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HapplesNerd

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#1 HapplesNerd
Member since 2012 • 25 Posts
I've always seen shyguy as a creepy character. He wears his mask to hide his ID/true power and is secretly controlling the entire mushroom kingdom through their dreams... or their nightmares (hence super mario bros. 2 usa).
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HapplesNerd

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#3 HapplesNerd
Member since 2012 • 25 Posts

That sounds extremely reasonable and if true, I hope they release a cheaper version without Nintendoland because I really don't want that game...

bowserjr123
Me ether. I would rather pay less w/out the game.
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HapplesNerd

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#4 HapplesNerd
Member since 2012 • 25 Posts
This sounds ridiculous! The only reason you should see star-fox in metroid and vice-verse would be fleeting references. This game would ruin both franchises for me.
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HapplesNerd

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#5 HapplesNerd
Member since 2012 • 25 Posts

[QUOTE="WreckEm711"]4. Ditch the asinine gibberish and get decent voice actors, the excuses are getting lame. knuckl3head

It is ridiculous. For Link personally it is another debate but there should be no excuse for the rest of the cast anymore. What is there excuse anyways? The original LoZ was released in like what? 1987? And since that game didn't have voice acting they have to keep tradition? I can think of many franchises, Final Fantasy for example, that started out the same yet has voice acting today. Such a load of rubbish I can't even conjure up a word for it.

If you don't know why Zelda doesn't have voice acting today look up Zelda: Faces of Evil. However I completely agree. Even if link never talks (which would be fine with me) they should give all the other characters voice overs. I forgot to mention it in my five.
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HapplesNerd

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#6 HapplesNerd
Member since 2012 • 25 Posts
1) OoT/TP style graphics 2) Deeper fresh story, still dealing with Ganon's quest for control of (revenge on?) Hyrule, but with a different approach. 3) Larger more detailed world (visually, story wise, culturally, terrain, etc...) 4) Less gimmicky motion controls (still there but instead of using them as the only way to kill an enemy, make it feel as if your using a real sword). 5) more realistic AI (not all things live to kill).
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#8 HapplesNerd
Member since 2012 • 25 Posts
I'll only rate the ones I've played. Ocarina of Time, Majora's Mask, ( These are classic. I think these would almost have to be my favorite. From story to game play to art style this is the best for its time) Twilight Princess, and Skyward Sword, (These ones are almost equal. They cancel each other in a way. the first has great story, the art style is almost exactly what I want however the game play is mediocre for its release date and the puzzles are very convoluted. The second shines in game play and the puzzles are all based in reason, however the art style bugged me throughout and the story felt like it was more of an afterthought that served mostly to tie the others together.) A Link to the Past,( Ah, my first Zelda game. I have found memories of playing this on my snes , which I still have, when I was a mere baby. The story was a bit beyond me at the time but I eventually understood it. This is by far my favorite 2D Zelda title.) The Legend of Zelda,( soooo old. I think it had like five characters in the whole game. though it was the introduction to the franchise, it had little of what makes it so good today.) The Adventure of Link, ( this is quite the black sheep to the franchise. the side-scrolling adventure may have been good on its own but as a Zelda game I quite disliked it.)
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#9 HapplesNerd
Member since 2012 • 25 Posts
Perhaps a game focusing on Samus' life before her first game. How she made a name for herself as a bounty hunter with a lot of temporary weapons for the arm cannon with only the classic upgrades ( wave beam, ice beam, etc...). this game would have a more adult story as she would be required to steal, capture, and even assassinate. Unfortunately Nintendo would never produce it. *slowly logs on to MP Hunters multiplayer*