Review

Diablo III Review

  • First Released May 15, 2012
    released
  • X360

Diablo III's captivating cooperative loot-driven gameplay makes the transition to console intact.

After causing calluses on clicking fingers far and wide on PC, Diablo III has come to consoles and swapped the mice and keyboards for gamepads. The result is an experience that feels somewhat different; clicking the screen to guide your heroes around isn't the same as having direct control of their movements with a thumbstick, though whether you think one control method or the other is better is purely a matter of personal preference; both are equal to the task. The console versions of Diablo III also don't look as sharp as the PC original, but the impact of the atmospheric art design is undiminished. Most importantly, Diablo III on consoles still makes slaughtering thousands of monsters good fun, especially if you're doing so with a few friends.

You begin your quest just after what appears to be a flaming star falls from the heavens and crashes into the cathedral in Tristram, the doomed town where the events of Diablo took place. This cosmic occurrence has the unfortunate side effect of reanimating the dead, and the people of New Tristram find themselves besieged by corpses long ago put to rest. Diablo III's story is unremarkable, but it weaves in plenty of references to and appearances by characters from earlier games and enriches the established lore of the series. Fans of Diablo and Diablo II will immediately feel drawn into this world.

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You certainly don't need any familiarity with the series to jump right into Diablo III, however. If you've played earlier games, you'll likely get even more out of Diablo III--the music that plays in the New Tristram area may send nostalgic shivers down your spine--but the gameplay is welcoming and easy to grasp for vets and newcomers alike. You choose one of five character classes, and though they become quite distinct at later levels, they all start with nothing but basic offensive skills.

That may sound dull, but in fact the rate at which you acquire new skills is part of what makes Diablo III so hard to pull yourself away from. You very quickly open up slots for new types of abilities; if you're playing as a demon hunter, for instance, you begin with a basic archery attack, but you can soon supplement this with resource-draining skills like a rapid fire ability, enemy-slowing caltrops, acrobatic somersaults that can get you away from enemies, and other techniques.

These skills are divided into distinct categories--primary, secondary, defensive, and so on--and by default, you can have only one skill from each category equipped at a time. This is a sensible restriction if you're a novice player, because it helps ensure that your character is well rounded, with a complementary assortment of abilities. However, if you prefer a greater level of character customization, you can turn on what's called elective mode. With this on, you can opt to equip whichever skills you want in your available slots, rather than being limited to choosing one from each category. But if you do this, be mindful of your character's resource pool. If you select two monk skills that cost spirit (the monk's resource) and no skills that generate spirit, you're going to have some trouble slaughtering the legions of hell spawn you encounter.

When you pick up a new item, you get a quick, at-a-glance indication of how it compares to your current gear.
When you pick up a new item, you get a quick, at-a-glance indication of how it compares to your current gear.

Choosing one skill always means not choosing another, since the number of buttons you can assign skills to is always equal to the number of active skill categories you've unlocked. (Once you've unlocked all six skill categories for your class, for instance, you have just six buttons to which you can link skills.) But you can change your selected skills at any time, giving you free rein to tinker with your abilities until you find a combination you're happy with.

You never sink points into skills to make them more effective, so you never have to worry that you're not making the best choices. Rather, as you level up, you unlock both new skills and new runes you can apply to existing skills. From level 13 on, for instance, witch doctors can apply the numbing dart rune to their poison dart attack, which adds a slowing effect to this offensive ability. You can eventually unlock a total of six runes for each active ability, though you can have only one rune at a time activated on any ability. This system prevents you from squandering your character's growth by sinking points into skills that leave you ill-equipped for challenges to come, and lets you customize your abilities on the fly to better tackle the challenges you're currently facing.

It's not all about unlocking skills, however. It's about employing those skills to slaughter the monsters you encounter as you travel the world, and collecting the loot the fiends drop. This is where Diablo III's habit-forming pleasures lie. The randomly generated environments encourage exploration; you never know what treasure (or what powerful foe) you might find down each cathedral hallway or desert trail. Enticing art design draws you into these realms. In and around New Tristram, a foreboding mist hangs in the air, and ancient ruins crumble as you visit places long undisturbed. In the lands around the elegant city of Caldeum, you traverse stark landscapes of cracked earth and bone.

Radial menus help make configuring your skills and gear with a controller a snappy process.
Radial menus help make configuring your skills and gear with a controller a snappy process.

