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msjr78

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#1 msjr78
Member since 2005 • 4004 Posts

There will always be rumours regarding when the new generation of consoles will be released. I would say that most companies (especially Sony) are still focusing on establishing their current console just now (Home is not due for a while). It wouldn't make financial sense to release a new console for at least two years, and even then I'd see M$ being the only company willing to do so.

PS3 is only now really making itself known with it's sales and new releases.

Xbox 360 is soon to receive a new system (aparently changing the way you play...).

The Wii is tearing the market open with massive sales (with the exception of Japan).

Rikuide_Furame
This fall the 360's new dashboard will be released. The 360 has a huge install base especially in North America. They are pulling in former Sony exclusives left and right. Another big list of AAA games are yet to be released this year and 2009. Why would MS abandon all of that so soon in favor of a new overpowered, overly expensive console that most 360 owners wouldn't want to migrate to? That is until the always highly anticipated "first price drop." And splitting support between both the 360 and a new console does a disservice to both. Like the article I posted said, the devs are just now beginning to find out what they can do with this current batch of consoles.
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#2 msjr78
Member since 2005 • 4004 Posts
Again another Next Xbox thread. I've posted this earlier but here it is again. A story from Forbes.com from two days ago about the future of gaming. Lots of comments from people in the industry, so I would believe a lot of what is said in this story. 2010 is a bit too early. [QUOTE="Chris Morris from Forbes"]

Playstation 4 and More Before we get started, let's get one thing straight: It's insanely early to start thinking about the next generation of videogame systems. Developers are only just beginning to figure out what they can do with the Xbox 360 and PlayStation 3. And you still can't even find a Wii on store shelves. But the battle to lead the next generation is a never-ending one in the gaming industry. And while none of the major console manufacturers wants to talk specifics, developers in the know say Microsoft, Sony and Nintendo are already hard at work putting together their next systems. Game machines typically are on the shelves for five or six years before a console manufacturer rolls out the next one. With the expense and success of this crop of systems--which have been out two to three years--it could be closer to eight years before we see the PlayStation 4, Xbox 720 and Nintendo "Us"--or whatever they end up being called. "One of the things I like about this generation is we are still very early and there's still a lot of room for growth … as we move down those price curves," says Brian Farrell, CEO of THQ. "Those engines have a lot of steam left in them. We think it could be seven or eight years before new machines start to roll out." Epic Games, maker of the hit "Gears of War" series, agrees. President Mike Capps recently said the company estimates new systems will not hit shelves until somewhere between 2012 and 2018. Both hardware and software manufacturers are already gearing up. Work on Epic's "Unreal Engine 4," a graphics engine for next-gen games, has been under way for almost two years now under the guidance of founder Tim Sweeney. "It's not like there's anything to show today," notes Epic Vice President Mark Rein. On the hardware side, the battle seems to be focusing on graphics. Nvidia, which powers the PlayStation 3 and fueled the original Xbox, is showing its plans for the next generation to the console makers in an attempt to woo them. Intel, meanwhile, is pushing its Larrabee graphics processing unit, which it believes will unseat Nvidia from its leadership position. Nvidia has the advantage of a proven history, but developers are curious about Larrabee--and eager to see if it can live up to Intel's boasts. Meanwhile, Advanced Micro Devices, which bought graphics company ATI, is actively talking up its next-gen products with all three console makers as well. While every developer has its preferences, they ultimately tend to be hardware agnostic--and will support whoever wins out. The general hope, though, is that the consoles end up using a shared architecture. "The worst case is, Microsoft, Sony and Nintendo all pick a different interface," says id Software's John Carmack. "That's because you have to program so differently for [the different architectures]. … If we end up with a diverse set of GPUs [graphics processing units], it would make life difficult." Laying odds on who will win the GPU battle is a fool's errand right now. Both Nvidia and Intel are still in the early stages of development and haven't shown proof of concept models for the advanced chips. "The truth is, we just don't know," Carmack says. "No one has done the comparative programming to determine if one of these is better than the other. … If nothing else, we'll have games that are better than they are now, but radical shifts? It's too early to tell." All of this presupposes, of course, that at least one of the console makers will go for the "more power" option and not follow Nintendo's lead from this generation. It's a pretty safe bet. After all, the thought of a next generation without a graphically spectacular "Halo," "Gran Turismo" or "Grand Theft Auto" is pretty difficult to imagine. And, as Jack Tretton, president and CEO of Sony Computer Entertainment of America, points out, an advanced machine doesn't necessarily rule out a run at the mass market. "As far as next generation is concerned, I think one of the distinct advantages that we have is we don't have to go in a specific direction," he says. "I don't think the fact that we have a high-end machine keeps us from doing bite-sized casual entertainment. I don't think we're relegated to PC shooters or youth-oriented casual games. We can span the gamut." Nintendo, as you might expect, is approaching things a bit differently. President Satoru Iwata freely admits the company is already working on the Wii's successor (something Microsoft's Shane Kim refuses to concede). However, he adds that he doesn't view the hardware as particularly interesting. "We are always preparing for the next hardware," Iwata says. "We are under development. … But the hardware is a kind of box that consumers reluctantly buy in order to play our games." To that end, Nintendo will keep its development well under wraps until Wii sales dry up--in other words, not anytime soon--and developers run out of ways to utilize the system's interface (ditto). Nintendo, though, is in an unusual position. With the company's huge success with the current-generation console, consumers are going to expect a lot from it whenever the successor to the Wii is unveiled. "Every hardware needs some revolutionary features," Iwata says. "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell. "It's natural for the current customer to expect Nintendo is going to once again do something different," he continues. "If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again." Fortunately for them, they've got plenty of time to figure it out.

