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Review

DmC: Devil May Cry Review

  • First Released
    released
  • Reviewed Jan 13, 2013
  • X360

With assured storytelling, great combat, and imaginative design, DmC: Devil May Cry is a more-than-worthy reboot for a classic franchise.

'

There's a point in DmC: Devil May Cry where everything just falls into place, a point where--after being mollycoddled through hours of gentle combat--you're finally let off the leash. And at that point, chaos ensues. The gates of hell are opened, once-timid demons become tremendous horrors, and Dante transforms into a fighter of glowing theatrics and tense technical wizardry. Immense, over-the-top combos flow from the fingertips, unleashing all manner of visually enticing carnage with a precise, fluid feel. So entertaining is the combat, in fact, that it's easy to overlook what a wonderful achievement DmC is as a whole.

But to do so would do the game a great disservice. The story, for instance, is light-years ahead of previous games in the series. Where they were schlocky, B-movie tales of adolescent fantasy, DmC has a sense of restraint, and maturity. Not that it's entirely evident from the off. A slew of half-naked bodies and raucous rock music make for a less-than-enticing introduction to the new, modern-day Dante's world, where he lives the playboy lifestyle of booze, nonstop parties, and sleazy sex. It's only with the arrival of the hardened psychic Kat and the emergence of a frightening demon horde that Dante, and the story, begins to grow up.

What follows is a tale of evil, world domination, and love that weaves in touches of conspiracy theory and religious dogma to great effect. There's no denying that there's still a drop of Devil May Cry lunacy to it all, particularly in Dante's cheesy quips, but underneath that over-the-top exterior lies heart. There are real moments of drama and excitement that are coupled with some well-realised characters that walk a fine line between good and evil. It helps that they're backed by a terrific voice cast--especially the truly frightening villain Mundis--that delivers even the maddest of dialogue with the utmost sincerity.

DmC's greater focus on storytelling comes at expense of some freedom, but the game is no worse off for it. Gone is the tedious backtracking and repetition of Devil May Cry 4, replaced with an adventure that--for the most part--propels you forward at a breakneck pace. One moment you're escaping a blood-red city that's folding and crumbling around you, and the next you're infiltrating the offices of a famed TV network where the earthly world and that of Limbo have collided in an explosion of vicious demons and ghastly black ooze that drips from every wall.

Such is the variety in your adventure that it does an admirable job of glossing over the linear nature of the story. It helps, of course, that the action is exciting too. Dante is a man with some impressive physical skills that are augmented by an equally impressive range of deadly weaponry. Initially that weaponry takes the form of Rebellion, a sword with a medium speed and attack range that serves as the bedrock for combos.

With just a few taps it's easy to perform simple combos that cut a sharp path through enemies and launch them into the air where you can deal more damage before they explode into a wonderfully satisfying mess of gory blobs. It's not long before you reach the limits of what you can do with a single weapon, though, which makes the time it takes to gather new ones a tad grating. Still, once the game finally lets you loose with a bigger arsenal, the combat takes a rewarding turn. What opens up before you is a vast set of moves that can be smoothly chained together for some technically impressive and oh-so-gorgeous-looking combos.

The combat is done in a way that cleverly plays to the strengths of each weapon, and that of your opponents' weapons. For instance, lighter, angelic weapons like the Osiris scythe are geared towards juggling enemies in the air and dealing spinning swipes that take out large groups all at once. Heavier, demonic weapons like the Arbiter axe focus on all-out strength, pummelling demons into the ground with a hefty brute force, albeit at the expense of attack speed. Combine the two, and you can knock out enemies with the swifter, lighter weapon before neatly finishing them off with a deadly demonic blow.

As you gain more-advanced weapons and abilities, the combos that are open to you become more complex. Chains that let you pull yourself towards enemies, or pull them towards you, result in some explosive combos that see Dante zipping elegantly between enemies, dealing out brutal punishment between each throw of a chain. Then there are Dante's guns, Ebony and Ivory, which are ideal for dishing out short, sharp bursts of bullets and filling in the gaps between other attacks. Combine your moves, and the combat turns into a harmonious ballet of sword slicing, swinging, and all-out carnage that's not only impressive to look at, but delightful to perform too.

