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Review

Donkey Kong Country: Tropical Freeze Review

  • First Released
  • Reviewed:
  • WIIU

Frozen in time.

There's something about Donkey Kong Country: Tropical Freeze that's just a little off. Maybe it's the way Donkey Kong doesn't quite land with the firm-footedness you'd expect from a Nintendo platforming mascot. Maybe it's because, despite the introduction of the likes of Dixie Kong and Cranky Kong as playable characters with new abilities, Tropical Freeze's levels see little in the way of new challenges or designs to accommodate them. Or maybe, just maybe, it's because--despite some fun moments--this is one of the least exciting platformers I've played in some time.

The problem lies with Tropical Freeze's reluctance to stray too far from the formula of its predecessor--or indeed, many a '90s platformer--without maintaining the same levels of quality, and without adding anything meaningful along the way. When we're spoilt with the likes of Rayman: Legends and Super Mario 3D World on the Wii U, Tropical Freeze feels like a step back in time--and not in the good, retro-chic kind of way. None of its levels are bad, but while its competitors mix up elegant puzzles, platforming challenges, and clever new ideas to great effect, here your journey gets very familiar, very quickly.

In the first level, you leap over a few easy platforms, and maybe bash a few baddies on the head. In the next, you might bounce on some sprung platforms to reach some taller ones, or climb some vines to do the same. Later, you might even get a few zip lines loosely slung over some bottomless pits of death. Then the game starts to repeat itself. Sure, the backdrops change, and some jumps become trickier than others, but the mostly unimaginative level design doesn't mix those ideas up in new or interesting ways.

It's all a bit stop and start. Platforms and enemies are laid out in odd ways, making it difficult to establish the sort of smooth, free-flowing rhythm that makes the best 2D platformers such a blast. For instance, you might be leaping across a level, picking up a good rhythm between jumps, before being stopped by a set of collapsing stone walls. In a good platformer like Tropical Freeze's predecessor, those walls would be timed to fall in rhythm with previous jumps and obstacles, letting you zip past them quickly, and make you feel like a platforming pro. But here, no matter how you approach those walls, you're stopped dead in your tracks, making you lose your rhythm.

Dixie Kong's ability to make DK float and jump a little higher, Cranky Kong's ability to give DK a bigger bounce, and Diddy Kong's jetpack are nice additions to the formula, but the mundane level design fails to make much of their new powers and offer up a different challenge. Only the levels unlocked by collecting all of the hidden KONG and puzzle pieces do better.

There are some cheap tricks used along the way too. Thankfully, they're rare, but when they do appear, it's frustrating. Sometimes I'd perform a leap of faith during a particularly tricky section, only to land on an enemy on the other side that had lurked just out of shot. Other times I'd be racing down a zip line, only to find that the visual cues for jumps, like well-placed bananas and coins, were all too easy to miss, causing me to plummet to my death. It's a shame that you can't have the game show you the best path like in Donkey Kong Country Returns; it's very much a process of trial and error when it comes to surviving some of Tropical Freeze's cheaper tricks. Extra lives are plentiful, though, and if you get stuck, you can always purchase more using coins you collect along the way.

Tropical Freeze's vehicle sections fare much better than its standard levels, and help to break up some of the more monotonous moments of DK's adventure. Whether it's riding on the back of Rambi the Rhino and carefully guiding him through destructible blocks and rows of enemies, or zipping through the air on the back of a rocket-powered barrel, these sections are fast-paced and nicely challenging too. Trying to keep the barrel afloat long enough to dodge obstacles and collect bananas is a great bit of twitch gaming, as are later sections where you guide a speeding mine cart along some wobbly-looking tracks.

Boss battles are similarly good fun, thanks to some interesting-looking characters that aren't your usual three-hits-to-kill type of opponent. A battle against a giant owl has you dodging ice balls and throwing bashed baby owls before you're whisked up in the air to dodge projectiles against a mighty storm. Another has you fighting a trio of bomb-throwing monkeys, ducking, rolling, and jumping across the level to avoid their spinning hammer attacks, while also trying to pick up their bombs and hurl them straight back at them.

This is one of the least exciting platformers I've played in some time.

