Review

Final Fantasy XIV Online: A Realm Reborn Review

  • First Released Aug 27, 2013
    released
  • PC

Chocobo nation

You wouldn't think that simply meeting standards would be cause for celebration, yet when it comes to Final Fantasy XIV: A Realm Reborn, congratulations are in order. At its launch, Final Fantasy XIV Online was a mess--so much so that it was easy to question whether developer Square-Enix had ever played an online role-playing game before, let alone created one. But the old has been burned to ashes and an entertaining and beautiful game has risen to take its place. A Realm Reborn is a perfectly playable massively multiplayer concoction whose witty writing and colorful vistas make it easy to lose yourself in the fantasy.

This rising phoenix is not an entirely unknown creature, however. While A Realm Reborn represents a sizable step forward for this particular game, it does not leap over the shoulders of the games that have come before. This is a familiar kind of game with a familiar feel under your fingers. Genre fundamentals are delivered here with vigor, if not always with great imagination. You speak with characters labeled with icons floating over their heads, and they send you out into the world to kill roaming creatures, interact with objects, and collect various ingredients for their scientific projects and medicinal needs. When you encounter walking vegetation, skittish jackals, and winged demons, you target them and tap keys or click buttons on your skill bar until you vanquish them. While other massively multiplayer games have re-thought quest structure, combat mechanics, and exploration tropes, A Realm Reborn represents the old world.

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A Realm Reborn is a fine representation of this old world, however. Once you choose a race and initial class, you are treated to a long and melodramatic cutscene ripped right out of the Final Fantasy storybook, and then land in the starting area associated with your chosen class. This is an unusual association, given how most similar games use your race to determine your starting location, and you spend the early hours performing gopher quests and slaying low-level creatures alongside a bunch of players dressed like you and performing the same attacks as you. This world structure is sensible when A Realm Reborn's flexible class system is considered (more on this later), but you'll long for some visual variety after a few hours of seeing and hearing the same spells being cast over and over again in every direction.

Once you venture out into the vast world of Eorzea, however, you'll be entranced by it. Open regions are large and attractive, urging you into the distance to see what secrets might be uncovered. In regions with numerous vertical spaces, using the minimap to navigate can sometimes lead to a wild goose chase when you discover that your destination is on a cliff above you, but circling back is no great frustration considering the world's visual grandeur.

Burn, Ifrit, burn!
Burn, Ifrit, burn!

Leave the city of Limsa Lominsa, for instance, and you're immediately struck by the beauty of the display before you. The view is a striking mix of moss-coated cliffs crossing the horizon and sturdy spires poking against the clouds. Outside Gridania, the tedious corridors of the original release have been replaced by lush forests where turtlelike adamantoises roam among golden luminescent flowers. As you cross The Footfalls just outside of Ul'Dah, collapsed statues and crumbling archways speak to the destruction that befell the land. Seeing such lovely sights at their best requires a modern PC, but the allure isn't greatly diminished even if you have to adjust some of the game's many visual sliders.

Yes, you will fight those adamantoises, either alone or with friends. There's nothing particularly unusual about the moment-to-moment combat: you select your target and click buttons on your hotbar or press your shortcut keys to fire off projectiles and swing weapons. Like in several modern games, enemies often signal their most powerful attacks, allowing you to move out of the way. Unlike those other games, though, A Realm Reborn doesn't feature a real-time dodge maneuver, so you don't feel like you're leaping out of grave danger. When peril approaches, part of the fun is in the escape, and sauntering into another position just isn't very thrilling.

It may not feature the most tactile combat, but warfare comes into its own when you enter one of A Realm Reborn's many entertaining and challenging dungeons. It's easy to queue up for a dungeon; the game automatically groups players of differing roles, though you may need to wait a bit for that to happen, especially if you play as a damage dealer. The dungeons strike the right balance of combat and treasure hunting, their various nooks and crannies filled with chests to open in between monster battles. Group warfare is colorful, with healing spells easing the violence with their healthy green glow, and horned boss demons galloping around arenas of fire.

It's a beautiful day, so get your tail in gear.
It's a beautiful day, so get your tail in gear.

