Review

Halo 4 Review

  • First Released Nov 6, 2012
    released
  • X360

A thrilling, moving story and intense competitive multiplayer help Halo 4 continue the series' reign as one of the premier shooter franchises.

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Halo is in new hands. After chronicling humanity's defeat in Halo: Reach, developer and series creator Bungie passed the reins to 343 Industries, who has charted a new course for the iconic Spartan and his AI companion, Cortana. In Halo 4, the duo confronts a fresh new threat to the human race and grapples with mortality in a way the series never has before. The result is the most compelling story a Halo game has ever told, conveyed through a campaign that combines the excellent combat, pacing, and environmental design that have long been hallmarks of the series. The intriguing new cooperative mode feels flimsy, but the competitive multiplayer reasserts itself as one of the most exciting offerings in the genre. Halo 4 doesn't just take the franchise baton in stride; it sprints out confidently to keep Master Chief and company at the head of the pack.

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Now Playing: Video Review - Halo 4

At the end of Halo 3, Master Chief and Cortana were adrift on a derelict ship, having just struck the final blow to bring an end to the Covenant's devastating campaign against the human race. Chief then entered cryo-sleep for the next four years, while humanity poured its energies into fortifying its defenses and expanding its galactic presence. A captivating opening cutscene shows this new initiative taking a critical look at the past, foreshadowing some interesting tension later in the game. Meanwhile, Chief and Cortana are roused when they stumble upon a dire threat to humanity's existence. This foe provides the series with its first proper villain, one whose roots in previously-vague Forerunner mythology soon come into frightening focus.

These galactic machinations are dramatic and intriguing, and they are brought to life vividly by Halo 4's stunning technical prowess. From sweeping panoramic vistas to claustrophobic jungle clearings, the environments are rich with detail enhanced by thoughtful lighting and sharp textures. The excellent artistic design that makes human, Covenant, and Forerunner architecture so instantly recognizable is on display once more, helping to create a cohesive sci-fi world. Expressive facial animations bring characters to life, imbuing the cutscenes with extra emotional weight and making the story that much more engaging. It's all tied together with an amazing soundtrack that complements every aspect of the game. Alien environments ring with eerie strains, characters' emotions are reflected in plangent chords, and the intense action is driven along by urgent orchestrations.

No Caption Provided

Yet for all the excitement and emotion of the main plot, the most engrossing drama of Halo 4 takes place between Master Chief and Cortana. Everyone's favorite artificial intelligence is nearing her expiration date, forcing these two all-but-invincible characters to face the prospect of death in a way they never have. This delicate, degenerative process is handled eloquently, and great voice acting, animation, and writing combine for some poignant moments. 343 Industries delivers a compelling narrative on both an intimate and a grand scale, with a satisfying conclusion that will make you excited for what's to come.

Halo 4 is a striking step up in storytelling for the series, but when it comes to the action, things are more familiar. Halo has always been a shooter built on clear gameplay systems that combine in complex and gratifying ways. The crafty and aggressive enemy AI squads work together, adjusting their tactics as you assault their ranks. Your four-pronged arsenal of guns, grenades, melee attacks, and armor abilities fuels a variety of different battlefield strategies. And the environments both large and small provide enough space to maneuver creatively, occasionally furnishing a vehicle or two for your driving enjoyment.

These systems are a through line in the series and they continue to hold up well in Halo 4, right down to the Covenant enemies that you fight at various points throughout the campaign (apparently not everyone knows the war is over). They still make great foes, but the new Promethean enemies offer a fresh combat challenge. Canine crawlers fire from a distance or swarm up close, while hovering watchers flit back and forth, offering maddening support to their allies. The hulking knights look fearsome and put up a mean fight, teleporting both defensively and offensively to make killing them from a distance a tricky proposition. New enemies come with new weapons too, and though these guns fit familiar niches, neat tweaks like the boltshot's shotgun-esque alternate fire and the scattershot's ricocheting bullets make them feel distinct.

