Review

Guacamelee! Review

  • First Released Apr 9, 2013
    released
  • PS3

Guacamelee! is so full of personality and challenging gameplay that it's a shame it ever has to end.

Retro-game-homages are as popular as ever, but too many fail to capture the magic of their inspirations. To call Guacamelee! anything other than an homage is downright uninformed. However, it's surprising just how well it manages to both cite its source material and use those inspirations to form a game with a fresh and distinct identity. Those in the know will quickly recognize hints of Metroid, The Legend of Zelda, and even Portal, but these references never quite dominate the unlikely setting of a dimensionally disturbed re-creation of rural Mexico. They've inspired parts of the world, and to a larger extent, the gameplay, but Guacamelee stands tall thanks to its brilliant art style, witty writing, and a steady pace, of which the biggest flaw is that the fun comes to an end sooner than any game of this caliber should.

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Now Playing: Guacamelee! - Video Review

Your adventure starts simply enough. As Juan Aquacave, a humble agave farmer and tequila distiller, your rise to luchadore-dom is fueled by the kidnapping of an old acquaintance turned recent love interest, the nameless daughter of El Presidente. The kidnapper from the Land of the Dead, Carlos Calaca, strikes during the Dia de los Muertos festival. Juan is ultimately banished to the Land of the Dead by Calaca; here, he meets the Guardian of the Mask, who bestows the legendary luchadore relic unto the humble farmer. Forthwith, Juan's resurrected into the Land of the Living as a superpowered luchadore and sets off after his kidnapped love. Apart from the luchadore-themed wrapping, the damsel-in-distress scenario is a tired trope, to be sure, but the trite conflict between hero and kidnapper is merely a catalyst. It gets the game rolling, but the real driving force is Juan's growth as a superhero.

His 2D crusade sees you ascending mountains, exploring caverns, and platforming among the tree-tops, but you'll spend a lot of time smacking enemies around and tossing them into blunt objects along the way. From these two types of attacks spring dozens of opportunities for tactical and offensive variety. Combo attacking and juggling enemies in midair are encouraged, and the right approach lets Juan take out a half-dozen enemies before touching the ground. His skill set evolves so rapidly that it's largely up to you to discover his hidden potential, but the game is good about teaching you the fundamentals of each maneuver by ramping up the challenges accordingly after each acquisition.

Unfortunately for Juan, Calaca's pet alebrije hates wrestling.
Unfortunately for Juan, Calaca's pet alebrije hates wrestling.

New moves and abilities are earned by discovering Choozo statues (blatant references to Metroid's Chozo statues) strewn about the world. They belong to a grumpy yet affable goat shepherd, Juan's eventual sage-like sensei, who imparts the knowledge of moves such as Olmec's Headbutt and the Goat Climb, the likes of which expand your ability to explore your environment and manhandle esqueletos. Combat truly shines once you learn to zip up a wall, dash to uppercut an oncoming enemy, and toss their body into encroaching reinforcements, a delight that rarely gets old. Whether it's the promise of new abilities, a laugh, or Juan's next rumble, there's always something in Guacamelee just around the corner that grabs your attention.

Though the progression of locales and challenges are paced well, accented by charming music and expressive colors, there are occasional dips when the action feels uninspired relative to the world around it. These moments are easy to spot: rather than introduce a new type of challenge, the game simply throws more enemies on the screen. Sometimes, it's the small number of enemy types in a given area that contribute to the sense of repetition. Thankfully, these moments are usually fleeting.

A few hours into your adventure, in a touch reminiscent of the action platformer Outland, Juan earns the ability to teleport between the lands of the living and the dead. The two worlds bring different moods and experiences to the table, defined by their respective soundtracks and color palettes, but certain enemies and objects are hidden between dimensions as well. The ability to alter your surroundings is an increasingly important component of combat, and it turns already difficult platforming sections into true tests of reflexes and intuition.

Though it demands precision, Guacamelee hardly punishes failure. In fact, it practically encourages you to take chances by being so forgiving. When Juan plummets off a cliff or platform, he's magically whisked back to safety without penalty. If he happens to run out of health, he's revived at the last checkpoint, the frequently encountered shops that auto-save your game and refill Juan's health. Guacamelee's meager consequences keep the action moving at a steady clip, but considering the exacting nature of the game's design, you can't help but feel that there should be some penalty for sloppiness. No game should rely on punishment to determine the length of the experience, but in the case of Guacamelee, the lack of expendable lives or a game-over state contributes to the unfortunate brevity of Juan's tale.