Tropical Freeze can get challenging and feel unfair when you're sent back to the beginning of a long, multistage boss battle, just because of a less-than-forgiving checkpoint system. Practice the patterns, though, and you'll make it through alive. Battles are also easier if you grab a friend and indulge in two-player co-op. While the game doesn't make clever use of the additional player, you'll appreciate the extra help during particularly tough bosses: just make sure you've got plenty of extra lives stocked up.

If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. No matter how much I was looking forward to seeing DK in HD, it's difficult to maintain that enthusiasm when the end product plays it so safe: even the visuals fail to make an impact. They're nice enough, but like the level design, the environments are mostly bland. While you could argue that the visual style is true to the series, I think even traditionalists wouldn't mind something with a little more pizzazz behind it. As it stands, this a sometimes fun but mostly uninspired and unimaginative entry in the Donkey Kong series.

The Good
Exciting and challenging boss battles
Vehicle sections help to break up the more monotonous moments
The Bad
Dull, derivative level design
Employs some cheap and frustrating platforming tricks
Harsh checkpoints during boss battles
6
Fair
About GameSpot's Reviews

About the Author

Mark spent his Christmas break ignoring relatives and loved ones, and instead tried to earn a Platinum Trophy in Rayman: Legends. Suffice it to say, he loves a good platformer. For the purposes of this review, Mark made his way to the end of Tropical Freeze, but didn't manage to pick up all the puzzle pieces along the way.

Discussion

1899 comments
blkgsr
blkgsr

Opinions are like @ssholes everyone got them but after playing this game its a solid 8-8.5. But I've noticed gamespot been giving lower scores than most lately.

hochstreck
hochstreck

Finally, after having played the game myself excessively, I have to say that this review is largely misleading. 

You just can't say a game design is flawed, just because it requires you to play with brain and attention. 

I also don't understand what the reviewer means by "uninspired Lvl-Design", as this game offers quite entertaining, varied, recognizeable and polished stage-designs. Only Mario Games, some Action-Plattformers, created by Konami and Capcom, and maybe Super Meat Boy, can hold a candle to this quality.


This review appears almost as if this reviewer has never played a Donkey Kong before and lacks basic understanding of game design and its philosophies.

goldensunfan
goldensunfan

Im sorry but this review is a joke. Especially when compared to aggregate user scores as well as metacritic scores. I realize a review is a reflection of one person's experience with a given title. However the entirety of this review makes me question if this reviewer has honestly played a donkey kong game before.


"making it difficult to establish the sort of smooth, free-flowing rhythm that makes the best 2D platformers such a blast. For instance, you might be leaping across a level, picking up a good rhythm between jumps,"

Well no ****. This isn't mario or rayman. Donkey Kong is not supposed to feel 'floaty' like Mario or Luigi. He has a 'weight' to him that makes the platforming more methodical and deliberate. I feel IGN's review is more accurate. And I will say this game is challenging from the get go and I love that. The first boss battle in particular quickly puts you in your paces. 

"letting you zip past them quickly, and make you feel like a platforming pro."

Too bad DKC completely destroys any ego you may have by actually putting up a stiff challenge huh? 


I think its refreshing to have a game that provides a solid challenge. And actually finishing a level feels all the more rewarding for it.


"even the visuals fail to make an impact. They're nice enough, but like the level design, the environments are mostly bland. While you could argue that the visual style is true to the series, I think even traditionalists wouldn't mind something with a little more pizzazz behind it."

Again I really have to question this statement. The game is gorgeous and the backgrounds are incredibly detailed. The extra camera views showing DK blasting through barrels among trees makes it feel immersive. And DK and crew have never looked better and more detailed. His fur especially is well done. I felt the game has plenty of pizzaz. 

 

greycorky12345
greycorky12345

Everyone reading this review keep in mind that all the good folks at retro studios have excellent careers in the game business and make games that almost always get 8-9+ ratings worldwide, Also keep in mind that the reviewer is a crappy game critic for a crappy website and would give his first born away to have a career that any of the people making this game have & while they continue to make AAA games for years to come, Mark Walton will be remembered only for writing terrible reviews and maybe a little for looking stupid.  Have a nice day!

monks-1138
monks-1138

I bought this game despite this review, only to discover that I'm in agreement with the reviewer, unfortunately. 

sweetpotatofry
sweetpotatofry

I'm kind of in the opposite camp on this one, Mark. I can't remember the last time I had this much fun with a side scrolling platformer (including Rayman Legends), and it's precisely because of the slower pace. Instead of zipping through levels and making decisions on the fly, Tropical Freeze requires focus and patience... It's what keeps the game challenging without crossing into the territory of frustrating and unfair.