No Caption Provided

As you balance aggression and restraint, you see your enemies doing the same thing, and this tactical interplay makes the core combat eminently engaging and replayable. The campaign is well paced and often challenging, and though some Forerunner areas flirt with repetition, the whole endeavor is exciting for the 8 to 10 hours it takes to finish it. Playing with up to three other players is a blast, and Halo 4's campaign thrives in cooperative play. More Spartans means more freedom for you to employ team tactics, put vehicles to good use, play around with the various game-tweaking skulls, or simply have fun horsing around.

You can also flex your cooperative muscle in a new mode called Spartan Ops. Planned as a regular series, each free, downloadable episode of Spartan Ops comes with a CG-animated short depicting life among the Spartans, as well as a number of brief playable combat scenarios. The first video features a lively cast and some enjoyably dramatic scenes, with animation quality comparable to the cutscenes from the campaign. Though the commanding officer from the video lends some voice-over supervision to the individual scenarios, the missions themselves feel fragmented and disconnected from each other. Though they can be played solo or with up to three others, these skirmishes are over in a matter of minutes, and this brevity makes them feel inconsequential and unsatisfying. Still, it's a flexible and novel way to deliver fresh postrelease content, and it will be interesting to see how the Spartan Ops story builds in the coming weeks and months.

Back on more familiar ground, War Games is the new name for the vaunted competitive multiplayer action that has been a genre standout for more than a decade. The classic deathmatch and objective-based game types return in free-for-all and team varieties, with only a few tweaks and additions. Infection has been renamed Flood, casting the "zombie" characters as Flood-mutated humans with super speed and a giant spike arm that behaves like an energy sword. Regicide is a new free-for-all game type that puts a bounty on the player with the highest score and occasionally grants him or her an overshield or other perk for remaining on top. Invasion is gone, and in its place is Dominion, a team contest focused on capturing and maintaining control of three bases. Bonuses for holding them include spawnable vehicles, automatic turrets, and weapon drops, making for some feisty back-and-forth struggles.

(An important logistical note: To play these modes, you need 2GB of storage space to install War Games, and 1.5GB per episode of Spartan Ops. It's unclear how much space Spartan Ops will demand in the future, but suffice it to say, a memory card won't cut it.)

Halo's competitive multiplayer modes have always dictated the weapons available to players in a given match, creating a level playing field from the get-go. But now, in a move reflective of modern shooter trends, Halo 4 introduces loadouts. These consist of familiar categories like primary and secondary weapons, grenades, and armor abilities, as well as two new attributes that grant small bonuses, like quicker weapon switching, bigger grenade explosions, and broader motion sensor range. You unlock extra loadout slots and the ability to equip these bonuses as you level up, and you must also pay to unlock individual loadout items with points you earn with each rank. It can feel a bit limiting at first, but regardless of your rank, there are always a few fully stocked predetermined loadouts to choose from, so you're never at a disadvantage for being low-level.

No Caption Provided

Not knowing the map is also less of a disadvantage now, because weapons spawned on the battlefield are clearly marked. Furthermore, players who do well can call in their own ordnance drop mid-match. Familiar weapons like needlers, shotguns, and swords are accessible only through such drops, as are new entries like an explosive railgun and a light machine gun. There are even boosts to shields, movement speed, and damage output. Picking one of the three random options in your personal ordnance reward is an interesting strategic decision that affects how you proceed and adds another defensive consideration for your opponents.

New abilities can help you deal with these variables; Promethean Vision lets you see your enemies' silhouettes and identify which weapons they're holding, while a hardlight shield can save you from an imminent explosion. The online battlefields of Halo 4 are more varied than their predecessors, but none of the changes or additions are powerful enough to destabilize the core balance. This plays like a richer version of the competitive Halo that many have come to love over the years, and the new tweaks add a welcome freshness to the action.

