Review

Guacamelee! Review

  • First Released Apr 9, 2013
    released
  • PS3

Guacamelee! is so full of personality and challenging gameplay that it's a shame it ever has to end.

Retro-game-homages are as popular as ever, but too many fail to capture the magic of their inspirations. To call Guacamelee! anything other than an homage is downright uninformed. However, it's surprising just how well it manages to both cite its source material and use those inspirations to form a game with a fresh and distinct identity. Those in the know will quickly recognize hints of Metroid, The Legend of Zelda, and even Portal, but these references never quite dominate the unlikely setting of a dimensionally disturbed re-creation of rural Mexico. They've inspired parts of the world, and to a larger extent, the gameplay, but Guacamelee stands tall thanks to its brilliant art style, witty writing, and a steady pace, of which the biggest flaw is that the fun comes to an end sooner than any game of this caliber should.

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Now Playing: Guacamelee! - Video Review

Your adventure starts simply enough. As Juan Aquacave, a humble agave farmer and tequila distiller, your rise to luchadore-dom is fueled by the kidnapping of an old acquaintance turned recent love interest, the nameless daughter of El Presidente. The kidnapper from the Land of the Dead, Carlos Calaca, strikes during the Dia de los Muertos festival. Juan is ultimately banished to the Land of the Dead by Calaca; here, he meets the Guardian of the Mask, who bestows the legendary luchadore relic unto the humble farmer. Forthwith, Juan's resurrected into the Land of the Living as a superpowered luchadore and sets off after his kidnapped love. Apart from the luchadore-themed wrapping, the damsel-in-distress scenario is a tired trope, to be sure, but the trite conflict between hero and kidnapper is merely a catalyst. It gets the game rolling, but the real driving force is Juan's growth as a superhero.

His 2D crusade sees you ascending mountains, exploring caverns, and platforming among the tree-tops, but you'll spend a lot of time smacking enemies around and tossing them into blunt objects along the way. From these two types of attacks spring dozens of opportunities for tactical and offensive variety. Combo attacking and juggling enemies in midair are encouraged, and the right approach lets Juan take out a half-dozen enemies before touching the ground. His skill set evolves so rapidly that it's largely up to you to discover his hidden potential, but the game is good about teaching you the fundamentals of each maneuver by ramping up the challenges accordingly after each acquisition.

Unfortunately for Juan, Calaca's pet alebrije hates wrestling.
Unfortunately for Juan, Calaca's pet alebrije hates wrestling.

New moves and abilities are earned by discovering Choozo statues (blatant references to Metroid's Chozo statues) strewn about the world. They belong to a grumpy yet affable goat shepherd, Juan's eventual sage-like sensei, who imparts the knowledge of moves such as Olmec's Headbutt and the Goat Climb, the likes of which expand your ability to explore your environment and manhandle esqueletos. Combat truly shines once you learn to zip up a wall, dash to uppercut an oncoming enemy, and toss their body into encroaching reinforcements, a delight that rarely gets old. Whether it's the promise of new abilities, a laugh, or Juan's next rumble, there's always something in Guacamelee just around the corner that grabs your attention.

Though the progression of locales and challenges are paced well, accented by charming music and expressive colors, there are occasional dips when the action feels uninspired relative to the world around it. These moments are easy to spot: rather than introduce a new type of challenge, the game simply throws more enemies on the screen. Sometimes, it's the small number of enemy types in a given area that contribute to the sense of repetition. Thankfully, these moments are usually fleeting.

A few hours into your adventure, in a touch reminiscent of the action platformer Outland, Juan earns the ability to teleport between the lands of the living and the dead. The two worlds bring different moods and experiences to the table, defined by their respective soundtracks and color palettes, but certain enemies and objects are hidden between dimensions as well. The ability to alter your surroundings is an increasingly important component of combat, and it turns already difficult platforming sections into true tests of reflexes and intuition.

Though it demands precision, Guacamelee hardly punishes failure. In fact, it practically encourages you to take chances by being so forgiving. When Juan plummets off a cliff or platform, he's magically whisked back to safety without penalty. If he happens to run out of health, he's revived at the last checkpoint, the frequently encountered shops that auto-save your game and refill Juan's health. Guacamelee's meager consequences keep the action moving at a steady clip, but considering the exacting nature of the game's design, you can't help but feel that there should be some penalty for sloppiness. No game should rely on punishment to determine the length of the experience, but in the case of Guacamelee, the lack of expendable lives or a game-over state contributes to the unfortunate brevity of Juan's tale.

Defeating the game once opens the hard difficulty setting, but the lure of collectibles may be reason enough to revisit earlier sections of the game. If it were only to fulfill obsessive-compulsive tendencies, backtracking may not seem particularly important, but by hinting at multiple endings, the underwhelming default conclusion justifiably compels your continued search. Your newfound abilities go a long way toward uncovering all of Guacamelee's secrets, but it takes a keen eye to find every last item hidden among the caves and treetops alike.

Tostada and Juan fight their out of a room full of enemies.
Tostada and Juan fight their out of a room full of enemies.

