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scarlloty

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@lavamelon: Again, flawed logic and ignores the principles of unique game design. If they did an easy mode on dark souls, dark souls would not be dark souls. One of the main things that define the game is making the player overcome the odds and understand that they are becoming better at the game by getting feedback from their own achievements. Dark souls difficulty design should never be considered to be the same of just ticking the hard difficulty setting of another game.

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scarlloty

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@livedreamplay: That is because mgs5 is not designed for that specific difficulty setting and its challenge just seems very artificial. The whole dark souls design is considering its own difficulty. For example, if you put a difficulty on skyrim where you lose your gps, then the game becomes not only very difficult but also badly designed, because the game is not designed to not have gps. Now if you look at morrowind, it doesn't have a gps, it's difficult but it's also well designed because the game was created with that in mind. Scaling artificial difficulty in the settings is not a good form of design and that's why it's not considered the same way other games are.

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scarlloty

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@lavamelon: Your argument is a bit flawed. Counter Strike is indeed a hard game to be good at. People that are good at it is because they practiced countless hours, and no amount of time in battlefield or Cod would transition well into it. I can't imagine Ussain Bolt saying such a thing because in preparation for the Olympics his practice schedule and routine must be insane. So, in a sense, if you want to become better at something, you have to practice to be better at it. Skill is not inherited somehow, and it's not so linear as you made it out to be. I've seen different kind of friends beating dark souls/bloodborne and I don't see them as super hardcore gamers in that genre. They just had something that most players don't - perseverance. If dark souls is IMPOSSILE it's because that person either doesn't play videogames that often, or didn't actually try to beat it beyond some dozens of deaths. If it's the former then it's irrelevant if the game is hard. Some games are simply not for everyone and that's ok. They don't have to be.

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scarlloty

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@Xcalibur_basic: Someone that actually understands a thing! I realise that many people will feel alienated with this being first person, but damn... If they actually consider themselves fans of the original RE formula, they would honestly have loads of fun with this one. But I think at this point they just are too stubborn to accept that their predictions about this game were wrong so they will be adamant regarding their stance. Well, they are the ones that lose.

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scarlloty

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Edited By scarlloty

@jayskoon93: In a game where you backtrack a lot, going through the same area over and over, how can you call it linear? Seriously, some people...

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scarlloty

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@spaced92: Well, can people stop using outlast as a comparison method? This has nothing to do with outlast besides both being horror and first person. This has a lot more of a alien isolation vibe, if you really can't go without the need to compare it with one popular game. The game has tons of backtrack. It actually, you know, felt like a goddamned old resident evil game, just so it happened that it was in first person.

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scarlloty

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Edited By scarlloty

@kabloe: No, it's actually a great resident evil game. Just because it doesn't have a fixed camera and tank controls, doesn't mean it's not resident evil. I'm a huge diehard fan of the first RE's. REmake was my favourite survival horror game ever, and I loved RE7. Maybe you should just give it a shot instead of judging it with kneejerk reactions just because the 1st person view doesn't appeal to you.

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scarlloty

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@bigbangsun: Really, the game is not that good. All there is to it is great voice acting and that gimmick of a system, called "nemesis". The game is so bland that I honestly think people got carried away by all the positive reviews and now it's a taboo to dislike it... Which is a shame, because I was really expecting a lot from it, but at the same time I couldn't stop having that feel in my gut that something was off, for the only thing they showed us was how "great" the nemesis system and nothing else. The game ended up to be just the interaction with that system... Imagine how great it would be if it had a massive world like witcher 3, impressive depth in detail, cool missions, AND THEN, that system. That yes, would make the game on par with how the press made it out to be.

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scarlloty

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@vigariox: Because PewDiePie's fame is definitely the eye opener on to why the world is fucked /s
smh....