If you want to avoid or embrace any given element, you can always fire up a Custom Game and tinker with the battlefield conditions to your heart's content. Options are as robust as ever and are exponentially expandable once you dip into the still-incredibly-powerful Forge level editor. Though it can be daunting, some changes to Forge have made placing objects easier and the whole experience generally more user-friendly. Play around with friends, tweak existing levels to your liking, craft something using the new tools, or simply download the fruits of other people's labor--Forge remains an impressive platform for creative play and thoughtful design.

No Caption Provided

Halo 4 is every bit the massive shooter package that its predecessors were, and it holds the series' standard high. The thrilling and emotional return of Master Chief and Cortana is the highlight, and the campaign breaks new ground in narrative quality for the franchise. The top-notch competitive multiplayer picks up where Halo: Reach left off, infusing the action with some mainstream elements while still remaining undeniably unique. Spartan Ops may stay a mere sideshow or prove its worth in the weeks to come, but there's no doubting that the next planned Halo trilogy is off to a great start. 343 Industries should be proud of what it has accomplished, and you should be excited to experience it for yourself.

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The Good

  • Engrossing, emotional story
  • Stellar combat mechanics
  • Attractive environments, charismatic characters, and exceptional soundtrack
  • Greater diversity in competitive multiplayer
  • Powerful creation and customization tools

The Bad

  • Spartan Ops missions are too fleeting

About the Author

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
955 Comments  RefreshSorted By 
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DeathCl0ck

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Edited By DeathCl0ck

It would be nice if they released it for the PC too. I'd play it.

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Kjranu

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@DeathCl0ck or you could just buy a limited edition Halo 4 Xbox. I am.

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demonkingx5

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Edited By demonkingx5

@Kjranu why ?

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Kjranu

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@demonkingx5 Because I am a Halo fan without a Xbox? :P

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demonkingx5

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@Kjranu good enough i was you back when reach came out

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SolidSnake15

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@DeathCl0ck I have the system pre-ordered. Super stoked.

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hideoPL

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Edited By hideoPL

gamers must remember : reviews are subjective not objective! some people like space shooters with plastic superhero and plastic aliens and others don't! some will give this game 9.8, others 9.0 and others 8/10 (like Eurogamer whitch with I agree because it is 8/10 game!), don't listen 100% to reviews, see for yourself and ask yourself did you like what you see

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Stonecutters908

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@hideoPL says the dip$h1t who hasn't even played it.

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SolidSnake15

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@hideoPL You agree with the 8/10? So you've played it correct? Right....

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boxcuttrr

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Does anyone else think the IGN review was a little over the top?

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Kjranu

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@boxcuttrr IGN is just super hyped over Halo 4 and the game delivered needless to say.

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boxcuttrr

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@Kjranu Yeah don't get me wrong I love Halo and have been playing for 10 years but I seriously doubt it's as good as they've made it sound. Maybe I'm just jaded and will have to see for myself :p But I could have sworn I heard the sound of lots of money trading hands in the video review.

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The_Beanster

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@boxcuttrr @Kjranu

No way it's as good as they made it sound. "Best Halo ever!" = no way in hell unless you're about 12 years old.

Halo 1 basically defined the console FPS, evolved the genre as a whole, and carried an entire system.

Halo 2 defined the blueprint for online console shooters (e.g. Matchmaking) and is what really launched the now ubiquitous Xbox Live.

Halo 3 polished what 1 and 2 started. Reach and ODST were sub-par compared to those 3.

At the very best, I'd believe it's possible that Halo 4 is better than Reach, but with no real competitive multiplayer and beginning to borrow from other shooters rather than innovate on its own, I doubt its better than the original trilogy.

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The_Beanster

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Edited By The_Beanster

@boxcuttrr IGN's reviews are always over the top. Their site is a joke when it comes to AAA games and should be read more for entertainment than anything else. GS is possibly headed that direction but tends to evidence a bit more critical thinking ability.

