"The industry should promote its own talent, but that could quite easily start with studios promoting their own talent first" That last line pretty much sums it all up A very interesting article. I haven't always considered games art. Back in earlier days everything felt a lot like a toy. But looking back now, even Super Mario for the NES seems like art when looked at in a certain light I think gamers should think about the games they play some more, and be just a little bit more critical and demanding about the.. intellectual (for lack of a better word) aspect that they get out of games. Power to the new digital age's main artform! :]
I feel smarter already :) actually.. I never really gave the mouse or keyboard all that much importance... still don't.. but I must agree that if you got a good mouse, with a few nifty extra buttons you feel it when you game... also.. a good keyboard would matter if your a Frets on Fire fan (like me) apparently some combination of the F1 to 5 keys don't work on your average keyboard.. and that doesn't help when it comes to getting your rockstar fix :P
similar stuff for me.. but not the SNES one (never played that) my first 3D game was Mario Kart 64... I wasted lots of hours on that.. none of the other mario karts really kicked in for me that much
Pokemon should be mainly kept on portables... u feel close to the experience that way, I couldn't stand playing any of the platform Pokemons (Colloseum)
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