Dungeons often require you to use various clever mechanics to triumph. For instance, you may need to lure explosive enemies towards goopy slime monsters so that their eruptions might damage those foes when your arrows cannot. If you're a conjurer, expect your healing spells to get a good workout; if you're a damage-dealing arcanist, you might be thankful for your own healing abilities when your magical comrade has difficulty keeping up. Outside of dungeons, however, combat can be pretty dry. Particularly for magic-users, the slow (but fluid) animations and conservative cooldown times can make for underwhelming open-world skirmishes, with the fireworks of particles and other glittering effects providing most of the interest.

Luckily, dungeons aren't the only place you join up with others. Public quests called FATEs (that is, Full Active Time Events) erupt out in the open, bringing players together to defeat a bunch of spawning lizardmen, attack golems and collect the minerals they leave behind, or protect an AI-controlled local as he makes his way from one point to another. FATEs are full of action, but are so short that you often stumble upon one just as it's finishing up, which can be anticlimactic. However, FATEs are a good source of experience points, so players often band together, riding their chocobos and other mounts from one to the next.

Having such sources of experience is vital, given A Realm Reborn's class system. By equipping the associated weapon (for battle roles) or tool (for crafting roles), you can be any class you want at any time. This is where the association of classes and home locations seems sensible; when you are ready to try out a new role, there are low-level quests for you to perform in that class's starting area. However, there comes a time when you must find other sources of experience if you're trying out enough different classes, and FATEs are one such source.

Everyone knows you should kill a daddy longlegs when you see it.
Everyone knows you should kill a daddy longlegs when you see it.

Levequests are another source of experience, and function much like they did in the original release, though the restrictions for how many you can perform in a specific amount of time are thankfully much lighter. General levequests gift you with gil (the usual Final Fantasy currency) and experience, while the grand companies (that is, the game's three basic factions) have levequests with additional currencies as a reward. Either way, such tasks are short and typically involve killing a bunch of creatures, though some of them throw in a few different rules with varying success. Using the "soothe" emote to calm enemies down once they have taken enough damage is a pleasant enough addition to battle; having to use the "beckon" emote to lead a character from one location to another is tedious and dumb, even if you create a "beckon" macro so that you don't have to type the emote every few seconds.

Ultimately, you can level up two classes high enough so that you can take on an advanced job, which earns you even more powers to play with. And even before that, you can slot in certain skills when you play as one class even if they belong to another class you play, giving you a little room to experiment. And of course, you could just play as your primary class and make your way through the game's story. The tale isn't enthralling, but it features mysterious villains, pious adventurers, and all manners of other Final Fantasy tropes. Few scenes feature voice acting, which is just as well, given the mediocrity of the English acting that you do hear, but the English localization deserves special mention: A Realm Reborn is rife with witty dialogue and fun references.

Even quest names are loaded with puns and cute allusions. ("Loam Maintenance," "Sylph-Management," "Dance Dance Diplomacy.") Some quest-givers spew more dialogue than is necessary, and various characters' pirate-speak and high-falutin' formality can make wading through the wordy dialogue a chore. But it's worth reading as much as you can, if only because you are guaranteed a few chuckles. A Realm Reborn occasionally touches on dark themes, and certain sights, like the petrified corpse of a bulky creature called a Goobbue, communicate an eerie melancholy. Typically, however, the game wavers between melodrama and freewheeling charm, and sometimes combines both in appealing ways. Consider, for example, the valiant music that sounds out when you ride a rented chocobo, a creature that looks none too valiant.

Joining FATEs is not your final fantasy, but your destiny.
Joining FATEs is not your final fantasy, but your destiny.

If you stick to moving through A Realm Reborn as only one combat class, you'll hardly run out of things to do and sights to see. Story quests send you all over the map, and fairly early on, too. If you're used to online games that carefully guide you through its world in a more or less linear fashion as you level up, you'll delight in the constant visual and tonal variety this one offers from one hour to the next. The downside to this map-hopping mission structure is that it sometimes comes across as random and unfocused. There are stretches when the story sends you to far-removed regions one after the other, with you spending more time traveling than accomplishing your goals, sometimes through areas filled with lower-level creatures that you have no interest in fighting. Of course, you could always switch to another class when this happens and find yourself distracted by levequests and the FATEs that crop up in the neighborhood, gaining a level or two before you know it.