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SolidSnake15

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Edited By SolidSnake15

@boxcuttrr Yeah, a little. I agree with most aspects of it but I guess I'll see for myself. Then again, Kotaku liked it a lot and Joystiq gave it high marks too. The only thing I find hard to believe and little excited for if it's true is that it has the best campaign yet. Hm....we'll see. Still, it'll be great regardless. I just don't want to hype myself up too much.

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The_Beanster

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Edited By The_Beanster

@Volgin ???

Both those games sucked on PC. Halo PC had literally the most horrible netcode ever, making the game lag even if your ping was <30. Halo 2 was Vista only for no good reason and was released so late that it didn't really matter.

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The_Beanster

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@spongysnake Like I said, the review here to complain about is not this one, but Reach.

Reach was a huge misstep for the series after Halo 3 and some of the claims in reviews of Reach are just total nonsense.

My concern with reviews is that for someone like myself who plays Halo for the competitive element.... well, frankly reviewers just aren't qualified to comment on that. They're not skilled enough players and haven't had enough time with the mp version of the game even if they were.

So while Reach was a big step backwards for competitive play, reviewers simply couldn't comment on it.

They also can't comment on it for Halo 4 either, which worries me. I guess time will tell. The apparent lack of a skill ranking system doesn't bode well.

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The_Beanster

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BTW, no ranked multiplayer should be listed as a con for this game... it's really sad that they have done away with the ranked/social distinction rather than continue to fine-tune it.

For all its flaws, It was one of the absolute best things in Halo 2 and Halo 3's matchmaking, and its removal only harmed Reach's multiplayer.

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jules2626

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it seems that on current trend that all these blockbuster games are just sequels. like AC3, new cods, the upcoming gta5 and this Halo 4. This to me seems that game ratings now are just heavily influenced on marketing. So new games will have a hard time competing with these, even when something great comes along. i expect this game to be great but since its not a new franchise its a tad overated. way overated on ign.

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gavdann

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@jules2626 Not necassarily. Skyrim and Dark Souls both had very positive reviews and GOTY awards last year. Conversely, COD3 had very mediocre reviews and the new Resident Evil very poor.

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translucent17

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@gavdann @jules2626

neither Skyrim or Dark souls were NEW franchises.... What do you call Morrowind, Oblivion, Demon Souls????????? just FYI

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gavdann

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@translucent17 Point taken but I still wouldn't really describe Demon Souls/Dark Souls as a franchise. And the Elder Scrolls games aren't regular releases. Certainly not on the same scale as the big franchises such as AC, CoD or Halo where fans get a new release and never ending circle of hype virtually every year. Using a better example... Red Dead Redemption (or are you going to pick out Red Dead Revolver!!)

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hector530

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@jules2626 dishonored

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turaaggeli

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Well played Chief, well played.

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iRobotic_user

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Perks, kill streaks, do well to call in better weapons? That's multi-player ruined then.

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Nexrad

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@iRobotic_user they are called ordinance drops and its not even close to the same as CoD so please learn your facts. They have nothing like perks in CoD which are over powering and the Ordinance drops dont let you get missles that are guaranteed kills or let you sit in a heli and see every enemy and mow them down.

calling in better weapons is a good change its much different than other games so stop complaining.

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elamira

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@spongysnake this game deserves a 9:8.One of my best halo series so far .. specially the sound effects and the way the enemy vanish..

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buckwild73

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Bet it's still not as good as the original/anniversary Halo.

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Nexrad

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@buckwild73 those arent the same game and the anniv one was a rip off it was not worth the money.

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Fighting40

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Maybe I'm behind the 8 ball here, but halo isnt released yet. So how did they reveiw it?

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The_Beanster

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@Fighting40 This is common practice for big AAA games. Review sites get early copies to post reviews in order to drive hype/sales of the eventual game itself.

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Nexrad

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@Fighting40 how do you not know this? they are a GAME website all websites can get access to review it early with almost any game.

do you live under a rock?

