Review

Final Fantasy XIV Online: A Realm Reborn Review

  • First Released Aug 27, 2013
    released
  • PC

Chocobo nation

You wouldn't think that simply meeting standards would be cause for celebration, yet when it comes to Final Fantasy XIV: A Realm Reborn, congratulations are in order. At its launch, Final Fantasy XIV Online was a mess--so much so that it was easy to question whether developer Square-Enix had ever played an online role-playing game before, let alone created one. But the old has been burned to ashes and an entertaining and beautiful game has risen to take its place. A Realm Reborn is a perfectly playable massively multiplayer concoction whose witty writing and colorful vistas make it easy to lose yourself in the fantasy.

This rising phoenix is not an entirely unknown creature, however. While A Realm Reborn represents a sizable step forward for this particular game, it does not leap over the shoulders of the games that have come before. This is a familiar kind of game with a familiar feel under your fingers. Genre fundamentals are delivered here with vigor, if not always with great imagination. You speak with characters labeled with icons floating over their heads, and they send you out into the world to kill roaming creatures, interact with objects, and collect various ingredients for their scientific projects and medicinal needs. When you encounter walking vegetation, skittish jackals, and winged demons, you target them and tap keys or click buttons on your skill bar until you vanquish them. While other massively multiplayer games have re-thought quest structure, combat mechanics, and exploration tropes, A Realm Reborn represents the old world.

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A Realm Reborn is a fine representation of this old world, however. Once you choose a race and initial class, you are treated to a long and melodramatic cutscene ripped right out of the Final Fantasy storybook, and then land in the starting area associated with your chosen class. This is an unusual association, given how most similar games use your race to determine your starting location, and you spend the early hours performing gopher quests and slaying low-level creatures alongside a bunch of players dressed like you and performing the same attacks as you. This world structure is sensible when A Realm Reborn's flexible class system is considered (more on this later), but you'll long for some visual variety after a few hours of seeing and hearing the same spells being cast over and over again in every direction.

Once you venture out into the vast world of Eorzea, however, you'll be entranced by it. Open regions are large and attractive, urging you into the distance to see what secrets might be uncovered. In regions with numerous vertical spaces, using the minimap to navigate can sometimes lead to a wild goose chase when you discover that your destination is on a cliff above you, but circling back is no great frustration considering the world's visual grandeur.

Burn, Ifrit, burn!
Burn, Ifrit, burn!

Leave the city of Limsa Lominsa, for instance, and you're immediately struck by the beauty of the display before you. The view is a striking mix of moss-coated cliffs crossing the horizon and sturdy spires poking against the clouds. Outside Gridania, the tedious corridors of the original release have been replaced by lush forests where turtlelike adamantoises roam among golden luminescent flowers. As you cross The Footfalls just outside of Ul'Dah, collapsed statues and crumbling archways speak to the destruction that befell the land. Seeing such lovely sights at their best requires a modern PC, but the allure isn't greatly diminished even if you have to adjust some of the game's many visual sliders.

Yes, you will fight those adamantoises, either alone or with friends. There's nothing particularly unusual about the moment-to-moment combat: you select your target and click buttons on your hotbar or press your shortcut keys to fire off projectiles and swing weapons. Like in several modern games, enemies often signal their most powerful attacks, allowing you to move out of the way. Unlike those other games, though, A Realm Reborn doesn't feature a real-time dodge maneuver, so you don't feel like you're leaping out of grave danger. When peril approaches, part of the fun is in the escape, and sauntering into another position just isn't very thrilling.

It may not feature the most tactile combat, but warfare comes into its own when you enter one of A Realm Reborn's many entertaining and challenging dungeons. It's easy to queue up for a dungeon; the game automatically groups players of differing roles, though you may need to wait a bit for that to happen, especially if you play as a damage dealer. The dungeons strike the right balance of combat and treasure hunting, their various nooks and crannies filled with chests to open in between monster battles. Group warfare is colorful, with healing spells easing the violence with their healthy green glow, and horned boss demons galloping around arenas of fire.

It's a beautiful day, so get your tail in gear.
It's a beautiful day, so get your tail in gear.

