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PSNIDCiocio313

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#1 PSNIDCiocio313
Member since 2009 • 391 Posts

????????????

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PSNIDCiocio313

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#2 PSNIDCiocio313
Member since 2009 • 391 Posts

i didnt like the spawn points in mw,

when an enemy spawns next to where your hiding that sucks

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PSNIDCiocio313

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#3 PSNIDCiocio313
Member since 2009 • 391 Posts

nes at 7 yrs old

before that atari but i was too young to remember

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#4 PSNIDCiocio313
Member since 2009 • 391 Posts
[QUOTE="dercoo"]

PS Move more accurate, just no games to be accurate with:P

PS Move has no games;)

is it more fluid and responsive though?
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PSNIDCiocio313

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#5 PSNIDCiocio313
Member since 2009 • 391 Posts

wii or move?

they both seem equally accurate...

anyone have any opinions?

i might buy move or just stick with wii until theres more games for move, unless i think move is more accurate and fluid than wii

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#7 PSNIDCiocio313
Member since 2009 • 391 Posts

[QUOTE="PSNIDCiocio313"]

so is chess a toy?

glez13

Chess itself probably not because it's a concept.The pieces maybe yes. But anyways I expect this whole thing to go the way of "It's not a doll. It's an action figure.", unless it already has. This news is old and the last time it became like that.

chess is a game also why cant mario be the king, princess toadstool be the queen, luigi be the bishop, goombas be the pawns, turtles be the rooks etc etc?

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#8 PSNIDCiocio313
Member since 2009 • 391 Posts

[QUOTE="PSNIDCiocio313"][QUOTE="OneSanitarium"]

Okay, I'll humour you.

Without an actual controller, you can't do such things as: negative edging, other high level techniques such as plinking, and doing certain attacks would either be too easy (resulting in a rather broken-in-a-bad-way type of game) or be impossible.

You won't be able to have the pacing of a fighting game such as, say, Guilty Gear, and mechanics in said game would be rather hard to do, such as bursting for instance.

OneSanitarium

why not pretend, blocking is your high level attack as well as leveling up to knock someone out with one punch, and fainting, bobbing and weaving as your special attacks?

Because those would count as basic moves. Blocking as a high level attack? Wut?

Leveling up to know someone out? again, Wut?

Sure, I guess dodging could count as a special move, but on the original topic, it just couldn't compete with other fighters. Espcially with the likes of Hnk, Guilty Gear and King of Fighters. In that sense it still lacks a tremendous amount.

And competition wise, I dont see it going anywhere.

you can't compare a button based game to a motion based game based on moves, because you defeat the purpose of a motion based game... the motion controls are the bread and butter of the fight lights out, just like button mashing and special attacks are the bread and butter of button based fighters, which one is better is up to you but one thing is for sure, punching some guys head you dont even know online in 3D space beats buttons, not by my much though

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#9 PSNIDCiocio313
Member since 2009 • 391 Posts

Okay, I'll humour you.

Without an actual controller, you can't do such things as: negative edging, other high level techniques such as plinking, and doing certain attacks would either be too easy (resulting in a rather broken-in-a-bad-way type of game) or be impossible.

You won't be able to have the pacing of a fighting game such as, say, Guilty Gear, and mechanics in said game would be rather hard to do, such as bursting for instance.

OneSanitarium
why not pretend, blocking is your high level attack as well as leveling up to knock someone out with one punch, and fainting, bobbing and weaving as your special attacks?
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#10 PSNIDCiocio313
Member since 2009 • 391 Posts

[QUOTE="PSNIDCiocio313"][QUOTE="OneSanitarium"]

It'd be hilarious if you were serious. :D

OneSanitarium

i am serious

If you say so.

But a fighting game played with motion controls can never be as deep or as good as on with physical gaming peripherals.

how so? its the same thing, blocking punching dodging and weaving doesnt add depth or deepness? since when?