You explore ornate, musty manors and spider-infested caves. You make your way through rat-infested sewers and emerge into a dusky, teeming oasis. And though the inspiration it draws from The Lord of the Rings is a bit obvious, a setting in the game's fourth act effectively makes you feel like part of a desperate, large-scale war between humanity and the forces of hell. Just when you've had your fill of one region, it's time to move on to another, and each location is so different from the one that preceded it that you feel as if your quest to rid the land of evil is taking you across a vast and varied realm.

As diverse as these locations are, they all have one thing in common: they're crawling with monsters. In the early stages of your quest, on normal difficulty, most monsters fall to your attacks without putting up much of a fight, though if you get swarmed, you might still need to keep an eye on your health. (Unlike in Diablo II, you can't spam health potions to immediately counter any damage you suffer; potions have a cooldown timer, requiring you to play a bit more cautiously.) Your attacks look mighty and effective, which makes the simple act of unleashing them feel empowering. The demon hunter's huge chakrams weave through the air, blades spinning; the barbarian's hard-hitting strikes can send foes flying.

Without fail, you're rewarded for mowing down monsters with gold and gear. This is typical of the series and the genre, but it's handled here as well as it's ever been. You never feel like you're being showered with riches and items you haven't earned, nor that you're having to slog through too many foes to earn anything significant. Loot is doled out at a pace that makes your victories fulfilling and makes fighting the next group of foes lurking in the shadows ahead nigh irresistible.

It's pretty gross when monsters explode to reveal they had still more monsters inside of them.
It's pretty gross when monsters explode to reveal they had still more monsters inside of them.

The way your rewards emerge into the world is rewarding in itself; slay an elite monster, and coins and items pour onto the ground, making you feel like you've just won a jackpot in Vegas. Sometimes, the gear is junk so low in value that it's not even worth picking up. But you never know when you're going to stumble on a weapon or piece of armor that's superior to your current equipment, making you more capable of facing the coming hordes. Even if something isn't worth using, it's often worth grabbing, either to sell or to have it salvaged by the blacksmith in town for materials that can be used to craft other items.

Weapons function in Diablo III a bit oddly, though, and that may take some getting used to. Often, you may elect to have your primary skill be something that isn't weapon-based. You may choose the demon hunter's grenade attack, for instance, or the wizard's magic missile spell. Although these skills don't involve your characters actually using whatever weapons they're holding in their hands, the damage of your equipped weapon still comes into play. In other words, all other things being equal, a wizard's magic missile spell does more damage if she's holding a club that does 12 damage than if she's holding a dagger that does 10 damage. It's a system that makes more gear useful to more classes, but that usefulness comes at the expense of typical fantasy RPG logic.

If you haven't yet found the perfect helm, boots, or crossbow for your character, you may opt to have the blacksmith craft you items. As with the stuff you find in the wild, the magic properties on gear he crafts are random, so there's often no guarantee that something he creates for you will suit you better than your current equipment, but odds are that sometimes he'll craft something that's ideal for you.

Diablo III is better with other players, even when those other players are followed around by creepy zombie dogs.
Diablo III is better with other players, even when those other players are followed around by creepy zombie dogs.

Unfortunately, you need to spend a good deal of gold on training him to level him up so that he can craft higher-level gear for you, and early on, it can feel as if you're sinking all your gold into this and reaping little reward. The rewards do come eventually, though, and all your characters in a given mode share the same craftsmen (the blacksmith and, later, a jeweler), so once the money is spent on training, you don't need to worry about spending it again.

The cycle of combat and loot and more combat is addictive, but without peril, it would eventually become unfulfilling. Thankfully, the hosts of hell become increasingly dangerous over time. Boss fights are numerous and frequent, and those that bring each act to a close can be challenging. They also offer more traditional action-game mechanics than the series has seen before. An early boss charges into walls, for example, leaving him stunned and giving you a chance to attack safely.

After you complete the game on the normal difficulty setting, you can continue on to nightmare, which is much more than just playing the same game again against more resilient foes. Nightmare changes things up by giving enemies powerful new abilities and placing challenging enemies in places where they didn't previously appear. Conquer nightmare, and yet another, even more challenging difficulty becomes available. And new to the console versions, there are sub-difficulty options, allowing you to play normal difficulty on easy, for instance, or nightmare difficulty on hard. Whether you want a relatively easy, rewarding experience that you can pleasantly click your way through or an incredibly stiff challenge, Diablo III has what you're looking for. And for that added element of risk, you can play in Hardcore mode, where death is permanent.

Each class has the offensive capabilities to take on the forces of darkness alone, and the three AI companions you can choose from offer a helping hand and a sense of camaraderie to solo adventurers. But joining with up to three other players makes for a far more interesting dynamic. Freezing enemies in place when you're playing solo as a wizard is useful, but when doing so aids a team of players who are working together, it's much more fulfilling. Similarly, activating a mantra of healing as a monk just when your party is in dire need of a health boost is far more rewarding than just using this ability to save yourself.