Local co-op is an option, but its good qualities don't meaningfully raise the overall experience. A second player can hop in as Tostada, the Guardian of the Mask, at any time. When characters are at opposing ends of the screen, the first to move into a new area takes priority, causing the other player to appear nearby on the new screen or pop in as a floating bubble, similar to the effect used in New Super Mario Bros Wii. The second player can choose to take on the bubble form in order to skip obstacles and catch up to the leader. Apart from stringing together impromptu tag-team combos, there's nothing in Guacamelee that truly benefits from the addition of another player. At the end of the day, it's a nice option to have, but that's about it.

All things considered, Guacamelee is one of the strongest games on the PlayStation Network, period. The responsive controls and a grin-inducing sense of humor make it near impossible to put down, and the expressive use of color will warm the hearts of even the most cynical among us. It's chock-full of pop-culture references, yet it doesn't feel patronizing when there's a nod to your favorite 8-bit game, thanks to the provided twist of the world's luchadore-obsessed culture. When Guacamelee isn’t trying to make you laugh, occasional moments of drama and intense action fill you with a sense of purpose and emphasize Juan's triumphant rise to superhero status. After hitting so many high-notes, Guacamelee's conclusion is a bittersweet farewell, but every adventure, even the best of them, eventually comes to an end.

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The Good

  • Charming characters and dialogue
  • Flashy and nuanced hand-to-hand combat
  • Fantastic use of color
  • Great balance of comedy and drama

The Bad

  • Co-op play is underutilized
  • Mildly repetitive enemy designs and encounters

About the Author

Peter used to work at GameSpot. Now he just lurks at GameSpot.
165 Comments  RefreshSorted By 
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JudgeSim

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Edited By JudgeSim

yet another short 2d scroller that gets over-rated scores. these belong on phones.

5 • 
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experience_fade

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@JudgeSim Couldn't agree more.

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Voice_of_Wisdom

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@experience_fade @JudgeSim couldn't agree more 2

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AzulSoul

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Edited By AzulSoul

@JudgeSim Yes, that 15 is the new $10 is sadly too common for this type of games these days. 10 bucks should be more than enough.

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hochstreck

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@JudgeSim


Well. Short, yet high-quality, tight and deep makes for replay-value - especially if the game is actually designed around that idea(I'm not sure if this game is). And I rather have that, than a long draged-out game(where quite often you do the same boring stuff over and over again anyway - just with a new coat of paint each time), which is mediocre to play and offers no replay-value at all.

So please, don't be so narrow-minded, as there are enough drawn-out, boring and profane to play games like Skyrim out there for you to play. :P
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Mkeegs79

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Edited By Mkeegs79

@JudgeSim How old are you? 12 years old? You must not have been around at least during the SNES/Genesis days. It has to be fancy 3D games to get your attention, huh?

23 • 
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ahpuck

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@JudgeSim Most ignorant comment I have read in a while.

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Superzone

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@JudgeSim Try playing a Super Nintendo or Genesis sometime kiddo.

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feverberries

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@JudgeSim how the hell are you supposed to play these on a phone, huh? also, Castlevania SotN says hi.

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BoozerX

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Edited By BoozerX

@JudgeSim I feel sorry for you.

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erxevo

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hay caramba! i will get this game for my vita

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lexyz1992

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@erxevo Its actually "Ay". Cheers :)

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TheMisterCheif

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Looks like a phone game

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mrintro

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I wish the reviewer was a little less monotonous

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Cinquler

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I hate the stupid overdone stereotypes they stamp on the mexican culture.

And this game doesnt help on that either, I dont care if the game is good or not, just STOP. PLEASE.

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sntncd

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Edited By sntncd

@Cinquler This is not a stereotype, it's called folklore, Mexican folklore.

In a way, they are showing respect for it, making a video game based on that.
Let it go

14 • 
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Cinquler

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@sntncd @Cinquler True, but my problem is that they ALWAYS use the same ''style'' of mexican folklore, and there is so much to pick from, than just wrestrling masks and such.

Also, even if they respect it there will always be a lot of people who''ll believe that we live the way its portrayed in the game, tv show, etc.

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RustedTruck650

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@Cinquler @sntncd Sounds to me more of a personal matter to you.

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Cinquler

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@RustedTruck650 @Cinquler @sntncd Kinda, but a lot of I know think in a similar way, specially because its has been done a lot in the past few years.

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sntncd

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It's what people in other countries like, and don't forget this is a video game, it's made to sell. I think it portraits in a good way the Mexican culture.

I prefer to see a Luchador fighting an alebrije, than a soldier squad against cartels

5 • 
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RiKanKiDD

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@Cinquler This isnt stereotype bud

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twyz

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Would you rather them make a game about Mexican drug cartel mass murdering and leaving corpses on the side of the road?

9 • 
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Vodoo

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Edited By Vodoo

@Cinquler It's better than a game of workers crowding the local 7-11 and jumping on work trucks as they pass by. And it's MUUUCH better than playing a landscaper simulator. So I think this game is by far the best version of the Mexican culture.

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sntncd

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@Vodoo Workers jumping on work trucks? a landscaper simulator?

I find your comment kind of ignorant. I hope you're not.

