Review

Halo 4 Review

  • First Released Nov 6, 2012
    released
  • X360

A thrilling, moving story and intense competitive multiplayer help Halo 4 continue the series' reign as one of the premier shooter franchises.

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Halo is in new hands. After chronicling humanity's defeat in Halo: Reach, developer and series creator Bungie passed the reins to 343 Industries, who has charted a new course for the iconic Spartan and his AI companion, Cortana. In Halo 4, the duo confronts a fresh new threat to the human race and grapples with mortality in a way the series never has before. The result is the most compelling story a Halo game has ever told, conveyed through a campaign that combines the excellent combat, pacing, and environmental design that have long been hallmarks of the series. The intriguing new cooperative mode feels flimsy, but the competitive multiplayer reasserts itself as one of the most exciting offerings in the genre. Halo 4 doesn't just take the franchise baton in stride; it sprints out confidently to keep Master Chief and company at the head of the pack.

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Now Playing: Video Review - Halo 4

At the end of Halo 3, Master Chief and Cortana were adrift on a derelict ship, having just struck the final blow to bring an end to the Covenant's devastating campaign against the human race. Chief then entered cryo-sleep for the next four years, while humanity poured its energies into fortifying its defenses and expanding its galactic presence. A captivating opening cutscene shows this new initiative taking a critical look at the past, foreshadowing some interesting tension later in the game. Meanwhile, Chief and Cortana are roused when they stumble upon a dire threat to humanity's existence. This foe provides the series with its first proper villain, one whose roots in previously-vague Forerunner mythology soon come into frightening focus.

These galactic machinations are dramatic and intriguing, and they are brought to life vividly by Halo 4's stunning technical prowess. From sweeping panoramic vistas to claustrophobic jungle clearings, the environments are rich with detail enhanced by thoughtful lighting and sharp textures. The excellent artistic design that makes human, Covenant, and Forerunner architecture so instantly recognizable is on display once more, helping to create a cohesive sci-fi world. Expressive facial animations bring characters to life, imbuing the cutscenes with extra emotional weight and making the story that much more engaging. It's all tied together with an amazing soundtrack that complements every aspect of the game. Alien environments ring with eerie strains, characters' emotions are reflected in plangent chords, and the intense action is driven along by urgent orchestrations.

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Yet for all the excitement and emotion of the main plot, the most engrossing drama of Halo 4 takes place between Master Chief and Cortana. Everyone's favorite artificial intelligence is nearing her expiration date, forcing these two all-but-invincible characters to face the prospect of death in a way they never have. This delicate, degenerative process is handled eloquently, and great voice acting, animation, and writing combine for some poignant moments. 343 Industries delivers a compelling narrative on both an intimate and a grand scale, with a satisfying conclusion that will make you excited for what's to come.

Halo 4 is a striking step up in storytelling for the series, but when it comes to the action, things are more familiar. Halo has always been a shooter built on clear gameplay systems that combine in complex and gratifying ways. The crafty and aggressive enemy AI squads work together, adjusting their tactics as you assault their ranks. Your four-pronged arsenal of guns, grenades, melee attacks, and armor abilities fuels a variety of different battlefield strategies. And the environments both large and small provide enough space to maneuver creatively, occasionally furnishing a vehicle or two for your driving enjoyment.

These systems are a through line in the series and they continue to hold up well in Halo 4, right down to the Covenant enemies that you fight at various points throughout the campaign (apparently not everyone knows the war is over). They still make great foes, but the new Promethean enemies offer a fresh combat challenge. Canine crawlers fire from a distance or swarm up close, while hovering watchers flit back and forth, offering maddening support to their allies. The hulking knights look fearsome and put up a mean fight, teleporting both defensively and offensively to make killing them from a distance a tricky proposition. New enemies come with new weapons too, and though these guns fit familiar niches, neat tweaks like the boltshot's shotgun-esque alternate fire and the scattershot's ricocheting bullets make them feel distinct.

