Review

BioShock Infinite Review

  • First Released Mar 25, 2013
    released
  • X360

BioShock Infinite is a stupendous game, portraying a beautiful and broken city that will absorb your every waking thought.

What drives a man of God to wash away the sins of his past, only to blacken his heart with a multitude more? How far can a freedom fighter be pushed before virtue and righteousness are replaced by a lust for vengeance? What does a privileged society do when the foundation of its prosperity is shaken? BioShock Infinite dares to explore these heady themes and many more, giving you glimpses at just how the seemingly smallest of decisions can forever alter our realities, and our hearts. As an agent provocateur in the fantastical floating city of Columbia, your actions bring turmoil and strife to an ostensibly idyllic landscape. It's immensely fun to stir up trouble, and even more engaging to see how boldly BioShock Infinite portrays a society torn asunder. You'll be haunted by this thematically devastating adventure, and indeed, its phenomenal final minutes, which are bound to be discussed and dissected for some time to come.

It starts with a lighthouse. As former private investigator Booker DeWitt, you enter this lighthouse knowing that you have been hired to retrieve "the girl"--but who this girl is, and who hired Booker, remain a mystery, if not to Booker, than at least to you. At the top of that lighthouse is a chair, and once strapped into it, Booker is fired into the stratosphere, toward the city in the sky called Columbia. And what a fitting name for this hyper-American domain of 1912, which incorporates the classical architecture of the 1893 Columbian Exposition. The red, white, and blue Columbian flag flies from spires across the city, and statuaries and bas-relief panels immediately evoke the sense of old America.

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The buildings of that 1893 exposition were part of an area known as The White City, and here, too, Columbia lives up to the name of its inspiration--not just in the whiteness of its buildings, but in the whiteness of its racial structure. At a key early moment, you confront the festering illness corrupting this porcelain-white culture, where anyone whose skin is not the ideal color is ostracized and enslaved. You also confront one of BioShock Infinite's many core mysteries: What is the nature of the brand on Booker's hand? In Columbia, the brand is a mark of the false shepherd, this culture's version of the Christian Antichrist and the 666 that marks him. Identified as a prophesied fiend, Booker has no choice but to run.

Then shall the lame man leap as a hart.
Then shall the lame man leap as a hart.

Columbia is a tremendous place to be, the all-American dream-turned-nightmare crossed with steampunk sensibilities. Nationalist propaganda is mixed with airships and mechanical combatants, and the moving picture machines you occasionally use elaborate on the history of Columbia, which seceded from an America that just wasn't American enough. The leader of this city is Father Comstock, a self-proclaimed prophet and religious zealot whose likeness and influence pervade the game. What Andrew Ryan was to Rapture, Comstock is to Columbia; he is a frightfully well-meaning man who believes so strongly in his own damaged philosophies that you can only fear him. His worshipers are just as fearsome in their blind willingness to follow their leader, even when the costs are high. In BioShock Infinite, religious and political fervor intertwine, much as they do in real life, and these similarities could fill you with dread and unease.

You eventually find "the girl." She is the supernaturally talented Elizabeth, locked in a floating tower and protected by a monstrous clockwork creature called Songbird. Your first confrontation with Songbird is one of many eye-opening scenes, and Elizabeth's relationship with her protector is a complicated one. So is her relationship with Booker, for that matter, though he is key to Elizabeth's escape from her solitary life, and to the city of her dreams: Paris.

And so the two go on the run, alternately exploring Columbia's private nooks and allying with a resistance force called the Vox Populi, not out of politics, but out of necessity. Columbia isn't as hushed and mysterious as Rapture, but exploring it is no less tense. You are a witness to (and a participant in) an imploding social order, and as the story darkens, so too do the places you investigate. Sunny blue skies and perfect manmade beaches give way to burning streets and ghostly memorials. When the narrative has you questioning the nature of reality, the surreality of the environments reflects your confusion. So, too, does the soundscape metamorphose. The concordant harmonies of a hymn of praise take a sour and ominous turn as the more disturbing qualities of Columbia's unerring faith emerge.

A time to weep, and a time to laugh; a time to mourn, and a time to dance.
A time to weep, and a time to laugh; a time to mourn, and a time to dance.

