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borgledeemuh

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@scyankee56 Hacking is one aspect I pointed out as an example of nuanced and memorable gameplay design I feel is missing from this game as compared to the previous ones.

But no, this does not upset me. Just stating my opinion. I hope that didn't upset you.

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borgledeemuh

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Edited By borgledeemuh

Infinite is a fun game, but it's not the unforgettable experience that Bioshock and Bioshock 2 were. Many intricacies from those are missing.

When I speak of intricacies, I think things like hacking, and all that came with it -- permanently turning turrets to your advantage, the hacking mini-games, the autohacks you desperately sought to collect, upgrades that made hacking easier, and the ability to freeze/shock hacking targets to make them easier. All gone here.

I also miss the imaginative plasmid delivery systems. Vigors are rather boringly designed. They're so much less colorful, and we fire them in such an average generic superhero way -- point your hand and a magical effect happens. A far cry from the colorful and playfully squishy paint balls you threw for certain plasmids in the original games.

There's also a good amount of atmosphere missing. I'd say it's roughly halved from the previous games. Ironic since the game takes place um... in the atmosphere.

That would all be well and good -- I mean, I wasn't expecting the exact same game as previous titles -- but nothing was offered to replace those great aspects; except for the skylines, which are not really used as much of anything but a fun distraction (and they are fun, sometimes, but still, just a distraction). We have Elizabeth, but she doesn't provide much depth beyond being an occasional powerup delivery system.

The story is pretty imaginative and might haunt you, but the gameplay seems sort of forgettable.

Then again, the original Bioshocks set such an impossible standard, I'm not sure if us fans are capable of judging fairly.