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Nfactor

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#1 Nfactor
Member since 2003 • 9394 Posts

lmao Gamespot lmao, even since 2001 when I first came here, this place is a mere shadow of it's once great self. Do yourself's a favor and come to systemwars.com while registrations are open right now. Take it from a vet

 

8)
 

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Nfactor

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#2 Nfactor
Member since 2003 • 9394 Posts
[QUOTE="Nfactor"][QUOTE="Puckhog04"]

[QUOTE="Nfactor"]Look, I don't want to spend anymore time then this, on this particular issue and have it spiral out of control. Playstation 3's main advantage over all the next gen consoles in the Cell CPU, the reason it's a massive advantage is, is because of programmability of it's uses in graphics, T&L and AI/Pyshics. Now the official word is that the R520 is going into the Rev, but will be modified with more pipelines for shader rendering then the PC counterpart. Has far has the CPU is concered on the Rev, It's an IBM PPC with 2 cores and 4 hardware threads with indiviual caches. With an unknown in the amount of graphics render memory on Rev, and the fact it's a small form factor leaves this variable out there. Rev has a better chance of possibly rivaling the 360, then PS3 in graphics horsepower. You can check out Beyond3D, if you want some more information. Nintendo's development process ideaology on the Rev is simplicity, that doesn't nessicarily mean bad graphics for the system, but it terms of comparing to the unified architecture of the 360 and the Cell+RSX graphics rendering scheme. It's just too frugal to compete on the same level aduquately within the same frame of technology available on the other two. Especially the Playstation 3.

But I'm sure it'll be good, It'll be like a really good PC, with some nice standard graphics effects libararies and a decent amount of Ram.
0WNAGE_MASTER

You honestly think that if Rev. comes out after the PS3 it doesn't have a chance at being more powerful? I'm sorry, that's ignorance. Nobody knows what it's gonna be yet, but if it's out after the PS3 then Nintendo would be stupid not to capitalize on that.



If the Cell isn't in the Rev, then it's not going to be more powerful then PS3, or the 360. It's not that hard to evaluate the hardware, especially when both are going to be manufactured next year. The drawing board stuff is over.



Puh-leese. Did you miss the anand article that got PAID off? Cell is a joke.



Yeah, a 2+ billion dollar in R&D multimedia microprocessor from IBM is a joke. I guess they're PH.D's in there engineering departments all over the world should be sent back to community college. lol please grow brain before you speak again, before you melt everyone else in here with your ignorance and stupidity. Thank You.

:lol:

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Nfactor

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#3 Nfactor
Member since 2003 • 9394 Posts

[QUOTE="Nfactor"]Look, I don't want to spend anymore time then this, on this particular issue and have it spiral out of control. Playstation 3's main advantage over all the next gen consoles in the Cell CPU, the reason it's a massive advantage is, is because of programmability of it's uses in graphics, T&L and AI/Pyshics. Now the official word is that the R520 is going into the Rev, but will be modified with more pipelines for shader rendering then the PC counterpart. Has far has the CPU is concered on the Rev, It's an IBM PPC with 2 cores and 4 hardware threads with indiviual caches. With an unknown in the amount of graphics render memory on Rev, and the fact it's a small form factor leaves this variable out there. Rev has a better chance of possibly rivaling the 360, then PS3 in graphics horsepower. You can check out Beyond3D, if you want some more information. Nintendo's development process ideaology on the Rev is simplicity, that doesn't nessicarily mean bad graphics for the system, but it terms of comparing to the unified architecture of the 360 and the Cell+RSX graphics rendering scheme. It's just too frugal to compete on the same level aduquately within the same frame of technology available on the other two. Especially the Playstation 3.

But I'm sure it'll be good, It'll be like a really good PC, with some nice standard graphics effects libararies and a decent amount of Ram.
Puckhog04

You honestly think that if Rev. comes out after the PS3 it doesn't have a chance at being more powerful? I'm sorry, that's ignorance. Nobody knows what it's gonna be yet, but if it's out after the PS3 then Nintendo would be stupid not to capitalize on that.



If the Cell isn't in the Rev, then it's not going to be more powerful then PS3, or the 360. It's not that hard to evaluate the hardware, especially when both are going to be manufactured next year. The drawing board stuff is over.

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Nfactor

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#4 Nfactor
Member since 2003 • 9394 Posts
Look, I don't want to spend anymore time then this, on this particular issue and have it spiral out of control. Playstation 3's main advantage over all the next gen consoles in the Cell CPU, the reason it's a massive advantage is, is because of programmability of it's uses in graphics, T&L and AI/Pyshics. Now the official word is that the R520 is going into the Rev, but will be modified with more pipelines for shader rendering then the PC counterpart. Has far has the CPU is concered on the Rev, It's an IBM PPC with 2 cores and 4 hardware threads with indiviual caches. With an unknown in the amount of graphics render memory on Rev, and the fact it's a small form factor leaves this variable out there. Rev has a better chance of possibly rivaling the 360, then PS3 in graphics horsepower. You can check out Beyond3D, if you want some more information. Nintendo's development process ideaology on the Rev is simplicity, that doesn't nessicarily mean bad graphics for the system, but it terms of comparing to the unified architecture of the 360 and the Cell+RSX graphics rendering scheme. It's just too frugal to compete on the same level aduquately within the same frame of technology available on the other two. Especially the Playstation 3.

