Play
Please use a flash video capable browser to watch videos.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Review

Castlevania: Lords of Shadow 2 Review

  • First Released
  • Reviewed:
  • PS3

Family first.

Castlevania: Lords of Shadows is occasionally beautiful, occasionally exciting, and occasionally rewarding. However, to fully enjoy its best parts, you must endure a handful of drab settings and boring stealth puzzles along the way. At times, it's enough to make you want to put the controller down. But stick around until the end, and you'll enjoy a satisfying reward of eye-catching boss fights and a satisfying conclusion that ultimately diminishes the negative impact of the game's earlier issues. Lords of Shadow 2's story should resonate with anyone with a continuing interest in the series' narrative, and even though the ending won't hit newcomers as hard, the occasionally fantastic environments and monsters create a worthwhile experience that stands tall on its own by the end of the tale.

You're in a tough position at the start of Lords of Shadow 2. You, Dracula, awake from centuries of rest in a cathedral, smack in the middle of a modern metropolis. Your archnemesis from the first game, Zobek, is your first real contact. Despite your hatred for the traitor, you enter into an agreement with him. Help Zobek defeat Satan so that he may conquer the earth in his place, and he'll free you from immortality once and for all. To do this, you must take on Satan's devoted acolytes, who've implanted themselves into key positions in society.

This all comes after a rousing prologue, which sees Dracula at full strength battling righteous warriors in and around his unholy castle. For all the excitement offered there, the true start to Lords of Shadow 2's plot with Zobek is relatively deflating. Your motivation, to hunt someone else's enemies, doesn't inspire much excitement. Plus, you're immediately thrust into one of the most bland and uninspiring settings to be found: an industrial scientific complex replete with sheet metal, red pipes, and security guards. Memories of the first game in the series are filled with fantastic vistas and monumental architecture; apart from the prologue, Lords of Shadow 2 frustratingly avoids them early on.

..the start of the game proper effectively hits the snooze button, and begins to feel more like a pale mix of Gears of War's art style and every sneaky-stealth game from the last 20 years.

It would be one thing if the boring start to the central plot quickly gave way to combat, which is the real reason worth playing Lords of Shadow 2, but instead you're forced into tedious and questionable stealth missions almost immediately after your reunion with Zobek. It's not inherently bad, but Lords of Shadow 2's stealth puzzles offer no room for creativity and unnecessarily slow the pacing while offering little in return. The prologue teaches you that this is a game about dark castles, fearless knights, and heavy combat, then it hits the snooze button. Unfortunately, it's throwaway content that gets in the way of the good stuff periodically throughout the game, but thankfully, it doesn't dominate the experience.

Lords of Shadow 2 eventually returns to what it does best: gothic action adventure. Throughout the story, Dracula finds himself back in time, though it's not immediately clear whether this is actual or imagined, but it brings the game back to its roots. Combat and fantastic environments take center stage, and with the game's new free-moving camera and an emphasis on exploration, both aspects feel fresh and new. Thanks to the flexible vantage, you're able to dash and leap during battle with greater accuracy than before. Throw in multiple new and diverse skill sets, and Dracula accurately feels like a powerful evolution of his former self, Lords of Shadow's Gabriel Belmont. This time around, there are a few new tools to play with, including a new weapon class that's capable of breaking down fortified enemy defenses, but the biggest changes (apart from the camera system) are the skill mastery system and the weapon-dependent move lists.

You're not alone, guy. I despise this boring, industrial setting too.

In Lords of Shadow 2, you learn skills for each weapon--shadow whip, void sword, and chaos claws--independently. Skills are learned by spending experience points granted during combat, and each has a gauge that fills with use. Once the gauge is full, this experience can be transferred into the given weapon, increasing its mastery level and effectiveness. The fragmentation of the move lists delays your effectiveness in battle somewhat, but it also allows you to focus on customization, opening the game up to different types of combat strategies.

When you aren't fighting, you spend quite a lot of time exploring and clambering about your environment. By default, your objective is often highlighted on the map, but unlike in the linear Lords of Shadow, it's up to you to find your way there. It's usually clear where to go; hint-like swarms of bats tip you off to handholds for climbing and ledges for leaping. However, unlike in the first game, there are many alternate paths to explore in search of treasure. While not game-changing, the openness feels appropriate given the wide world around you. Apart from some occasionally frustrating pathfinding inadequacies, it's the map that ultimately stands in your way. Unlike older, exploration-heavy Castlevania games, Lords of Shadow 2 employs a map that is only ever displayed on a piece-by-piece basis. Plus, the "world map" is just an illustration with names and numbers attached. It doesn't hurt the moment-to-moment poking around, but it doesn't entice you to backtrack either. If you can't easily see things you've missed, or more importantly, places you haven't been, returning to previous locales becomes an unappealing prospect.

