Review

BioShock Infinite Review

  • First Released Mar 25, 2013
    released
  • X360

BioShock Infinite is a stupendous game, portraying a beautiful and broken city that will absorb your every waking thought.

What drives a man of God to wash away the sins of his past, only to blacken his heart with a multitude more? How far can a freedom fighter be pushed before virtue and righteousness are replaced by a lust for vengeance? What does a privileged society do when the foundation of its prosperity is shaken? BioShock Infinite dares to explore these heady themes and many more, giving you glimpses at just how the seemingly smallest of decisions can forever alter our realities, and our hearts. As an agent provocateur in the fantastical floating city of Columbia, your actions bring turmoil and strife to an ostensibly idyllic landscape. It's immensely fun to stir up trouble, and even more engaging to see how boldly BioShock Infinite portrays a society torn asunder. You'll be haunted by this thematically devastating adventure, and indeed, its phenomenal final minutes, which are bound to be discussed and dissected for some time to come.

It starts with a lighthouse. As former private investigator Booker DeWitt, you enter this lighthouse knowing that you have been hired to retrieve "the girl"--but who this girl is, and who hired Booker, remain a mystery, if not to Booker, than at least to you. At the top of that lighthouse is a chair, and once strapped into it, Booker is fired into the stratosphere, toward the city in the sky called Columbia. And what a fitting name for this hyper-American domain of 1912, which incorporates the classical architecture of the 1893 Columbian Exposition. The red, white, and blue Columbian flag flies from spires across the city, and statuaries and bas-relief panels immediately evoke the sense of old America.

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The buildings of that 1893 exposition were part of an area known as The White City, and here, too, Columbia lives up to the name of its inspiration--not just in the whiteness of its buildings, but in the whiteness of its racial structure. At a key early moment, you confront the festering illness corrupting this porcelain-white culture, where anyone whose skin is not the ideal color is ostracized and enslaved. You also confront one of BioShock Infinite's many core mysteries: What is the nature of the brand on Booker's hand? In Columbia, the brand is a mark of the false shepherd, this culture's version of the Christian Antichrist and the 666 that marks him. Identified as a prophesied fiend, Booker has no choice but to run.

Then shall the lame man leap as a hart.
Then shall the lame man leap as a hart.

Columbia is a tremendous place to be, the all-American dream-turned-nightmare crossed with steampunk sensibilities. Nationalist propaganda is mixed with airships and mechanical combatants, and the moving picture machines you occasionally use elaborate on the history of Columbia, which seceded from an America that just wasn't American enough. The leader of this city is Father Comstock, a self-proclaimed prophet and religious zealot whose likeness and influence pervade the game. What Andrew Ryan was to Rapture, Comstock is to Columbia; he is a frightfully well-meaning man who believes so strongly in his own damaged philosophies that you can only fear him. His worshipers are just as fearsome in their blind willingness to follow their leader, even when the costs are high. In BioShock Infinite, religious and political fervor intertwine, much as they do in real life, and these similarities could fill you with dread and unease.

You eventually find "the girl." She is the supernaturally talented Elizabeth, locked in a floating tower and protected by a monstrous clockwork creature called Songbird. Your first confrontation with Songbird is one of many eye-opening scenes, and Elizabeth's relationship with her protector is a complicated one. So is her relationship with Booker, for that matter, though he is key to Elizabeth's escape from her solitary life, and to the city of her dreams: Paris.

And so the two go on the run, alternately exploring Columbia's private nooks and allying with a resistance force called the Vox Populi, not out of politics, but out of necessity. Columbia isn't as hushed and mysterious as Rapture, but exploring it is no less tense. You are a witness to (and a participant in) an imploding social order, and as the story darkens, so too do the places you investigate. Sunny blue skies and perfect manmade beaches give way to burning streets and ghostly memorials. When the narrative has you questioning the nature of reality, the surreality of the environments reflects your confusion. So, too, does the soundscape metamorphose. The concordant harmonies of a hymn of praise take a sour and ominous turn as the more disturbing qualities of Columbia's unerring faith emerge.

A time to weep, and a time to laugh; a time to mourn, and a time to dance.
A time to weep, and a time to laugh; a time to mourn, and a time to dance.