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As you balance aggression and restraint, you see your enemies doing the same thing, and this tactical interplay makes the core combat eminently engaging and replayable. The campaign is well paced and often challenging, and though some Forerunner areas flirt with repetition, the whole endeavor is exciting for the 8 to 10 hours it takes to finish it. Playing with up to three other players is a blast, and Halo 4's campaign thrives in cooperative play. More Spartans means more freedom for you to employ team tactics, put vehicles to good use, play around with the various game-tweaking skulls, or simply have fun horsing around.

You can also flex your cooperative muscle in a new mode called Spartan Ops. Planned as a regular series, each free, downloadable episode of Spartan Ops comes with a CG-animated short depicting life among the Spartans, as well as a number of brief playable combat scenarios. The first video features a lively cast and some enjoyably dramatic scenes, with animation quality comparable to the cutscenes from the campaign. Though the commanding officer from the video lends some voice-over supervision to the individual scenarios, the missions themselves feel fragmented and disconnected from each other. Though they can be played solo or with up to three others, these skirmishes are over in a matter of minutes, and this brevity makes them feel inconsequential and unsatisfying. Still, it's a flexible and novel way to deliver fresh postrelease content, and it will be interesting to see how the Spartan Ops story builds in the coming weeks and months.

Back on more familiar ground, War Games is the new name for the vaunted competitive multiplayer action that has been a genre standout for more than a decade. The classic deathmatch and objective-based game types return in free-for-all and team varieties, with only a few tweaks and additions. Infection has been renamed Flood, casting the "zombie" characters as Flood-mutated humans with super speed and a giant spike arm that behaves like an energy sword. Regicide is a new free-for-all game type that puts a bounty on the player with the highest score and occasionally grants him or her an overshield or other perk for remaining on top. Invasion is gone, and in its place is Dominion, a team contest focused on capturing and maintaining control of three bases. Bonuses for holding them include spawnable vehicles, automatic turrets, and weapon drops, making for some feisty back-and-forth struggles.

(An important logistical note: To play these modes, you need 2GB of storage space to install War Games, and 1.5GB per episode of Spartan Ops. It's unclear how much space Spartan Ops will demand in the future, but suffice it to say, a memory card won't cut it.)

Halo's competitive multiplayer modes have always dictated the weapons available to players in a given match, creating a level playing field from the get-go. But now, in a move reflective of modern shooter trends, Halo 4 introduces loadouts. These consist of familiar categories like primary and secondary weapons, grenades, and armor abilities, as well as two new attributes that grant small bonuses, like quicker weapon switching, bigger grenade explosions, and broader motion sensor range. You unlock extra loadout slots and the ability to equip these bonuses as you level up, and you must also pay to unlock individual loadout items with points you earn with each rank. It can feel a bit limiting at first, but regardless of your rank, there are always a few fully stocked predetermined loadouts to choose from, so you're never at a disadvantage for being low-level.

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Not knowing the map is also less of a disadvantage now, because weapons spawned on the battlefield are clearly marked. Furthermore, players who do well can call in their own ordnance drop mid-match. Familiar weapons like needlers, shotguns, and swords are accessible only through such drops, as are new entries like an explosive railgun and a light machine gun. There are even boosts to shields, movement speed, and damage output. Picking one of the three random options in your personal ordnance reward is an interesting strategic decision that affects how you proceed and adds another defensive consideration for your opponents.

New abilities can help you deal with these variables; Promethean Vision lets you see your enemies' silhouettes and identify which weapons they're holding, while a hardlight shield can save you from an imminent explosion. The online battlefields of Halo 4 are more varied than their predecessors, but none of the changes or additions are powerful enough to destabilize the core balance. This plays like a richer version of the competitive Halo that many have come to love over the years, and the new tweaks add a welcome freshness to the action.

If you want to avoid or embrace any given element, you can always fire up a Custom Game and tinker with the battlefield conditions to your heart's content. Options are as robust as ever and are exponentially expandable once you dip into the still-incredibly-powerful Forge level editor. Though it can be daunting, some changes to Forge have made placing objects easier and the whole experience generally more user-friendly. Play around with friends, tweak existing levels to your liking, craft something using the new tools, or simply download the fruits of other people's labor--Forge remains an impressive platform for creative play and thoughtful design.