Of course, there's also the fact that halfway through the game, the narrative and frequency of impressive set pieces begin to steamroll ahead, and the last thing you want to do is look back. Zobek eventually takes a sideline to Dracula's ambitions, and you begin to understand why you're going to such great lengths to thwart Satan. With the emphasis on Dracula and the memories of his family, you feel compelled to move ahead. In this way, Lords of Shadow 2 is a late bloomer. It takes a while for the story to show its true colors, but it eventually blossoms into an engaging tale filled a few clever surprises that should thrill anyone who's familiar with the series.

Much of the latter half takes place amidst sublime examples of gothic architecture, with nearby storms raging as you hop along rooftops, adding to the drama. Boss fights become a much more frequent occurrence, pitting you against gruesome monstrosities befitting of Castlevania's legacy. Their appearances can be quite striking, bringing to mind some of the best designs from film director Guillermo del Toro's work. They're evil, expertly crafted, and offer a variety of challenges that test your abilities with every weapon in many different ways. They require fast reflexes and deep knowledge of your move list, and the creativity on display is nothing short of captivating.

It's a pleasing change of pace after slogging through boring environments, waiting for things to happen, and you finally get a chance to take advantage of the time spent buffing up your skills in combat. The contrast between the two halves of the game is hard to ignore, and even though you have to force your way through mediocrity to get to the good stuff, the conclusion and the last hours leading up to it justify the time spent steeped in boredom and frustration.

Lords of Shadow 2 is at its best when it sticks to its strong suit: great enemy encounters and environment design.

Lords of Shadow 2 should have been a much shorter game. Still, though the game's stealth sections and drab modern settings represent the worst elements of the three-part saga, the tail end of the game contains the best of every aspect that the series is currently known for. It's the stuff you expect Castlevania to be made of, and after contending with forced stealth gameplay and a weak narrative at the start, it feels good to be home. Even better, the final act wraps up the Lords of Shadow trilogy with authority, and the game's final moments leave you both gasping for air and sighing in relief. It may not strike newcomers to the Lords of Shadow tale with such force, but it's nonetheless a surprising and fulfilling conclusion to Lords of Shadow 2's distinct plot. Regardless of your experience with the saga, if you have the patience to get through the rough start, you'll discover a much better game waiting for you on the other side.

The Good
Beautiful gothic architecture to explore
Impressive enemy and boss designs
A thoroughly satisfying conclusion to the game and trilogy
The Bad
A weak start
Forced, boring stealth missions
7
Good
About GameSpot's Reviews
Other Platform Reviews for Castlevania: Lords of Shadow 2

About the Author

Peter's played through both the original Lords of Shadow and Mirror of Fate, and is a big fan of older games in the series. He played through Lords of Shadow 2 on the default difficulty, discovering 65 percent of the game's hidden items in the process.

Discussion

466 comments
BehemothBlade
BehemothBlade

The stealth segments are basically puzzles that you have to figure out.

This game deserves at least an 8.

AwkwardTurtle42
AwkwardTurtle42

I don't get some of the negative reviews for this. If I had listened to them I probably would have thought this game was a broken mess or something like that. It's not. Shame though since those reviews probably put some people off of a good game. Personally I have to say the low-scoring critics got it wrong on this one.

campbell22
campbell22

I am so angry. I want finish this game so I defeated Death and than son tell me what to do next. But.... Game has embelieveble glitch, nothing happen. Just arrow show and i cant do nothing, just restart chapter which is incredibly pain in a**. I really like this game but this glitch just burried whole mood of game and I am just pi**.

jbaxenom
jbaxenom

I have been a fan of Castlevania games from many, many years... I have played nearly all of them from the NES times, but got really into them from our beloved Symphony of the Night, when the "Metroidvania" style was created. I loved the gameplay, the surprises and secrets they all had, but I always missed a good story telling... Something that explained why all this was happening appart from the simple "dude with a whip vs dracula" stuff. Some years ago Konami understood that the modern gaming community does not tolerate such trivial stories anymore, and they spent years trying to create a canon story-line by releasing Castlevania games that meant to tie together older Castlevanias that -although amazing games- lacked of any coherent story. They failed, though... Just try to search on Internet about Castlevania story-lines and you will see how incredible of a mess it is (castlevania.wikia.com is a great source of information, for instance).


