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Sidepocket_Pro

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Edited By Sidepocket_Pro

I personaly as an animator, designer, and small-budget film director see this as a problem. The reason is that designers are focusing on what is "real" rather than what is "fun". Even movies with real people, are hypereality versions of themselfs. The thing is, you do not want to extend that hypereality to far or you will suck the emotion out of it. Star Wars Episodes I, II, and III anyone? So back onto my point, the reasons why Pixar stuff looks like fun rather then Hevanly Rain is because the visuals and movements were fun. Look at FF: Spirits Within...human movements. Boring. Now look at FF: Advent Children, we see those movements, but they are never like they are in real life. The fact that the cahracter is shining through, not the realism, lets just pull away from the realisum and enjoy the product. Having something focusing on too real rather then on what looks or plays fun will snap that link to your consumer and force them to distance themself's away from it. So, I think in the videogame world, we should be focusing on what is fun rather then tyring to be real. Its the same reasons why I do not like all military shooters. They are all so real that if I realy wanted to do this, I would have just joined the US Army a long itme ago and skipped Call of Duty 2. End.

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Sidepocket_Pro

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Edited By Sidepocket_Pro

Wow... This also reminds me how little things have graphicaly leeped from current gen to next gen titles. -,-;