KoA:R was far more arcadey than I had hoped, so I was quite disappointed. Just wasn't my cup of tea. Still, how do you sell 1.2-million copies of your first game in the first 90-days and go belly up? You hire talent like Salvatore and McFarlane and spit out a simplistic, button-mashing, half-hearted facsimile of an RPG, I guess.
rcarp711's comments