Red-Steel can be fun, but glitches ruin the experience

User Rating: 6.5 | Red Steel WII
Gameplay Red Steel is actually pretty fun when everything is going alright. The time stop feature is fantastic, the sword fighting is fun, although i usually just shook the Wii remote all over the place as fast as i could... which defeats about 75% of the opponents... but like i said, it's fun. However, glitches just really ruin the gameplay, sometimes you can't turn left, sometimes you can't turn right, sometimes your caught looking at the ceiling spinning around a million miles an hour. On the other hand, multiplayer is very entertaining. The classic James Bond style comes to mind when playing Red Steel multiplayer. Tons of characters, only 3 levels, but adds a lot of value to the game. Once again, the actual shooting and sword fighting, pretty nice.

Graphics This game falls under most of the Wii game graphics that were released on launch date, about a 7.

Sound The sound of the game is the one aspect that highly excels. The music is fantastic, freaking the crap out of you if you're playing at night with all the lights off. Plus, the commentary between AI opponents is fairly entertaining. It's always nice to hear them screaming at you too... right before you freeze time and shoot them. Haha, there was one point in the game where I almost felt bad for those guys... oh well!

Value Multiplayer adds a lot of value, and pretty much all of it. Unless you're bent on getting all As in every level, story mode won't last you too long. Although if you have a few friends and four controllers, you may find yourself playing a little longer than you thought. Red Steel - Wii - 6.5 (10.0)