Dungeons often require you to use various clever mechanics to triumph. For instance, you may need to lure explosive enemies towards goopy slime monsters so that their eruptions might damage those foes when your arrows cannot. If you're a conjurer, expect your healing spells to get a good workout; if you're a damage-dealing arcanist, you might be thankful for your own healing abilities when your magical comrade has difficulty keeping up. Outside of dungeons, however, combat can be pretty dry. Particularly for magic-users, the slow (but fluid) animations and conservative cooldown times can make for underwhelming open-world skirmishes, with the fireworks of particles and other glittering effects providing most of the interest.

Luckily, dungeons aren't the only place you join up with others. Public quests called FATEs (that is, Full Active Time Events) erupt out in the open, bringing players together to defeat a bunch of spawning lizardmen, attack golems and collect the minerals they leave behind, or protect an AI-controlled local as he makes his way from one point to another. FATEs are full of action, but are so short that you often stumble upon one just as it's finishing up, which can be anticlimactic. However, FATEs are a good source of experience points, so players often band together, riding their chocobos and other mounts from one to the next.

Having such sources of experience is vital, given A Realm Reborn's class system. By equipping the associated weapon (for battle roles) or tool (for crafting roles), you can be any class you want at any time. This is where the association of classes and home locations seems sensible; when you are ready to try out a new role, there are low-level quests for you to perform in that class's starting area. However, there comes a time when you must find other sources of experience if you're trying out enough different classes, and FATEs are one such source.

Everyone knows you should kill a daddy longlegs when you see it.
Everyone knows you should kill a daddy longlegs when you see it.

Levequests are another source of experience, and function much like they did in the original release, though the restrictions for how many you can perform in a specific amount of time are thankfully much lighter. General levequests gift you with gil (the usual Final Fantasy currency) and experience, while the grand companies (that is, the game's three basic factions) have levequests with additional currencies as a reward. Either way, such tasks are short and typically involve killing a bunch of creatures, though some of them throw in a few different rules with varying success. Using the "soothe" emote to calm enemies down once they have taken enough damage is a pleasant enough addition to battle; having to use the "beckon" emote to lead a character from one location to another is tedious and dumb, even if you create a "beckon" macro so that you don't have to type the emote every few seconds.

Ultimately, you can level up two classes high enough so that you can take on an advanced job, which earns you even more powers to play with. And even before that, you can slot in certain skills when you play as one class even if they belong to another class you play, giving you a little room to experiment. And of course, you could just play as your primary class and make your way through the game's story. The tale isn't enthralling, but it features mysterious villains, pious adventurers, and all manners of other Final Fantasy tropes. Few scenes feature voice acting, which is just as well, given the mediocrity of the English acting that you do hear, but the English localization deserves special mention: A Realm Reborn is rife with witty dialogue and fun references.

Even quest names are loaded with puns and cute allusions. ("Loam Maintenance," "Sylph-Management," "Dance Dance Diplomacy.") Some quest-givers spew more dialogue than is necessary, and various characters' pirate-speak and high-falutin' formality can make wading through the wordy dialogue a chore. But it's worth reading as much as you can, if only because you are guaranteed a few chuckles. A Realm Reborn occasionally touches on dark themes, and certain sights, like the petrified corpse of a bulky creature called a Goobbue, communicate an eerie melancholy. Typically, however, the game wavers between melodrama and freewheeling charm, and sometimes combines both in appealing ways. Consider, for example, the valiant music that sounds out when you ride a rented chocobo, a creature that looks none too valiant.

Joining FATEs is not your final fantasy, but your destiny.
Joining FATEs is not your final fantasy, but your destiny.

If you stick to moving through A Realm Reborn as only one combat class, you'll hardly run out of things to do and sights to see. Story quests send you all over the map, and fairly early on, too. If you're used to online games that carefully guide you through its world in a more or less linear fashion as you level up, you'll delight in the constant visual and tonal variety this one offers from one hour to the next. The downside to this map-hopping mission structure is that it sometimes comes across as random and unfocused. There are stretches when the story sends you to far-removed regions one after the other, with you spending more time traveling than accomplishing your goals, sometimes through areas filled with lower-level creatures that you have no interest in fighting. Of course, you could always switch to another class when this happens and find yourself distracted by levequests and the FATEs that crop up in the neighborhood, gaining a level or two before you know it.