Your confusion is appeased by audio recordings you discover called voxophones, which serve as personal diaries to past events. There are clues here to the nature of Elizabeth's gift: her ability to open tears in spacetime and peer into…the future? The past? Other dimensions? Voxophones also elaborate on Columbia's most important citizens, such as Comstock's troubled, martyred wife, whose story illuminates the desperate lengths to which her husband stooped to ensure that his message might be heard in perpetuum. They even provide a few touches of humor, as do other atmospheric audio audio details; alternate versions of well-known tunes could have you grinning once you pick your jaw up off the floor.

BioShock Infinite is a first-person shooter, but you aren't armed just with machine guns, pistols, shotguns, and the like; you also have vigors. Vigors, like the original BioShock's plasmids, are seemingly magical powers that you can fling at your enemies. Thus, you can weaken your enemies by zapping them with a bolt of electricity or by charging into them at impossible speed. Try distracting them with a murder of crows before gunning them down with your carbine, or flinging them over the edge of a walkway with a shock wave and watching them plummet to their deaths. You may even combine these powers, perhaps setting a foe on fire and then charging into him for an explosive finish.

While many of your foes are of the gun-wielding human variety, the most notable of them have thematic ties to the world they inhabit. Plodding George Washington automatons threaten you with their chainguns, and the best way to bring them down is to aim at the gears that protrude from their backs. The way Columbian flags are draped behind these grotesqueries makes them look like dead-eyed angels of death, a perfect metaphor for the city's faith-driven nationalism. Surprisingly agile mechanical heavies may not be such obvious metaphors, but are more subtle reminders of the the men bound by these skeletons of metal and the factory owner unmoved by his slaves' pleas for a better life. You often face these enemies in outdoor arenas that have you on the move in ways the first two BioShock games never required.

Such battlegrounds are given life by the Skyline railway system that winds through and around them. With the press of a button, you can latch onto a rail with an implement that functions as both a melee weapon and a Skyline hook. Enemies come at you from above and below, and sometimes even from airships that float into range, forcing you to grind the rails to get to higher ground, make a quick escape, or close the distance between you and a pesky sniper. You can leap from a rail and onto one of Comstock's faithful, skewering him before leaping back onto the Skyline and landing on the deck of an airship crowded with soldiers. It's rewarding to fling fire and blast enemies with shotguns as you zip about the hovering platforms, as if you are a vicious circus acrobat performing a murderous trapeze act.

Elizabeth is usually at your side throughout such acrobatics, staying out of combat proper while offering you support. She occasionally tosses a health pack your way, or some salts, which power your vigors in the way EVE powered BioShock's plasmids. As far as AI companions go, she's a fine one, rarely getting in the way, running ahead to indicate the proper direction, and unlocking doors and safes with the lockpicks you find scattered about. Things can still go a bit awry: Elizabeth might not make it into an elevator with you, for instance, leaving you to have a scripted, one-sided conversation. But such discrepancies are rare, and little touches, such as how Elizabeth exhibits curiosity in the world around her, tend to overshadow them.

Such as are for death, to death; and such as are for the sword, to the sword.
Such as are for death, to death; and such as are for the sword, to the sword.

Elizabeth has one other important role to play: by accessing tears in spacetime, she can pull helpful objects into the battlefield, such as hovering security turrets, boxes of health packs, ledges with hooks to leap onto, and so forth. Such objects appear in the environment as if covered with television static, and you bring them into being by holding a button. This system is a contrived handling of one of the game's important narrative conceits, an intriguing element awkwardly translated into gameplay. Yet these tears also give battles an extra sense of unpredictability, or provide important defensive elements when you most need them. That isn't to say that BioShock Infinite is punishing: when you die, Elizabeth revives you, remaining enemies gain a little health back, and you lose a little coin from your pocket.

The combat does exhibit a wonderful sense of growth, however. You find various clothing items that grant you additional passive buffs, such as turning enemies you leap on into human torches. You spend the coins you pilfer from corpses and cash registers on vigor and weapon upgrades, though you ultimately must pick and choose the direction you prefer, since you can't afford every possibility. Should you run out of ammo and use a weapon you haven't upgraded, the difference is notable: suddenly you're facing a challenge you may not have expected. The final combat sequence gets frustrating should you be pushed into using weaker weaponry; it's the only battle in which BioShock Infinite's stellar gameplay doesn't come together. Fortunately, the astounding narrative payoff is more than a proper reward for triumphing over this visually remarkable assault.

