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TheQing

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Article I wrote on how eroticism and murder intertwine and clash in Killer is Dead, producing a complex, if understated experience:

http://globegander.tumblr.com/post/5...in-grasshopper

I wrote this essay some time ago in early August based on my experiences with the import version of the game. Originally, I simply wished to explore some its overall themes albeit in a rather comprehensive and lengthy fashion. However, set within the context of being released so closely and concerning subject matter of considerable consternation to the less favorable reviews of Killer Is Dead, it has incidentally become, with little to no alteration to the original material, a defense of the game's creative and structural decisions. To summarize, it explores the thematic significance of the Gigolo Missions, how they help establish Mondo's character arc, and the manner in which the game's story isn't so much simple as it is understated.

These are the impressions and conclusions I drew from playing the game and hopefully it provides an intriguing and fresh perspective on it for you apart from the more cynical criticisms out there.