Your confusion is appeased by audio recordings you discover called voxophones, which serve as personal diaries to past events. There are clues here to the nature of Elizabeth's gift: her ability to open tears in spacetime and peer into…the future? The past? Other dimensions? Voxophones also elaborate on Columbia's most important citizens, such as Comstock's troubled, martyred wife, whose story illuminates the desperate lengths to which her husband stooped to ensure that his message might be heard in perpetuum. They even provide a few touches of humor, as do other atmospheric audio audio details; alternate versions of well-known tunes could have you grinning once you pick your jaw up off the floor.

BioShock Infinite is a first-person shooter, but you aren't armed just with machine guns, pistols, shotguns, and the like; you also have vigors. Vigors, like the original BioShock's plasmids, are seemingly magical powers that you can fling at your enemies. Thus, you can weaken your enemies by zapping them with a bolt of electricity or by charging into them at impossible speed. Try distracting them with a murder of crows before gunning them down with your carbine, or flinging them over the edge of a walkway with a shock wave and watching them plummet to their deaths. You may even combine these powers, perhaps setting a foe on fire and then charging into him for an explosive finish.

While many of your foes are of the gun-wielding human variety, the most notable of them have thematic ties to the world they inhabit. Plodding George Washington automatons threaten you with their chainguns, and the best way to bring them down is to aim at the gears that protrude from their backs. The way Columbian flags are draped behind these grotesqueries makes them look like dead-eyed angels of death, a perfect metaphor for the city's faith-driven nationalism. Surprisingly agile mechanical heavies may not be such obvious metaphors, but are more subtle reminders of the the men bound by these skeletons of metal and the factory owner unmoved by his slaves' pleas for a better life. You often face these enemies in outdoor arenas that have you on the move in ways the first two BioShock games never required.

Such battlegrounds are given life by the Skyline railway system that winds through and around them. With the press of a button, you can latch onto a rail with an implement that functions as both a melee weapon and a Skyline hook. Enemies come at you from above and below, and sometimes even from airships that float into range, forcing you to grind the rails to get to higher ground, make a quick escape, or close the distance between you and a pesky sniper. You can leap from a rail and onto one of Comstock's faithful, skewering him before leaping back onto the Skyline and landing on the deck of an airship crowded with soldiers. It's rewarding to fling fire and blast enemies with shotguns as you zip about the hovering platforms, as if you are a vicious circus acrobat performing a murderous trapeze act.

Elizabeth is usually at your side throughout such acrobatics, staying out of combat proper while offering you support. She occasionally tosses a health pack your way, or some salts, which power your vigors in the way EVE powered BioShock's plasmids. As far as AI companions go, she's a fine one, rarely getting in the way, running ahead to indicate the proper direction, and unlocking doors and safes with the lockpicks you find scattered about. Things can still go a bit awry: Elizabeth might not make it into an elevator with you, for instance, leaving you to have a scripted, one-sided conversation. But such discrepancies are rare, and little touches, such as how Elizabeth exhibits curiosity in the world around her, tend to overshadow them.

Such as are for death, to death; and such as are for the sword, to the sword.
Such as are for death, to death; and such as are for the sword, to the sword.

Elizabeth has one other important role to play: by accessing tears in spacetime, she can pull helpful objects into the battlefield, such as hovering security turrets, boxes of health packs, ledges with hooks to leap onto, and so forth. Such objects appear in the environment as if covered with television static, and you bring them into being by holding a button. This system is a contrived handling of one of the game's important narrative conceits, an intriguing element awkwardly translated into gameplay. Yet these tears also give battles an extra sense of unpredictability, or provide important defensive elements when you most need them. That isn't to say that BioShock Infinite is punishing: when you die, Elizabeth revives you, remaining enemies gain a little health back, and you lose a little coin from your pocket.

The combat does exhibit a wonderful sense of growth, however. You find various clothing items that grant you additional passive buffs, such as turning enemies you leap on into human torches. You spend the coins you pilfer from corpses and cash registers on vigor and weapon upgrades, though you ultimately must pick and choose the direction you prefer, since you can't afford every possibility. Should you run out of ammo and use a weapon you haven't upgraded, the difference is notable: suddenly you're facing a challenge you may not have expected. The final combat sequence gets frustrating should you be pushed into using weaker weaponry; it's the only battle in which BioShock Infinite's stellar gameplay doesn't come together. Fortunately, the astounding narrative payoff is more than a proper reward for triumphing over this visually remarkable assault.