However, in 2009, a small Spanish videogame studio coming from a badly criticized FPS ("Jericho") stated that they had the ambition to create an epic story for Castlevania, and demonstrated Konami they could make it happen. They impressed Konami even when they took risky licenses from the previous games to explain their own view of the story, something that did not include yet another remake of the "Bloody Tears" music track, castle exploring... Nor even Dracula! Konami believed in them so much that they let them take the risk of pissing us -traditional Castlevania fans- off, but they were always honest with us: Lords of Shadow was not part of the canon story, but a reinterpretation of it, and it was going to have a start and an end.


Now... Just some days ago, when Enric Alvarez (the director of the game saga) was asked about how he was feeling about the harsh critics both Mirrors of Fate and Lords of Shadow 2 have gotten, he answered with something I thought admirable and wise: one can have anopinion of something -which always will be respectable-, but to analyze it is completely different. One can love rock music and hate opera, but as a rock lover you just cannot say a specific opera piece is crap: you need to objectively know a lot about music, composing, harmony, etc, not base your critic on how different it is from the rock you love, because then it becomes just an opinion. Internet is a vast source for videogame opinions, but very few people is actually capable of properly analyzing videogames, grasp the amount of work behind them. Problem is, many websites are taking opinions as analysis, and this wrongly influences the idea of gamers about what actually might be a great game, and takes value -and prestige- from the development studios behind them. Thankfully, Gamespot stresses exactly this fact whenever you want to create a review.


**SPOILERS FOR LORDS OF SHADOW 1**

So, as everyone is free to have an opinion, here is mine: the Lords of Shadow saga clearly took some wrong decisions, but less than most people claim. For instance, they explained why Gabriel had to become a vampire, and then how he became ultra powerful after absorbing the Forgotten One's powers, but they never made obvious how he really became Dracula. Well, not making it obvious was a mistake, but they actually did explain it: Gabriel Belmont was an abandoned child, probably a bastard from the Cronqvist family (as it can be read in his description in the game). Now, Castlevania fans will know that the Cronqvist family in the canon storyline renames themselves to "Tepes" (The Impaler) from the Dracul ("son of the Dragon") clan. Then, at the end of the first game, after reclaiming the Lords of Shadow powers Gabriel understands the only way to kill Satan is to actually do what Carmilla, Zobek and Cornell did before: use the divine power that God grants to their chosen ones to drag Satan's human form to Heaven, with the cost of dividing his soul into two and thus leaving his dark-sided husk on Earth. It is his dark-sided husk, imbued with all the Lords of Shadows powers, who goes back to what actually is his real family castle to become a vampire, and it is just a matter of time until he claims his real family title. Without getting this facts straight it makes way less credible any other continuation to the story, and that was in my opinion the worst mistake MercurySteam did.


**END OF SPOILERS**


Well, most of the bad decisions MercurySteam has done are being now criticized even by anonymous developers involved in the project (which it is something not very professional btw). But if anyone, including specialized media, says this game is mediocre... Then they don't know anything about videogames. Whoever says this saga is just a mix of Shadow of the Colossus, God of War and Darksiders, they don't grasp details such as the one explained before, how far this people have gone into Castlevania myths and artwork to try to make it real, such as the fact that Castlevania city is actually the modernized town of Wygol from the first Lords of Shadow, the white wolf being Alucard (as he could transform in Symphony of the Night), the amount of winks -some only shown for seconds, as the Slogra statue in the epilogue of Lords of Shadow- from this non-canon saga to the official one... Hundreds of winks that show this saga was made by Castlevania fans, for Castlevania fans. Most people that made empty critics about the saga did not see the epic path from light to darkness that Gabriel followed during the trilogy, and how the only thing that was stronger than his evil dark side was the love for his son. That is just awesomely epic, as it is this whole work of art, and despite some human errors in the process, I think it is the truest Castlevania of all.