Luckily, getting around the world is a snap, in contrast to Final Fantasy XIV's original travel tedium. Once you attune yourself to an area's central crystal, you can teleport there from anywhere for a price. (It's not cheap to do so, but it's hardly bank-breaking.) You can hire a chocobo to take you between local destinations, take airships to the main cities, and use other forms of travel. A Realm Reborn is clearly committed to rectifying the mistakes of its past. That's especially true in areas like grouping (it's easy to queue up for dungeons), communication (you may never need a linkshell this time around), and economy (retainers have taken on a completely different form).

When it comes to dying your armor, think pink.
When it comes to dying your armor, think pink.

The economy also benefits from improved crafting over the original release. It's easy to keep track of recipes and ingredients so that you can focus on the tug of war that exists between you and your materials. You choose crafting skills that best enhance the quality of your item before its durability is depleted, and ultimately can make some gil on the market by selling your goods. There's only so much the intricacies of crafting can do for your overall enjoyment: fishing and hammering are too slow-paced to be fun for extended stretches, but as in most MMOGs, you can safely bypass crafting altogether and let other players do all the work for you.

When it comes to crafting, you couldn't accuse Final Fantasy XIV: A Realm Reborn of not trying something interesting. That isn't true of most of the game's various features, however. The details vary, of course, but A Realm Reborn isn't so novel that it feels like a vacation to an undiscovered realm. Instead, fantasy-world travelers will understand the language and quickly take to local customs. Yet these previously charted lands are wondrous to look at and overflowing with like-minded adventurers seeking to make a name for themselves in a world in need of heroes. And when you need to escape to another world, sometimes beautiful landscapes and well-oiled entertainment are enough to keep you exploring.

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The Good

  • Attractive and varied world with lots of exploration value
  • Great dungeons with clever mechanics
  • Class system gives you lots of flexibility with one character
  • Tons of fun, witty dialogue

The Bad

  • Quest structure leads to some tedious travel
  • Exploring multiple roles results in grinding
  • Basic combat mechanics can make for dry battles

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.
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Cocytuz

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Be careful if buying this game.

The game is riddled with unrestrained RMT bots, hacked user accounts that are used as RMT mules that when banned Squeenix refuses to reestablish. Heavy lag problems, long(90min+) dungeon finder queues along with unstable dungeon servers. The game is so poorly coded that high end gpu’s tend to run at very sloppy fps. (Same with Sli/Crossfire)

As if this wasn't good enough their customer support is the worst of any MMO ever to have graced us. Their email support takes 24hrs to create your ticket and 48hrs to receive a copy/paste response to any issue you may be having. Long wait times on phone/chat (2:00hrs+) only to be cut off because there are no agents available after you were already on a queue during working hours!! And even if you get lucky and are able to get attended by an agent they never resolve the issue and always respond with a 'Prepared response' followed by disconnecting the chat/phone call.

Oh, but wait there's more. You'll love this one. They refuse to take your money. That's right, their payment system is so archaic and sloppy that it's unable to properly process your credit cards. After the first attempt fails your credit card gets locked for 24hrs and each additional attempt resets the timer and adds more wait time (48-72hrs). Until the systems locks your card for 30days. All this information was gathered via phone. The payment process makes no mention of this nor does it provide a way for you to see the time left on your lock down so you're left guessing whether or not you already have the 30 day restriction and resetting the timer if you attempt to use it again. (Customer service doesn't have a way to tell you either )

Square Enix response to the issue? "It's your fault" "Your credit card denies the payment" Even after repeatedly informing them via email, chat, phone and forums that after calling to our respective banks (that's right more than one credit card/bank) there was no issue with them.