Let my prayer come before thee: incline thine ear unto my cry.
Let my prayer come before thee: incline thine ear unto my cry.

BioShock Infinite's combat is more freewheeling and fun than in the other games in the series, but its world is no less intriguing to explore. Secret codes yearn to be broken, and exquisitely crafted gardens and museums cry out for greater scrutiny. This is a game just as much about "place" as it is about "play," and audiovisual touches invoke nostalgia for the original BioShock in effective ways. There's that telltale mechanical tinkling of the vending machines that sell ammo and upgrades. There's the lure of loot, inspiring you to plunder every trash can and every lifeless body. Then there are the old-timey videos introducing each vigor, the sound scratching as if played on an ancient phonograph. Each element draws you further into Columbia--this place so unlike any other you've seen in games that you can't tear yourself away. And a place that so horrifyingly mirrors parts of our own reality that you could never call BioShock Infinite escapist entertainment.

BioShock Infinite could make you feel uncomfortable. If you adhere to religious faith, or celebrate American idealism, this game may invite introspection or even anger. BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives. It isn't afraid to depict a less-than-holy trinity diseased by power, deception, and manipulation. As the story circles back on itself, you're left wondering whether redemption cleanses us of our atrocities, or simply invites us to commit greater ones. Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.

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The Good

  • Columbia is an amazing place to be and explore
  • Depicts uncomfortable, relevant themes in an effective way
  • Vigors and skyline rails make for fluid, exciting action
  • Upgrades make you feel increasingly powerful
  • Mind-blowing ending that you won't soon forget

The Bad

  • Occasional quirks and contrivances disrupt the immersion

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Other Takes on BioShock Infinite

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
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LukeWesty

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Edited By LukeWesty

Hate to say it but this is a huge let down for me and its only the visuals that keep me playing. There is zero fun factor in the gameplay making it such a boring ride. TR was a better game in my eyes, much more entertaining but levine seems to have focused on the scenery and not the gameplay which like I say offers no sence of entertainment. Best setting of the year, worst gameplay of the year.

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shanethewolf

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@LukeWesty Totally agree. I was expecting more exploration of the environment and more interacting with the society, but it's just a very mindless and dated FPS at heart.

5 • 
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LukeWesty

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@shanethewolf

Yeah thats what I was expecting and what the trailers and adverts was leading people to believe also and gamespot didn't help giving the game a 9. lol

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klaisn

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Edited By klaisn

@LukeWesty @PSBEATSALLDEAL @shanethewolf

How is it a dated FPS btw? I can't stand COD and the likes but thought this game was awesome. The Vigors is still as fun as they were in bioshock 1. Play around with them a bit and make up combos using different vigors and you'll see how fun it is!

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GavinUK86

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Edited By GavinUK86

@LukeWesty @shanethewolf "gamespot didn't help giving the game a 9" Deserves a 10.

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LukeWesty

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@PSBEATSALLDEAL @LukeWesty @shanethewolf I do still play on the multiplayer but I play on all game, and WHY the **** would it be your business if I did or didnt you pathetic little creature, sit in the fucking corner and have a word with yourself.

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LukeWesty

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And kid take a look around, this isn't an exclusive game, this has released for all platforms, why would I troll on something I had massive hope for just feel dissapointed from, and yes look around it isn't just me who feels that way.... durp

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LukeWesty

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@PSBEATSALLDEAL @LukeWesty @shanethewolf I dont believe it is and atleast with Gow they don't prettend there something there not and then just release a one dimentional FPS, the score doesn't bother me its what the game ended up being and forget gow thats been finished and moved on from you sad little person.

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cuddlyfuzzle

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Edited By cuddlyfuzzle

@PSBEATSALLDEAL @LukeWesty @shanethewolf THIS IS AN OPEN COMMENT SECTION FOR EVERYONE. If you don't like what's written, go cry in your pillow. I'm sick of these internet smartasses with their stupid, immature responses!