Luckily, getting around the world is a snap, in contrast to Final Fantasy XIV's original travel tedium. Once you attune yourself to an area's central crystal, you can teleport there from anywhere for a price. (It's not cheap to do so, but it's hardly bank-breaking.) You can hire a chocobo to take you between local destinations, take airships to the main cities, and use other forms of travel. A Realm Reborn is clearly committed to rectifying the mistakes of its past. That's especially true in areas like grouping (it's easy to queue up for dungeons), communication (you may never need a linkshell this time around), and economy (retainers have taken on a completely different form).

When it comes to dying your armor, think pink.
When it comes to dying your armor, think pink.

The economy also benefits from improved crafting over the original release. It's easy to keep track of recipes and ingredients so that you can focus on the tug of war that exists between you and your materials. You choose crafting skills that best enhance the quality of your item before its durability is depleted, and ultimately can make some gil on the market by selling your goods. There's only so much the intricacies of crafting can do for your overall enjoyment: fishing and hammering are too slow-paced to be fun for extended stretches, but as in most MMOGs, you can safely bypass crafting altogether and let other players do all the work for you.

When it comes to crafting, you couldn't accuse Final Fantasy XIV: A Realm Reborn of not trying something interesting. That isn't true of most of the game's various features, however. The details vary, of course, but A Realm Reborn isn't so novel that it feels like a vacation to an undiscovered realm. Instead, fantasy-world travelers will understand the language and quickly take to local customs. Yet these previously charted lands are wondrous to look at and overflowing with like-minded adventurers seeking to make a name for themselves in a world in need of heroes. And when you need to escape to another world, sometimes beautiful landscapes and well-oiled entertainment are enough to keep you exploring.

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The Good

  • Attractive and varied world with lots of exploration value
  • Great dungeons with clever mechanics
  • Class system gives you lots of flexibility with one character
  • Tons of fun, witty dialogue

The Bad

  • Quest structure leads to some tedious travel
  • Exploring multiple roles results in grinding
  • Basic combat mechanics can make for dry battles

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.
610 Comments  RefreshSorted By 
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Earmites

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IGN ratings

GTA V reviewed by a REAL woman (with a vagina and everything) rating: 10 ...no points deducted for misogyny!

FFARR rating 8.6

Well that didn't take long to find my new source for game reviews. Suck a bag of dicks Gamespot you have been replaced.


2 • 
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VintAge68

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@Earmites This seems quite a curious argument to me: why do you think misogyny in a video game would matter less to a "real woman"? Really misogynous or not, I agree with CP on this point. But what has this to do with FFARR? You think @Kevin-V did deduct points for feminist sensibilities being hurt here, too?

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Earmites

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@VintAge68 @Earmites @Kevin-V "I agree with CP on this point"

and me all out of cookies. So CP and his disciples of drag think a game in the GTA series....should be deducted a point or a half point...for being sexist?

a game based on and renowned for stealing, killing, drugs, and prostitutes... should have points taken away for being sexist.... Let that sink in. Stealing? AMAZING...brutally killing people? a Masterpiece.... bank heists? Glorious and flawless in it's execution.

women are not shown in strong positive light? WOAH WOAH WOAH!!!! Back it up people....

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VintAge68

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Edited By VintAge68

@Earmites Stealing, killing--this is probably what is being resumed under "politically muddled" here (at least this is how I've been interpreting it), the other minus half point. However, note that also men have the right to be feminist, and I--as a "real" woman--do agree on this point (it is a pity that women are just NPC in this great game). But still you don't explain what this thread has to do with FFARR, and poor Kevin-V.

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Earmites

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@VintAge68 Here is a nice article about GTA V that you will love...Like you it is a white Knight to Carl Petite but also exposes his double standard.... Men are douchebag pieces of human garbage...that's cool. The WOMEN OH LORDY LORD THE WOMEN BE PORTRAYED IN A TERRIBLE LIGHT!!!

http://www.forbes.com/sites/insertcoin/2013/09/26/on-gender-and-gta-5/2/

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LeonsKnnedy

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Edited By LeonsKnnedy

@Earmites dude it is fine that you think GTA 5 deserve a 10, whats not OK is to insult somebody because of their sex and because you do not agree with their opinion of the game. at the end of the day this is why we watch reviews to see different opinions, that does not mean we have to agree with them or not or hurt others with words.