OK, so paying with cc is a no-go. Let's try their "Crysta" system (it's a payment system similar to Xbox microsoft points). Assuming you fall under their designated allowed countries (Brazil & Venezuela aren't part of America and Puerto Rico isn't part of the USA - Sqeenix has spoken!) you will be able to buy crysta via the UltimatePay option by buying their pre-paid $20 cards. Please note that this card will also be rejected by Squeenix and you will be required to call UltimatePay support in order for them to manually push the crysta onto your account once you provide them the card code via phone call.

I strongly recommend staying away from this game until Square Enix fixes all these issues if at all. Please note that from past experience (FFXI, FFXIV) Square Enix has for the most part always ignored the player and done their own thing at their own pace. If anything I hope this post helps new players get a clearer picture of what they're getting into after paying for the game.
10 • 
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Phil-teh-Pirate

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@Cocytuz

Considering you aren't required to pay anything yet I'm surprised you are having problems. I set my CC up no problem and bots / gil sellers are simply blacklisted and are being culled in great numbers every couple of days.

You sir, smell like a troll.

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Cocytuz

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@Phil-teh-Pirate All v1 players were only given an extra 14 days of free gameplay. Meaning that only v1 players are currently having this problem. The CC can be registered without a problem. Most of us already had our CC registered because we used to pay for v1 subs. The problem starts the moment Sqeenix attempts to bill. Get your facts straight. Check the Technical Support forum. There's an ongoing discussion about this (20 pages long) that's been completely ignored by SE.

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Phil-teh-Pirate

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@Cocytuz @Phil-teh-Pirate

Calm down baby, have a piece of cheese.

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johnwck90

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@Cocytuz How does it run on low end hardware? I like MMOs like WoW and Rift because I can run them on my laptops. This looks very nice which probably means it will play badly. I tried the beta and it ran poorly on my laptop. I found the beta dated and tedious. If I want to play a dated and tedious MMO I may as well play Rift for free.

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AQWBlaZer91

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@Cocytuz Oh Square Enix you never learn do you?

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Darkefka

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Edited By Darkefka

@Cocytuz ohh wow a MMO that has RMT issues? that's DISGUSTING! wait... every MMO has RMT issues... and in fact the only one I can think that is nearly RMT-free is FFXI because SE have no love for those, wich means they will do the same for FFXIV, game is not even a month old give it some time...

and as for customer service, i've seen FAR WORSE then FF, though I hate their no phone thing, they answer pretty quickly by e-mail, i've emailed my problem and got it solved in less then 2 days (including multiple exchange by email) so that's 100% BS again... nice trolling...

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MooncalfReviews

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I kinda get a bit sleepy when I even see a screen shot with toolbar combat. Why not just have combat the same as it is in FF6, 7, 8 etc?

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Patohua1

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I really don't see what he's saying about it being a "beautiful" game. The graphics and detail look extremely subpar and the textures nonexistent or overly glossy and plain. Also, look at that insane UI, how does anyone see through the massive clutter on the screen? I am always on the lookout for the next great MMORPG to get hooked on and this looks like the standard F2P MMORPG that has been cookie cuttered out over the last 5 year and not on par with retail competition such as Guild Wars 2 or the old standby, WoW. Maybe I just expect more from a company with one of the best graphics engines in the world, but judging just upon what I see, I probably wouldn't have given it over a 4 or 5. There's not enough to draw me into the game to test it out to potentially prove me wrong and I think a lot of people will feel the same way.

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Booshon

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@Patohua1 Did you play the game ?

I think you confuse lol

This game is AMAZING !

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Edited By Patohua1

@Booshon I looked into it, but wasn't interested in getting into it. As I mentioned above, it may have some good features, but I don't see anything special to draw people in to see said features. Having nothing wrong with it isn't enough to make me want to play it. It's very...standard.

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Darkefka

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@Patohua1 @Booshon yet you play GW2... you don't want to play a ''very... standard'' game but you can play a less then standard game with no problems?

