[QUOTE="room420"]
Exactly, there is an expected on-line lifetime for a game. There is a budget based off of that expected lifetime. Assuming you are a normal gamer who plays for the average expected life time, you have essentially expended the budgeted funds for your purchased copy. When you trade that copy in and another person buys it used, assuming they are a normal gamer, the on-line lifetime of that copy has now been extended to possibly double or more. Publishers and Devs do not plan to support games for the remainder of human civilization.
despite how long the company expects you to play a game, you pay for the access until the server is disconnected. if their business model is to rely on you not using it as much, then its their mistake
Who determines when the server is to be disconnected? The Publisher. How do they determine that? With studies and statistics. Why do they need to do this? Budgets. Publishers have resources that have to be budgeted in order to maintain their operation. I have never seen a piece of software that states the developer or publisher will support it indefinitely. There is an expected lifetime for everything.
also, 360 gamers already cover ALL ONLINE SERVICES with the XBL fees... people really need to stop ignoring this fact
Nobody is ignoring it. I mentioned it in my first post, and in other threads on this topic. However, I prefer to highlight the similarities between what Microsoft has been doing this entire gen and what the publishers are trying to do now. I find it ironic that you are willing to pay Microsoft for access to the on-line portion of your game but not the people who made the game.
What about the rental market? Not sure. I believe currently Pubs have special contracts with rental companies to cover the repeated use of software over multiple consumers. How they are going to adjust to this idea is anybodies guess. There is the possibility of multi-use key's, someone with more knowledge of the rental relationship could probably provide a more specific answer.
Can't share games with other gamers in your household or your buddy down the block? What? They didn't pay for the game. Piracy is ok if its done on a small scale, with people you know, in a close geographical area, and only if you promise to not play at the same time. After all when you bought the game originally you paid for the on-line portion for all eternity for you and all your poor friends to enjoy.
are you seriously comparing Piracy to letting your friend borrow or have a game :|that is one of the most ludicrous things i have ever heard.
No, Not seriously. However, this is System Wars and every post needs a bit of that far out flavor or this place gets boring and redundant. So, in the spirit of System Wars, and Devils advocacy, explain to me the difference.
also, how can you play at the same time when there is only 1 copy?do you honestly have any idea about what youre talking about?
You can't. Thats the point.
No other industry does this! They would if they could. and some are trying as we speak. Cars, look up "Certified Pre-Owned";
good idea. much like the 'certified pre owned', maybe publishers should have a program where you send in your used game and they give you credit for one of their new games... but apparently that doesnt make sense to them
I agree. Unfortunately it does not seem to make financial sense to them. The spin up cost are probably pretty high for that, where as their current solution requires minimal cost to implement.
Music, single song purchases.You can't resell a digital track. The funny thing is none of these other industries have after sale expenses like the video game industry. Just something to think about.
ok, you got me there... i mean, its not like i and many others pay XBL fees for online servicing or anything related to that, right?
That's right, sucks to be you. You have to pay Microsoft for the on-line portion of you new game, the majority of gamers don't. You have to pay Microsoft and the publisher for the on-line portion of your used game, the majority of gamers don't. You seem to think it's ok for Microsoft to do it but not the publishers, do you honestly have any idea what you are talking about?
ogvampire
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