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raiden-94

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@LukeWesty You do know not every game has to have you shooting thousands of enemies right? Infinite is about the experience, the magical ride you get to travel. Its just like Heavy Rain and even the original Bioshock in that sense. If you want action packed/ fun gameplay and dont care about scenary, go play CoD.

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shanethewolf

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@raiden-94 @LukeWesty THAT is the problem! This game DOES have you shooting thousands of enemies and is just a mindless FPS.

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LukeWesty

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@raiden-94

No there is next to no interaction after the bits you see in adverts etc, starts off fantastic and then rapidly turns into a one dimensional FPS which I don't always mind but ontop of that the gameplay isn't great.

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raiden-94

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@shanethewolf @raiden-94 @LukeWesty but it balances it with exploration, interaction, story and characters.

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LukeWesty

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Edited By LukeWesty

@raiden-94

Ow I do like the scenery but thats all, thats what I'm saying there is no fun factory I believe and Bioshock is like Heavy Rain? no it is not haha

by the way I loved Heavy Rain it had me gripped from start to finish.

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cuddlyfuzzle

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Edited By cuddlyfuzzle

@raiden-94 omg please let people have their own opinions about the game, don't be such an asshole!

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raiden-94

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@LukeWesty @raiden-94 "The magical ride you get to travel. Its just like Heavy Rain IN THAT SENSE."

Cut my words in half and act like a smartass.

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LukeWesty

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Edited By LukeWesty

@raiden-94@LukeWesty

"the magical ride you get to travel. Its just like Heavy Rain"

Yeah but the story is ungripping.

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raiden-94

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Edited By raiden-94

@LukeWesty Where did i say "Bioshock = Heavy Rain"? I said the EXPERIENCE is the same, meaning there is no emphasis on gameplay but on scenary and story. Oh well its a matter of opinion i guess, but yours falls in the small majority, so stop acting as if everyone else doesnt like the game.

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fatherofsword

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@LukeWesty I agree, and seeing how this is a sequel to Bioshock (which its strong point was the gameplay) it's totally disappointing.

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raiden-94

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Edited By raiden-94

Pretty sad how gamespot doesnt even care enough to make a video review on possibly the best game of 2013.

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Bumblebee1138

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There IS a vide review right above. -_-

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LukeWesty

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Edited By LukeWesty

@raiden-94

No this isnt the best game, its good but not a contender for GOTY I dont think.

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raiden-94

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@LukeWesty Metacritic disagrees with you, the game holds a 96, being the highest rated fps after the original bioshock and half life 1/2. Then again this game isnt for everyone. You're probably a fan of more mainstream fps like CoD or Battlefield.

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chipwithdip

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@raiden-94 @LukeWesty CoD and BF are now insults to gamers. Wow...

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LukeWesty

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Edited By LukeWesty

@cuddlyfuzzle

I know i'm a sucker for it

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cuddlyfuzzle

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@LukeWesty why argue with this fanboy? an immature one at that.

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LukeWesty

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No sorry kid I'm just being honest I and many others are not bashing just dissapointed

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raiden-94

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@LukeWesty @raiden-94 Many agree with you? Again, 9.6/10 critic score, 9.1/10 gamer score. A couple people giving you a thumbs up arent "many", these are mostly people who dont have the money to buy the game who try to bash it.

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LukeWesty

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Edited By LukeWesty

@raiden-94

No I am not a fan of COD or BF I play all games and sorry but many agree with me, just read the personal review section.

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Kaz32

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@LukeWesty

It's definitely going to win best fps or story or art direction at least. GOTY will be won by either Watch Dogs or GTA5.

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cousinmerl

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anyone completed it on 1999 MODE yet??

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Epicurus-Reborn

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@cousinmerl Almost :D Its super fun I think.

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LukeWesty

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Edited By LukeWesty

Shocked at how lazy they was creating the public in this game, its as if they created 3 female figure and 3 male and just used those on the hole public. on the beach every female is the same person, up to now I'v enjoyed the game but a 9 is generous, up to now i'd say an 8/8.5 myself.

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res123123

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@LukeWesty

Yep started off strong at the fair ground and then the game gave you the same male and female over and over with very little population as whole.