But I'm sure it'll be good, It'll be like a really good PC, with some nice standard graphics effects libararies and a decent amount of Ram.
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#5 Nfactor
Member since 2003 • 9394 Posts

Well, the fact that you said you've seen some preliminary testing on Revo hardware has led me to not want to trust you at all. Also, doesn't the smaller process produce less heat, as in, one of the advantages over 90nm?

Firefly_182


It produces less heat, but the GPU isn;t the only thing that heats up on a circuit board. I figure if they get the 65nm chip in the Rev, there is a good chance it'll ship with 512Mb of Ram. I just hope the R500 part they do put in there has more pipelines then the R500, if so they'll throttle down the speed of the chip in favor of programmable shaders in the Revo. IBM will probably go with a dual core setup in Rev but with 4 actual hardware threads that don;t share cache like the 360 setup. Plus the PowerPC CPU might have the same 128 bit VMX units has the Cell PPE. Like I said we'll know more soon. But just remember, small form factor means compromise on silicon real estate for the chips in the system.


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#6 Nfactor
Member since 2003 • 9394 Posts
[QUOTE="Nfactor"][QUOTE="Firefly_182"]

[QUOTE="Nfactor"]:|

Don't get me wrong, I like the Revo controller, but it's not gonna be able to measure up graphically to the 360, never minding the PS3. I'm sure it'll be more about the experience then the graphics with the system. But that Gamespy interview seems a little fishy.

Rev_Supporter

I don't trust your opinion. I don't think anyone is sad enough to make up an interview that long, and make it look so professional.



I've seen some prelimenary technology on the Revo's graphics hardware. It'll be a nice system graphically. But with no HD support (High Definition resolution) and small form factor, there going more for a affordable CPU and GPU core, with nice performance that people can pick up and play. Nothing to flashy graphically, but nothing were people will just look at has another Gamecube-esque graphics chip in a new slimmer box. Revo is all about cost saving.



whats nintendos definition of affordable?

They said GC was affordable and it was $200...seeing how this is next gen at the most it would be $250.



Nintendo's base is 300 and under. I think they'll charge a little more because they'll offer users some special online content with the launch of there console.

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#7 Nfactor
Member since 2003 • 9394 Posts
Dude, get off the high horse act, I'm trying to be has civil with has I can. IBM is making a PowerPc variant for the Revo, also they're making a nice Broadband Communications chip for the console so it have a decent wireless enviroment for you to use your GBA SP WiFi adaptor and DS online network. Has for the GPU, ATI's is going to squeeze a nice R520 part in there. The only question that was left floating around has far has developers were concerned was the amount of Ram the console will have. ATI mentioned they want to put HyperCache Memory in there, but weather or not that means 256 or 512Mb GDDR3 in the console, that's left to be seen. Like I said, the system is a small form factor graphics hardware. They have to get that R500 varient in there at 65nm with enough heat dissipation and have room to put those fans and a bank of 256Mbps modules for graphics rendering.

Nintendo should show more of there graphics hardware at GDC in March. But it'll be a little less complicated then the multiple hardware threads on 360 and PS3.

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#8 Nfactor
Member since 2003 • 9394 Posts

[QUOTE="Nfactor"]:|

Don't get me wrong, I like the Revo controller, but it's not gonna be able to measure up graphically to the 360, never minding the PS3. I'm sure it'll be more about the experience then the graphics with the system. But that Gamespy interview seems a little fishy.

Firefly_182

I don't trust your opinion. I don't think anyone is sad enough to make up an interview that long, and make it look so professional.



I've seen some prelimenary technology on the Revo's graphics hardware. It'll be a nice system graphically. But with no HD support (High Definition resolution) and small form factor, there going more for a affordable CPU and GPU core, with nice performance that people can pick up and play. Nothing to flashy graphically, but nothing were people will just look at has another Gamecube-esque graphics chip in a new slimmer box. Revo is all about cost saving.

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#9 Nfactor
Member since 2003 • 9394 Posts
:|

Don't get me wrong, I like the Revo controller, but it's not gonna be able to measure up graphically to the 360, never minding the PS3. I'm sure it'll be more about the experience then the graphics with the system. But that Gamespy interview seems a little fishy.

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#10 Nfactor
Member since 2003 • 9394 Posts


Super Mario Bros.3

Ultra Ownage

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