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andy_lyall

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@UndertheArchway You might be right but back when the merger happened WoW was up at 11.5 million subs. Even if you allow that everyone had the cheaper six month subs (which obviously wasn't the case but shows better maths) WoW brought in £88.5 million per month. 13 million sales of MW1 over it's entire life at £40 a unit (ish) is £520 million. So Wow could bring that in in a little under 6 months.

You're right, without seeing the actual numbers if could very easily be the case that IW were contributing more but I can't help but feel it's a bit of a bold claim.

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andy_lyall

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@PlatinumPaladin Surely they realise that public opinion is significantly against them (Griffin even says so in one of the emails that was released), if they drag this though a court case they're only going to look worse... unless they expect to embarrass West and Zampella and win.

I can't help but feel that if they really thought they were going to loose they'd have tried harder to settle before hand.

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Did IW really represent the biggest contributor to Activision's bottom line? Surely WoW brings in more gross profit than either of the Modern Warfare games, especially back when West and Zampella were fired.

It's really difficult to see which way this is going to turn, Activision seem far too confident given all the evidence which seems to be stacking up against them. There simply has to be something that we're not being told yet...

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Whilst I do genuinely enjoy the added narrative depth a moral choice can add to a game, I never feel personally challenged by any choice I'm presented with. Much of the time that's due to to being smacked in the face with a 'this one is the very definition of evil' and 'this one is the paragon of righteousness' style decisions leading eventually to me playing out both paths in order to see all sides of the game but also due to the way I choose to play games. I'm investing in a character that is definitively not me. I don't want them to be me and more particularly I don't necessarily want them to have the same moral compass as me. Therefore the supposed moral choices aren't real, they are just the things I suppose in a snap decision I feel my character would do and the consequences are his/hers to deal with, not really mine. That's not to say I would prefer them not to be there, it's just that I never think about the choice I'm presented with. To use the example most in people's minds at the moment, I opened fire along with the rest of my terrorist 'comrades' without a second thought as the character I was playing would almost certainly do.

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'Seriously Drake, lay off the cabbage will you? You could kill with gas like that....'

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Jin felt he was at an unfair disadvantage at the world air dj-ing tournament.

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I would disagree with the comment that touch screen isn't relevant to gaming. It's true that there's not much that supports it at the moment but, 'build it and they will come'! The RTS formula seems to me like it could potentially work very well with touch screen, especially if it's on a device like Microsoft's 'Surface'. If the tech is there though, innovators in the industry will find ways to use it.