Corpsesickles and bottlenecks on the ol' African Safari.

User Rating: 9 | Resident Evil 5 X360
Normally when a parasitic, possibly deadly and highly contagious virus runs rampant through a community, your neighbors half-wittedly yet nonchalantly pretend everything's good while maintaining a specific proximity away from your area. If only Democrats upheld their laissez-faire share of practices to prevent such catastrophes. Nonetheless, to escape your now befuddled community, you take a trip to Africa in hopes of finding self-actualization in yourself. Upon exploring a local town square, you suddenly hear screams and mass confusion. Before you know it, red-eyed, pale-skinned and thirsty villagers are curiously running towards you with mouths gaping. By the time you consider fainting, a dark-haired muscle-man bounds to the scene while randomly yelling "Come on!" with a quick hand gesture. Answering the call is a beautiful local woman with long dark hair and glittering eyes. Together they wrestle down the rabid mob with pistols and machetes, occasionally yet casually stomping their faces in. The bodies suddenly disappear and the two heroes pick up the ammo left over, and you wonder, why would zombies consume pistol ammunition, and why would these two freaks pick it up after it's been in someone's mutated intestines?!

It's a concept like this that shines the brightest in Resident Evil 5. Although nearly all of its predecessors propagated similar foundations across their campaigns, it's a foundation that keeps on giving and finds new ways to entertain us. The foundation of involving seemingly quiet and positive scenarios sharply turning into bad situations, battle music accommodated. Chris Redfield is tossed back in the picture after a lengthy hiatus, and fastened to his side is his new trusty side kick, Sheva Alomar. As the two comrades infiltrate enemy territory, much of the story will eventually wrap deeply around the mystery of Jill Valentine, Chris's former partner. Her apparent death will play a key role in Chris's motivation, as well as his hunger for answers.

Campaign begins in desolate villages, but along the way you'll encounter many seamlessly impassioned environments, from ruins to swamps, mines and volcanoes, and so on. Moreover, you won't catch yourself reciting the usual rinse and repeat formula of shooting down your enemies constantly. Boss fights, which seem to jump out at you at any point in a level, will always mix things up for your weaponry, and shorter chapters may integrate machine gun turrets, high speed chases, and the like. Each level will also pack a horde of majini in various spots, but new dangers await in every locale, and those dangers continue to follow throughout the rest of the game, building up a hodgepodge of enemies consistently.

The real challenge deals with the sometimes overwhelming waves of enemies thrown at you. Although you'll be able to purchase items such as machine guns and shotguns, finding ammo is a much bigger problem. That's why it's always a good idea to keep tabs on your inventory of items. Each character can pack nine items in their inventory, including guns, ammunition, grenades, vests, and herbs. It's oftentimes a tricky step in the game, managing your slots so you have enough room to pick up ammo as you progress through the game, but on the same token, trying to pack various assortments of weapons for different kinds of enemies. For instance, a shotgun is vital in defeating a chainsaw majini, whereas a machine gun is best used in fighting off large groups of enemies. At any time you can couple ammo with its designated weapon, freeing one of your inventory slots, and you can also request items from your partner, as well as give them away. It can be quite the challenge organizing your supplies while in battle, but you'll definitely find yourself attempting it, which can be extremely frustrating. It seems like every time I'm left with only one gun with ammunition, I'll try to quickly equip it while trying to dodge the majini's melee attacks, and accidentally give the gun to my partner instead, leaving me with no ammo and no long range weapon. This forces me to chuck a grenade (if I have one) in my area or try to slice the zombies up with my machete. Either way, I end up retreating or losing.

Of course, we could mention other popular complaints, such as stationary combat and infrequent problems with your partner's AI (although for the most part she will function very well). For me, I look at the good aspects and how defiantly they outweigh the bad ones. In this case, the game is simply too fun to rap on its individual cons. It's a challenging experience with a surprisingly deep story that most casual gamers will feel at home with.