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rcarp711

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Edited By rcarp711

@nsfn @AntwanMedia @egger7577 Add to that the fact that many of those residents also paid $60 for the retail game. /ouch

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rcarp711

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Edited By rcarp711

KoA:R was far more arcadey than I had hoped, so I was quite disappointed. Just wasn't my cup of tea. Still, how do you sell 1.2-million copies of your first game in the first 90-days and go belly up? You hire talent like Salvatore and McFarlane and spit out a simplistic, button-mashing, half-hearted facsimile of an RPG, I guess.