darkwarriorx7
darkwarriorx7

This game needs other take, a second opinion like FFXIII

ohjtbehaaave
ohjtbehaaave

 Whoever this reviewer is lost all credibility .  Don't review anymore games.  You're clueless when you knock such an enjoyable game like this.

bigdawg3683
bigdawg3683

Such a poor review for such a great game.  In the process of playing through the hard mode and at 147%.  I find it hard to believe the reviewer and I played the same game.  The music, artwork, and level design are beautiful.  The challenges keep me playing, and it's just plain fun.

And what kind of dolt expects checkpoints within a boss battle?

explodingblock
explodingblock

It really does annoying me that he gave this game (masterpiece) a lower score then Cod: Ghosts. He was obviously mad that this game wasn't that easy mario game that they release every year (not talking about 3D world, though)

Loch324
Loch324

Mark Walton really is a joke, why doesn't he just state "Anything I don't like, isn't good" as a disclaimer before his reviews? This game is fantastic. Good god what happened to Gamespot? You can tell that the difficulty of the game got to him, it's pretty obvious.

orangeroblin
orangeroblin

From the IGN message boards:

"Has anyone seen the gamespot review for donkey kong? Go watch it,it's the most unintentionally funny reviews of all time"


So true! hahahah

shadowdeku7
shadowdeku7

I made an account here just to post this. PLEASE PLEASE PLEASE don't just decide not to buy this game based on this review alone. The Wii U and its developers need support if we want to see more amazing games coming to the system. This game is absolutely phenomenal. Believe me, every point this reviewer made was almost a complete 180 of the actual truth. This game has some of the most imaginative level design in any platformer, and I've been playing since NES. Donkey Kong Country 2 (as well as 1 and 3) was one of my absolute favorite games, and Donkey Kong Country Returns was one of the better modern platformers, by far. This one comes incredibly close to knocking out one of my all time favorite games (platformer or not) from its place.


Go through the review, look at all of the negatives, turn it into an exact opposite positive, and you have review that is accurate and truthful. I'm completely dumbfounded by this review, and can't imagine that this person actually played this game. The negative points are simply... baseless. I know there's subjectivity to any review but...


The level design is back to back bursting with imagination, in regards to visuals and gameplay. I'm blown away level after level. The controls feel great and just spot-on. The soundtrack is perfect... I cannot praise it enough.


I'm worried people will look at this innacurate review and decide not to buy this wonderful game and support this fantastic developer. We need more games and developers like this for the Wii U.


If you liked Donkey Kong Country Returns, platformers, couch-multiplayer, fun... I can't imagine how you wouldn't love this one.


Thank you if you took the time to read this.

myname2243
myname2243

There's something about this review that's just a little off. Maybe it's the way the review doesn't quite land with the right points you'd expect from a GameSpot review. Maybe it's because, despite the good things the verdict states, this review's complaints are not exactly valid. Or maybe, just maybe, it's because, despite the good parts, this is one of the least valid reviews I've watched in some time.


The problem lies with the fact that the reviewer states that the level designs are mundane. Unimaginative level designs? What unimaginative level designs? All I see are fire trees that you have to extinguish using "watermelons" (see what I did there) and you jumping on different colored jelly that each cause different things to happen. Even Mangrove Cove, with its collapsing platforms, piranha-plant platforms, water areas, and trickily placed KONG letters, had a better level design than some of those from 3D World. The game doesn't repeat itself that much, either. Looks like the reviewer was paying too much attention to the repetitive bonus rooms and banana plant things vs the very creative and stylish levels presented in the game.

If the reviewer thinks the level design is monotonous, he sure did a good job making the review itself monotonous, as well. There's no point. The reviewer is constantly saying, "This game is boring and uninspired" for 3 straight minutes, without an explanation as to why it's that way or what it actually is. Plus, the video itself shows mostly the first level. Very few levels from Worlds 3 through 5 were shown, and none from World 6. It just goes to show that the reviewer may have just played almost none of the game at all.