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Darkefka

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@Patohua1 you apparently haven't played the game if you think it looks ''extremly subpar'' because it,s one of the best looking (if not the best looking) MMORPG out yet, loosk MUCH better the GW2 and a thousand times better then WoW (wich is understandable), and that''insane UI'' is fully customizable, don't like something? take it off, something is too small? make it bigger, something is too big? shrink it... so if you don't like the UI it's ENTIRELY you're fault, plus add-ons are coming soon anyway...

and last Guild wars is a really crappy game, Arenanet acknowledged it when they said they were cancelling the planned expensions because not enough people bought the game...

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Sollet

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@Darkefka @Patohua1

You apparently haven't played GW2 and are bit butthurt over the review.

Your user name screams fanboy, so I guess this type of a response is expected.

They are not doing expansions because they add content every 2 week in something called "Living Story" if you had played the game you would've known but you're a butthurt fanboy

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Darkefka

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@Patohua1 @Booshon @Sollet @Darkefka

I played it until 80 and got bored after 1 day of being lvl capped, this game has no end game content at all, if you like PVP it's good but if not, you're screwed it dosen,t have any raids and since it,s missing the trinity dungeons are boring as hell... I did play skyrim and it,s an amazing game, it dosen't deserve the GOTY it got, but it's an amazing game nonetheless...

some people can't recongnize quality and some can't recognize shitty games either... if you get to lvl 80 and still love the game, then you really are a special guy who loves not doing anything...

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Darkefka

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@Sollet @Darkefka @Patohua1 sir you are ohh so wrong... first my username was picked like 5 years ago, so it,s really not relevent to anything. and second, I did played GW2, while I enjoyed lvling, once you hit lvl cap, there's nothing in the game AT ALL... and they are releasing content every 2 weeks because they canceled the expensions, they did that in place of expension, now why did they cancel expensions? because they got lower sales the expected... while the world is amazingly big it's looks really ugly for a 2012 game... and the animations looks like they are done by an 8 year old girl...

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ecs33

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@Sollet @Darkefka @Patohua1 GW2 is beautiful and fun, but there is no end game! I haven't played it in months.

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Patohua1

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@Booshon @Sollet @Darkefka There's no way you played it for any significant amount of time and still think it's a crappy MMO. Then again there are also people who think Skyrim is a piece of shit game. Some people just can't recognize quality.

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Booshon

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@Sollet @Darkefka @Patohua1 I played GW 2 and i am sorry to say it a crappy mmo.

And i am sorry to say that because i was waiting for GW 2



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Patohua1

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@Darkefka Guild Wars 2 is the single most beautiful MMORPG I have ever played and this game looks like rodent feces compared to GW2. WoW has it's own style that I've never been a fan of really, but it has a much higher draw distance and texture detail than from what I see here. As for the UI, most of what I see looks extremely important and is being used, there's just simply too much of it. You clearly know nothing about Guild Wars since Arenanet never said it was a crappy game and they never cancelled any planned expansions, that's complete garbage. It's sold more than enough copies and they decided to not do full expansions for awhile and do Living Story updates every 2 weeks because that's what their players wanted, plus it makes more sense...anyone who calls GW2 a crappy game has no understanding of the MMORPG market at all. GW2 has been officially recognized as revolutionizing the genre and is currently the gold standard that even WoW has been playing catch-up with in terms of quality and features. I just don't see anything even remotely new or interesting in this game whatsoever. I've played better looking games that were free and went under in less than a year. The combat animations look incredibly boring too.

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Darkefka

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@Patohua1 @Darkefka don't make me laugh... if you think GW2 is the most beautiful MMO you played then you only played Ragnarok/WoW vanilla/maple story and Dofus, because it's ugly as HELL. they never said that it was a crappy game no, but they still canceled the plans they had for expensions due to lower then expected sales. and what ''feature'' exaclty is wow trying to catch up too? while leveling is fun and the world of GW2 is crazy big, when you're lvl max there is just nothing to do besides world vs world, and don't even talk about dungeons xD dungeos in GW2 are just a fest of ''everyone does is own shit'' and wipes because no one collaborates due to the lack of a trinity system... you seem like a butthurt fanboy of GW2, but the truth is this: while GW2 leveling is pretty good and features so innovatime features, once you hit lvl cap all the fun is gone, and lvl a toon is boring as hell since the fun of the game is discovery, once you discovered the zones once there's no incentive to do it again ever... no wonder it dosen,t have a subscription, if it had, servers woul be even more empty then they are now...