It's a fluid system that's easy to get to grips with. There's a trick to the timing that only practice can perfect, but the barrier to entry is low enough that even newcomers to the genre can dish out some tasty moves. And if you really want to get cocky, there are various moves that can be cancelled midway through their animations for chaining together even larger and deadlier combos. The neatly animated and gruesomely designed enemies add a level of complexity too. Some, such as eerie walking skeletons, are armed with shields that can be broken only with heavy weaponry, while others, like vicious blue mutant dogs, can be damaged only by your lighter, angelic scythe.

And there are others, like decrepit cherubs that hover in the air, that are ready to be pulled down to earth with a mighty whip of a chain, and huge, heavily armoured behemoths that can be destroyed only from a certain angle of weakness. Such variety means you can't simply sit back and hammer buttons to win; you have to make use of your brain as well as your thumbs to succeed. That alone makes for combat that's far more engaging than a run-of-the-mill hack-and-slasher. Plus, if you really want to spice things up, you can use Dante's stylish devil trigger ability to freeze enemies and take out a whole group of them in one huge combo.

The reward for all your hard work, aside from the visual payoff, are souls. Souls can be used to upgrade Dante's abilities and weapons, giving you new moves and increased power to play with. Indeed, there are quite a few moves, including Dante's famous Rainmaker, that are essential purchases for combo chasers. Upgrades that increase your power make some of the tougher enemies--particularly those towards the end of the game--a little easier to deal with. There's also the requisite Devil May Cry scoring system, which remains largely unchanged: the longer and less repetitive the combo is, the more points you get and the higher your rating.

Being awarded with, say, an A rating over a D rating is your primary incentive for perfecting your attacks, and striving for such perfection is compelling. That's down in part to the fact that the combat is so fun in the first place, and partly down to the end-of-level totals that let you see just how poorly (or brilliantly) you performed overall. And because everything is so well put together, you know that the shameful D is due to your own lack of skill, rather than any failure on the game's part.

Unfortunately, for all the greatness of the combat system, the boss battles are a big disappointment. It's not that they're inherently bad so much as that they're formulaic and, well, old. The fights follow the usual formula of learning each boss's repetitive movements, and then identifying key moments to launch an attack. All that time spent perfecting your combos and technique is simply of no use against them; you have to follow the plan or you die. They are at least a visually striking bunch, with the gruesomely bulbous and foul-mouthed Succubus being a particular standout.

The game peters out towards the end, both in its narrative and in its combat. The story takes a twist you can see coming a mile off, while later levels eschew combat for laborious platforming sections that don't live up to the excitement and action of what came before. Things fare a little better for completionists, who can check out the many trapped souls scattered in hard-to-reach places around each level, as well as the unlockable rooms that are filled with fun and sometimes very difficult challenges for you to complete. Those include trying to defeat a whole room of enemies without being hit, or platforming down a tricky obstacle course.

The great completionists, and indeed anyone up for a serious challenge, are catered to with a whole raft of different difficulty levels that are unlocked after you complete the game. You can, for instance, play levels with more-powerful enemies that come in different waves to the standard campaign. Or you can play a mode where every enemy dies with one hit, along with Dante. Or if you've really got it in for your own sanity, you can play a mode with the most difficult, hardcore, no-mercy enemies where it's game over after a single hit. Such is the joy of DmC's combat that even if you're not quite skilled enough to make it through those hardcore levels unscathed, it's still a lot of fun to try. And in those moments when the combo system clicks and you enter that Zen-like state of Matrix realisation to perform an epic SS-rated combo, little can raise a bigger smile or give you such a feeling of achievement.

DmC succeeds both in its story and in its brilliant combat, and it looks the business too, despite a few minor glitches and the more colour-soaked levels looking like they've spent a little too much time in an Instagram filter. Sure, you may baulk at Dante's trendy new haircut, or maybe even miss a little of that B-movie Devil May Cry insanity, but the heart of what makes the series so enticing and so much fun to play holds true here. DmC pulls off that unlikely reboot trick of feeling fresh and inviting while still holding onto what made the original series so appealing and so special. There's no point in looking back: Dante has got a brand-new future in front of him, and if DmC: Devil May Cry is anything to go by, it's going to be a great one.