Let my prayer come before thee: incline thine ear unto my cry.
Let my prayer come before thee: incline thine ear unto my cry.

BioShock Infinite's combat is more freewheeling and fun than in the other games in the series, but its world is no less intriguing to explore. Secret codes yearn to be broken, and exquisitely crafted gardens and museums cry out for greater scrutiny. This is a game just as much about "place" as it is about "play," and audiovisual touches invoke nostalgia for the original BioShock in effective ways. There's that telltale mechanical tinkling of the vending machines that sell ammo and upgrades. There's the lure of loot, inspiring you to plunder every trash can and every lifeless body. Then there are the old-timey videos introducing each vigor, the sound scratching as if played on an ancient phonograph. Each element draws you further into Columbia--this place so unlike any other you've seen in games that you can't tear yourself away. And a place that so horrifyingly mirrors parts of our own reality that you could never call BioShock Infinite escapist entertainment.

BioShock Infinite could make you feel uncomfortable. If you adhere to religious faith, or celebrate American idealism, this game may invite introspection or even anger. BioShock Infinite isn't afraid to magnify the way religious and racial extremism inform our culture and change lives. It isn't afraid to depict a less-than-holy trinity diseased by power, deception, and manipulation. As the story circles back on itself, you're left wondering whether redemption cleanses us of our atrocities, or simply invites us to commit greater ones. Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.

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The Good

  • Columbia is an amazing place to be and explore
  • Depicts uncomfortable, relevant themes in an effective way
  • Vigors and skyline rails make for fluid, exciting action
  • Upgrades make you feel increasingly powerful
  • Mind-blowing ending that you won't soon forget

The Bad

  • Occasional quirks and contrivances disrupt the immersion

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Other Takes on BioShock Infinite

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
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ExtremePhobia

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I am sooooo looking forward to this game.

Side note: From the review, I expect I'll hear more of this games soundtrack during this weeks GamePlay podcast. It clearly ranks highly for KVO.

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shubin9

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Edited By shubin9

The best Bioshock game ever! Thanks for a good review Kevin.

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FinalFighters

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great score. looking forward to playing it

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fred0309

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Edited By fred0309

awesome review ken Levine and his crew at irrational games have made a labor of love with this epic game and will be an enjoy to play and look at already perloaded on ps3 ready for download tommoro with the season pass and bio shock 1 for free cant wait to play this

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rajwraith

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Edited By rajwraith

Reviewers score games in accordance with the year the game has been published. So Bioshock Infinite gets a 9 compared to the other games released till now. If a game got 9.5 last year, you shouldn't automatically assume that that game is better than Infinite or vice versa.

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ExtremePhobia

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Edited By ExtremePhobia

@rajwraith It's actually clearly stated on Gamespot's Review Standards page as well - aside from being a rather obvious way of going about things (for the most part).

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Homeless-_-

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Edited By Homeless-_-

It's been a while since I was so excited about a game.

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Inferi-Fang

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Getting this at midnight. Can't wait to play.

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Elem3nt

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Good review, if a little spoilerish...

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deactivated-6085a0bd46474

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@Elem3nt Kevin is a great reviewer but I don't bother watching his reviews anymore. There should be a disclaimer before every one of his videos: "Warning: I will ruin your gaming experience because for some reason I show spoilers of major events and end bosses frequently".

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King9999

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@Keaze_ @Elem3nt The blue screen at the beginning didn't tip you off?

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King9999

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@Keaze_ @King9999 @Elem3nt Yes, actually it does. The blue screen says there are spoilers, so if anyone watches the video afterwards and still complains, then it's their fault.

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deactivated-6085a0bd46474

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@King9999 @Keaze_ @Elem3nt

I did not watch the review, as I clearly said.


A blue screen makes it smart for a reviewer to put spoiler in his reviews?
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Disturbed_88

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Edited By Disturbed_88

SKIP 2:45 to 5:00 if you want a pure SPOILER-FREE review!!!

