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Kiki250

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#1 Kiki250
Member since 2009 • 136 Posts

yeah there is a chance, i scratched mine when i used a broken paperclip lolz

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Kiki250

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#2 Kiki250
Member since 2009 • 136 Posts

ohh, kk, coolz

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#3 Kiki250
Member since 2009 • 136 Posts

It's good that you're keeping it, maybe try Pokemon

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#4 Kiki250
Member since 2009 • 136 Posts

Get the DS or DSi (whichever one doesn't really matter unless u want a camera too) and there are SO many games to choose from, I really enjoy the Pokemon games and Animal Crossing and the ones you want to purchase sound very fun, anyways, the DS will satisfy you no matter what game you choose! =D

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#5 Kiki250
Member since 2009 • 136 Posts

I would have to say Animal Crossing Wild World, it's so fun! =D

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#6 Kiki250
Member since 2009 • 136 Posts

My Chihuahua puppy's claw lol!

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#7 Kiki250
Member since 2009 • 136 Posts

Animal Crossing. You can't really win nor lose. It's a great game, but now that I think back on those months of playing it... I don't remember doing anything.

awssk8er716

I bet it's because you didn't play Wi-Fi, Wi-Fi is EXTREMELY fun and well, Animal Crossing can be fun but it is a little hard trying to pay off the houses with such a high mortgage but really there isn't winning or losing like you said XD

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#8 Kiki250
Member since 2009 • 136 Posts

Kirby....the newest one....srry I forgot it's name, but it was the easiest thing to ever play XD

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#9 Kiki250
Member since 2009 • 136 Posts

LOL ok?

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#10 Kiki250
Member since 2009 • 136 Posts

After complaining about the lack of new features, I was thinking how they could expand the pokemon catching experience. When you decide you want to catch a pokemon, how about first having to block the pokemon from running away. I see it like this:

Imagine the pokemon is a dot in the centre of the screen and you rotate your player in a circle around it, so when it try to run you have to quickly block it. Faster or higher level pokemon could have more chances to escape. Then after you've successfully blocked it, we move onto throwing the pokeball. Now imagine that you see a floating hand with a pokeball. Use the stylus to aim at the moving pokemon and flick it to throw it. This stage could be timed and pokemon could have different movement patterns. You could also bounce or deflect the ball off of scenery, rocks, bushes etc.

Then, finally, once the pokemon is actually in the ball you have to keep it there by tilting the DS (al la warioware) and keeping the rolling pokeball on top of the moving pokemon. If the pokemon tries to bust out of the ball, a quick sequence of buttons will be displayed on the screen e.g. ABXYABBA and you have to very quickly repeat this button sequence. Higher level pokemon could have longer bust out sequences.

I think something like this would improve the capture part of the game. Any comments?

xylophagous

That sounds pretty cool!