@Baconstrip78 Are you honestly implying that making one of the three protagonists a woman would have actually HURT GTAV? Because I do not think that would be much of a problem. And don't make the "it's unrealistic" argument; we're talking about a game where one can hijack passenger jets and crash them on freeways, so "realism" bit the dust in a big way.
@BlazeKingz @4nationfury Except that argument holds no water now that they're setting games in the near future and game devs are blatantly MAKING UP NEW WARS ANYWAY. (And women are being phased into frontline service, too.) For a WWII or Vietnam military shooter, sure. Historical accuracy all the way. But don't pretend the reason we don't see more female FPS protagonists is because of "realism" because except for an increasingly small chunk of the shooter market, "realism" got hurled out the door so hard it ended up in orbit.
@horizonwriter @DiamondDM13 I'd just like to see a game where a guy died to evolve a girl's characterization for once. The last time I remember that happening in ANY fictional medium was Salt, where Angelina Jolie's fake husband died and sent her on a mission of revenge against the agency that planted them.
@Judzilla To continue your analogy: if the people buying games are the teacher, they're looking closely at ND, the B+ student that they think could be getting A+'s rather than the C, D, and F-scoring "students" around them who they've written off as completely hopeless. (This is where the metaphor breaks down a bit, because if a teacher did this IRL they'd be fired in an instant. Unfortunately, this is an assessment of the game dev community I agree with.)
@tigress666 @501stormtrooper It's an abbreviation of "Crash To Desktop" Which both Fo3 and F:NV did far more often than I'd like, even with all of the patches and fan-made (!!!) fixes.
I'd much rather they give the franchise to Obsidian full-time; F:NV was everything I wanted Fo3 to be, and was much more in line with the darkly-funny universe of the first two games in the franchise. Fo3 was either completely absurd (The AntAgonist vs the Mechanist), or incredibly depressing (Most of the main quest) with nothing in between. That said, if they could give us Fo3's free-roaming world, that would be great. Too much of my time in F:NV (and Skyrim too, which is worrying) was spent trying to find my way around invisible barriers that really weren't disguised as well as they should have been.
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