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Patohua1

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Edited By Patohua1

@Booshon @Darkefka lol GW2 isn't boring. You clearly weren't playing it correctly at all. And yes, as a general rule I do read what I write =P Also, I don't really know anything about TERA to be honest. I looked at it awhile back, but wasn't interested for some reason.

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Bexorcist

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@Patohua1 @Darkefka Let me guess: the most beautiful MMORPG you played was TERA?

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Booshon

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@Patohua1 @Darkefka Guild wars 2 is a boring game and @Patohua1 are you reading what you writing ?

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noah364

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GTAV and The Last of Usget 1 point below the metacritic average, and everybody goes nuts. But FFXIV: A Realm Reborn gets 1.5 below the metacritic average, and nobody cares.

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Darkefka

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Edited By Darkefka

@noah364 I understand the rage for TLOU it totally deserved at least a 9 and I would've given it a 9.5/10 that 8 was so unworthy, and the reasone the reviewe gives were no even true (he said sometimes ennemies would see their comrades corpse and fail to sound the alarm tacking out some immersion, wich is 100% false, everytime a guard came close to a killed guard he kneeled and inspected the body before yelling at his comrade to be on their guards...) but GTA though, I really don't get the rage 9/10 is freaking near perfect why is everyone so mad?

FFXIV though I love this game I don,t think it deserve much better then 7.0, it really does nothing new from a MMO perspective it does what every MMO does nothing else, so that 7 is right on track IMO

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Seymour47

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Well, it certainly can't be any worse than FFXI was....


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deactivated-60889f10c3b8e

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@Seymour47 FFXI had one of the greatest team combat systems in an MMO EVER. It was far removed from the usual skill spamming of most MMOs. You had to actually THINK when you were in a group dungeon, and one mistake could be your last. A feeling that you don't get from a lot of MMOs these days, that are mostly catered towards the carebear generation.

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Edited By beastlier

@Raeldor "A feeling that you don't get from a lot of MMOs these days, that are mostly catered towards the carebear generation."

Like FFXIV.

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deactivated-60889f10c3b8e

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@beastlier @Raeldor Haha, yeah, fair point! I would much rather there be stiffer death penalties for example, but I still find this game more challenging than most MMOs I've played recently.

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mav_destroyer

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Edited By mav_destroyer

Aww I hate heavy grinding, good thing I didn't get this.

Before captain obvious comes and tells me all MMOs are about grinding, not all of them are a tedious grind-fest. Some of them manage pull it off nicely without boring you to death.

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blazin640

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@mav_destroyer I don't think you were paying attention. You only have to grind if you want to switch to more than 2 classes.

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nokia4512

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@mav_destroyer DIABLO 3 did a great job on grinding.

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GT_APE

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@mav_destroyer See? This is why bogus reviews like this need to be challenged. I can hereby tell you this game has far less grinding than WoW (FAR less) and GW2 so far. The game is awesome and I'm having a blast playing it.

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yeager1

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Edited By yeager1

@mav_destroyer It should be noted that the Armory Bonus you get from leveling any job/class after your first one cuts out a lot of the grinding because the experience points goes up much faster then. It's still grinding yes but the mechanic was added to alleviate the "ugh" feeling of leveling another job from scratch.

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jonnyb81

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I really like the game. Good stuff


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simon1812

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it isnt bad, its quite alright, but Im pretty hooked up GW2 :P

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chyng85

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I miss Cloud, Squall and Tidus~

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Katra

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@chyng85 Uh Zidane... Grand Lethal!

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Darkefka

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@chyng85 come to Diabolos I've see at least 4 Cloud Strifes and Squall Leonhearts...

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bgna8980

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Edited By bgna8980

@chyng85 You forgot Zidane.