Defeating the game once opens the hard difficulty setting, but the lure of collectibles may be reason enough to revisit earlier sections of the game. If it were only to fulfill obsessive-compulsive tendencies, backtracking may not seem particularly important, but by hinting at multiple endings, the underwhelming default conclusion justifiably compels your continued search. Your newfound abilities go a long way toward uncovering all of Guacamelee's secrets, but it takes a keen eye to find every last item hidden among the caves and treetops alike.

Tostada and Juan fight their out of a room full of enemies.
Tostada and Juan fight their out of a room full of enemies.

Local co-op is an option, but its good qualities don't meaningfully raise the overall experience. A second player can hop in as Tostada, the Guardian of the Mask, at any time. When characters are at opposing ends of the screen, the first to move into a new area takes priority, causing the other player to appear nearby on the new screen or pop in as a floating bubble, similar to the effect used in New Super Mario Bros Wii. The second player can choose to take on the bubble form in order to skip obstacles and catch up to the leader. Apart from stringing together impromptu tag-team combos, there's nothing in Guacamelee that truly benefits from the addition of another player. At the end of the day, it's a nice option to have, but that's about it.

All things considered, Guacamelee is one of the strongest games on the PlayStation Network, period. The responsive controls and a grin-inducing sense of humor make it near impossible to put down, and the expressive use of color will warm the hearts of even the most cynical among us. It's chock-full of pop-culture references, yet it doesn't feel patronizing when there's a nod to your favorite 8-bit game, thanks to the provided twist of the world's luchadore-obsessed culture. When Guacamelee isn’t trying to make you laugh, occasional moments of drama and intense action fill you with a sense of purpose and emphasize Juan's triumphant rise to superhero status. After hitting so many high-notes, Guacamelee's conclusion is a bittersweet farewell, but every adventure, even the best of them, eventually comes to an end.

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The Good

  • Charming characters and dialogue
  • Flashy and nuanced hand-to-hand combat
  • Fantastic use of color
  • Great balance of comedy and drama

The Bad

  • Co-op play is underutilized
  • Mildly repetitive enemy designs and encounters

About the Author

Peter used to work at GameSpot. Now he just lurks at GameSpot.
165 Comments  RefreshSorted By 
Avatar image for deactivated-5ebc942967df5
deactivated-5ebc942967df5

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Finally, an indie game with fun gameplay. **** Journey and its artsy bullshit, yeah lets pay $18 for 1 hour of walking in a desert. This game is around $10 with more gameplay value, and its fun.

8 • 
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tightwad34

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Edited By tightwad34

@Prats1993 Me and you may be in the minority, but I hate the artsy bullshit also. That will never make a game any better, in my opinion. I also remember commenting on how it's obvious that game was made by females, and I got a little backlash but not too bad.

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dietc

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@tightwad34 wow. how is it "obvious" that Journey was made by "females"? by the way, the game was made by a team of guys. the only woman around was the producer.

19 • 
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tightwad34

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@dietc I know there were males involved, but I believe the leads were females. The only thing I have to go on is an interview I saw with a couple of the devs, or higher ups and there were I believe 3 of them and they were all female. I know my comment sounded a bit harsh, but I don't write about things I know nothing about. I was also just stating the way I feel. So as far as I know the leads were females. Doesn't mean the game is bad, just not my cup of tea, or in my case beer.

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dietc

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Edited By dietc

@tightwad34@dietc

exactly two women* were part of "thatgamecompany" when Journey was made:

Development Team
  • President - Kellee Santiago*
  • Game Director - Jenova Chen
  • Lead Designer - Nicholas Clark
  • Lead Engineer - John Edwards
  • Engineer - Martin Middleton
  • Executive Producer - Robin Hunicke*
  • Art Director & Lead Artist - Matt Nava
  • Technical Designer - Bryan Singh
  • Environment Artist - Aaron Jessie
  • Feel Engineer - John Nesky
  • Designer - Chris Bell
  • Character Artist & Animator - Ke Jiang
  • Engineer - Rick Nelson
  • Tools Engineer - Michael Peddicord
  • Animator - Seiji Tanaka
  • Modeller - Dallas Robinson
  • Music Composer - Austin Wintory
  • Sound Designer - Steve Johnson
  • Community Manager - Aaron Grommesh

    as you can see, everyone actually involved in
    directing and designing the game is male.
10 • 
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erix43

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@dietc

JUSTICE.

