philcabinet's forum posts
[QUOTE="QuasidodoJr"]Well, he also left off FolkLore, Eye of Judgment, Oblivion: Game of the Year (which includes Shivering Isles), Stranglehold and Juiced 2 for the PS3, and then left off Jericho and Conan from the multiplats list. Plus, Bladestorm's not out until November.0rin
But those games don't have anything on ace combat 6, another naruto game, or viva pinata 2. :roll:
Viva Pinata 2 would be way better than Mario Party with Pinatas.
[QUOTE="philcabinet"][QUOTE="Kritical_Strike"][QUOTE="michael098"][QUOTE="Kritical_Strike"]Sounds good, but why can't the LO devs go the way of Kojima and Itagaki (and many others) and render all their cutscenes in-engine?Kritical_Strike
I think they do.
"20 hours of CGI"
In-engine meaning acutally using the game's engine to render the characters in the cutscenes. The MGS series is a good example.
Because Square loves them some CGI, always have.But it's SOOOO last gen, c'mon SE get with the times!
I agree, at this point CGI looks more fake than real time, really takes you out of the experience.
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