I just hope, for the respect these guys from MercurySteam deserve, that with the announced expansion (and/or any other they might have hidden in their sleeves) they fix some of the mistakes they made and present the real end they promised us. I personally think the virtues of the saga far exceed its failures, but I also wish everyone else felt that way and I fear they just have some more chances to make that happen.


dani_i89
dani_i89

**SPOLIERS**


Satisfying ending?? The game basically just stops after the last boss. Nothing is explained, and Dracula's fate is just left there hanging without informing what happens to him. Loved the game, but this needed a better ending. After Lords of Shadow 1, I really wanted to know what happens to Dracula, and am still left feeling that way.

euphoric666
euphoric666

I am really impressed with the pc version of this game. The graphics are amazing... i'm really enjoying , loved the soundtrack.

MISTMAN77
MISTMAN77

Following may contain spoilers......

Just began my Prince of Darkness play-through last night after enduring those shit-hard Kleidos challenges for the best part of a week. Finishing the game again should see me pick up the Platinum. Have to say that playing it once more is more enjoyable; no need to scavenge around for gems, memorials etc. Just get to relive the story and because of the higher difficulty the boss fights are even more epic and satisfying to overcome.

The main weapons and powers of course have to be unlocked again, but in NG+ you'll have all the xp you earned from your 1st play-through to max them out once unlocked, which is really helpful.

The story itself is terrific and although it had an ending that left a lot of unanswered questions I felt the sense of attonement and redemption that affects Gabriel/Dracula as you progress throughout the game. 

It seemed to me that although he was the Prince of Darkness he had to embrace the Evil that he would become in order to defeat the Ultimate Evil in all creation; namely Satan and his powerful followers. So isn't he in a sense Gods Champion, and this was the Divine's plan all along? It looks that way to me. Has certain correlations with the Anakin/Vader thing when I think on it. But I guess everyone has their own take on the story, just adding mine.



The upcoming dlc should also provide a bit of information on the whole Alucard thing too; most notably how he came to working alongside the Lord of Death. How would he have been able to conceal his identity, and his intentions from the cunning  Zobek? Should answer these questions and getting to play as a new character and a fan-favourite of the series should be good fun. I'm also expecting one more piece of the chapter to come out as dlc in the near future. Hopefully it will conclude the saga in the most sensible and final way possible that fans of the games will appreciate. The ending we got at the finale of the main game surely can't be how to wrap things up, and definitely deserves a more fitting closure.

koraykorac
koraykorac

7 is right decision. This game deserve lower but 7 is ok.

Snakepond1
Snakepond1

I really liked the first one because of the religious connotations and setting, but many reviewers have said this does not even come close. I also am not looking for a modern day Dracula game and from what I hear there's quite a bit of that in this game. I'll wait for the price drop in the summer and from the sales numbers summer might come sooner then we think.

ristactionjakso
ristactionjakso

Honestly this is a good game. A little to much climbing to explore for me but its decent. My biggest gripe is that EVERY single enemy has a unblockable attack, even the little petty ones. And it seems that the unblockable attacks follow you, even if you dodge. So dodging does nothing, and you cant counter them either. It's dumb.

koospetoors
koospetoors

After finishing it, it was an overall good experience. The combat system was a lot of fun with all the improvements and the overall art direction was fantastic (really nailed the gothic horror feel). Definitely enjoyed it from beginning till end, and thank goodness those stealth sections were short at least.


Ultimately, my biggest gripe is the ending, for what was supposed to be a gripping finale, it sure managed to end with a dull thud rather than loud bang. Won't go into details but that feeling of closure one's supposed to get with finales like these? Not there at all. Kinda soured the whole experience to be quite honest.


Meh, its definitely a 7\10 game ultimately, worth playing, but the "when its cheap and you don't really have much better to play" kind of worth playing.

Gelugon_baat
Gelugon_baat

Just in case anyone of you doesn't know, GameSpot AU's shows (Jess's The Gist, especially) are running advertisements on this game.

games2525
games2525

I just finished it... although not perfect I really liked it. and I think 7 doesn't do justice.i agree with the average 8.4 .

gweu
gweu

SPOILER ALERT


I completed the game on saturday 1 march. And now I´ve had some time to think things through. 


First of all, Im a big Castlevania fan so of course i will have a lot of things going on in the head about castlevania. from 8-bit untill now. I platinumed Lords of shadows 1, I bought a damned 3DS just to play mirror of fate 100% and so on.... bla bla.


As it says on top here, this contains spoilers, don´t read it if you wanna save the first hand experience.


Here is what i think. 