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GT_APE

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Edited By GT_APE

@LeonsKnnedy Pardon me, a tear is forming. Let me get a hankee. Your words are so profoundly good. You must be an angel from heaven.

NOT. I guarantee I can find a post somewhere from you on the internet ranting and raving or insulting someone in some way. I guarantee it.

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LeonsKnnedy

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@GT_APE XD Im a angel bro what are you talking about?

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Earmites

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@LeonsKnnedy the point is...their opinions are not trust worthy any more with their shit reviews for good games...The LAST 9.5 this site gave (and since they are no longer giving .5s at all will be the last 9.5 game they give) was for "Gone Home" a lesbian point and click that takes 2 hours to beat.

The point is that IGN matches my opinions more than these guys do with top tier games...Different opinions are fine but when they no longer match what I think...then what assurances do I have that I can trust them with my wallet? I dont buy games under 8 if I would have waited to see what kevin said about it I would have missed out on a game that is better executed that GW2...A game they gave a 9

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Dverburg

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@Earmites @LeonsKnnedy Is FF14 better executed than GW2? What am i missing here?

The combat is outdated, clunky and slow with its 2.5 sec GCD. The quests are about as generic as in any random korean F2P MMO, Fates are a poormans version of dynamic events, Creature animations is appalling with a lot less animation than what is the standard these days. (Bigger creatures moonwalk or make instant 180 degree turns for ex.).

Textures are gritty or kept plain to make it look somewhat good (farsights look ok tho).

The world itselve is very restrictive with a real corridor feel to it (comparable to Tera). Jumping over a 20 inch fence to take a small shortcut? though luck kid...invisible wall in your way. Seeing a nice area in the distance? In most cases you whont be able to reach it. These invisble walls are all over the place aswell.

The monsters are copy pasted a 100 times in all flavours and colours. It happens in other MMOs...but the cheaper they get, the more it happens.....and FF14 does it the most in my eyes.

Little to no voice acting. I can understand it from wow with its engine from 2000....but there is no excuse these days really.

I bought this game after reading fanboyish hyped up comments like your own.

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aslps33

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Edited By aslps33

I am not an experienced mmo player I have only played gw1 and the recent star wars mmo and I am hardcore addicted to this game I have yet to reach end game because I am so obsessed with my character I have taken on multiple jobs and all of the crafting/gathering classes I have easily spent 100 hours without reaching endgame and I am not showing any sign of wanting to slow down on this game my only complaints with the game are real money traders and people using bots for gathering and other things then killing the market prices

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Speranza318

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I thought the delayed review was because it was actually going to be useful...I was wrong.

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Romangelo

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at least learn how to play MMO before reviewing a MMO.

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vernjackie

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Edited By vernjackie

Personally I'd give this game a 8.5 or 9. This game has a gorgeous open world, excellent job system and fun tactical dungeons. My fave game of the year so far and I've played a most of the "AAA" games

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t0a5t3r

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Good Review thanks. Not much on end game content in the review. I would give the game 7.5-8.0 personally. Based on how good it is compared to the mountains of shit mmos currently out. Cheers! Little grindy end game, it is an JRPG though.

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Shrooomie818

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your reviews are awesome kev

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silentfog7

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@Shrooomie818

No they are not and this one was particularly bad. I wonder if he even unlocked SMN or SCH for his arcanist before bashing this game so hard. He didn't even say anything about the story, which is very good imo. Personally I think this game is at least a 9 and this was a very poor, uninformed review. You never fail to disapoint GS, way to go!

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mute_lava

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@silentfog7 @Shrooomie818 no the review was fair, I unlocked both jobs and went to level up multiple classes and its safe to say after finishing story mode there's nothing that would make you want to stick around and waste anymore time just to get level 60 weapons and equipment.

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GT_APE

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@mute_lava @silentfog7 @Shrooomie818 Start another character then like we do on all MMO's once our main is polished.

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ecs33

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I think the review is a bit harsh. I 100% agree about the travel aspect. SE really needs to lower the gil cost of transportation since running around everywhere is not fun. But the grinding and mechanic issues? I feel every MMORPG out there suffers from the same issue (and I've played almost all of them).