'

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The Good
Tight, enthralling, and deep combat
Big variety of weapons and enemies
Imaginative demon designs
Convincing voice acting
Reboots the series without compromising its soul
The Bad
Boss battles aren't nearly as fun as regular combat
Some minor graphical glitches
Ending doesn't live up to the rest of the story
8
Great
About GameSpot's Reviews
Other Platform Reviews for DmC: Devil May Cry

About the Author

Mark is a senior staff writer based out of the UK, the home of heavy metal and superior chocolate.
1137 comments
Drkr_Zen
Drkr_Zen

Reboots the series without compromising its soul

Tight, enthralling, and deep combat


LOL Oh man... I stopped reading right there. And, just as an added note, I tend to start reading GameSpot reviews with The Good/The Bad. 

monowasp
monowasp

This game is one hell of a game, I never liked hack n' slash until now. Buy this game!

Arcturuss
Arcturuss

Was way better than DMC 4

Quite pleased with it as a reboot.

Warmuro
Warmuro

If you're a real DmC fan, you play the fukin game first, instead of complaining about it. This game is one of the most underrated games even though it's really great.

Alinooridinho
Alinooridinho

This game by the way is DmC.But you can call it DmC the Gamespot killer.Has a nice ring to...

Rcr152
Rcr152

This fresh spin on the series has great visuals and a very cool gritty urban art style, a fantastic story and polished to near perfection game-play that never ceases to be fun and engaging. While it’s a reboot of the series it retains the spirit of what made the original series so great and improves it with a deeper story, fighting mechanics and replay value with loads of extras.. its a shame people are so scared of change and criminal that this didn't at least get a 9.. one of my fav's this gen.

Garlygunto
Garlygunto

dmc, had good gamelpay. but the story and characters was shitt compared to the old devil may cry,

i remember someone said the new dante is better because his more human and can relate better to him, who the fuk cares about playing a character they can relate too, i simply want to play a awesome character which was the old dante,
i dont know how the new dante can be more human, when his half demon and half angel. and the old dante is half demon and half human, which was better, leave the part where you get to play as a Nephilim to darksiders,  and the design to all the new characters and weapons was bad, especially rebellion, very unimaginative and low rate creativity,

Garlygunto
Garlygunto

dmc, had good gamelpay. but the story and characters was shitt compared to the old devil may cry,

i remember someone said the new dante is better because his more human and can relate better to him, who the fuk cares about playing a character they can relate too, i simply want to play a awesome character which was the old dante,
i dont know how the new dante can be more human, when his half demon and half angel. and the old dante is half demon and half human, which was better, leave the part where you get to play as a Nephilim to darksiders, 

The_Godfather_
The_Godfather_

DmC is a fair action game. but it fails to capture the series soul and turns Dante a lousy son of a b*tch..

boss2208
boss2208

can any one help me plz ? i downloaded the game and started playing every thing is fine but the colors are strange ! there is red colors all over the ingame like waves

Ranma_X_basic
Ranma_X_basic

I have to say that this is a damn good game. far better then Devil May cry 4 and just as good as Devil may cry 3.

Personally i didnt see a problem with any of the boss fights. (though they're easy to figure as just like the rest of the games in this series). Also the Ending wasn't that bad. it gives us gamers a glimpse of probably what's to come if Capcom and ninja theory decide to make a follow-up/sequel to this game.

I'm rather impressed by this title and would gladly buy future games. No if only capcom would think about making a new Onimusha game that would be cool.

nairz
nairz

Awesome game

labub_007
labub_007

where r those badass cutscenes???

metalgrinch
metalgrinch

This game freakin OWNZ. Definitely the best DMC game to date, with DMC3 a close 2nd. I'm loving the new Dante as well, a lot more human and in many ways more likable than the old Dante, only because his character is MUCH more relatable now as a person, and the characterization in the story has gotten a huge boost with ALL of the characters. I'm excited to see where the story progresses in future games.

thehunter777
thehunter777

I just don't understand what is wrong with ending? it was fine for me.miss the taunt feature though.

tibbydriver0540
tibbydriver0540

Plain and simple I love this game. Playing it for a 3rd time right now on Dante must Die.