Thankfully, the reviewer recognizes that there are some trickier sections in the game, but to my dismay, he deems these challenging parts frustrating. What's wrong with a little challenge? No one likes a game that's too easy, right? He even proceeds to complain that the boss battles are also frustrating and the unforgiving checkpoint system doesn't make it any better. What, does he expect that when he dies in a boss battle to start right where he left off? The challenge in the boss battles only adds to the thrill, not to the rage factor.

But what's even worse is that there is a contradiction between the two previous paragraphs. The reviewer states that the dull level designs don't offer any challenge, but then he states that there IS a challenge in some of the "cheaper" tricks in the game and the interesting boss battles. He also states later that the boss battles aren't really exciting, they're rage inducing. So what, is the game hard for the reviewer or insanely easy? I can't tell.

Plus, on top of all this, he compares the game to Rayman Legends and 3D World! Why is he comparing the game to anything like this? Donkey Kong is generally a heavy character, so why would anyone be comparing this ape to a light-weight character from another platformer? It's like comparing a fast, low-damage tower to a slow, high-damage tower in a TD game.

I understand that on the website, it says that the reviewer has completed DKCTF of everything except the puzzle pieces. No wait, I don't understand! How could GameSpot expect us to believe their lies? If the reviewer had actually played through the whole game, he would understand that the derivative levels are actually the exact opposite. He would understand that the boss battles are actually difficult, in order to offer a challenge to the player. He would understand that comparing the series to 3D World and Rayman Legends is not the way to write a constructive review of a Donkey Kong Country game.

I do have to agree with the reviewer on the visuals, though. I mean, they were very true to the series, but they could have used a little more pizzazz, like in 3D World or Rayman Legends. Wait a second, are we comparing again? No, I don't agree with the reviewer! The visuals were absolutely phenomenal for a DKC game! The backdrops were stylish and added to the mood and personality of each non-repetitive level. Donkey Kong's fur looks better than it ever did before! What do you mean the visuals are lacking?

The final complaint rests in the fact that the reviewer only touches 20% of the game. Hello? Well-hidden collectibles? Bonus rooms? The plot line? The brilliantly composed soundtrack? The control scheme? Does any of the exist to the reviewer?

THE VERDICT - Sadly, this review fails to make a point about this game. Sure, the review does offer a valid, positive standing about the vehicle levels and the boss battles, but the numerous comparisons and contradictions leads those who watch this review to believe that the reviewer did not like the platforming genre to begin with. With monotonous games like Call of Duty and Limbo getting loads of praise, this biased review fails to provide a balanced opinion about this amazing title. That's why this review gets a score of 2.0/10.0

Now, as for those reading my review review, I have to say, do not let this invalid review catch you off guard. If you're not sure, go check out IGN's review, or Gamexplain's review. Go watch an LP by WiiRikeToPlay, Cobanermani456, or even PackAttack. Then you'll be able to see through the fogginess that this review puts in your mind and see just what a gem this game actually is.

 - myName2243

pinicolaroxa
pinicolaroxa

When he wrote the review, he was pissed of because of the challenge, thats why he saw only the bad things about the game.


thebigbb
thebigbb

I don't think I'm playing the same game as this guy. Did Gamespot get an unfinished copy or what? The game I'm playing mixes up the levels brilliantly, just as much as Rayman or NSMB, if not more. You have a variety of vehicle levels, barrel blasting sections, climbing, jumping, bouncing, chase sections, crumbling platforms, bonus stages, and the brutally tough secret levels. You get a choice of three jump skills, and if you simply watch the leaderboard time trial replays from the top players, you can completely disprove the idea that it's difficult to get a good flow. Heck, the game feels like it was designed with speed running in mind. I fully expect to see this game as a mainstay of the AGDQ charity events in the coming years. 


Mark is entitled to his opinion about whether the game is fun, but there just seems to be some factual confusion going on here.

captain_doyhoy
captain_doyhoy

Gamespot usually underrate good games just to get people talking about them, i.e. This game a 6, The Last of Us an 8.5 and Skyward Sword a 7.5. 

captain_doyhoy
captain_doyhoy

I think they put their 6 upside down,  this game at least deserves a 9 

hotdiddykong
hotdiddykong

Even as i come back to this review after playing the game, i still disagree. I just find it hard to agree with Mark on any of these points, i know they are his opinion and i respect that but it seems off.


