo 4, right down to the Covenant enemies that you fight at various points throughout the campaign (apparently not everyone knows the war is over). They still make great foes, but the new Promethean enemies offer a fresh combat challenge. Canine crawlers fire from a distance or swarm up close, while hovering watchers flit back and forth, offering maddening support to their allies. The hulking knights look fearsome and put up a mean fight, teleporting both defensively and offensively to make killing them from a distance a tricky proposition. New enemies come with new weapons too, and though these guns fit familiar niches, neat tweaks like the boltshot's shotgun-esque alternate fire and the scattershot's ricocheting bullets make them feel distinct.

No Caption Provided

As you balance aggression and restraint, you see your enemies doing the same thing, and this tactical interplay makes the core combat eminently engaging and replayable. The campaign is well paced and often challenging, and though some Forerunner areas flirt with repetition, the whole endeavor is exciting for the 8 to 10 hours it takes to finish it. Playing with up to three other players is a blast, and Halo 4's campaign thrives in cooperative play. More Spartans means more freedom for you to employ team tactics, put vehicles to good use, play around with the various game-tweaking skulls, or simply have fun horsing around.

You can also flex your cooperative muscle in a new mode called Spartan Ops. Planned as a regular series, each free, downloadable episode of Spartan Ops comes with a CG-animated short depicting life among the Spartans, as well as a number of brief playable combat scenarios. The first video features a lively cast and some enjoyably dramatic scenes, with animation quality comparable to the cutscenes from the campaign. Though the commanding officer from the video lends some voice-over supervision to the individual scenarios, the missions themselves feel fragmented and disconnected from each other. Though they can be played solo or with up to three others, these skirmishes are over in a matter of minutes, and this brevity makes them feel inconsequential and unsatisfying. Still, it's a flexible and novel way to deliver fresh postrelease content, and it will be interesting to see how the Spartan Ops story builds in the coming weeks and months.

Back on more familiar ground, War Games is the new name for the vaunted competitive multiplayer action that has been a genre standout for more than a decade. The classic deathmatch and objective-based game types return in free-for-all and team varieties, with only a few tweaks and additions. Infection has been renamed Flood, casting the "zombie" characters as Flood-mutated humans with super speed and a giant spike arm that behaves like an energy sword. Regicide is a new free-for-all game type that puts a bounty on the player with the highest score and occasionally grants him or her an overshield or other perk for remaining on top. Invasion is gone, and in its place is Dominion, a team contest focused on capturing and maintaining control of three bases. Bonuses for holding them include spawnable vehicles, automatic turrets, and weapon drops, making for some feisty back-and-forth struggles.

(An important logistical note: To play these modes, you need 2GB of storage space to install War Games, and 1.5GB per episode of Spartan Ops. It's unclear how much space Spartan Ops will demand in the future, but suffice it to say, a memory card won't cut it.)

Halo's competitive multiplayer modes have always dictated the weapons available to players in a given match, creating a level playing field from the get-go. But now, in a move reflective of modern shooter trends, Halo 4 introduces loadouts. These consist of familiar categories like primary and secondary weapons, grenades, and armor abilities, as well as two new attributes that grant small bonuses, like quicker weapon switching, bigger grenade explosions, and broader motion sensor range. You unlock extra loadout slots and the ability to equip these bonuses as you level up, and you must also pay to unlock individual loadout items with points you earn with each rank. It can feel a bit limiting at first, but regardless of your rank, there are always a few fully stocked predetermined loadouts to choose from, so you're never at a disadvantage for being low-level.

No Caption Provided

Not knowing the map is also less of a disadvantage now, because weapons spawned on the battlefield are clearly marked. Furthermore, players who do well can call in their own ordnance drop mid-match. Familiar weapons like needlers, shotguns, and swords are accessible only through such drops, as are new entries like an explosive railgun and a light machine gun. There are even boosts to shields, movement speed, and damage output. Picking one of the three random options in your personal ordnance reward is an interesting strategic decision that affects how you proceed and adds another defensive consideration for your opponents.

New abilities can help you deal with these variables; Promethean Vision lets you see your enemies' silhouettes and identify which weapons they're holding, while a hardlight shield can save you from an imminent explosion. The online battlefields of Halo 4 are more varied than their predecessors, but none of the changes or additions are powerful enough to destabilize the core balance. This plays like a richer version of the competitive Halo that many have come to love over the years, and the new tweaks add a welcome freshness to the action.