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Fighting40

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@Dark_Duh! Sorry, its been a long night and I wasn't thinking. Heading off to bed now

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EVIL346

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playstaion fans are gonna be really upset lol, for a great comeback from halo

its gonna be awesome cant wait to play it

say whatever you wanna hear to make you feel better but halo 4 is awesome

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gavdann

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@EVIL346 Nah. PS3 owners will take the Uncharted and God of War franchises over Halo any day of the year! :-p

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setuwa

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@gavdann @EVIL346 both of those games are too boring after awhile. halo has a campaign and a multiplayer. played both the uncharted and god of war series and I have got to say those single player games are getting too old fashioned for me.

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SirNormanislost

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@setuwa @gavdann @EVIL346 But a first person shooter that hasn't really done anything as amazing as halo1 isn't old fashioned? All 3 are great game period

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setuwa

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@SirNormanislost @setuwa @gavdann @EVIL346 thats not true the only halo game that flopped was reach. Halo has always been a solid franchise so I dont know why you think that 1-4 is just the same thing over and over again. They always had a good story and have switched up the multiplayer for the better. You can make the same argument for many game series.

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gavdann

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Edited By gavdann

@setuwa Err. Both U2 and U3 have mulitplayer. Horses for courses and all that but I'd call Uncharted far from old fashioned. They're the best looking games for this gen of consoles and the voice acting and lead characters are probably the most memorable too. God of War III is still a slab of utter awsomeness but it's a few years old now. I'm expecting even bigger and better for IV..

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setuwa

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@gavdann err both u2 and u3 multiplayer sucks. The single player experience is old and boring, multiplayer dominates in every way of a gaming experience. who cares about voice acting its all about the replayability once the story is finished there is no point in me playing that game again.

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gavdann

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@setuwa Utter nonsense. I disagree with everything you've said. Multiplayer isn't the be all, end all for every player. I'm a trophy hunter so play many single player campaigns multiple times and at the hardest difficulty settings for the maximum challenge. A few games aside (Red Dead and Uncharted 2), I just don't enjoy the multiplayer experience.

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setuwa

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@gavdann multiplayer dominates. It has a better replay value in every way. why would i spend $60 just to finish a story when i can just rent it and beat the game easily. You are getting much more value for halo 4 then you would for single player games that has terrible multiplayer compared to halo 4. uncharted multiplayer is very sloppy compare to other games that have both a solid campaign and a even better multiplayer. wow a trophy hunter!!!!!! lmao playing the same story over and over just for some trophies wow.

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gavdann

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Edited By gavdann

@setuwa Don't try to belittle me. So you've never watched a film twice? How is that any different from playing a game twice? How is that any more repetivitve than running around the same old multiplayer maps, time & time again? And despite what you think, multiplayer does not dominate. More people still play single player games. How else do you think single player only games such as Elder Scrolls, Arkham City, Mass Effect, etc are released and achieve massive sales figures and fantastic ratings? Most players still want a solid and (preferably) content rich single player compaign, so you're wrong. And for the record... I don't think you've even played U3 because everyone I speak to commends it for the multiplayer. You couldn't even have played Halo4 to compare, as it was only released today.

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Evarod48

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@EVIL346 as a ps3 owner I could care less about halo.

-Last of Us-

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Daian

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@Evarod48 Relax buddy, let the fanboys have their moment, they only have them when a new Halo or Gears of War comes out, almost everything else is multiplatform, this game gives them the illusion the 360 actually has great games on a regular bases.

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FAIL_TR0LL

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@Evarod48 @EVIL346 If you COULD care less, why don't you?

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trollhunter2

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congrats 343 and microsoft now pls release new IP's next gen

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Alucard_Prime

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The ugly: We have to wait 5 more days to play it.

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Darkmoone1

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@Alucard_Prime

So ugly that when I look at a mirror and think of Halo 4, the mirror breaks.

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Arsyad00

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PC PLOX!!!!!!!!!1111

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kweeni

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Looks cool.

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LoneWolf133

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@spongysnake Reach deserved that rating ... Deal with it .

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