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ryogapower

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Edited By ryogapower

@tightwad34 @dietc you absolute idiot. what does it matter whether females or males made the game? there is no room for this bullshit in the 21st century. GTFO.

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deathblow3

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@dietc @tightwad34 so the head person leading the direction was a woman. jsut like cliffy b is the producer og gears of war

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deathblow3

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@dietc dude the boss the hpic the person telling everyone what to do leadding the design is a women i do software and i do what my boss tells me

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deathblow3

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Edited By deathblow3

@ryogapower @tightwad34 @dietc it doesnt matter his point is the game design is a lot different thatn what most males do not necessarily true as the god of war sex scenes was the brain child of a woman.

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tightwad34

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@ryogapower Nah, I ain't going anywhere. And I am not even close to an idiot. I said I saw an interview with a couple of females who were involved in the development and that was all I had to go on. Don't jump to conclusions so quickly about someone you know nothing about. I would love to lash out at you, but for all I know you could be a very nice person. If you think I am an idiot, fine. Just try to think before you make assumptions. And just because there were females involved doesn't mean it's bad, by any means. I am sure I have played a lot of great games where females were involved in the development.

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SoreThumbsBill

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@Prats1993

I agree. Giving high scores and praising games because they are art! These dumbass reviewers don't know what their job is!

5 • 
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ryogapower

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@SoreThumbsBill @Prats1993 last time i checked video games were art. its y'know, how THE LAW defines them.

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lmaocarrots

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@ryogapower @SoreThumbsBill @Prats1993 I was under the impression he was being ironic

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lmaocarrots

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@Prats1993 Why can't we have both? I doubt you even played Journey, as no matter how fun Guacamelee! is, it'll never live up to Journey, which is a significant work of beautiful, modern art.

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mtait01

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@Prats1993 I enjoyed Journey... but I have to admit I really didn't get as much out of it and other did. I felt it was a great looking game with great music and atmosphere... but that was it really. - same with Spec Ops the Line, everyone talking about how important of a game it was, I played it and just thought it was a typical 3rd person shooter with some cool sand mechanics....

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RealFabioSooner

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Edited By RealFabioSooner

@mtait01 @Prats1993 I'll take a guess you didn't play Spec Ops: The Line for more than a few hours, otherwise it is clear you couldn't interpret a story/theme if your life depended on it. Sorry to be blunt, but bear with me on this:

Journey is vague and liable to varied interpretations, but the main point of Spec Ops: The Line is PAINSTAKINGLY CLEAR *once you get to the end of it*. At that point, you may not agree with what the game was trying to convey, and of course you are free to not like it... But it'd be absolutely clear WHY people got so nuts about the game. It even gets clear that the game was *purposedly* trying to look as your average shooter for the first third of it.

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RealFabioSooner

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@Prats1993 I agree with the sentiment but not the example, and besides that you're fudging the numbers.

1. The problem with the "artsy" bs is not when a game is beautiful and contemplative, but when it has nothing to say with that and is just using visuals and sound to appear depper than it really is. Journey doesn't suffer from this problem, the whole game has a very clear message. Now crap like Dear Esther, 30 Flights of Loving and Protheus... THESE are work from people who don't have ANYTHING to say and are hiding it behind the "artsy" veneer.

2. Journey lasts more than 2 hours and is not just walking in a desert if you try to explore it and replay to find everything (which is nigh impossible on first play; it is designed for you to replay it and help newcomers around).

3. Guacamelee was only "around $10" for a couple of weeks for PS Plus members, and Journey is not $18. Both are $15 and got a discount for PS Plus members initially. That said, sure Guacamelee lasts more and gives more time for your money.

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OMGMrTea

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Edited By OMGMrTea

LOL at the chickens, hahaha

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CruiserCaptain

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THANK YOU SO MUCH FOR NOT TURING TO MICRO-TRANSACTIONS.