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Slim_Lyrics

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Edited By Slim_Lyrics

@Disturbed_88 Really? i finished the game and think Kevin did a great job at keeping it spoiler free. Although i'll admit the baseball scene at 2:25 was especially entertaining due to the abrupt and unexpected nature of it. I was so taken aback at the choice that i almost made the wrong one.

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Pelezinho777

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So...Dark Souls is a better game than Infinite?

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longestsprout

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@Pelezinho777 Does it matter? Both are at the point where it comes down to personal preference.

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Atragon

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Edited By Atragon

@Pelezinho777 Yes. Yes it is.

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Fartman7998

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Edited By Fartman7998

@Atragon Dark Souls is a unique gem. But the narrative doesn't hold a candle to Bioshock

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painpas

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Demon Souls got the same score and won GOTY. Keep this in mind people. Infinite is probably just as good or in many ways better than the original Bioshock. My body is ready for this release.

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n1i2z3a4n5

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is that an option for any game to get a rating that is higher than 9?????????????

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s-s-s

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Edited By s-s-s

@n1i2z3a4n5 Dark Souls got a 9.5 by the same reviewer. however, it's an opinion and these games can't be compared to each other because they aren't in the same genre .

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wertykelpie

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Edited By wertykelpie

hi there kevin :D i was very happy that this game earned that amazing score i was waiting for one like that or more since i saw the game for the first time.

but what i want to know if the ps3 version makes justice in graphics not like pc version but does she presents beautifull graphics too, i would like t play this game on the big screen on ps3 but if i buy for the pc i can only play on a tiny screen which version do you recomend me :D ?

thank you in advance and best regards:D

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Dezuria

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@wertykelpie doesn't your PC have an HDMI out? Mine does, I use it all the time.

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wertykelpie

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@Dezuria @wertykelpie yes i have but the pins of the hdmi are bended:S i cant conect to my television:( and i think since the graphic card that this game asks on recomended is to much because i only have a hd 5850 and i would play this game on low or something if i play in a big resolution that my tv has i dont know anymore:S am i wrong and does the pins have some sort of repair?


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ScreamDream

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Meh, didn't read it. I don't like knowing the ending is great (from the good). I'll try to pick this up. Sound like a great game.

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DarthLod

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One of the only games I care about this year. Wish I could get it. Someday.

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moathfaleh_94

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Edited By moathfaleh_94
@Kevin-V overall you still my best reviewer in gamespot . good job
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Daian

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I don't obsess about ratings but it's been forever since I've seen a game get more than 9 around here and this review, while great work from Kev as usual, didn't really justify why it didn''t receive a higher score, it was praise after praise and still didn't make it past 9.

I mean what does it take to brake that barrier these days?

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Slim_Lyrics

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@Daian I think a 9.0 is just about right. It's a fun game, better than most fps that have come out these passed few months but definitely not as ground breaking as the original Bioshock was.

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Fartman7998

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@Daian I wasn't at all surprised that Gamespot's score for this game didn't break 9. All the other reviews are at least above 9 or the maximum star rating. I mean...Gears of War 3 got a 9.5 and totally didn't deserve it in my opinion. It had so many microtransactions for extra skins and stuff yet other games these days are damned to Hell for similar circumstances. Then, this magnificent game is docked points because the graphics are better on PC and stuff like that?

Sounds unfair to me, at least to some degree. Mixed feelings overall

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Daian

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@Fartman7998 That's my problem too, in what universe is a simple cover shooter like Gears 3 better than this apparent masterpiece?

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Slim_Lyrics

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@Daian @Fartman7998 Well in defense of gears, it has a pretty meaty multiplayer portion that significantly increases its replay value.

As awesome as Bioshock Infinite is, it's not a game i can see a person playing more than twice.

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Fartman7998

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@Daian @Fartman7998 Exactly! It was an alright game, but C'MON MAN, a near perfect score. Same story with a lot of other games too. But I've never had a problem with graphics in a game, even if the textures are muddy and whatnot. What about older games, like Fable: Lost Chapters? That is a timeless classic; I still play Fable today, and it was rife with graphics problems. I also recall nothing being said about it either.

