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ntnimara

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Edited By ntnimara

"The industry should promote its own talent, but that could quite easily start with studios promoting their own talent first" That last line pretty much sums it all up A very interesting article. I haven't always considered games art. Back in earlier days everything felt a lot like a toy. But looking back now, even Super Mario for the NES seems like art when looked at in a certain light I think gamers should think about the games they play some more, and be just a little bit more critical and demanding about the.. intellectual (for lack of a better word) aspect that they get out of games. Power to the new digital age's main artform! :]

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ntnimara

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Edited By ntnimara

I feel smarter already :) actually.. I never really gave the mouse or keyboard all that much importance... still don't.. but I must agree that if you got a good mouse, with a few nifty extra buttons you feel it when you game... also.. a good keyboard would matter if your a Frets on Fire fan (like me) apparently some combination of the F1 to 5 keys don't work on your average keyboard.. and that doesn't help when it comes to getting your rockstar fix :P

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ntnimara

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Edited By ntnimara

similar stuff for me.. but not the SNES one (never played that) my first 3D game was Mario Kart 64... I wasted lots of hours on that.. none of the other mario karts really kicked in for me that much

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Edited By ntnimara

Pokemon should be mainly kept on portables... u feel close to the experience that way, I couldn't stand playing any of the platform Pokemons (Colloseum)