I totally agree with @obentag about Dracula being the legendary badass cultural icon. So this is the FIRST time since the game series started back in the middle 80s you will ACTUALLY gain control over the king of vampires, the last boss himself. 


(..and now some people are thinking this has nothing to do with the earlier games the los series is separate bla bla i beg do differ since there is a LOT of Lore giving you names and stuff taken from other castlevania games. And i do really enjoy and love the lore. Its awesome stories in the scrolls you find on the idiots lying around who tried to deafeat evil)


Generally speaking..... Why, why and why is Dracula so pathetic in this game..... and yeah that goes for end game aswell.


I really enjoyed the fact that he was weak as hell in the beginning, "start from scratch" and had to go "ratform" to avoid guards. Zobek clearly states that he is weak and not even a match for his new bodyguard. That statement got my fires burning for wanting to max Dracula out and unleash his full potential! and eventually get revenge on zobek. Not only for the things he did in the first game, but also to shut him up! also all the guards that you hade to hide from in the beginning. Sure they have big awesome armors al over but their heads are perfecty open for Draculas whip, or hands to just smash open! They are immortal, not dracula ?! wtf they could have been super exp mobs for grinding to the last expensive skills or something.


okay here goes  (Deep breath) 

The first battle against the paladin was awesome, the enviroment, the other soldiers standing around cheering for their champion only to witness his complete failure as a paladin. Mighty! The powers for the void sword and the chaos claws regenerated by itself and i thought this will be fun later on. He felt powerful like a legendary badass wiping out the entire army (500,000 men) with the paladin chant. The divine exlosion is seen from outer space. I laughed out AWESOME! (reading the scroll "City memorials - The great explosion" later on finding out more about this moment was just perfect!)  





thebastardsword
thebastardsword

I havent played all the way through yet because I picked up a couple more games that day, But it's my favorite of the 3d Castlevania titles so far, but I seriously hope Konami is not going to consider this the actual canon if they ever break out of the LOS series, the story is good so far, I think its written well enough but they basically just said to hell with every other Castlevania title's story when they made this one,. It is a good game, so dont let that ruin it for you. 

The stealth puzzles are kinda goofy but i guess its a nice change sometimes, open world is big plus, the combat is ok, but you never really feel like you are an immortal blood thirsty age old prince of darkness because of limitations. I still prefer the 2d side scrollers but its controls better than the first LOS

The modern settings were kind of cool, interesting if anything, i mean.. If Dracula immortal, why not bring him to present day? The modern setting was long overdue in my opinion.

 Whether you are a fan of the series or not its a good game, and there is a healthy amount of exploring for you to do to get all you can get out of your game, I am about 3 chapters from the last but I still have a few more areas to revisit to get my upgrades thanks to my latest ability i unlocked.


I Have to agree with the 7/10 rating, This game could be better but it's pretty fun as it is, it is a good story, just try not to let the fact that it kind of butchers Castlevania lore ruin it for you.

joey2010
joey2010

In the beginning:....... DISASTER


Midway:..................... QUITE GOOD


Final stages:.............. HOLY SHIT!

Dexyu
Dexyu

I dunno i love the first one there was purpose now its nothing. . . i get bored playing it . . i dont like it

NightScreamX
NightScreamX

Nothing beats some 8 bit vampire hunting while Bloody Tears is playing...

MISTMAN77
MISTMAN77

Played up to the toymaker part...dunno where this is in the game exactly, but up to now I'm loving it immensely. The amount of moves, special attacks and powers to upgrade are better than before, as is the actual combat. Switching between your different powers is fluid and effortless, and makes for some exciting battles; particularly the boss encounters.

I can get the criticism over the stealth bits...were they really necessary? Thankfully they are not thrown up as often, or as tricky as some make out. Its merely a way to test out your different capabilities, ie; transformation or possession. Another criticism which I thought rather unfair is the modern-day area's of the game. Without too many spoilers the city in which you're going around has been constructed on the very ruins of your castle, and even in the modern setting if you look closely you can see the old battlements and towers that still stand. I think its actually a nice touch, and important to the storyline.


My only issue with the game up to now is the make-up of the map. Having it more "open-world" makes it slightly confusing the where you actually are and where to go next. But since I've only been playing since yesterday I may figure it out in time.


The game started off slowly; that is true. But then, so did part one, which really kicked off once you set off for the Land of the Lycans a few hours into the game. Its definitely getting better as I progress into it.