You say you might have been spoiled with Rayman Legends and 3D World and dont personally like DK's more heavy feeling, but let me say, i just started to play Legends and its fantastic but to me it feels too floaty, and i perfer DK's more heavy gravity as it allows to be more precise.

vega13mv
vega13mv

If it wasn't for Jess McDonell I would never come to this site

The_Deepblue
The_Deepblue

Dull, derivative level design? Completely disagree. The stages are well-crafted and require good precision to pass, and there are more than a few features/set pieces that keep things fresh. In an industry where monotonous 2D platformers such as Limbo (still a great game in spite of its shortness and repetitiveness) get heaps of praise, how is Tropical Freeze considered dull? Cheap platforming tricks? I honestly don't know what he is talking about. I am on the final world with around 90 lives and have died maybe 25 times (most of which came due to my carelessness). Harsh checkpoints during boss battles? What? Individual stages are devoted to bosses, so it's not like you have to traverse an entire level, get to the multi-faceted boss, lose, and start somewhere in the middle of the stage again. And he had nothing to say about the excellent soundtrack? And he basically called the visuals bland? I don't think that last point is even worth addressing.


I believe that there is a such thing as a bad opinion, and this review is an example of one. There simply is not enough evidence to back up his claims, especially after I personally experienced the game. If I were to write an essay for one of my grad level literature classes with its quality being equivalent to this review, I'd get a C- at best, if the professor is feeling generous...

mikz_nyc
mikz_nyc

My question is : Who in the right mind made you an author?,whoever  let you do reviews must be mentally dysfunctional,sorry that's my review of you Mark Walton

tdawgg30
tdawgg30

Mark "pu**y" Walton... I hate your review!

macmittenz87
macmittenz87

the boss battles are a little to long an have no checkpoints but graphics gameplay an everything is such a rewrding experience this game is actually great

macmittenz87
macmittenz87

I have a ps4 and a wiiu my first Nintendo console since snes an I will tell u this was a very good game. I agree with all the other reviews its a 9. a lot of sites give high reviews to games that suck all the time but I swear this game is good. Like I saw skyward sword was a 10 on a lot of sites but this one gave it the 7.5 it deserved I luvd the old zeldas but skyward was wack that's y I like this site tho

OMGMrTea
OMGMrTea

Many things could be said regarding this review, but cmon, how can you totally ignore and not even mention the awesome soundtrack by David Wise??? That's just tasteless an very insulting to a great work and talent.

Arachnofunk
Arachnofunk

This review is poor and biased, just look at Metacritic. 

cracklos
cracklos

At every spanish webpages related to videogames, this game has got around 90/100.

I do not play the game yet, but it looks like fun, the most important feature of a game¿?

RawDeal_basic
RawDeal_basic

This site is a joke. It's run by a group of pseudo hipsters who resort to click-baiting with controversial scores.

Lykanthropie
Lykanthropie

DKCR was great and Tropical Freeze is great too, i like the game more then Super Mario 3d World, which was over way to fast and much to easy, SM3DW was a step back compared to the 3ds mario3dland.

Art Design is great and not boring, its as good as in DKCR, maybe a few levels look a bit weird but only as the levels changes a lot over time.

As it looks he only played the first stages (didnt saw any other levels)

The boss fights are just great too, really retro and he says they are unfair it explains why the video contains only the first 3 stages ...

You can play the stages quite fast, just need to roll and jump a lot of time, its not that the levels are bad, they are evn better then DKCR, i think there were frustrating and with time boring levels in DKCR, like the huge wave levels.

DKCR started more easy, DKCTF is just a bit more hardcore.

I guess he was simply frustrated that he wasn't able to play through the game in time.

Thats just what DKC always had, levels that need to be played first before you can play them right.


8.2 meta critic, 9.1 user score, looks like the game isnt that hard at all, hard to believe a profssional paid reviewer is whinnig about a games for children thats to hard for him.


Random_Matt
Random_Matt

Played it, and agree with this review.

pablonsky
pablonsky

This game is so well crafted and fun to play. Definitely worth your money. Simply put, it has one of the best gameplay you can find on a platformer. I know there are some websites (aka just Gamespot) that gave DK an unfavorable review, but, make yourself a favor and don’t listen to them; you won’t regret it. Once you get the feel of the mechanics it is so gratifying to play, die a couple of times and then succeed. I sensed that the team in charge of creating it gave their heart outs. From the fur of the kongs to an unexpected gramophone that you can turn on and off by bashing the ground. And ohh, the music. Kudos. Enough said, If you own a Wii U throw your money at the store.