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Halo 4 is every bit the massive shooter package that its predecessors were, and it holds the series' standard high. The thrilling and emotional return of Master Chief and Cortana is the highlight, and the campaign breaks new ground in narrative quality for the franchise. The top-notch competitive multiplayer picks up where Halo: Reach left off, infusing the action with some mainstream elements while still remaining undeniably unique. Spartan Ops may stay a mere sideshow or prove its worth in the weeks to come, but there's no doubting that the next planned Halo trilogy is off to a great start. 343 Industries should be proud of what it has accomplished, and you should be excited to experience it for yourself.

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The Good

  • Engrossing, emotional story
  • Stellar combat mechanics
  • Attractive environments, charismatic characters, and exceptional soundtrack
  • Greater diversity in competitive multiplayer
  • Powerful creation and customization tools

The Bad

  • Spartan Ops missions are too fleeting

About the Author

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
955 Comments  RefreshSorted By 
Avatar image for jedd15
jedd15

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the thing that sucks about this review is that if the game hadn't included "SPARTAN OPS" they still would have found something to whinge about and not give it the deserving 10. i just feel that reviews these days are way too harsh and focus on buggs and glitches :((((((

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mr_azim

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@jedd15 Complaining about -1? Fanboy much?

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SirNormanislost

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@jedd15 So a game shouldn't be rated down for bugs and glitches? You obviously never played new Vegas

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Curarai

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@jedd15 A deserving 10? You've played it? If Spartan Ops is a part of the game then it would have to be rated with it. It is an addition that you can play or not play. It won't downgrade your enjoyment of the single or multi player. What I took from this review is simply, If you like Halo then prepare to continue in that same vein.

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FF-Kupo

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@jedd15 9.0 = superb... that sounds pretty damn good to me

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deactivated-606ad70756615

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What! That good?

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crashmer

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I haven't played halo 4 yet but from an observers standpoint I think it was a safer evolution than say from halo 3 to reach. Reach formula was flawed but it was bold and robust as hell, they took that, fixed it and added to it. Bungie should be credited here.

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Legend002

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Edited By Legend002

360 baby!

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Swedenik

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Damn it, some times I do actually wish I had a 360

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Daian

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@Swedenik Then you remember there's nothing in particular to play on it besides Halo and Gears of War and that feeling goes away.

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CeasdRedemption

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@Daian lol yeah and I miss ps3 and killzone... and ummm... *cricket cricket

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Daian

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@CeasdRedemption ...Uncharted, God of War, Beyond: Two Souls , Last of Us, Demon's Souls, Heavy Rain, Little Big Planet , Resistance, Ico, Shadow of the Colossus, InFamous, Metal Gear Solid 4 and I'm tired, you get the point, your trolling is terrible. So, so bad.

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Nexrad

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@Daian @CeasdRedemption i forgot xbox 360 has only 2 good games right lol...

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ClaudiusCaesar

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@Nexrad Yup, you got it right on.

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buying1999

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WOW!! This game CRUSHES anything that the over priced internet ready blu ray player has to offer. GOTY for sure.

The Xbox 360 is the BEST console EVER made. --John Carmack

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FAIL_TR0LL

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@buying1999 I love your posts.

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Daian

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@buying1999 You suck at trolling, lol.

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SolidSnake15

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@Daian Don't talk about John Carmack like that.

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abnergoinbig

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We all saw this coming.

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UraharasBankai

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This game is definitely a GOTY candidate. And it MUST win. I've been waiting far too long for gamespot to declare Halo a GOTY winner, last time being Halo Reach (Still saddens me that it didn't win T.T ) this game has got all that it needs to win.....

Games like these prove why the 360 is so amazing.