BoromiRwcgeorge
BoromiRwcgeorge

review was objective, can say that much, although i must admit that i would give LoS 2 a minimum of 8. Those atmospheric settings... those epic soundtracks... that Robert Carlyle' voiceover... everything is on superb level.

sam-jay
sam-jay

awesome game with fantastic game-play and graphics

KelboDelta
KelboDelta

Current gen only, no next gen.... I think I will pass or buy it when the price is down. If it were next gen, this would have been a great time, with the game catalog being limited, then yes, but current gen already has a lot to choose from and with a lower price.

kenpachi212
kenpachi212

Liking the game a lot so far...and for what I've heard it's gets better the further you progress...awesome!!!

Glongold
Glongold

If I ever get this game it will be when there's massive sale. I watched the full game (and ending) before it was released and aside from some twists in the story I felt the game was mostly tedious. The sad part is the demo which I did play gave me that impression which was only solidified upon viewing.


Its a game that functions with some questionable game-play mechanics. I think Mercury Steam put too much focus on the camera and used this entry as a starting to point to improve upon that part of their engine for later titles. Gabriel in LOS1 sacrificed his humanity to save the world and it seems MercurySteam sacrificed LOS 2 to save their game engine ambitions.

standard4
standard4

I'll wait till the price dropped to a reasonable price....i'm so hype and then i see some pic where Belmont in "modern city"....ah what a letdown, for me its a bad idea and ruins the great story overall....Mercury Steam please dont mixed Castlevania with modern era vamp (twilight, trublood, etc).....

JJMK25
JJMK25

same score as Mirror of Fate. i knew this was coming from Gamespot. oh well fuck the reviews, rather play the game and see for myself how good is it.

obentag
obentag

I'm so massively disappointed in this game.  I liked the first one enough to play it through twice, thought Mirror of Fate was pretty good, understanding the limitations of the portable platform.  This one is a huge letdown after waiting for so long, I can only hope that the reviewer is correct that the ending pays off, because right now I really just want to know who the idiots were that thought they would create a game around legendary badass and cultural icon Dracula, and have us spend our time avoiding leaves or whatever in cheap one dimensional stealth missions where you die instantly if discovered.  Okay, I get it, he's not at full strength, but seriously no Castlevania game has EVER been like this.  The camera controls are poor, often just focusing randomly, or giving you the most unhelpful view of where you are trying to jump.  Even the smallest of enemies has a cheap unblockable attack making the blocking mechanics problematic, and life and magic fountains are so rare as to be virtually nonexistent.  Honestly the experience is so frustrating that I want to throw the game out the window, then jump out after it so I can strangle it on the way down.  The voice actors are as good as they were before, but I guess I must still be early on because the plot hasn't moved very much yet.  I waited for this game for over a year, now I feel ripped off because I didn't wait for it to cost less than 20 dollars.  Last Mercury Steam game I will ever buy.

cjmilla527
cjmilla527

Yeah I'm really disappointed in some highly anticipated release reviews today. First Thief and no this. However it is kinda hard to trust gamespot with this title because they didn't give the fist Lords of shadow that great of a review and I thought it was one of the best games of the year it came out. But than there is the fact that Ign is also saying that its not as good as the first and that most of the setting is modern day which really pisses me the fuck off. Why do you have to take Castlevania' setting and go all Final Fantasy with it god dammit!!

geniobastardo
geniobastardo

@ristactionjakso  it requires the right timing to dodge. Dodge when the marker is just about to go off and you'll be fine, simple as that.

dani_i89
dani_i89

@koospetoors


***SPOILERS***

Yeah the ending really bothered me. I was expecting something big to happen to Dracula, but it just ends after the last boss battle. Nothing is explained. Kinda pulled a Mass Effect on us.

gweu
gweu

The one constant thing I was thinking about the entire game was, whats up with the whip? 

The only thing we knew about it earlier was that when destroying the forgotten one, He smashes the vampire killer and  slices the demon in half, effortless, ridiculous power! ive been droolin to play as Dracula since ressurection DLC for los1. The first trailer shows us the shadow whip! made out of his own blood and shadows. It literally cuts soldiers in half without slowing down, When he does the guillotine attack in the trailer hundreds of soldiers fly and probably dies in an instant.----- now...Where is that power!!!!??!