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#3 msjr78
Member since 2005 • 4004 Posts
Well, they've been pretty consistent in switching between developers from year to year. But hey, that gives us a new COD every year as opposed to every other year.
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#4 msjr78
Member since 2005 • 4004 Posts
There was Huxley which was an MMO FPS RPG. A Massively Multiplayer Online First Person Shooter Role Playing Game. Got all that? It was supposedly being developed on the same game engine as Gears of War. But talk of it has died down a lot in the past year. I don't know if it was dropped or just delayed until further notice. Rumor was that there was going to be a monthly fee attached in addition to what you pay for Xbox Live.
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#5 msjr78
Member since 2005 • 4004 Posts
If I remember right, supposedly somehow, Xbox Live can detect if you're using any kind of game mods online. And when you are detected, your console is banned from Live. Not just your account. So if you want to go legit and get back on Xbox Live with that console later after you've been caught cheating, you won't be able to.
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#6 msjr78
Member since 2005 • 4004 Posts
The first Geometry Wars was my favorite Arcade game. And now I'm loving the sequel even more. So many colors on the screen. Being in an elevated state of mind while playing doesn't hurt. I love the new game modes. I think Pacifism is my favorite new game mode. Although the mode where you can only shoot from within one of the disignated circles while the enemies can't come inside, is really cool too. Can't remember what that's called off hand.
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#7 msjr78
Member since 2005 • 4004 Posts
Play some of the classic Arcade games with him.
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#8 msjr78
Member since 2005 • 4004 Posts

[QUOTE="voodoo_goodoo"]depends on what you want i have a 360 and a wii, if you want a good controller and a huge backcatalog of titles, but maybe not reliability, and a lot of bang for your buck get a 360, if you want a lot of features, blu-ray and wireless, but maybe not the best version of each game go ps3, i personally am gonna not get a ps3 due to the fact you can get a lot of the same games (that are usually better) on 360, so just choose whatever-Avocado-

Prove how they are better on the 360... "FANBOY"

He doesn't need to prove it himself. Read the reviews of cross platform games. A very large percentage of them state that the games often look better on the 360.
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#9 msjr78
Member since 2005 • 4004 Posts
Who's playing Marcus? Or have they not cast him yet?
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#10 msjr78
Member since 2005 • 4004 Posts
y buttonpontiac-joe
Yes, while the ball is in the air.