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SirNormanislost

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@UraharasBankai But reach wasn't amazing halo3 was far better and there were much better games for GOTY

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The_Beanster

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@UraharasBankai hahahahahahahahahahahaha Reach for GOTY.... that's funny right there

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FF-Kupo

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Edited By FF-Kupo

@UraharasBankai games like this make the 360 great, the 360 itself isn't that amazing...

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FAIL_TR0LL

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I'm even more excited about playing this now. I've been cautiously optimistic about 343 doing a good job with Halo, but this review is encouraging.

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cfstar

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Wait wait wait... There are reviewers in this site OTHER than Kevin?

lol

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Daian

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Whatever, it's not like this is shocking to anyone, it is their flagship franchise after all (almost M$ only one), you didn't think they'd risk releasing a subpar product did you?

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SamuraiSeven

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This is just a curious question....How long do reviewers have with the games before they rate them? How can they rate multiplayer without a large community?

When it comes to Halo, usually it's the community matchmaking that makes or breaks the game.

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SamuraiSeven

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It takes me a while to decide whether I like a game much less think it's superb or not. I guess I'll have to read some independent reviews from people that are not invested in the sales of the game to make a good choice here.

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Nexrad

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seems like it should be higher from what we have seen so far and if the Ops missions are the only negative then this is more than a 9/10 but it seems like lately GS scores are way too low on some games and way to high on others.

oh well im excited with what they did to this and cant wait to get back into Halo again

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Akijo

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9/10 is low? 9/10 is almost perfect dude. @Nexrad

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hector530

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@Akijo @Nexrad at least 9.1/10 is what im looking for so its pass

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Nexrad

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@Akijo no because ive seen some garbage games get 9s and this seems like it could be the best halo yet but its not like id actually not buy it because of this just thought it was too low but ill see after i play it

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gvoodoo

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Editor choice ?!?! looooool !!! :D

mostly 7.5 or 8 for me !

so GS is big M$ fan , right ?

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SolidSnake15

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@gvoodoo Trolololololol. So how is the game?

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hector530

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score too low = you suck gamespot l2playvideogames

score too high = lol gs getting paid for reviews lolps3isgod

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DontGetBigIdeas

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Today must be a Sony fanboy's worst nightmare.

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gvoodoo

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@DontGetBigIdeas lol jk right ?!? :D this vs kill zone !!!??? the campaign of halo 4sucks :-/ very short !

i have both console btw and also not a fanboy ;)

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Avatar image for Nexrad
Nexrad

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@gvoodoo @DontGetBigIdeas u know it sucks how????

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gvoodoo

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@Nexrad @DontGetBigIdeas 6 hour or less is good for u ?

come on , its a exclusive title !

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SolidSnake15

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@gvoodoo @DontGetBigIdeas Please. Killzone is a turd.

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InFI_Chronos

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@gvoodoo @Nexrad @DontGetBigIdeas

Well if you read the review you would see that it states that the campaign is between 8 to 10 hours. Just saying.

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igorphoenix

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@gvoodoo It's a matter of taste. Tried Killzone 3 about four times and never got past the first chapter, there's something in core mechanic that is wrong, can't figure out what exactly. Halo on the other hand is well made from the basic gameplay to the smallest details (battles sometimes become a little chaotic though). Can't say about fourth, but previous installments was amazing with Reach being one of the best FPS I've played (on par with such masterpiece as Half Life 2). My only concern is new developer.

But that's just my opinion.

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garysingh34

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@igorphoenix @gvoodoo THoug not a fps, Uncharted is the king of all exclusives and destroys both Halo and KZ

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igorphoenix

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@garysingh34 Uncharted is entirely different genre, comparing it to either Halo or KZ is wrong. Following your logic I could say that GT5 is way better than Uncharted (but I wuldn't ^__^). Honestly I played only third one and I did enjoy it but I wouldn't go so far to call it king of exclusives. It has the potential but numerous small flaws keeping it away from being perfect action\adventure (even not considering numerous bugs).

P.S. Speaking of king of exclusives my bet on MGS4 for PS3, Forza Motorsport for X360 and Shattered Memories for Wii (not exactly an exclusive but exceptional game in many aspects).

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