@RO-nIn187: I doubt those 4 planets are bigger than the total play area of Destiny 1's planets (if you condensed them) So we could be looking at less open space but more content in that space. As @gamingdevil800 says it could get repetitive to early.
Hope not because I enjoyed Destiny for what it was.
@joshrmeyer: Dont forget these things are costing Nintendo almost as much as they sell them for, I doubt you will see a drop of more than 10 bucks for some time.
@commander: Actually they tested Forza on the ForzaTech engine set to Ultra.
Each game engine is different and has different effects and abilities. This is why Crysis 1 was a beast for so long because the extra effects never came into effect until you cranked the settings up. ForzaTech engine doesn't add more effects it just enhances the ones already there.
The article clearly says that the AMD 470 card inside the Scorpio can push out GTX 1070 levels of performance.
So a £200 card can produce what a £400 ish card can due to the amazing design that has gone into this thing.
This thing wouldn't be able to do for example Witcher 3 at 4K 60FPS on Ultra, on medium settings absolutely and even high with some shadows turned down and AA set correctly.
Still an awesome achievement for a console and hopefully this starts a 4 year refresh cycle for consoles. Imagine what they could get out of a GTX 1080 if they can do this with a shitty AMD 470. Good times ahead.
@Spartan363: Here's what I read straight from the article,
'Regardless, Microsoft duly obliged, showing us a ForzaTech demonstration with the Xbox One engine operating at native 4K, at a locked 60fps. As you can see in the screenshot above, GPU utilisation is remarkably low at just 60-70 per cent (you can grab a full 4K PNG version of the above shot here) - but we should stress that this is basically an Xbox One port, not representative of the full quality we'll see in final software.
"This is us. This is ForzaTech running 60 frames a second, 4K," says Turn 10 Studio Software Architect, Chris Tector. "We're still running with settings that we would have used in Forza 6... but this is also including 4K content... we've got authored assets for this set of the models, cars, tracks everything. We pushed it through and made sure the 4K textures were flowing through. We've got them all there at the right resolutions and they're not giving us enough of a bandwidth hit to offset that. If we drop back to when we originally ran and we didn't have 4K assets, it was maybe one per cent different. We were very much bound on a different point than memory bandwidth. It's been awesome and this is the point it's at."
Also;
'If Scorpio's GPU can hold native 4K and hand in results on par or better than GTX 1070, this is a seriously good result for a console.'
As they did here cranking the ForzaTech engine to ultra is not the same as say cranking Witcher 3s engine to ultra. An engine doesn't just suddenly get new effects added when you change the settings. Effects and extras are all ready included but are locked at a software/hardware level.
You can have an engine and run It in ultra for a test as they did here but the ForzaTech engine doesn't have as many bells and whistles as other game engines. Obviously engines adapt all the time so what was the best one day will be bested the next.
Scorpio for sure Will be awesome! Turning that shitty AMD 470 they are using into GTX 1070 levels of performance is nothing short of astounding. Imagine what they could get out of a 1080 holy shit.
The article also really puts into perspective how much power is actually possible to get from a PC with a bit of effort.
Red Dead Redemption 2 on this is going to be amazing. Just let me pre order this box of goodness already.
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