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lokitama_01

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Edited By lokitama_01

@MOBS Lol, reading through the comments you posted on your video certainly isn't convincing anyone that you're in the right here. But what you said is flat out untrue. The FG community is one that always strives to improve itself as a whole. Pretty much any FG player will be helpful to new players IF YOU HAVE THE RIGHT ATTITUDE. When asking for help you don't complain that X is cheap, but rather recognize that you're the one with the issue dealing with something. If you act as ludicrously hostile and childish as you did in your responses, of course no one will come to your aid. Your hilarious overreaction is probably what caused the comments more than anything else. Also, the video you posted was a pretty egregious example of bad play. You obviously haven't even put in the time to understand the core basics of the game and what you're doing in your video is the equivalent of trying to play basketball by sitting on the ball. It's difficult to give anybody much help or advice at that point because there are simply too many problems to point out without just telling you to read an entire guide. Though for starters, try blocking. It does wonders. Also, when Chun-Li's super punishes your random super for the SEVENTH TIME IN A ROW maybe you should stop doing it. Can you really blame people for laughing at you for doing the equivalent of running into a brick wall over and over again?

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lokitama_01

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Edited By lokitama_01

@grim0187 You missed the point of my post entirely. I was saying that the main reason that the FGC stays small is because people are lazy and don't want to put in the effort, not because of a lack of good tutorials. So what if some people have responsibilities that don't let them devote time to learning an FG? Does this mean that things have to be changed to suit them? Just because you don't enjoy devoting time and effort to learn how to play something complex doesn't mean that the rest of us are the same. The effort it takes to learn the ins and outs of a complex fighting game is exactly what makes it fun. Most of you just button mash for a month or two, whine about everything is cheap, then leave the game forever. For the rest of us getting better is a constant struggle that develops over years. People played MvC2 for over a decade because it had so much depth and because there was so much to explore, as well as an incredibly high skill ceiling and insane executional requirements. Fighting games weren't MEANT to be for everyone, which is why it's fine that people like you exist. But they shouldn't be toned down to simply hand wins over to those who aren't willing to put in the effort.

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lokitama_01

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Edited By lokitama_01

@Silos911 There already exist a good number of beginner guides on the internet to help people learn how to play the game. Someone who doesn't have enough motivation to google "mvc3 guide" sure as hell won't have the patience of going through an entire tutorial made by the developer. Even though developers could be making a better effort at easing players into the game, I don't blame them for not doing so because it's not going to draw in that many beginners anyways. If any beginners are seriously motivated to improve themselves, then they'll be able to find guides from external sources and improve themselves from there. The only thing an in-game tutorial will do is further assist the beginner who would've learned how to play anyways. The scrub isn't going to take anything significant from the tutorial because in the end it comes down to hard work. Once the average gamer realizes that, they give up and go back to other games. Again, the core issue is that people are lazy and don't think that they have to do work to get good at a game. When I first started playing FGs, all other genres of games felt much more simplistic because of how much more there is to learn in FGs. Becoming legitimately good at an FG means you have to play it like a sport, not just a video game, which is something few are willing to do. @ABEzilla116 "One of the biggest problems devs have is balancing characters and I feel nintendo does a pretty good job of it." META KNIGHT

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lokitama_01

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Edited By lokitama_01

Forgot to talk about online. I agree, online is absolutely horrendous and needs massive improvements in both netcode and matchmaking (I'm looking at you Marvel). But if you're seriously having trouble with the hilariously pathetic competition online, you should probably just stop playing the game or sit your ass in training mode for at least a few hours and actually do some goddamn work instead of expecting to do an entire combo by pressing a button.

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lokitama_01

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Edited By lokitama_01

What a joke. MvC3 is probably the easiest fighting game in competitive FG history (well, maybe MK9 has a shot at that if you want to call it competitive), but people are complaining that it's too hard? A QUARTER CIRCLE FORWARD is too difficult for you? If you guys are having trouble doing combos in MARVEL 3, then the problem CLEARLY isn't a lack of a tutorial. The problem is that you're all lazy and expect to understand everything after half an hour of playing like in games like CoD. But the thing is that good games with any sort of depth aren't figured out so easily. It takes dedication, hard work, and experience to actually get good. Concessions in depth shouldn't have to be made just so we can get the lowest common denominator mashing buttons with us. I'm all for a better tutorial or training mode, but the problem lies in the laziness of your average "hardcore" gamer, not the game itself. Fighting games have already sunk to an all time low in terms of bar of entry. We want the FGC to get bigger, but not if we have to sacrifice the dedication and hard work that separates the scrubs from the tournament players. By the way, serious online player is an oxymoron, lol. And the guy who said that we should have LEVELS in fighting games is seriously a moron. The whole beauty of fighting games is that the best Ryu in the world has no better damage, health, or speed than the worst Ryu. Everything comes down to the player, just like things should be in any sort of competitive game.