ewjiml
ewjiml

Waahhh.  It seems like no matter what a company does to a series, people love to complain.   I have never liked DMC......in fact I just don't like the genre.  But "Crapcom" actually did something right this time because they turned a person who is not interested in the series (ME) into a fan.  I thought the combat was OK, but the story revolving around Limbo was extremely entertaining, more so than most games these days.  I finished the game within two days on Nephilim and will probably play it one more time around.  Good job Ninja Theory/Capcom. 

isaacyassar
isaacyassar

Ninja Theory does very well with environment design for the stages, which often results in spectacular view in some stages. The game also loads superbly well, you never have to wait for more than a few seconds for anything. The fighting mechanics is okay, different than previous titles (especially without lock-on functionality) but also bring new mechanics for Dante. Upgrades system for weapons and abilities is okay, quite similar to DMC4 in some fashion. Though I think DMC3's experience based level-up system is still the best, because it truly encourages using something to level it up. The story is okay, realistic and good though the ending is seemed a bit forced to cover the final battle. Ninja Theory does good job and deserve appreciation, though as a fan I still hope Capcom won’t abandon original Dante with style-based fighting mechanic and Nero with devil hand + revved sword mechanic. I want them to build on that and if they want new mechanic simply make a new character to add into DMC universe, like they did with Nero. And it's 2012, most game publishers will want to hear what their fans have to say. Why don't you, Capcom? You can start by making a contact page on your website. Tear down that wall of exclusivity, be down to earth sometimes with your costumers. Learn from Valve.

paralitos86
paralitos86

well i dont agree with this review, it states that dante is the same guy,which i think is wrong, i dont know if you like or not the new dante but it's not the same guy and I am not talking about the way he looks.

In the bad points he puts that the boss battles are not as fun as the rest of the game, though i think the boss battles where better than the majority of the games and I am happy that the game is not affected by the growing cult called quick-timeeventisism

Royalbengal
Royalbengal

where is the saegame? i mean savegame path/directory?

Synyster102
Synyster102

Gameplay, nice! Exciting fight scenes. Story, too direct and not so much free world play. Great remake of the DMC series. Creative environment. The best thing I like about this game, the background music that plays during the fight scenes.

ziv741
ziv741

This game is just crap just a copy of GOW go play the real thing

Muggshelps
Muggshelps

I love this game. The ending clears up the whole physical appearance changes for me, so beat it on normal before you cry about the hair/jacket/etc. However, Ninja Theory made three major mistakes in this one:

1) Directly attacking conservative ideals and the Bill O'Reilly demon (face it, that's him). Personally, I thought it was funny and relevant to current social standards, but including these game elements is one of the reasons people were creating duplicate accounts just to downrate this game on review sites. (which is where the claims of 2/10 and 4.1 metacritic scores come from. Those sites removed the fake and duplicate votes, which is why it's now much higher). Too close to an election season, Ninja Theory. The political folks are going to be after you regardless of your intentions.

2) Who thought removing the lock-on features was a good idea in a game with multiple ranged weapons and ranged mechanics? This is a major gameplay flaw, and it's the only reason I can't rate this higher than the originals.

3) The wig scene. You can't change the appearance of a main character, and then turn around and shove it in the face of people who were already upset over it. The new look isn't good enough to mock people for being fans of the original.

hasancakir
hasancakir

Why this page doesn't show the actual metacritic score which is only 4.1 at the moment?

toffy666
toffy666

it is good i'm shocked !!!!!! no really it 's awesome GOOD

Bradjune80
Bradjune80

How to make a bad game look fine. A guide in three steps by Ninja Theory and Bioware:
1.Make a bad game
2.Make a feature even worse, and stir controversie around it
3.Blame any valid criticism in people angry about point 2

MaiHatake
MaiHatake

Although I think it could've been longer, with a little more challenging aspects I respect what Ninja Theory did here to be honest with you all.  I also enjoy the original DMC series and I feel Ninja Theory could've did more with it a lot more, but I also accept the fact that this DMC takes place way before DMC3 and actually tries to tell you how the world became demon infested to begin with and that humans actually did walk the earth not just Lady,Trish,Dante, and the acception of a few villians.
I agree with some hardcore fans with the new DMC feeling a bit like a hack and slash but I disagree with some people attacking the mechinics and brining up videos or how they believe the game should've been for the simple fact this version of Dante is quite frankly fresh and still finding his style.