(Caps intended)

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tmarbleii

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One of the most fun games I've played in YEARS!!! Brings back memories of the fun games of yesteryear like Castlevania and Metroid!

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Avatar image for deactivated-60f7f3f6579b9
deactivated-60f7f3f6579b9

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Looks great! I'm getting this.

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laser00

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There is a chicken mode???..**** this is awesome

8 • 
Avatar image for deactivated-590b5da15de48
deactivated-590b5da15de48

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Fantastic review!

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Fandango_Letho

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This game makes me want to learn awesome one-liners in spanish.

6 • 
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JudgeSim

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cod is better, sales speak for themself.

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Stogin

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@JudgeSim God you're an idiot...

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danjammer69

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Edited By danjammer69

@Stogin @JudgeSim lol right?

Exactly WTF does that have to do with this game?

hmmmmm?

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PosiTVEMinD355

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@danjammer69 @Stogin @JudgeSim kill the CoD fan!!!

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deathblow3

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Edited By deathblow3

@Stogin @JudgeSim i would go with moron or ass-hat

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dw9872

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You must like Twilight too. Those movies did well, and sales speak for "themself."

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guiyid

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Edited By guiyid

This is the style I like. Polygon game. It has its own value. It feels true just like Age of Wushu.

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deathblow3

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@guiyid been meaning to try age of wushu how is it?

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ixmardukxi

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Is this is as good as the review states? I really need a new vita game, thinking of picking this up

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Leboyo56

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@ixmardukxi You should. This was a steal for $11 since I'm a PS+ member. It's normally $15, though.

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grey_fox1984

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@ixmardukxi If you liked Metroid-vania style game (or my favourite term for the subgenre: Castleroid), this is a really solid one with a good sense of humor. It's not massive either, so it won't take up too much Vita card space. Considering the value, it definitely earns a 9

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RealFabioSooner

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@grey_fox1984 @ixmardukxi It's the best game of this subgenre I've ever played since the classics that named it (Super Metroid/Castlevania SOTN). And yes, I do have an Xbox and played Shadow Complex. It's great, but Guacamelee is better.

Also, alongside Bioshock Infinite, Tomb Raider, DmC and Bit.Trip Runner 2, it's on the top 5 games of 2013 so far.

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wavelength121

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Edited By wavelength121

art style is the same as a hundred other flash games, hmmm

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krouser19

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Now we play the waiting game until it comes out for PC XD.

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PosiTVEMinD355

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im just glad theres a new good vita game out

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cheetah_TM

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Edited By cheetah_TM

I played the demo of this at a Best Buy, and I was surprised by how awesome it was. I am waiting for the day when games like this will be available on Android.

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Granpire

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@cheetah_TM Without physical buttons, they never could be...

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RealFabioSooner

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Edited By RealFabioSooner

@Granpire @cheetah_TM Sure enough. Imagine trying to beat the jaguar battle or some of the more tricky moves/jump combos you need to pull to get to certain areas with ANY input method less than 100% precise! It'd be a nightmare!

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mtait01

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Edited By mtait01

YES!

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mtait01

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Edited By mtait01

Bought this game today, I'm around 2 hours in and I have to say it is amazing. For $15 it is a steal - super tight controls, humorous atmosphere, plenty of jokes and references to other games, perfect difficulty and you get the Vita version for free!... couldn't really ask for anything more from a $15 title! - You also get it for $12 if your're on PS+!!

8 • 
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grey_fox1984

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This really makes me want them to make a Vita version of Outland- they are quite similar in a few ways; Guacamelee! is a lot funnier, but Outland's dimension switching mechanic is used a lot more intensely

3 • 
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TomMcShea

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@grey_fox1984 I was thinking the same thing while playing Gauacamelee earlier today.

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mtait01

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Edited By mtait01

@grey_fox1984 agreed, I was thinking this whilst playing it too. It even has almost the same mechanic with the time warp feature XD. Loved Outland but I have to say I do prefer Guacamelee!

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commanderxp90

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Awesome review! I'll save the money for PS Vita. :]

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KBFloYd

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no..

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SillySkeleton

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The chickens alone have sold me on this game!!

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modernsocks

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This game warrants the Chuck D alarm.

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