And now he is having trouble with a silly bloodskeleton.....who probably using a rusty sabre and iron shiled...wtf!


robbiejones
robbiejones

@joey2010  they should of made the game shorter. it reminds me of darksiders 2 how they wanted a bigger world but failed to make the game better than it's first installment. 

DIGN
DIGN

@Dexyu  Play it through to the end, trust me it gets better. There IS a purpose, that's all I can say, I don't want to ruin it for you.

SteXmaN
SteXmaN

@MISTMAN77 Don't worry, you will learn the map by backtracking and i really recommend doing so because of the crystals,arena keys,scrolls,secrets and the XP. 

Minasodrom
Minasodrom

@kenpachi212  i completely agree! also i really don't mind the slow paced beginning, gives me a strong sence of atmosphere! the story is an awesome continuation of the first one and i really love the character developement. 

koospetoors
koospetoors

@standard4  You're missing out, the game alternates between proper gothic medieval setting (which looks fantastic) and proper gothic modern setting (think Vampire the Masquerade: Bloodlines type atmosphere).


Also, Dracul doesn't sparkle in this one, he brutally murders everything in sight and sports an insanely badass looking pair of red eyes. This is actually a great example of vampires done right for a change.

geniobastardo
geniobastardo

@JJMK25  It is good my friend. Just get past the first few hours and you'll find yourself playing a 'Masterpiece'.

obentag
obentag

After just finishing the game I take back a few of the things that I said.  There is far less emphasis on cheap stealth missions in the second half.  As a fan of the original I feel that it was worth sticking through to see the end of the story arc.  There still isn't any logical reason where half way through the game you can't kick the crap out of a couple of warehouse guards, but whatever.  Kudos to Robert Carlyle for bringing such a conflicted character to life. 

Minasodrom
Minasodrom

@obentag  the blocking thing is kinda interestinng since it makes you more aware of your enemies and having to use evade more often made me a much better player! plus the unblockables are indicated by an overlay and a loud distinguishable sound that you cant miss. 


the rest i could agree with but dont find it gamebreaking like you do

ristactionjakso
ristactionjakso

@geniobastardo @ristactionjakso  Doesn't always happen that way when you have 4 or 5 satan spawns surrounding you and all of them are doing their unblockable attack at the same time because the attack follows you.

gweu
gweu

So i maxed him out, all secrets and everything except for the challanges...

So All shards, all skills maxed and all attacks bought. I was hoping for a rewarding moment. 


Something like..... 


- Batform for free flying around the castle and the city, since its open world.

- Regenerating abilities instead of altars and the not so good working combat focus....

- THE Shadow whip would have been fun! trailer powerful.

- Maxed out could have given him like a bat or shadow aura making him immune to projectiles

Unholy aura makes lesser foes run for their lives...something. (The damned robots should not run they will always die a horrible death since even being in this game! autoaim machineguns nonsense!)

- There are 100s of ideas for making him a terrifying character, which he should be, he is Dracula....

- Where is the attack he uses on the gorgon to rip open the chest and tear out its heart ?!


Just to remember you all... he is going to battle satan..... once again.


obentag
obentag

@Minasodrom @obentagFor the most part I just gave up on trying to block and used the dodge move instead, it was such a rare occurrence that there was only one guy swinging a normal attack at me that it was worthless to even try blocking.  The only time I really had to was when I was powering up my weapons.

E-Major
E-Major

@ristactionjakso @geniobastardo  You CAN dodge 4 or 5 unblockables at the same time ya just need to know WHERE to dodge to. As for the attack interrupt, i barely noticed it as they rarely actually hit me :)

gweu
gweu

----------------------------

Random stuff

----------------------------

Chupacabra

They way we get to use this little fellow in los2 is brilliant! his own store in castle dracula... bravo! 

The chupacabra has obviously a neat teleportation technique,

Why not give Dracula that one to get to the shop.


I really wanted the the batform for free flying... could have been used as "fast travelling" system,Running is completley useless even for fights since dodge is better, Dracula who stands in the firebreath of the gorgon,(with chaos shield yeah) but burns his hands on broken electric wiring while climbing... that some hot steam out of a vent makes him loose his grip and fall off? get real, does he say ouch when he gets papercuts aswell? 


The information on the world map could have been under extras menu instead. Its not even a map, Why even bother having it when you have to travel to a map room for the fast travel?! I want to be able to choose a "district" och the world map and zoom in and look on the maps to see where I´ve missed something. In combination with the dodo birds. 


gweu
gweu

----------------------------------------------

Challanges

----------------------------------------------

What the hell happened here!? Seriously!