If you want to avoid or embrace any given element, you can always fire up a Custom Game and tinker with the battlefield conditions to your heart's content. Options are as robust as ever and are exponentially expandable once you dip into the still-incredibly-powerful Forge level editor. Though it can be daunting, some changes to Forge have made placing objects easier and the whole experience generally more user-friendly. Play around with friends, tweak existing levels to your liking, craft something using the new tools, or simply download the fruits of other people's labor--Forge remains an impressive platform for creative play and thoughtful design.

No Caption Provided

Halo 4 is every bit the massive shooter package that its predecessors were, and it holds the series' standard high. The thrilling and emotional return of Master Chief and Cortana is the highlight, and the campaign breaks new ground in narrative quality for the franchise. The top-notch competitive multiplayer picks up where Halo: Reach left off, infusing the action with some mainstream elements while still remaining undeniably unique. Spartan Ops may stay a mere sideshow or prove its worth in the weeks to come, but there's no doubting that the next planned Halo trilogy is off to a great start. 343 Industries should be proud of what it has accomplished, and you should be excited to experience it for yourself.

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The Good

  • Engrossing, emotional story
  • Stellar combat mechanics
  • Attractive environments, charismatic characters, and exceptional soundtrack
  • Greater diversity in competitive multiplayer
  • Powerful creation and customization tools

The Bad

  • Spartan Ops missions are too fleeting

About the Author

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
955 Comments  RefreshSorted By 
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hector530

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as a PC gamer i came here to watch the console fanboyz fight an unwinnable war

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FAIL_TR0LL

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As a man who loves good entertainment I came here for the same thing.

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Daian

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@hector530 Me too, but I can't help but look at the 360 fanboys and think to myself " Are these guys on acid? What exclusives?".

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RitsukoEX

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@Daian says a PS3 fanboy! LOL!

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Daian

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@RitsukoEX lol, I don't own consoles, sucks to see someone that isn't some PS3 fanboy still say those things about the 360, doesn't it?

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InFI_Chronos

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Edited By InFI_Chronos

@Daian @hector530

Funny how you guys are that bored...Go out and get some sun if you have that much time on your hands.

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hector530

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@InFI_Chronos @Daian says the guy typing a comment on gamespot good point.

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InFI_Chronos

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@hector530 @Daian

Yes I came here to read the review like people who are interested in the game are supposed to do. You came here because you have nothing better to do and want to troll. Theres quite the difference.

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hector530

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@InFI_Chronos @Daian o is that why you're commenting. silly me.

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InFI_Chronos

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@hector530 @Daian

Nope now I am commenting to put ignorant pieces of s#$@ like your in place.

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SolidSnake15

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@InFI_Chronos @hector530 @Daian OH SNAP HE SHOWED YOU.

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Daian

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@InFI_Chronos @hector530 Well, that escalated quickly. Talk about uncalled for name calling lol.

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hector530

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@SolidSnake15 @InFI_Chronos @Daian actually he raged first so....

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blackace

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@hector530

Uuumm.. what war? lol!! I doubt gamers playing Halo 4 will care about whatever war you're talking about.

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hector530

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Edited By hector530

@blackace halo4 is released on nov 6....

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xYamatox

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As someone who hasn't been a huge fan of Halo since Halo 2, I am actually very excited for this game. If only college hadn't sapped me dry of cash...

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ClaudiusCaesar

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Just one more FPS. There are tons out there.

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alenth

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@ClaudiusCaesar And? If it is fun why not try it?

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pycho22solid

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Edited By pycho22solid

@ClaudiusCaesar Your point? If it's better than other FPS games than that should actually be a bigger compliment- it stands out among a vast quantity of average titles

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alenth

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These console wars are really stupid, Why not be happy that some consoles gets quality exclusives to keep´the competition fresh? with games like these other companies must try to get better in order to match those games, stop being dumb fanboys, if you're a gamer you must appreciate every good game out there.

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Darkmoone1

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@alenth

Oh its just kids having their usual daily tantrums against each other. Let them have fun once in ahwile.

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indzman

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Halo owns Call of Duty

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FAIL_TR0LL

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@indzman Call of Duty owns UDraw

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hector530

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@indzman COD will still outsell halo on xbox.

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InsidiousLime

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@hector530 @indzman CoD outselling Halo4?....

Hah!!! In your dreams fangirl........

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terminator127

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Edited By terminator127

@InsidiousLime @hector530 @indzman CoD is actually outselling Halo 4 dude. Not saying it is better, just a fact.

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hector530

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@InsidiousLime @indzman i hate COD its just fact.

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InsidiousLime

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@terminator127 @hector530 @indzman I know in general obviously, it's being released on PC, 360, PS3, and Wii U, but speaking solely on xbox........ No way.