It's a love or hate kind of thing, but for any true DMC lovers between mechinics and looks I believe it's looking pass those things to actually notice this isn't the original silver hair devil in which everyone is use to playing as.  New DmC gets a 8 in my book though only because I did sit down to play the game and enjoyed it didn't really drop the controller until I did beat it, and was satisfied overall xD.

AtheistPreacher
AtheistPreacher

Finally finished the story.  I was delayed in beginning to play the game by the damned PSN maintenance that went on for two days... I had an Amazon code to get 20% more red orbs and didn't want to start until I had input it.  Grr.

Anyway, quite liked it.  Combat was great... not too crazy about the enemies that can only be damaged by angel or demon weapons, but oh well.  And yeah, the bosses and the ending were kinda weak.  But man, the cutscenes... the story itself was ho-hum, but the voicework and the digital character acting were amazing.

Still, the one thing the game really needs to be complete is Bloody Palace mode, because DMC has always been primarily about the combat, and BP distills the combat into its purest form.  I know it's being released as free DLC, but I just hope it's soon.  I'm already disappointed that I'll have to wait a month to play Vergil.

Cbordi
Cbordi

They really fucked up the gameplay compared to the good old games. Now it so simple to score SS it's not even a challenge. DMC3 and 4 got it right with different styles. The combolist was way longer, and way cooler than it is in this game.

Anyway, the game is decent enough to try out... If you could not handle the difficulty of DMC3, but liked the setting, this game is for you :p

unnamed475
unnamed475

I dont get why some people are raging. I think this game is pretty good. I've played all the DMC to date. 1 is good for its time but is fairly dated now and days. 2 is awful, 3 is good, but really just praised for being "SO HARD", 4 was fun, and the new character really changed up game play I felt and it was finally starting to hit a stride, but the "characters" were starting to feel dated to me, kind of like how Spiderman was in the old and the Reboot. I mean when was the last time you were about to do something intense and exclaimed "LETS ROCK!?" 
New DMC does a good job of re-inviting the characters, changing the gameplay up, but keeping the core the same, and making the flow of everything just feel so much better. It was solid... beyond that, it was amazing. I feel the rage is coming from old fans that just don't like a change, and new and old fans that are just enjoying the game for what it is. And as for the "complaint" that the game is "to easy", THERE ARE SEVEN DIFFICULTIES! CRANK IT UP IF IT'S A PROBLEM. K, I'm done venting.

JukedSolid
JukedSolid

Truthfully, his new look is pretty stylish for a male vidgame protagonist.  It's multipurpose too!  Won't get in his eyes while fighting, and he can totally rock it at a club or other social scene.  It's just a kick in the teeth at first since it's so different from his roots.  I think it would have gone over with people better if it had been white still.  I enjoy change though. Things that look the same forever are ok, but reliability does tend to get old.  I even think Link needs a new outfit.  

javier831288
javier831288

Well i played the previous DMC's, and though i did like dante's previous looks and behavior better, I still think this is a great game, great story, the combat may not be quite on par with previous installments of the franchise, but, it still was awesome

Loshead
Loshead

I love DMC 1 and 3, 2 was crap and 4 was decent. This is the best DMC yet period if you say otherwise your just a hater.

BigB-65
BigB-65

I’ve been a DMC fanboy from the very start of the series and I’ve played every game in it at least a dozen times. About this game, I can say this:

It’s sensational (SSS)! It’s just, absolutely perfect. I haven’t got this much fun and excitement playing a game for ages. Even in the hardest settings when your back is being repeatedly kicked, it still manages to be incredibly full of energy and thrills. And the music is exceptionally good too.

Come on, have an open mind, get over Dante’s new looks my brothers! I miss the old one too (especially his voice) but this game is so marvelously good, it’s really easy to overlook this detail. And to be honest, if not for the little out-dated graphics, it would have deserved the perfect 10 score.

It’s a little too early I know but definitely one of the contenders for action game of the year and even game of the year.

AC-FAN-I-AM
AC-FAN-I-AM

Just finished the game, in my opinion it's the best DMC game, and I've played DMC 2,3 &4. All of them are brilliant (except for 2 maybe), and about Dante's new look, I liked the old one a little bit more, but that isn't a big deal, it's just a haircut.

theend3r
theend3r

DMC3 gave us styles (and most notably Royal guard), DMC4 gave us great taunts and DmC took it all away. That's like transition from ME1 to ME2 and that's nothing to be happy about. Hope they fix it next time.