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TheFlawedGoblin

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Ugh.. Sqaure Enix just needs to stop trying to make the FF series into a brand. Its not working. All of the sequel games and the MMO games sucked. Its not what they are known for or what they are good at. Because of the money wasted on two FF MMOs we have lost out out on games from other great series like the Chrono series and Star Ocean. I really just want each numbered FF going forward to be a solitary RPG that requires no sequels. Go back to the orignal formula because right now without FF leading the way there is s**t for JRPGs available on any of the systems. FF13 was a flop and a blemish on the series. I have just been replaying 12 and why the hell wasn't that battle system expanded upon? The open world and the free roaming gambit battle system produced one hell of a fun game. Then 13 happened and all the characters sucked, the music sucked, the battle system was boring, and the story was so interesting that I cannot even remember what it was about. Now we have 15 coming out and its pretty much just DMC with FF elements.

The JRPG genre is hurting right now. No one has stepped up to take FF's spot as the main series. Xenoblade was sick but what chance does that series have as a Wii exclusive? A good game means nothing if no one is playing it. The Talse series has a ton of games but just never really stood out to me. Star Ocean just does it better. Honestly tho, there are two series that I want revived as any JRPG fan would. Bring back the Chrono series and make a new Xenogears already. I've been waiting 15 years goddammit!!! I'd rather they throw away all new FF projects just to make those games happen lol

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blazin640

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@TheFlawedGoblin from the sounds of things, you haven't actually played this game have you?

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TheFlawedGoblin

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@blazin640 @TheFlawedGoblin I played it for a while at my friends house. Its nothing special. Its not terrible just basic and considering there are others who do MMOs way better I just don't see the need for Square Enix to wasting resources on a project like that when there are other better games to be producing. Both FF11 and 14 as well as all of the crappy sequels to 13 and 10 are the reason that we don't get new Chrono, Xeno, or Star Ocean games. None of those FF games are even worth 1% of a new Chrono game.

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Dat-tsu

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@TheFlawedGoblin I'm gonna disagree on one point; Tales games do a much better job with story and characterization than the SO games usually do, and also tend to have a bit more depth when it comes to combat. A LOT more depth, actually.

I will say though, that when it comes to general gameplay mechanics, the SO series is very strong, ESPECIALLY SO2 with it's dual-protagonist system, extensive cast of characters, private actions and near overwhelming amount of side -content.

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TheFlawedGoblin

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Edited By TheFlawedGoblin

@Dat-tsu @TheFlawedGoblin Don't get me wrong I enjoy the Tales series, tho I have not played all of them. I played Destiny, Destiny 2, Phantasia, and Vesperia. All were very enjoyable but not groundbreaking. Abyss is the next one I play as I have heard good things about it and I'm on a PS2 RPG kick currently lol. I guess I give the edge to Star Ocean because I have played all of them and while 2 was awesome, 3 is one of my favorite RPGs of all time. I just miss the SNES, PS, and PS2 era of great RPGs. So many awesome story lines and there are a ton of games from those eras that I have yet to play. I guess that is a good thing as the JRPG genre has been lagging now for a decade. At least I have the Shadow Heart, Shin Megami Tensai, and Tales series to look forward to from the good old days lol.

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RAD_RADIO

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@TheFlawedGoblin You didn't play Symphonia? That as like, the best one. :(

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Seymour47

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Edited By Seymour47

@Dat-tsu @TheFlawedGoblin The Tales games are almost always some of the best out there.

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Monsterkillah

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Edited By Monsterkillah

Eorzeaaaa...oo i cant stand MMO

way too repetitive, good at first but gets boring after awhile

graphic looks average for today standard

7 is a decent score for this game


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Tekarukite

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Good review. The way I usually summarize my affection for FFXIV: ARR is that it uses some old things, tries some new things, and sometimes things work and sometimes they don't. the real head-scratcher, then, is when it uses old things that don't work. Like the map. It's a horrible mess. Why couldn't they just copy what works? It's more excusable, for example, when something doesn't work but at least its something new. Like the LeveQuests. Which I generally love, but why the limit? I don't get it. Overall, I'd rate it more like an 8.5 and I'm completely obsessed with it. Another quick way to summarize it: It's quirky. It's quirkiness is part of its charm - and frustration.

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