Cant do that, dont use this, no using this that and that aswell bla bla, Lets minimize the prince of darkness, Lets strip him of all the fun stuff. We´ve already experienced that, in the first game..he is on a whole other level now, embrace it and unleash him ffs!!  no wait.. lets give him castle arrest. 


The chupacabra leads you to the arena, he is there with you cheering for you. 

Why do you have to return to the castle to buy stuff....he is right there!

When you grind challanges, You need fast retries...


And the fact that the chupacabra DONT have a power altar or health statue in his shop is 

the greatest mystery ever. That greedy little shit is a master thief, read his scroll. it makes no sense.

(Thats because you gain experience points to spend on relics in his shop so that you can get a trophy after spending 20 000 in his shop) NO... its just stupid!

I used the second challange to grind up the last exp to buy the few skills i had left and then i left

the challanges NEVER to return!


This is a boring, stupid, twisted "Challange of the gods" idea. And yeah i have platinum on all GoW games so I´ve had my fair share of frustrating challanges. The critera for these ones is such a waste of opportunity...why supress his powers, embrace them instead! 


gweu
gweu

-------------------------------------------------------------------------------------------------------------------

The combat system.

-------------------------------------------------------------------------------------------------------------------

I love the skills, the weapon system, its easy its flowing and you level up the skills you want stronger, just like sub-weapon grinding for example portrait of ruin and order of ecclesia.  Fantastic! its fun and it gives you proper training to become one with the control!! 


Buuuut even if your weapons are maxed, you can get interrupted for the love of god you get interrupted, sometimes it feels like the mobs run straight through just to slap you in the face. I´ll buy the idea of unblockable attacks, Its cool since you have to dodge, Use the techniques and so on. But having 1 mob blocking or with armor when you are attacking others and the whip hits the guy blocking interrupts everything. GAH! you get blocked. you get knocked.


You block 1, a rare moment blocking 2 at the same time to get knocked down because your whip gets interrupted. (And some people are now thinking,,,well then use your relics and get unlimited powers and smash em down, use the other relic that unlocks all skills for a moment<-- why is that even existing. And why would dracula even think about using his talisman, and be dependent on relics to survive?! especially on creatures that are smaller than a siege titan?!) So when you kill a Satans soldier. They explode upon dying so you gotta get away from the shockwave if you are close.  So i´ve killed a lot of them, and the shockwave goes through walls and everything. if you kill one of them at a corner and then you run around the corner to take cover... thinking.. handgrenade.. you still get hit through the wall....here is work to be done! Moving on!


gweu
gweu

Now who is satan?....Clearly not the average guy walking around in sneakers having a smoke and uses the elevator to get into his flat...The satan design is fantastic! good work! This is a battle between the Legendary Dracula and The ultimate source of Evil, Satan himself! In the first LoS the fight took place in a abyss and the fight was glorious! Here the second time they clash, Satan rides the leviathan....awesome!!! I thought, this will be IT, Now we will control dracul as the dragon, a  true deathmatch between two real monsters!! but no. Why not chase after satan on his monster as the dragon for one boss phase.


So satan dies after a couple of minutes, first try.

fighting 3 bloodskeletons without powers is a way harder fight


So now a couple of days later im actually very disappointed, What people say about the game being better from the middle to the end i totally agree with but why is he still so weak. Your still dodging more than you whip! Are you telling me that a maxed out dracula cannot even oneshot the standard grindmobs around the starting area in his own castle. Harpies, footsoldiers,dungeon minions....get real. Think "Sotn alucard with dual crissaegrim and ring of varda setup, berserker armor etc.." whatever happend to overlevling and becoming silly strong ?!


Castlevania: Lords of Shadow 2 More Info

  • First Released
    • PC
    • PlayStation 3
    • Xbox 360
    Castlevania: Lords of Shadow 2 brings the conclusion to the Lords of Shadow saga as Gabriel Belmont returns to face off against the forces of darkness.
    7.6
    Average User RatingOut of 267 User Ratings
    Please Sign In to rate Castlevania: Lords of Shadow 2
    Developed by:
    Mercury Steam
    Published by:
    Konami
    Genres:
    Adventure, Action, 3D, Open-World
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Intense Violence, Language, Nudity