Hell yeah! Pants!
Hell yeah! Pants!

Players can cooperate either locally or online, but while both options are enjoyable, local co-op is quite restrictive, and the interface slows things down. All players must stay on the same screen, and whenever a player accesses his or her inventory, skills, or some other menu, it takes up the whole screen, leaving other players with nothing to do but wait until he or she is done. Other console dungeon crawlers, dating back at least as far as Baldur's Gate: Dark Alliance, have split up the screen so that multiple players can manage their inventories simultaneously, and the lack of such considerations here makes the local co-op option feel tacked on. Nonetheless, in local and particularly online co-op, combat is significantly different and a great deal more fun.

On console as on PC, Diablo III is a very safe game. It never diverges from the path carved by its predecessors and the numerous loot-driven hack-and-slash dungeon crawlers they inspired. But Diablo III also proves that when done well, the classic formula can still be absorbing. The powerful abilities of the diverse character classes are fun to use, the world is varied and enticing, and the constant promise of more riches and better gear makes conquering that next group of foes an alluring prospect indeed. Don't take up arms against Diablo because you care about saving the world. Do it for fortune and glory.

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The Good

  • Powerful abilities make combat enjoyable
  • Flexible, customizable character classes
  • Endless, alluring loot
  • Varied locations that cry out to be explored
  • Harder difficulty levels change up the game significantly

The Bad

  • Weapon system flies in the face of traditional RPG logic
  • Local cooperative play is disappointing

About the Author

Carolyn's been venturing into monster-infested dungeons in search of riches since the days of Gauntlet. She's always looking for gear that will let her spend less time sleeping and spend more time playing games.
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Jericho1111

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Edited By Jericho1111

Considering that I own D3 on both my PC (which I might add I modded up to medium D3 requirement standards just so I could simply play the game ($500 later)) and my Xbox, I would find it safe to say that this game was not polished as finely as it's latter; Diablo 2. The graphics on the PC were simply outstanding at first, 3D HD with a 64 bit perspective view gameplay, but the graphics took a major hit on the Xbox 360, with maybe a 32 bit perspective.
There is also the absence of the Auction House; which if anybody played Diablo 2 they would know that D2JSP.com made the game thrive as long as it did. Without the Auction House, or any method to help players trade their items for ones that are needed, the game on the consoles will be put back into its case and put on the shelf in a matter of months simply because the Magic find has little purpose if you cannot PVP and trade items.
I'm a Diablo 2 veteran for damn near 13 years, and I plan on playing D3 until the sun comes up regardless, I love the story of it.

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Atheosis

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@Jericho1111 The Auction House is the number one flaw of Diablo 3 on the PC. WTF are you talking about?

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KiLLaMaNiLLa69

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Edited By KiLLaMaNiLLa69

@Atheosis @Jericho1111 This guy gets it .

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xXxshadiexXx

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@Jericho1111 You really think the developers give a shit what you do with the game after purchase? You fronted the $60+ in the first place, they don't give a shit if it sits on a shelf for the duration of the games life.

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Jericho1111

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@xXxshadiexXx @Jericho1111 No, you're probably right, but you would think that if blizzard earned a fan base for a game that is thirty years old, giving them countless amounts of money, that they would want to give a little more to their fan base?

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Jericho1111

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@lannyboy334 @Jericho1111 @xXxshadiexXx Yeah I was exaggerating lol. I'm simply making a comparison to D2jsp and the AH. I'm under the influence that Blizzard was thinking about the future of the game rather than the instantaneous gratification that players will have with their new and improved legendary drop system. I've had the same legendary drop on me twice now.. with just a higher lvl req and slightly better stats.

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lannyboy334

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@Jericho1111 @xXxshadiexXx You obviously love Diablo and have played it a lot, but you are so full of it man. The AH is basically cheating in D3, the gear you can get on there straight up BREAKS the game. Getting through normal is so easy gear is irrelevant, by the time you get to Nightmare you can pick up one game breaking weapon since resists aren't a big deal until Hell, at which point you just need money to fill a few key spots and you are into Inferno where the game is so hard it isn't fun for most players. I picked up a 750 DPS crossbow at level 46 and I almost wished I hadn't, but it is a part of the game, I'm not cheating, it just feels like it and it isn't rewarding, that isn't a dilemma I should be faced with.

Also, Diablo came out less than twenty years ago...