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moathfaleh_94

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@Kevin-V i think that bioshock deserves 10 out of 10 because they made the most beautiful city i have ever seen and it have an interesting story that we rarely see it in video games

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Slim_Lyrics

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@moathfaleh_94 @Kevin-V I don't think so. The game had it's fault(instances of backtracking, minor glitches, story plot holes) but it was overall a good game worthy of a9.).

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Fartman7998

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Hmm. I'm totally glad that this game is getting stellar reviews, although the Gamespot review is, classicly, lower than the others. I'm hoping the as forewarned Spoiler wasn't a huge one though, if what I thought was a spoiler WAS in fact a huge spoiler.

I just hope that I haven't seen so many sci-fi movies and played so many games that I already have a good idea of what the end-game reveal is. I mean....tears in space-time, portals to other places, the tattoo on Booker's hand. It SOUNDS pretty easy to put those pieces together. For the love of God, I hope I'm wrong. Please tell me I'm wrong.


But now I'm definitely going to get a gaming rig. Man I'm so tired of these shenanigans with the PC vs Console stuff

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Slim_Lyrics

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Edited By Slim_Lyrics

@Fartman7998 Unfortunately i have a feeling that you're not wrong. It took me a quarter of the game to figure out the huge plot twist. I guess that's the price of being a Sci-fi fan.

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Fartman7998

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@Slim_Lyrics Yeah, as soon as the video review said something about the tattoo on his hand, I was like, "Oops, well, I know what's gonna happen." I hope I'm wrong and I'm still surprised. Guess I'll have to wait until tomorrow

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Slim_Lyrics

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@Fartman7998 @Slim_Lyrics Regardless, i guarantee you you'll enjoy the game. Plus there are still a few twists that i'm sure that even a sci-fi buff like yourself won't see coming.

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hlmcpherson

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Kevin you are a tremendous writer and you give great reviews but really, this is all you have to say in the bad? Are those really your words?

"Occasional quirks and contrivances disrupt the immersion."

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Kyrylo

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somehow I feel that overhyping this game was wrong decision. Now people demand more from game that it may deliver

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omgomgomgomg

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Slim_Lyrics

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i don't understand what was so shocking about the ending. Personally i think it relied too heavily on commonly used videogame cliche. Anybody who pays close enough attention, especially in the Hall of Heroes. to the game will figure it out. I can't wait till people finish playing the game so we can discuss it's ending which i considered to be weak.


That aside it's still an excellent fps with a decent story. Absolutely my GOTY so far. And i especially loved it's portrayal of ethnic and racial discrimination. It did a far better job of it than AC3



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shanebrumder

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Edited By shanebrumder

@Slim_Lyrics Because it wasn't a good game?

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@shanebrumder @Slim_Lyrics NO. It's an awesome game. The shooting mechanics are exciting and fun and the story is pretty decent. It's just that i felt that they did not do a good job at making the final twist acceptable for me,. You'll understand when you finish the game.

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shanebrumder

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Edited By shanebrumder

@Slim_Lyrics @shanebrumder I did finish the game, actually. The shooting mechanics WERE better than they have been in the past few games, but I felt like I was playing the same game three times in a row. I understand the point of having interconnected stories, but they could have removed the replayed sections from one of the stories, and fleshed it out with another section that didn't happen in one of the other 2 (or 3) stories.


I love the Resident Evil series. Resident Evil 4 is one of my favorite games of all time, but at times, it seemed like they were trying to stretch out too little story to fill time, and then there were parts that felt like they rushed through. There was never any point, while I was playing, that I felt like I couldn't put the controller down.

I will admit, it did have its fun moments, but it was one of the most disappointing sequels that I have ever played. Every other RE game in the main series (Including 0 and Code Veronica) were all games I was happy to have purchased. This was the first one that I should have rented, instead.

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Fartman7998

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Edited By Fartman7998

@Slim_Lyrics @shanebrumder Like I said, I'm worried that the ending is easy for me to figure out since I'm a huge sci-fi buff

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ThePlantain

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This is the token RE6 comment:

why couldn't RE6 get a fair review like this

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deathblow3

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Edited By deathblow3

@ThePlantain because it sucked see fair review in my eyes. i glad you love RE so much that you think 6 deserved a better score but in reality that game had major issues, like tacked on co-op all over the place story with no real direction and QTE hell. and a stolen call of duty/gears type game play that was done poorly jsut like ORC was.

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