Born_Lucky
Born_Lucky

The new Dante looks like he just stepped off the set of ***** eye for the straight guy. Of course Gamespot loves it.


No thanks.

InvadingKnight
InvadingKnight

DMC has all the good graphic and used to be good as i spend $60 for it with 8hr playing time :((( - But then DARKSOULS came out with it's game play style and 1000 hr of game time - DMC is just another Hack n Slash Junk now... Please STOP making 8 hr games and try to sell it for $60 - it's not working now!!

AntauriX22
AntauriX22

I adored every single DMC game (except 2 fuk that...) and i can't say i didn't swallow :) some sadness when i saw the new look. It looks interesting if there's any way to describe what looks like came out of an LSD addicts brain (I'm looking at you ninja theory) so as an open-minded gamer I'll give it a try. From what i hear the combat system is supposedly improved but the game has no lock-on system or taunts, boss fights are formulaic and the combat ranking is based on solely dmg? Now im definetly interested in what way is it improved with those things being removed? The story is better than the as stated B-rated movie feel of the old ones however dmc 3 had a great story and great moments though i wont argue that 1,4 and ugh... 2 are crap story tellers though that was never DMC strong suit to begin with anyway... It had an amazing feel, like castlevania and it's setting. It's understandable the amount of hate for the new direction (what if castlevania started to look like this?!).I couldn't give a damn about the graphics but the one thing i have the most issues with is boss battles looking more like god of war than dmc... Who remembers Nelo Angelo, Vergil and even Credo Angelo boss fights as probably their most treasured memories from DMC and then saw these hit-and-run-of-the-mill Boss battles... Either way i'm interested in what direction will the game move forward from this. I can accept this game as a pilot episode of a show that drags it's feet at the begining and later becomes the new Friends...

grey_fox1984
grey_fox1984

I loved Devil May Cry 1 and 3 - 2 was terrible and the story in 4 went off the rails a bit. 

DmC takes the series in an interesting new direction and isn't bogged down by the story universe that the old games set up. The result is a cool new universe that feels like Devil May Cry, but re-tells the Sparda and Sons story in a fresh way. The voice acting is great, the combat is lots of fun and the art direction in the game is fantastic. Just because Dante has a haircut that makes him look like a person more than an anime character is not a good reason to hate this game if you ask me. Ninja Theory knocked it out of the park.

Biggs613
Biggs613

Just finished my first playthrough, and I really enjoyed it. I It may not be for everyone, but I enjoyed it as much as I enjoyed the older DmC's.

gazisultima
gazisultima

Just picture something here for a moment. Imagine if Ninja Theory kept the changes to the gameplay (Limbo, angel and demon side etc.) but kept Dante identical to his appearances in previous games I bet no-one would have bat an eyelid. You use other arguments to back up your distaste for the game but it boils down to the fact you hate Dante's look and find other reasons so your arguments can't be so easily laughed at by anyone with a brain and an open mind.

Not to mention your initial dumb first impressions will then have coloured your interpretation of reality; so you're really not viewing it from an objective standpoint. Don't believe me? Studying Psychology. I see this ALL the time.

LimeDudeZ
LimeDudeZ

Actually Ninja Theory wanted to keep the old look of Dante but Capcom told them they want a reboot and that if they wanted a sequel that they would have given the task to one of their Japanese developers. So don't balme Ninja Theory for Dante's new look!

parkurtommo
parkurtommo

Now I'm not sure about the gameplay, but it's visuals alone make me want to buy it.

DmC: Devil May Cry More Info

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  • First Released
    released
    • PC
    • PS3
    • + 3 more
    • PS4
    • Xbox 360
    • Xbox One
    DMC is the next installment in the gothic Devil May Cry series, featuring a short-coiffed, fully aggressive Dante.
    7.9
    Average Rating2147 Rating(s)
    Please Sign In to rate DmC: Devil May Cry
    Developed by:
    Ninja Theory
    Published by:
    Capcom
    Genre(s):
    Adventure, Action
    Theme(s):
    Fantasy
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language