PS: I forgot I was actually commenting at Gamespot and mentioned them like they weren’t listening. Sorry about that. 

svaubel
svaubel

One of the worst reviews Ive read. Gamespot has been going downhill for a long time now. Games that are fun, are colorful, are challenging get low scores, yet the same old tired regurgitated brown shooters get gold stars. 

pacocasares
pacocasares

Each to their own opinions and all... but a 6? this is after all a Nintendo game with a Nintendo mascot, and its a Retro Studios game, they take their job seriously. I doubt that it deserves at 6. Maybe he should try to make his own game? and see how badly would suck at it? honestly, every reviewer should try to make their own game or two or five and then realise you can't really be a good video game professional reviewer unless... you have tried to make a game your own. Then! You would know what game truly deserves a 6 or not! 

SpiderLuke
SpiderLuke

I think the guy who reviewed this might be alone on this one. He is entitled to his own opinion, but I just went to several sites that gave this game between 9 and 10.


It makes me wonder if the guy gets bored too easy.

bradleysetzer
bradleysetzer

Wow... At least I now know not to trust GameSpot for ANY reviews from this point forward.  The game is far better than just a 6.  This review is mediocre at best.

The_Deepblue
The_Deepblue

Great points, especially the ones in which you mentioned Mark's completely ignoring some of the game's greatest aspects.

dadiusss
dadiusss

@Random_Matt  Random MAtt is probably Mark Walton trolling his own review trying to pretend that some people actually agree with him lol ... If random MAtt is actually for real, he represents less than 1% of the people who played this game.

TalSet_11
TalSet_11

@pacocasares  Just because a company with a certain history made something doesn't have anything to do with the quality of the product.  6 is above average.  

OMGMrTea
OMGMrTea

@Supabul  

omg i love the music in this game SO MUCH!!!! Thaaank you David Wise for coming back to the franchise!!

targey1
targey1

@TalSet_11  It's not that Retro's history automatically makes a game good, but it's elementary logic that a developer with a history of nothing but quality releases (high 80s, low 90s on metacritic) is more likely to release a quality title than a low-quality one. I'm a little surprised something this basic even needs to be explained.


If 6 is above average to you (equivalent to a 60 on metacritic) then all of Retro's releases to date have been perfect (again, high 80s, low 90s) by comparison. So we are supposed to believe that one reviewer, on a site known for click-baiting, is correct in giving it a 6, rather than placing more faith in both metacritic and player reviews placing it above 80, which also lines up when the game is made by a studio that has had nothing lower than 80s to date?


Nice try. That's very cute. But also very stupid.

foxfoxi
foxfoxi

@TalSet_11 @pacocasares  What an absolutely bullshit statement. Six is not above average in any capacity. If you've been paying attention to gaming journalism for the last twenty years you'd know that games ranked 6 and below are reserved for nearly unplayable, broken game experiences. Spare us the damage control and GS white knight routine.

The_Deepblue
The_Deepblue

@MooncalfReviews @foxfoxi I've played plenty of mediocre to fair games, even a few from Nintendo. But Nintendo or not, anyone who calls this game mediocre is obviously missing something.

dadiusss
dadiusss

@MooncalfReviews @foxfoxi  Why are you talking about "mediocre" games? According to something like 99% of people who played DKTF it's far from mediocre.  I'd like to say Mark Walton is a mediocre reviewer because of his inability to explain his points in depth, and the fact that this review may discourage people who may have really enjoyed this game from playing it, (as most people, including reviewers do enjoy it), but he isn't mediocre, he is outright horrible.




MooncalfReviews
MooncalfReviews

@foxfoxi

You completely ignored his other point. It doesn't deserve extra marks just because it's a Nintendo game. An mediocre game is a mediocre game.

Donkey Kong Country: Tropical Freeze More Info

  • First Released
    • Wii U
    Donkey Kong Country: Tropical Freeze has players help Donkey Kong and his friends get back their home from Vikings.
    9.3
    Average User RatingOut of 233 User Ratings
    Please Sign In to rate Donkey Kong Country: Tropical Freeze
    Developed by:
    Retro Studios
    Published by:
    Nintendo
    Genres:
    Action, Platformer, 2D
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Everyone
    All Platforms
    Mild Cartoon Violence