8/10 imo.

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Coldpain

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@ecs33 MMOs nowadays shy away from the grind...at least in the sense that you'll actually perceive that you're investing countless in the development of your character.

Take Guild Wars 2 for example...it's fairly grind-heavy, yet disguises the fact behind a plethora of ways to gain experience within the world.

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ecs33

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@Coldpain @ecs33 That's true - but taking away that feeling of grinding is a double edged sword. It can take away the monotone but at the same time make it feel as if there is no real challenge to work for at the end game. I enjoyed GW2 for a bit but stopped playing when I level capped and beat the story for that reason.

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wAnus1

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Edited By wAnus1

Very fun at the start, but once youre at level cap its pretty much dungeon runs for gear. Crafting is really fun, but isnt rewarding enough yet at max level. I guess once they add pvp and enhanced crafting it would get better.

It's a really amazing experience up till end game, with beautiful visuals and deep lore, but after that youre just standing around waiting for your instance to pop up. It's worth the box price for sure, but were not even a month in and I already stopped playing.

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silentfog7

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@wAnus1

It's not like you can do a milion other things while u wait, right? People are so hard to please nowadays, sheesh...

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Dverburg

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Edited By Dverburg

@wAnus1 Ahh its good that i stopped at level 45 then. I found the leveling experience to be one of the worst ive exprienced in any MMO. But since people stated that the game is only about the endgame i kept going evethough i hated it. It ended up being so painful, that i stopped before reaching 60. But hearing from you that its not that fun at max level either....im glad i didnt waste more time.

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Double_Wide

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What's the subscription fee price for this?

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MythagoWoods

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@Double_Wide $15 for 8 characters per server for a total of 40 characters or $10 for 1 character per server for a total of 8. Honestly there is no reason to ever have more than one character so $10 is the best deal.

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LavaEater5

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@Xyllix Trollin' like a boss :P

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NYSailorScout

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@LavaEater5 @Xyllix C'mon, you gotta love the comedic timing here.

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Master_Overlord

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@LavaEater5 @Xyllix Its stylish nowadays.

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Phil-teh-Pirate

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Play it daily, love it. There is much to explore and a fantastic community of roleplayers and people around it.

Do NOT judge this game on release. There's PVP's to come, player housing, enhanced crafting, enhanced party events, more quests. With a major update planned every 2 months, there is so much to do and to look forward to.

If you are after something new, you won't be surprised by anything in FFXIV, but if you are after a competent playable MMO that does everything it does well, come join us in Eorzea. I'll be the lancer looking dashing in Gridania.

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Cashmoney007

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I am still on the fence about this game. I am thinking about getting it, but the game still does not have prepaid cards at retail stores.

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elfi3

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Man, people are really lowering their standards of what a "good" MMORPG is these days. This game isn't that great, it's got a common formula, just good graphics, stop acting like it's the best MMORPG just because you were super upset with the original.

The game deserves a 7.0...

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ecs33

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@elfi3 My problem with GW2 was that, although I loved the journey, by the time I level capped I felt like there was nothing else to do. The dynamic level system is cool and all, but where's the challenge at level cap?

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Master_Overlord

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Edited By Master_Overlord

@elfi3 it deserves a 7.0 and it also deserves 1.0 more, like any great game.

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josnas

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@elfi3 But it's still better than guild wars 2.

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Bexorcist

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Edited By Bexorcist

@josnas @elfi3 Any MMORPG is better than the enormous fail GW2 was. Biggest dissapointment in my 25 years of gaming :(

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Bexorcist

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@Bexorcist @josnas @elfi3 ... which is the most logical way to do, if you're a fantasy-adept like myself. When that bear attacks an innocent villager, I ain't gonna teach him some tricks to go with him to the city market to rob the national bank with my bear and army of squirrels, you know what I mean? Also, no seperate factions, no flying, no capital cities and last but not least, no endgame (perhaps the most important fact). Anyways, I didn't like it and never will!

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Dverburg

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@Bexorcist @Dverburg @josnas @elfi3 Seeing how you where running from heart to heart i can confirm that you probably dont know how to play that game. The hearts are supposed to be the fillers while the random quests (dynamic events) are the bread and butter of GW2.