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tomrocks666

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@hector530 @InsidiousLime @indzman Its not a fact until it actually happens, but it certainly is very likely, because people are idiots.

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ClaudiusCaesar

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That just proof that MS put ALL their money on Halo, Gears and Kinect. I'm not 12 anymore and glad I don't own a 360. ;-)

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Danny_KickAzz

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@ClaudiusCaesar K

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World_War_gamer

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Just one question we have been asking for soooooooooo long

WHY

NOT

MAKE

IT

FOR

THE

F******

PC???????????????????????????????????????????

Ah well, ignore it, they want us to buy XBOX 360 just to play the best FPS of all

Cheers Microsoft

Yes this is a troll.....criticize me all you like....im in a bad mood right now, just blowin off some heat on the awesome stuff I just ran into.

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timmy0001

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@World_War_gamer I agree, they should have released this as a Windows 8 game to help build hype for their new OS. I'd upgrade to Win8 if for no other reason than to play this game with better visuals.

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World_War_gamer

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@timmy0001 You just opened my mind dude....holy crap! just imagine.

Bill Gates standing there, in his confident pose, upon a stage with Windows logo at the background. Millions of people are watching his flawless spectacles as he opens his mouth to speak. A heartbeats pause follows after he takes a breath.

" So. In retrospect, we did decide to include the Halo series, from 4 on wards, for the Windows 8...."

The crowd jumps up with sheer ecstasy and joy...the riot police get ready.

Millions of TV watchers around the world confound their grandfathers as they jump up and down the room like Alex Mercer gone nuts...

It will the perfect spoil....they did it for Vista.....they might, just MIGHT do it for Windows 8...

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timmy0001

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@World_War_gamer I'm sorry, man..but it's not going to happen. We can dream, but I am pretty sure Halo on PC will not happen again. I really, truly, hope that I'm wrong.

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World_War_gamer

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@timmy0001 Same here......

On a side note, go read the HALO 4 review on IGN, just read the last paragraph.....it has the astounding quality of making any gamer happy no matter how sad or happy he already is...

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yearssomuch

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@World_War_gamer @timmy0001 I think Halo on PC would be absolutely fantastic, but the games mechanics are designed specifically for consoles, down to basic movement and turning. If we ever see anymore Halo titles on PC, they'll be ports, and they'll be years down the line. They don't even have to make the new trilogy for PC, just release Halo 3 PC and EVERYONE will be happy.

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Thomper_UK

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Really looking forward to playing this!! Love the Franchise.

It's a shame the PS3 fanboys, can't just accept a great game when they see one!

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Sardinar

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All the good things about this game are almost identical to Halo 3. It may be a milk attempt for Microsoft, but at least it's a good one...

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timmy0001

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@Sardinar The campaign in this game is vastly superior to Halo 3's. I wouldn't really call it a "milk attempt" because it's pretty clear the dev team put everything they had into making this game stand out from the rest of the entries in the series.

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garysingh34

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How is it vastly superior? Though I think it will be great I do suspect it will be mroe of the same with very little innovation..

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timmy0001

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@garysingh34 It does a good job bringing back the sense of wonder that I haven't felt in a Halo game since the first one. Halo 3 was definitely my second favorite of the franchise when it came out, though. The character development in this game is superb and the storyline is a lot more coherent so even though the Halo universe is aging, they did a great job making it feel fresh. You'll see when you play it, I'm sure.

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garysingh34

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@timmy0001 Interesting!..

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yearssomuch

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@garysingh34 @timmy0001 Yeah, I was incredibly doubtful about H4 being worth a damn when they announced it, but watching gameplay footage, it puts off a very Halo 3 vibe, which was easily the most refined entry in the series yet.

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blackace

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Another "AAA" 360 game. No surprise really.

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garysingh34

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One of two only but great reasons I own an xbox 360 (the other being gears of war) though I do consider myself a ps3 fanboy!

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bannermanner

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This is good to hear. I've always thought Halo failed absolutely miserably at storytelling, and this is coming from someone who read Fall of Reach.

I think I'll pick this one up, even though I haven't thought of ODST or Reach as anything more than "just another Halo game."

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garysingh34

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For those that think it should have got a higher score, Gears 3 got a 9.5 and that was due to ultimate refinment in mechanics and great campaign similar to this so I would champion such an argument on this basis.

However I dont actually believe Gears 3 deserved a 9.5 so a 9 is about right.

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Frozen_dust

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Oh. A high score. Is anyone surprised?

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InFI_Chronos

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@Frozen_dust

Probably because the game is good....

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