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Bgrngod

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@Jericho1111 64 bit perspective gameplay and 32 bit perspective? What the heck are you talking about?

Frankly, I'm glad to see no AH. That is what made the PC version a complete pile of shit because the entire game was crafted around forcing people to the stupid ass AH.

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KiLLaMaNiLLa69

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@Bgrngod @Jericho1111 yeah the auction house has ruined the game because they took advantage of people and barely gave legendary shit then the people who did raped people for like 200 mil in gold **** that shit

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Jericho1111

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@Bgrngod @Jericho1111 I'm taking about the graphics of both the xbox and the PC.

I wasn't a fan of the AH prices and how they would sky rocket after each patch, but the fact that we could trade anonymously with other people for the exact item with the exact stats that we wanted was pretty nice. It was blizzard's version of JSP without worrying about getting banned or tagged as a "scammer".

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NYSailorScout

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@Jericho1111 Hasn't the loot on the console version been tuned upwards to compensate for no AH?

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Jericho1111

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@NYSailorScout @Jericho1111 The loot system has been turned up on the console version to compensate for the lack of the AH, but this makes it extremely tedious and time consuming to boss out a PVP or a GFG MF PVM toon. There is also no way to trade exact loot with other people to find that one piece of gear that you need.. Do you understand where I am coming from?

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kennythomas26

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You know what I miss from this site and that they use to give different and separate score for multiplatform games I for one miss that and regardless a good review Carolyn you are getting better with every review you do. I personally like how your reviews read and sound like the score that was given that is real nice.

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xGarrettThiefX

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D3 looks and feels like a very shallow and ifeless husk

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KiLLaMaNiLLa69

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@xGarrettThiefX Keep smoking that crack buddy . Yeah its shallow and also the #1 PC game on the market right now and will do very well on console because it looks and runs very well on console so maybe put down the drugs before you speak next time.

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Atheosis

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Sounds like the loot system is nigh and day compared to the PC version. That alone probably makes this version better. That said I'm sure as shit not buying this game a second time.

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KiLLaMaNiLLa69

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Edited By KiLLaMaNiLLa69

@Atheosis yeah i have a level 60 paragon 60 and got 10 or so ledgendary items on PC i got that by level 35 on console

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hahamanin

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finally now am gonna get to play diablo 3

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dre256x

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Edited By dre256x

Well written review... A big mistake a lot of person will think that is it just a simple port and that i blame on Blizz marketing.. The loot logic in this version is wayy better than the PC version, having now played with the controller i now wish blizz have a controller option on the PC version and the game would detect it and changes the UI accordingly...

Overall i bought this game again, and im loving it with friends and family.. Funny thing is my bro couldn't bother playing it on Pc but on console we have been going at it...


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abcdefgabcdefgz

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I pre ordered it on PC. Beat it once on normal never touched it since maybe someday ill touch it again. I was just disappointed by the whole game too much to really ever bother with diablo again and I guess im getting too old anyways.

To me it fell far short of the previous games in lots of ways im not wasting time going into its all been said before.


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Ayato_Kamina_1

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@abcdefgabcdefgz Agreed. Just a shame it gets tied to your blizzard account, I would have resold this game very quickly if I could have.

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XxRefereexX

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This is kind of a gripe I have with Gamespot.


They seem to always score games on the lower side due to quite a lot of nitpicking.


I don't mind anyones opinion especially when the game gets a "good" score even if they score it lower than other critics. But it's come to a point with Gamespot where you can discern a pattern. They'll more often than not score games lower than most of the other sites. And I kind of feel that a lot of times it's nitpicking, or personal preference over objectivity.


Like I said I don't mind the competing opinions per say, but the whole "we're gamespot and we're hard on the scores" seems like it's almost forced and not actually just their opnions differing.

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Allicrombie

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Having played both, I vastly prefer the experience on console, as its just so easy to play with a controller. Just hit level 57 last night and my attack is 42k. Inferno mode awaits!

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iloveyourface

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@Allicrombie when is the PC port coming out so we too can experience the better version!? :D

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Allicrombie

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Edited By Allicrombie

@iloveyourface haha.

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ceile6

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This would be a good game to hold me over till GTA5, but my pockets are empty.

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NYSailorScout

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Edited By NYSailorScout

I totally disagree with this score. I would say that it deserves a 5/10 at best. Awful itemization trashes this game since having bad loot in a loot-driven game is well, bad. Also, the character customization in Diablo III is so limited that this resembles an action-adventure game more than an RPG.

But there is one thing that offsets these negatives. Offline co-op! It is awesome to play with another friend in the room with you and it makes the negatives a lot more forgivable :) I would give this game a 9/10 with a friend and a 5/10 solo.