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Kairysama

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Peter Brown and his sad reviews voice :))

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doc-brown

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@Kairysama The thing is, I'm consciously trying to sound upbeat. I'm doomed to sound the opposite, apparently :\

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N4o7A

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Edited By N4o7A

The best part of the review was the end segment hahahahah

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moeman636

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I want to buy this but not if its not compatible with the PS4. If I can't transfer any of my games over to PS4, then I will wait to pick this up when the PS4 comes out.

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moeman636

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Edited By moeman636

@pooxtreme3 @moeman636 I like the ability to come back to games at a later date. When I sell my PS3 to pay for my PS4, there goes the game. Also, I can wait until November.


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Gamer_4_Fun

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@moeman636 WHY THE HELL WILL YOU SELL YOUR PS3?

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moeman636

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@Gamer_4_Fun @moeman636 For money...not all of us are rolling in it. I only own one console and I sell every game I own to buy the next one.

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moeman636

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@PSBEATSALLDEAL @moeman636 @Gamer_4_Fun Wow...Is the Gamespot community really that thick. Why do I even bother commenting. If there is a game I really want to download, I would like to get my money's worth out of it since I can't resell it. Got it?

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scarface4424

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@moeman636 PS4 doesn't come out til November

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NiteX

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Edited By NiteX

I miss Speedy Gonzales.

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aloufika

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Edited By aloufika

i want this for my NES

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feverberries

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superb art direction! i just wish it was more metroidvania rather than a more straight forward platformer.

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feverberries

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....wait. it actually IS said to be more like metroidvania. must-buy right here then.

2 • 
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Naylord

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I'm paranoid that if I buy this it'll end up on PS+ like a month later

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jayelcey

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@Naylord People need to buy these great games to support the developers that make them. Stop waiting for them to appear on PS+!

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Naylord

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@jayelcey @Naylord I totally see where you're coming from. On the other hand PS+ has consistently trained me to wait as games like the Cave or Joe Danger 2 come out on it months after release. Perhaps if I saw the next year or so of PS+ deals I could infer if I'd get it or not for free and thus purchase it based on that.

Also back in the day I would have just bought this immediately before they changed the activated system limit.

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jayelcey

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@Naylord @jayelcey As a rule of thumb, I wait for the games that I'm on the fence about, but buy the great indie games either when they come out or are at a discount, such as Guacamelee is right now for Plus members. Plus is the best deal in console gaming, but I'm afraid that if everyone waits for games to be free, there won't be as many great games being developed. These small indie guys don't make a lot of money, especially when they reward us PS3 users with exclusivity. Let's enjoy Plus and utilize it, but not abuse it.

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LukeWesty

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@Naylord

Nah you won't see this on PS plus for a while even if it ever does go on.

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harryfoker

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Edited By harryfoker

Its a shame that only Persona 4 and those platfomers games with shitty graphics are tagged as great with a 9.0 score to vita. I mean vita have such a graphical capacity that should be explored and sony just dont care. I would explode if there was a amazingly charismatic game like ni no kuni on my vita... it would be enough just to be possible play ni no kuni at ps vita. Things like that would make the money I expended worth, but all I see is the depreciation of what I though it would be a great console, like psp. Feels like sony dont give a F**K to all vita owners. I dont want to play those SNES graphics in such a sophisticated console. I wanted to see improveds Unit 13, LBP and ragnarok odyssey games. I only hope that Soul Sacrifice doesnt sucks and in the future sony wake up or it will never get over the shitty situation that the company lives and will be the next worse company...

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Leboyo56

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@harryfoker So you're saying these games shouldn't get a 9, because apparently they have 'SNES graphics'?

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harryfoker

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Edited By harryfoker

@Leboyo56 @harryfoker It may be a great game and i dont discredit for the graphics. I just wish there was more engaging games like this using this gen graphics for ps vita

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FeedOnATreeFrog

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Edited By FeedOnATreeFrog

@harryfoker it's true. This could be on the PSP. It would sell more on it as well.

VITA's reason for being is the emulation of console games with its twin sticks and impressive graphics. That's it. Those are the kind of games it needs.

AKA a GOOD Call of Duty.

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Bilal100

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@FeedOnATreeFrog It's not Sony's fault you insolent fool! Sony's job is to develope the hardware(VITA) and give license to any game developers willing to develope games for it so the ones not making cool console like games for the VITA are developers not Sony.

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harryfoker

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Edited By harryfoker

@Bilal100 @FeedOnATreeFrog its also sony's job forbid games in remote play by vita, like god of war or ni no kuni. It pisses me so hard... Especially because it is possible if I jailbreak the ps3. They should respect more the legal clients they have.

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deathblow3

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@Bilal100 @FeedOnATreeFrog this is not a ps vita game it is a psn indie game its on the ps3 as well just like odd world

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deathblow3

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@harryfoker you must forget the psp started super slow i got one when it came out and it sat & sat for yesars with good game here and far between. this is a indie game thats why you cant get it in stores and also why it is on the ps3 i glad they are moving the indie games to the vita as well.

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Gamer_4_Fun

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Indie games are finding a new home in PSN lately, judging from the goals of set for PS4, it is heading that way.

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