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res123123

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Was hoping that after finishing you could replay the chapters keeping your upgrades. Not the case and the replay factor is zero. The thought of clicking on one more trash can or desk draw just to move forward and upgrade again will send me into a coma. This game really needed to let you keep what you have earned. Good game, but lots of problems which no reviews seem to mention.

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Kaz32

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Who else thinks that the final battle of this game is so underwhelming with the song they put in? It's 10 times better with Ride of the Valkyrie. In fact that's what I want you guys to do: when it's time for the final battle, mute the music down and play Ride of the Valkyrie. It fits so well that I am laughing hard to enjoy the chaos I unleash.

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cuddlyfuzzle

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Edited By cuddlyfuzzle

@Kaz32 LOL. I can just imagine 20 Hueys flying overhead blowing popped red smoke everywhere.

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Kaz32

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Try it. It's like Farcry 3's sequence, only more epic with the music. Why on earth is the rest of the game using the same monotonous scare battle music I have no clue.

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Kaz32

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@cuddlyfuzzle

It's fitting in the first Bioshock, but in here it's so unfitting. Still the game is awesome and the ending, although creepy as hell, is great. But once again, it scares the crap out of me.

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cuddlyfuzzle

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@Kaz32 Come on. Irrational only had 5 years! What did you expect?

sarcasm

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WongPlace

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Hated this game.
It was constantly irritating, who is shooting at me? Do i have enough salty things, do i have time to check how much salty things i have?
Loved the previous games but this is shit.
Not even that good looking either.

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Sgthombre

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@WongPlace "do i have time to check how much salty things i have?"

Are you a complete and utter moron? All you had to do was look slightly down and to the left for about a third of a second.

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Dexyu

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Edited By Dexyu

That ending was not Mind blowing it was good but not mind blowing . Dont remember when exacly but in the middle i think was it a log or something i got a hint that buker might be comstock

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AJackal12

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@Dexyu I've been coming to this site for years and love reading peoples' reviews of games and their review of the review. However, I have never posted anything until now. What mindset were you in when you thought it was ok to reveal the ending without even a warning?? You ruined the story for me and should delete your comment so you don't ruin it for anyone else.

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cuddlyfuzzle

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Edited By cuddlyfuzzle

@AJackal12 @Dexyu I wouldn't defend dex but why would anyone willingly read a comment section for a review of a game one is interested in or is currently playing??? that doesn't make any sense to me. My advice to that person would be don't be stupid and read discourse on a game you're interested in and complain you read something that would potentially ruin it! sorry but some ppl here are so fuckin dumb!

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AJackal12

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@cuddlyfuzzle @AJackal12 Since there are more people saying the same thing, it must be a rare occurrence. Yes, it was a tiny risk that this would happen, but that doesn't mean it should have. On a different note, people respond better to your posts if you use respectable language and this should be your goal if you are trying to make a point. Maybe your goal is to only start an argument instead of a debate though.

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cuddlyfuzzle

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Edited By cuddlyfuzzle

@AJackal12 Use better judgement next time. I read it all the time here. 'Oh you ruined the ending of the story'. I think to myself, why are here in the first place? read the review and leave!

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AJackal12

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@cuddlyfuzzle And actually most of your posts here seem to be attacking people for what they said. Don't get how someone can call someone else immature when they are the ones insulting people over petty things.

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AJackal12

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@cuddlyfuzzle @AJackal12 @Dexyu Like I said, I've been coming to this site for years and have never seen anyone give away an ending without a warning. As you can tell, most people comment on why they liked or disliked the game without giving huge spoilers. He or she could have said that the ending wasn't much of a surprise because there were clues throughout the game. No need to give up the ending. And I'm surprised you think I'm "fucking dumb" when writing spoiler before commenting on something is common practice. Calm down too. No reason to get angry over this. One thing I never got about these boards is why people got so angry if someone said something they didn't agree with. And as you can see, there are a few who agree with me.

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Bumblebee1138

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Yay you revealed spoilers! How pathetically nice of you.

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Morphine_OD

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@Dexyu there were tens of little hints in logs and in-betweens with Elizabeth.

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kratospete

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Edited By kratospete

@Morphine_OD @Dexyu avoid the spoilers so both of you avoid look like d1cks!

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