Pedro's forum posts

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Pedro

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#1 Pedro
Member since 2002 • 70683 Posts

@uitravioience said:

The whole vibe is throwing me off. Art work is so bad

What makes the art work bad?🤔

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Pedro

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#2 Pedro
Member since 2002 • 70683 Posts

@uitravioience said:

Looks awesome! Can't wait to play with all my friends on PS5!

When is that happening?🤔

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Pedro

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#3 Pedro
Member since 2002 • 70683 Posts

@lundy86_4 said:

Jesus, I missed this bit:

Why does Call of Duty require the internet to stream textures? Activision's answer is two-fold, in that it allows "the highest-quality visuals" while also "reducing the game's overall storage space on your hard drive".
Are they high?

Sounds like utter bullshit.

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#4 Pedro
Member since 2002 • 70683 Posts

I bet he said something in that interview and that it matters to someone. That someone is not me.😂

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#5 Pedro
Member since 2002 • 70683 Posts

@lundy86_4: The trailer didn't give any meaningful direction for what the game would be like but I look forward to seeing what they do this time around. Bioware hasn't released anything for a while.

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#6  Edited By Pedro
Member since 2002 • 70683 Posts

@lundy86_4: I found the first one uninteresting. I tried playing it several times and each time I found something else to play.😂 To be fair I played it past the hype. 2 storyline was so dumb and Inquisition was fine.🤷🏽‍♂️

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#7 Pedro
Member since 2002 • 70683 Posts

@regnaston: But we must be concerned that the release dates weren't given for games releasing this year.

BE CONCERNED DAMNIT

🤭

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#8  Edited By Pedro
Member since 2002 • 70683 Posts
@BassMan said:

@Pedro: I was suggesting they come on as a support studio like Crystal Dynamics was brought in. This would buy them time to get back on their feet and get back to making their own games. Again, terrible management all around and a waste of talent.

Edit: Sadly, buggy games are the norm these days. They are in the same boat as other devs in that regard.

If they were going to be support that is fine. No real issue with that sentiment. I cannot comment on the management because I don't have information on that topic.

We have to remember that running a studio is not charity work. It cost money. If you had to foot the bill to keep the studio open while it is unable to deliver, you would not be as understanding. (A guess I am wagering)

Edit: Folks weren't forgiving with Redfall for its bugs so I can't say I agree with they are the same boat as other studios. Gamers and the media slaughtered their last two games.

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#9  Edited By Pedro
Member since 2002 • 70683 Posts
@BassMan said:

The devs hated working on Redfall themselves. Terrible management by both Bethesda and MS. Arkane Austin worked on Dishonored and Prey. They had the pedigree for this type of game. Don't put them on shit projects they don't want to work on and then close them down when it fails.

And your solution for a studio you claim is terribly managed is to give them Perfect Dark. Did you forget that Prey was lambasted for being a buggy mess when it was released? That was their last major game before Redfall.

At the end of the day, a studio is responsible for the content they produce.

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#10  Edited By Pedro
Member since 2002 • 70683 Posts
@BassMan said:
@ghosts4ever said:

Surprisingly it looks great. Almost immersive sim like experience.

It makes you wonder why MS didn't put Arkane Austin on this project long ago instead of just shutting them down like a bunch of morons.

You mean giving the game to the makers of Redfall; a game hated by folks who have and haven't played it, would be brilliant move?🤔 A rather interesting perspective.