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dre256x

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@NYSailorScout LOL, well someone hasn't played the console version.. The loot logic in the console version is actually the loot logic they will be using in the Xpac on PC...

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NYSailorScout

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@dre256x Incorrect. There are less changes in the console loot. They just tweaked the loot stats upwards to compensate for not having an AH. This is not the final logic that will be used for the PC xpac. I will directly refer to a statement made by Blizzard: "So, again: not completely the same, not completely different. The changes made to console contain elements of Loot 2.0, but the experience isn't identical nor is it as comprehensive (also keep in mind that some tweaks were specific to console and are not currently planned for PC).Hope that helps!Edited by Lylirra on 9/3/2013 7:21 PM PDT"

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pip3dream

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@DrizztDark wow "dipshit" ? really dude???

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DrizztDark

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Really man really. If your gonna have opinion on what's bad and haven't even played the game you need to be called out so **** off white knight

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Warlord_Irochi

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@DrizztDark Please, retrain yourself from commenting if all you have is the insult of a prepubescent.

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Alucard_Prime

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Good review overall but seems rated on the low side. This is a spectacular game that does so many things right....it destroys any previous game of the genre released on he 360.

I agree it is weird to hold a weapon just to benefit from the stats, but it's a small adjustment. I disagree with the gripes about couch co-op, I don't see that they have a choice to make all players be onscreen....at least they gave LAN support, which I don't think was mentioned your review. IGN made a great gameplay video about the couch coop, looks great.

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Warlord_Irochi

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@Alucard_Prime Well, I think the only one that looked like this one was Torchlight.

And yup, all of us who played on PC went through that "wtf" that is the fact that you require a heavy damage weapon to affect the damage you do with your wizard's spells. Weird.

Still a fun game to play.

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Pyrosa

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Excellent writing as usual, Carolyn.

One thing I'd say about the local co-op ("couch co-op") is that it's the first in a LONG time that really scratches this itch. As long as the more-experienced gamer in the group is willing to go longer without studying his/her inventory, and others are sent to fetch snacks/etc., the single-menu system really isn't a nuisance.

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NTM23

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Edited By NTM23

The thing I wish this game did better, is have more than simply an adequate story, and more interesting characters, with a slightly more pronounced soundtrack. I heard this game is short from a story/mission perspective, if that's the case, it would have been nice if it was longer. I got The Witcher 2 on the same day, so my brother and I haven't been playing it since we got it, but from all that I have played so far, it's a really great co-op experience. It's nice to know that the setting changes as you get further, as it should.

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NTM23

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Local play, to me at least, isn't disappointing at all. It's a lot of fun.

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Deadman_est1982

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Edited By Deadman_est1982

Is this game a 1? No. Is this game a 10? No. It's a fun action RPG that shines on the consoles over the PC version. Yes, Blizzard took a weird route in regards to the weapon system but it is something different. The console version (PS3) runs so smooth and it's really nice not having to worry about being online all of the time. The loot system was really suspect on the PC version but they have given it a makeover and it's really fun to gear yourself up now with self found items. Bottom line, Diablo 3 is a fun game and anyone who is a fan of ARPGs should try it out on the consoles.

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wadeballs

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Diablo 3 on the PC was good but not great. Hated always being online. But I would buy it on xbox 360 in a heartbeat if they included Hi-Def versions of Diablo 1 & 2 with it. They were awesome but are hard to play now with the graphics being so dated.

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Fryboy101

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those negatives seem very nitpicky. I mean, yeah the way gear works with certain skills is strange, but not something I would really find issue with. As for the Co op. I would much rather have what they're doing now than to have split screens and smaller inventory menus for each character. I don't know, they just feel like dumb reasons for griping

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NTM23

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Edited By NTM23

@Fryboy101 When it comes to co-op being disappointing, yes, I agree, but oh well.

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stan_hg

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@Fryboy101 Not true, eapon system is the dumbest one if any ARPG ever. All weapons have DPS and that's it.

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Metalnoid

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I like Diablo 3, its a good and long waited conversion

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ElfShotTheFood

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It's weird: I never liked Diablo but I really enjoyed some of the clones, like Sacred and Torchlight.

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NaturallyEvil

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You have the best screen name ever, by the way. I can't read it without hearing the terrible narrator from the old Gauntlet arcade game in my head.

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NaturallyEvil

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Edited By NaturallyEvil

@ElfShotTheFood And Path Of Exile.

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Metalnoid

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@ElfShotTheFood You should play Diablo 3

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