This is a common mistake made by (former) wow players who want to be handheld through the content of a zone. So they look for the closest thing they can find resembling exclamation marks...which in this case is a heart. Hearts are fillers for or on your way to dynamic events. To compare...there are 17 heartquests in the human starting area and 86 dynamic events.

The problem with events is that they need to be triggered. While some trigger on their own...others require a certain set of actions, like talking to a certain NPC or reading a certain book.

Most former wow players dont try to find these triggers and dont stick around for any chains. They just see a random giant bear attacking some NPCs...kill it and run off again without any sense of context. While in quite a few cases there are 4-5 or even more steps to the same quest with a storyline to accompany it.

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Bexorcist

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@GT_APE @Bexorcist @Dverburg @josnas @elfi3

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GT_APE

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@Bexorcist @Dverburg @josnas @elfi3 WoW will always have a special place in my heart (five years in that game!!). But I just can't deal with the crappy graphics anymore (really they were outdated before WoW came out) and I didn't buy the last expansion. I did try it though. Anyway. Many good times I had in WoW. But now I'm having good times in FF14!

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Bexorcist

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@Dverburg @Bexorcist @josnas @elfi3 True that! I must admit that the only MMORPG that I still play with regular pauses in between, remains WoW. I think I tried almost every other MMORPG out there. Decent ones like Tera and crappy ones like SWTOR, but still, WoW is still the only complete package for me. Every other one just copies and doesn't innovate (which isn't always bad).

The thing I didn't like about GW2 was the overall feel of progression. It felt like running from one heart to another to fullfill quests, spiced up with extremely boring & repetitive 'random events'. The pace of the game was just to slow for me and the achievements just felt useless. After 15 levels I was already bored as ****, a fact that I hated because I was so looking forward to it. I asked other players and they claimed that I just didn't know how to play this type of games, but I beg to differ.


Maybe it's just subjective, but Azeroth is the only virtual world where I actually feel a bit 'at home' :D

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Dverburg

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@Bexorcist @josnas @elfi3 While GW2 has its flaws its a lot better than FF14 in its current state. Better immersion, better and more creature animations, proper voiceacting implemented on pretty much all NPCs, higher quality textures, more freedom to roam, superior combatsystem, a skilltree that promotes theory/buildcrafting (vs no skilltree at all), 2 weekly updates, a dev team that communicates freely with its players on stream chats/forums (vs a team that stays silent dispite some obvious failures during its launch). A dev team that tries to promote a diverse playing style vs a team that promotes tunnelvisioning 1 or 2 endgame instances.

FF14 isnt even in the same league...it doesnt even deserve a 7. Overhyped by console-players due to the lack of MMOs on that platform imo.

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Bexorcist

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@GT_APE @Bexorcist @josnas @elfi3 Well yes, and I didn't understand that, tbh. I was a longtime GW1 player up until Eye Of The North, & when GW2 came I could only cry :(

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GT_APE

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Edited By GT_APE

@Bexorcist @josnas @elfi3 Yet Kevin VanOrdinary gave GW2 a 9!!!!!

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when are MMOs going to leave the old boring combat mechanics behind. I thought we had evolved beyond them.

Why not create an mmo with an engine like the one used for GTA.

I hate GTA but love the gameplay style and would love to see that in a game like FF

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Bexorcist

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@csveiman You hate GTA but love the gameplay style? How does that exactly work?

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NYSailorScout

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@Bexorcist @csveiman Two words. Carolyn. Petit.

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RobDev

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@csveiman Like the fallout series

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mav_destroyer

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@RobDev @csveiman They planned to have a Fallout MMO, they even had a beta registration page but then they seem to have cancelled it. It would have been awesome.

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ahpuck

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Edited By ahpuck

I'm impressed by Squarenix for sticking with this game and actually making a better version. Am I going to buy it, I doubt it, I was exited for this game years ago, now I don't care much for it.

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shnelle

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@ahpuck I wasn't interested in it either but then I started watching vods and lets plays of it. It got me curious so I picked it up. I'm very impressed with it now. Been a LONG time since a MMORPG has been fun for me and I've played almost all of them.

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